Completely agree about Anders, all I was saying he did fit your initial description - devoted to his own course while Hawke came only second.
Now the underlined part is very contradictory itself. Because described person can not be in the same time selfish and caring, ruthless and kind, and so on. ESPECIALLY in the game environment where you have to underline characters main points. Loving and caring Sarevok - is like Zaeed-nun. (Btw I would seriously argue Zaeed's "darkness" or evilness)
"Romantic evil" a la La bella Mafia exists only in movies. IRL a jerk is a jerk. I do not understand the desire to be verbally and physically abused by you "LI", but not arguing about that wish, just ask you again to think from the game point - why on earth would you voluntarily keep such a person around? I mean, you would because you want someone like this, but it has to make sense game-wise. Force it by plot - and I will be the first one on the forums screaming about bad game design (followed by thousands, I assure you). Give the choice - and that companion will be left out by more then 80% of the players (according to paragon statistic from ME).
Probably, less then 20% is enough to make the effort, I do not know. But I do see why more traditional rout is more attractive to writers.
We're not asking for "romantic evil" IRL though.....just in games. I think everyone here knows very well that having a 'bad' boy IRL isn't particularly recommended.





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