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Mass Effect "4" Known News So Far


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#26
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Not a war. Probably something on a much smaller scale, more personal. Like, say, a corprate spy betrayed by his employer and seeking revenge...

 

That sounds fun!  They would be able to make use of the micro-lore that they started building in the first Mass Effect with the different corporations such has Binary Helix, Sirta Foundation, Elkoss Combine, and etc.  They could show interesting prototype technology.

I doubt it would be Reaper tech.  Reapers seem to be "burnt out" and shouldn't be the main focus anymore.  



#27
Vazgen

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That sounds fun!  They would be able to make use of the micro-lore that they started building in the first Mass Effect with the different corporations such has Binary Helix, Sirta Foundation, Elkoss Combine, and etc.  They could show interesting prototype technology.

I doubt it would be Reaper tech.  Reapers seem to be "burnt out" and shouldn't be the main focus anymore.  

Really, there is a plethora of options available to them. All those stories done and overdone in writing can shine in new light in Mass Effect universe. We barely scratched the surface with the trilogy. Consider that we 1) only played as a soldier 2) dealt with a galactic war. There are so many stories that can fall under the radar when such grand events take place. Gang infightings, corporate espionage, political machinations, crime underworld with smugglers, former soldiers, mercenaries, assassins, thieves, bounty hunters (Prey 2 has been recently cancelled)... In fact, the only limiting factor is the exploration mechanic - it's hard to implement exploration in a game about playing as a thief. Having squadmates adds a new layer of complexity to the problem. But I'm pretty sure that they can do it in a spectacular way, now that they are no longer bound by previous games' writing. 

 

Also, totally agreed on the Reapers, nothing related to them should be present in the game for us to interact with. Some codex entries, occasional NPC dialogue and such is fine but salvaging a Reaper tech sample from some merc base - hope there is nothing like that.


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#28
goishen

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I thought that Sirta Foundation was going out of business?  Or it was thought that they were going out of business?



#29
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Really, there is a plethora of options available to them. All those stories done and overdone in writing can shine in new light in Mass Effect universe. We barely scratched the surface with the trilogy. Consider that we 1) only played as a soldier 2) dealt with a galactic war. There are so many stories that can fall under the radar when such grand events take place. Gang infightings, corporate espionage, political machinations, crime underworld with smugglers, former soldiers, mercenaries, assassins, thieves, bounty hunters (Prey 2 has been recently cancelled)... In fact, the only limiting factor is the exploration mechanic - it's hard to implement exploration in a game about playing as a thief. Having squadmates adds a new layer of complexity to the problem. But I'm pretty sure that they can do it in a spectacular way, now that they are no longer bound by previous games' writing. 

 

Also, totally agreed on the Reapers, nothing related to them should be present in the game for us to interact with. Some codex entries, occasional NPC dialogue and such is fine but salvaging a Reaper tech sample from some merc base - hope there is nothing like that.

 

Well said.  Personally, corporate espionage sounds amazing!  But so does a huge list of other things.  And I agree about the series barely having its surface scratched.  If they do things right, there are many more amazing games yet to come.  I am also excited to see Mass Effect in Frostbite 3!  Look how amazing Dragon Age: Inquisition looks!

And speaking of DA:I, how would you feel about a DA;I style tactical style element being utilized in Mass Effect?  I'd like the idea, personally.  I love tactics, and wining by wit and cunning.



#30
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Well said.  Personally, corporate espionage sounds amazing!  But so does a huge list of other things.  And I agree about the series barely having its surface scratched.  If they do things right, there are many more amazing games yet to come.  I am also excited to see Mass Effect in Frostbite 3!  Look how amazing Dragon Age: Inquisition looks!

And speaking of DA:I, how would you feel about a DA;I style tactical style element being utilized in Mass Effect?  I'd like the idea, personally.  I love tactics, and wining by wit and cunning.

Well, Mass Effect series already had that tactical element when you paused the game with tactical screen/power wheel. Personally, I prefer not to use it and rely on real-time battlefield awareness. Check the link in my signature, you'll see how I tried to avoid using tactical screen as much as possible. Dragon Age Origins and Inquisition have it on a higher level, you can analyze the situation from every possible angle, issue orders, unpause and just watch the carnage. I think it takes away from the thrill of making a mistake in a heat of the battle. That said, it works well in Mass Effect because of much lower amount of skills compared to Dragon Age. I would not want to rely on Mass Effect-style AI to pick from the plethora of spells that Dragon Age mages have access to. 

On the other hand, Mass Effect games have gone increasingly towards fast-paced aggressive combat styles, it's almost impossible to play a slow, methodical assassin, you always have to be on the move and in the thick of the battle. I would prefer a more tame approach to be possible, like having squadmates draw enemy fire while you sneak past them and reprogram automated defense systems or manipulating environment with your powers, exposing enemies and supporting allies. Mass Effect lacks a full support class, or rather there is one (Sentinel) but it's too much of a chore when you can simply obliterate enemies with a few shots and power uses. It is, in fact, strange for a game that puts heavy emphasis on squad interactions. In ME series Shepard is quite agile and fast, even in ME1. It works great for a career military protagonist but it is not mandatory for a protagonist with other occupations. For example, an escaped scientist (like Kahlee Sanders in Mass Effect: Revelation) would most likely not be able to fight like a trained marine in terms of agility and power but such a character must still be able to deal with the enemies. To implement this, a separate skill tree for agility can be introduced, so you can evolve your character to the Thane-like agility or have him be slow and weak but instead more powerful in the mind department - tech/biotic skills.


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#31
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I have a strong feeling that they will combine combat/gameplay elements from all three Mass Effects.  Mass Effect 3's combat was more of a refined and polished version of Mass Effect 2's in my opinion.  Each game had its positive and negative aspects.

In Inquisition, Bioware are blending elements from Dragon Age 1 and 2 to make the combat feel like a mix of both from what I understand.  I could see the new Mass Effect having a similar thing done.  But, then again, Bioware did say they wanted a fresh start, and to make it different but familiar.  It could be a total revamp.


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#32
Vazgen

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I have a strong feeling that they will combine combat/gameplay elements from all three Mass Effects.  Mass Effect 3's combat was more of a refined and polished version of Mass Effect 2's in my opinion.  Each game had its positive and negative aspects.

In Inquisition, Bioware are blending elements from Dragon Age 1 and 2 to make the combat feel like a mix of both from what I understand.  I could see the new Mass Effect having a similar thing done.  But, then again, Bioware did say they wanted a fresh start, and to make it different but familiar.  It could be a total revamp.

I don't think it'll be a full revamp (though some aspects could use such changes). However, I don't really understand where are they going with gameplay. Not enough information. On one hand Mass Effect 3 combat and character building aspects were very good but they fit an already established exceptionally skilled soldier more and they already said that our hero will be making name for himself, not start with one. On the other hand, expanding on ME3 gameplay within Frostbite engine with destructible environments would require changing a lot of powers and it might not work as well.



#33
goishen

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I have a strong feeling that they will combine combat/gameplay elements from all three Mass Effects.  Mass Effect 3's combat was more of a refined and polished version of Mass Effect 2's in my opinion.  Each game had its positive and negative aspects.

In Inquisition, Bioware are blending elements from Dragon Age 1 and 2 to make the combat feel like a mix of both from what I understand.  I could see the new Mass Effect having a similar thing done.  But, then again, Bioware did say they wanted a fresh start, and to make it different but familiar.  It could be a total revamp.

 

Well, while they do have all new talent working on the next ME they have some pretty heavy hitters as producers.  What this means is that it'll incorporate the systems from all three games.  They've taken other companies "This is a sandbox for our next game" approach.  And while being a sandbox, they'll try some things and wait for customer feedback.  Drop the things that people say that they didn't like, keep the stuff they did.


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#34
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Actually working on the new video now.  Its going to be jammed pack with info.  I have over 7 pages in the docs of stuff to go over!

From spending about four hours doing research and sourcing earlier, I am pretty stoked over the possibilities!

It seems exploration is going to be a huge focus in the game.  How do you feel about that?



#35
Dar'Nara

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It seems exploration is going to be a huge focus in the game.  How do you feel about that?

 

I think it's great that exploration is going to be such a big focus, In ME1 and 2 i loved all those little side missions that you could do and some of the planets, just by looking around it was beautiful! (Well, minus the emptiness of some places in ME1) so i look forward to what the next Mass Effect will bring with that, and with the Mako too! I wonder though if its going to be pure, 100% exploration with the Mako as i seem to recall reading somewhere the Mako would have no weapons and be purely an exploratory vehicle so that might suggest any type of combat while exploring is to be done on foot with squad? As much as i enjoyed running over some Geth while shooting them up with the Mako in ME1 i think it'd be interesting to see how combat + Mako might go.

 

Still, exploration as a whole whether with Mako or just on foot sounds great to me and i'm really looking forward to finding all those new places, and as much as i hope we get to return to some old places such as Omega, Rannoch, Sur'Kesh, just to name a few i wont be too dissapointed if we dont or if they are only mentioned in passing.

 

From what we've seen so far though in the concepts at least we can let our minds wander at the possibilities we're going to get with exploration :D



#36
Heimdall

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I'm guessing galactic politics will be big in ME4, some kind of conspiracy, though I think all the pictures of decidedly alien tech indicated there might be an element of alien threat/invasion. They could fit a lot of stories in that framework. I rather doubt they'll completely abandon the grand scale narrative though (Just not on the scale of a galactic war)

#37
LisuPL

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I'm guessing galactic politics will be big in ME4, some kind of conspiracy, though I think all the pictures of decidedly alien tech indicated there might be an element of alien threat/invasion. They could fit a lot of stories in that framework. I rather doubt they'll completely abandon the grand scale narrative though (Just not on the scale of a galactic war)

IMO the conflicts in ME4, provided the game is set after ME3, coul revolve around the use of salvaged Reaper Tech.

Just because Reapers were defeated/deactivated doesn't mean all criminals/cartels/shady political handshakes stopped exist.

 

Majority would like to use the tech for good, but there always are those who want to use it for good... of their own.



#38
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IMO the conflicts in ME4, provided the game is set after ME3, coul revolve around the use of salvaged Reaper Tech.

Just because Reapers were defeated/deactivated doesn't mean all criminals/cartels/shady political handshakes stopped exist.

 

Majority would like to use the tech for good, but there always are those who want to use it for good... of their own.

 

I am sure Reapers and Reaper tech will be mentioned, but I hope Reaper related stuff isn't a main focus or major aspect of the game.  While the Reapers were awesome and an amazing antagonist with interesting lore, reusing them again would lead to a "burnt out" same-old, same-old feeling, at least in my opinion.|

If it turned out to be a prequel, back before anyone even knew what a Reaper was, it would be pretty amazing to be exploring and to find a derelict Reaper, and from the player's perspective you know what it is, but from the character's its just another burnt out hollow corpse of a spaceship floating through space.



#39
LisuPL

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I am sure Reapers and Reaper tech will be mentioned, but I hope Reaper related stuff isn't a main focus or major aspect of the game.  While the Reapers were awesome and an amazing antagonist with interesting lore, reusing them again would lead to a "burnt out" same-old, same-old feeling, at least in my opinion.|

If it turned out to be a prequel, back before anyone even knew what a Reaper was, it would be pretty amazing to be exploring and to find a derelict Reaper, and from the player's perspective you know what it is, but from the character's its just another burnt out hollow corpse of a spaceship floating through space.

 

Yeah, but I wouldn't like that.

 

I would just keep shouting like an idiot at the screen trying to warn my protagonist that it's a Reaper haha.

 

Prequel would just be so redundant and make my deeds feel meaningless... knowing what happens durning ME1-ME3...


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#40
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Yeah, but I wouldn't like that.

 

I would just keep shouting like an idiot at the screen trying to warn my protagonist that it's a Reaper haha.

 

Prequel would just be so redundant and make my deeds feel meaningless... knowing what happens durning ME1-ME3...

 

That is exactly my feeling about a prequel as well.  I already lived and made the decisions of ME1-3, so doing anything in the past would seem pretty much meaningless.  That is why I am pretty certain it is either directly after ME3 (least likely) or in the future, maybe 50-100ish years (most likely).



#41
LisuPL

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That is exactly my feeling about a prequel as well.  I already lived and made the decisions of ME1-3, so doing anything in the past would seem pretty much meaningless.  That is why I am pretty certain it is either directly after ME3 (least likely) or in the future, maybe 50-100ish years (most likely).

 

Let's hope for the best (sequel) and prepare for the worst (prequel).

 

The day we see reveal trailer is the day when I start counting days left to release... every hour...

 

BTW Haven't you noticed how mine and your avatar has the :o facial expression? Both Mr. Burns and Garrus... I chuckled when I noticed...


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#42
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'Reaper'? A label.

 

Think bigger.



#43
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Let's hope for the best (sequel) and prepare for the worst (prequel).

 

The day we see reveal trailer is the day when I start counting days left to release... every hour...

 

BTW Haven't you noticed how mine and your avatar has the :o facial expression? Both Mr. Burns and Garrus... I chuckled when I noticed...

 

LOL!  Perfect!! ^_^



#44
Drone223

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From what I heard the PC will have work for their reputation since it isn't predetermined like Shepard's (War hero, ruthless sole survivor). This could make for an interesting plot and character development.



#45
Tensoconix

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I am not very fond of the heavy focus on exploration to be honest. Too much of a time and resource sink for too little of a player satisfaction. I'd rather have more things to interact with than more space to travel around. Plus, the faster you can travel (Mako) the bigger areas are needed not to feel overly confined/restricted. After all we've seen how it turned out in ME1. 
 
Just try to compare the main story/side content ratio in ME1/DA:I and DA2/ME2/ME3. A significant difference. In a Bioware game I prefer to have an abundance of what they excel in.
That said DA:I gets away with it due to sheer amount of content available.


#46
Heimdall

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IMO the conflicts in ME4, provided the game is set after ME3, coul revolve around the use of salvaged Reaper Tech.
Just because Reapers were defeated/deactivated doesn't mean all criminals/cartels/shady political handshakes stopped exist.
 
Majority would like to use the tech for good, but there always are those who want to use it for good... of their own.

I got the sense that they're trying to leave the Reapers behind entirely, go for something new.

#47
nallepuh86

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Pls, no daddy issues anymore.... we had the already too many..



#48
SwobyJ

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Pls, no daddy issues anymore.... we had the already too many..

 

How about kid issues this time?



#49
Anacronian Stryx

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Pls, no daddy issues anymore.... we had the already too many..

The list is : Daddy issues - Fishtank issues - Mommy issues - Kid issues - Dog issues... so next up is Mommy issues.


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#50
Majin Paul

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I honestly find it hard to get excited at the moment until they mention the time period, concept art is fine and all but the question of how it'll relate to the first games not being known still leaves a good possibility of disappointment so hopefully their teaser will at least give a hint of the time frame.