Mordigan wrote...
Because it's ridiculous for Bioware to cater to such as small/specific audience, when they could better spend their time and resources by adding more missions, expanding the plot line etc which appeals to EVERYONE rather than just the few..
This is a
disingeneous argument. Romance is included by Bioware specifically because it's a) entertaining and just as importantly

it heightens immersion for a large proportion of gamers (judging from the popularity of the various romance threads in these forums as well as the old Bioware ones) and therefore is an integral part of the plotline.
Which is why Bioware has included no less than *6* opposite sex romances which represents a not insignificant part of game-play, judging from the threads where some players who managed to get their hands on the game ahead of the official date report that potential romances play differently depending on renegade or paragon choices.
Where do you get the idea that the people arguing for the inclusion of at least a same-sex romance for each gender are a minority? I recall a recent poll on these forums which showed that the proportion of male gamers playing femsheps and female gamers playing male sheps taken together was higher than the proportion of females and male gamers playing characters of their own sex. It is not a far-stretch to believe that many of the opposite sex Shepards would be in favor of bisexual romance options. Taken together with male and female homosexual gamers this represents a significant proportion of the player base.
The people in favor of same-sex romance seem to be made up of 3 groups with overlapping interests:
- homosexual gamers who want the chance afforded to heterosexuals to pursue a fictional romance they can identify with;
- male and female gamers who prefer to experience the game with an opposite sex character but wish to retain the possibility to romance according to their sexual orientation;
- gamers at large who while not having a strong opinion on same-sex or opposite-sex romance, do enjoy the possibility to tailor their character as they see fit and who recognize that the ability to experience *content* outside of the usual pattern adds to choice and hence replayability.
Modifié par Returnpolicy, 25 janvier 2010 - 12:51 .