Well said. Personally, corporate espionage sounds amazing! But so does a huge list of other things. And I agree about the series barely having its surface scratched. If they do things right, there are many more amazing games yet to come. I am also excited to see Mass Effect in Frostbite 3! Look how amazing Dragon Age: Inquisition looks!
And speaking of DA:I, how would you feel about a DA;I style tactical style element being utilized in Mass Effect? I'd like the idea, personally. I love tactics, and wining by wit and cunning.
Well, Mass Effect series already had that tactical element when you paused the game with tactical screen/power wheel. Personally, I prefer not to use it and rely on real-time battlefield awareness. Check the link in my signature, you'll see how I tried to avoid using tactical screen as much as possible. Dragon Age Origins and Inquisition have it on a higher level, you can analyze the situation from every possible angle, issue orders, unpause and just watch the carnage. I think it takes away from the thrill of making a mistake in a heat of the battle. That said, it works well in Mass Effect because of much lower amount of skills compared to Dragon Age. I would not want to rely on Mass Effect-style AI to pick from the plethora of spells that Dragon Age mages have access to.
On the other hand, Mass Effect games have gone increasingly towards fast-paced aggressive combat styles, it's almost impossible to play a slow, methodical assassin, you always have to be on the move and in the thick of the battle. I would prefer a more tame approach to be possible, like having squadmates draw enemy fire while you sneak past them and reprogram automated defense systems or manipulating environment with your powers, exposing enemies and supporting allies. Mass Effect lacks a full support class, or rather there is one (Sentinel) but it's too much of a chore when you can simply obliterate enemies with a few shots and power uses. It is, in fact, strange for a game that puts heavy emphasis on squad interactions. In ME series Shepard is quite agile and fast, even in ME1. It works great for a career military protagonist but it is not mandatory for a protagonist with other occupations. For example, an escaped scientist (like Kahlee Sanders in Mass Effect: Revelation) would most likely not be able to fight like a trained marine in terms of agility and power but such a character must still be able to deal with the enemies. To implement this, a separate skill tree for agility can be introduced, so you can evolve your character to the Thane-like agility or have him be slow and weak but instead more powerful in the mind department - tech/biotic skills.