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Are story driven rpgs dying?


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#226
Sir DeLoria

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Dragon Age? Skyrim? Witcher?

I still think Dark Souls is one of the best rpgs of the last decade. Yes, it's more of an action-rpg, but no recent game has managed to even compare when it comes to atmosphere, scenery, design, music and especially combat. And people who say Souls games don't have a story, just haven't payed attention enough. One of the beauties of the games is how the story and lore is experienced in reverse and has to be pieced together through item descriptions, symbolism, allegories and cryptic dialogue.

/rant :lol:
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#227
Zu Long

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Well if ya liked FFT try Ogre Battle or Tactics Ogre.


I was going to say Vandal Hearts myself. :P

#228
bluebullets

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Dragon Age? Skyrim? Witcher?

I still think Dark Souls is one of the best rpgs of the last decade. Yes, it's more of an action-rpg, but no recent game has managed to even compare when it comes to atmosphere, scenery, design, music and especially combat. And people who say Souls games don't have a story, just haven't payed attention enough. One of the beauties of the games is how the story and lore is experienced in reverse and has to be pieced together through item descriptions, symbolism, allegories and cryptic dialogue.

/rant :lol:

It is, however, not a story based rpg. Existence of lore and a "hidden story" does not make it one.


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#229
Catastrophy

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Skyrim wasn't story enough? I must have read too many books to realize it.

 

Apart from that I found it quite inspiring on the imagination side of my mind. It doesn't work after the 5th playthrough, though - but getting told the same story in detail 5 times won't be much different, I guess.


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#230
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It's funny to read this post right after playing Wasteland 2.  I think there is a revival of sorts of story driven rpgs, I just think triple A games are going to be open worldy and action.  Which is still fine by me.  I am enjoyed Divinity and now I am enjoying Wasteland 2.  I also do not think story is going away anytime soon for bioware even if they are coming up with a multiplayer only game.



#231
Savvie

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They aren't dying, but there are a lot less of them being produced now a days. There is a bit of a comeback for old school RPG styled games since Kickstarter came out, but who knows how long that trend will last. It's evident Bioware wanted to study Skryim's success and try to copy it to a certain extent, but I am pretty sure Bioware stated that trying to go the full open world option would make it very difficult to focus on a good story. Hence why we have hubs of much larger areas that are not entirely open world.


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#232
Catche Jagger

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I highly doubt it. Bethesda was not going around before Skyrim came out touting how it had a spectacular story because that wasn't what the game was built around. Skyrim was meant to be, first and formost, an interactive world, which generally means that there have to be cutbacks in story. Bioware is, instead, constantly bringing up characters and the story and the choices. Why? Because that is Bioware's selling point. The trailers that they release are focused on story-based setpieces and the various companions. Yes, Bioware is making efforts to bring in new players (what a shocking idea) by introducing new, popular elements into their usual formula, but that does not mean that the game will now be completely deritive of another game.


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#233
Tielis

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Drs. Muzyka and Zeschuk, please please please form another company and start making RPGs like you used to!  Oh, it's so sad at what your company has become.  How the mighty have fallen.

 

Hopefully the new Ultima game will be good.  And for sure that will be a true RPG.



#234
In Exile

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Skryrim's plot had a lot of lore hiding behind it. You could argue as much as Morrowind, imo. Morrowind dealt more with the dreamer, but Skyrim dealt a lot more with Lorkhan. Skyrim had a lot going on in it then people give it credit for. It was a major step up, lore wise, then Oblivion by a fairly large margin.


That's not a plot. That's codex. If DA2 had a codex 9 times larger it would still have had a poorly executed and poorly done story.

#235
Sylvius the Mad

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but but but.......skyrim had mod support

That is the single most important thing about Skyrim. Anyone who claims their game was influenced by Skyrim but doesn't have mod support didn't understand Skyrim.
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#236
Revan Reborn

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That is the single most important thing about Skyrim. Anyone who claims their game was influenced by Skyrim but doesn't have mod support didn't understand Skyrim.

This is inaccurate. The reason I make this assertion is because the modding community, which is exclusive to BGS' PC base, is a small fraction of the entire Skyrim player base. Skyrim sold a majority of its copies on the Xbox 360 and the PS3. TES has not been a PC-centric franchise since pre-Morrowind. I'd also like to mention I am a PC gamer and mods provide Skyrim with infinite possibilities and limitless extra hours of gameplay. However, mod support is far from the reason why Skyrim, or any TES game, is successful. Mod support certainly provides longevity for the game on PC beyond any other game in the industry. Skyrim's success is purely because of BGS' longstanding philosophy and their core pillars they've stayed true to since Arena. Also, they have the best expansions/DLC in the industry.

 

"Go wherever you want and do whatever you want." It's that simple folks.



#237
Neuromancer

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DA2 only sold so few because of the INSANELY BAD REVIEWS.



#238
JEMEDAOME2

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Only in the minds of knee jerk reactionaries. It's all about supply and demand as long as we the customer demand good solid stories then those companies  that specialise in creating story based RPGs will supply them.

2 reasons I think the Story based RPG will never die

 

  1. Bioware are aware that heavy story telling is pretty much their MO the USP of their games unless they give on RPGs entirely and go back to making Mech games and shooters I'm pretty sure other companies will continue to either copy or outdo them
  2. I do not believe story based games will ever die out either GTAV while not an RPG has one the largest scripts for a game ever (if it were a movie I think it would be about 5 hours long as I understand it) and smashed numerous sales records and won numerous awards for it's story it's great succes when alternatives like Saints Row or Sleeping are around leads me to believe that a lot of  gamers want great story with great gameplay i'm sure a lot of us just want explosions, police chases and rampages  too but every so often  I feel you need purpose a reason care about the plight of game character x and his mates. As long as story telling does not die in gaming it won;t die any in gaming genre no matter how "open"  games become 


#239
full_metal_zombie

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OP's uncanny ability to predict market trends of Dragon Age and the desires of the entire fanbase is astonishing. I wish I had such a talent.

#240
Meltemph

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That's not a plot. That's codex. If DA2 had a codex 9 times larger it would still have had a poorly executed and poorly done story.

? I think you are confusing what I'm talking about. What is actually happening in Skyrim, the People involved in the civil war, Dovakin, alduin, aldmeri dominion, removing the worship of Talos, and ect all have very significant hiding meanings in the plot, where what you are fighting against and what not is not as obvious as killing a dragon. It isnt like finding what the dwarven people are like, it is figuring out that the Dominion wants to erase all memory of Talos(Lohkran) so they can go back to before the great deceit. 



#241
Ayleid

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DA2 only sold so few because of the INSANELY BAD REVIEWS.

 

There wasn't insanely bad by any stretch ... nor the game was insanely bad 

But certainly not what most waited and in conjunction with being a very poorly made different thing pretty much deserved the semi bad reviews cause game wasn't that good either ... they say ubisoft milks their AC franchise ... DA2 was a milking attempt if i ever seen one ... i m happy it backfired to motivate them give us something better with inquisition 



#242
berrieh

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Considering he thinks you are the same as a Qunari mage but somehow free leads me to doubt that he knows squat about DAI.

 

Yeah, I thought that was weird - and it did get mentions, sounded like about as many as you get post-origin in DA:O for 5 hours. I think the whole "bummer, you don't get an origin story" is a little overblown. I hope some race-specific stuff is in there, but I don't need it front-loaded. I thought the origins were really fun, and it was good they were front-loaded so I could see some without playing them really. But I didn't think it made the overall story a lot better. It was a cool concept, but I don't need to see it again in every game. I'm hoping for reactivity, of course, and it sounds like it may be on-par with DA:O there so that's a shame (I hoped for more) but it also sounds like he didn't get very far into the game, really. 

 

Also, random NPCs have never had full blown conversations. You couldn't talk to 80% of the characters in DAO and in most any game, except for quest givers its usually just a one line thing.

 

Also, there are plenty of quest givers I have seen to say no about accepting a quest or investigating. Heck Corporal Vale if you select investigate gives you 6 different discussion topics with him.

 

Ironically, he SAYS that you couldn't talk to lots of people in DAO but still goes on about it as a criticism. His main problem seemed to be not being able to extort people for help. I do get wanting conversation options with NPCs, and I do worry it might be jarring if my Inquisitor speaks too much and too early without my control, but it sounded a little overblown.

 

Ram meat quesat- feeding refugees who you are trying to get support of

Robes for villagers- again trying to get refugees support

Medicine for friend--Did this idiot actually pay attention. It isn't a friend, it is the guys wife, and it isn't a friend who makes the medicine, it is their son!!

What side quest turned into a 2 hour adventure in DAO??

 

Yes, the 2 hour adventure thing, I didn't get. Most of the side-quests in DAO are pretty rote. Fun once, not so fun again (due to linear level design and repetitive combat). The quests sounded mostly fine to be, but I'm not a completionist. I'll do the ones I feel like doing. I'm glad there's more there than you'd need power-wise so all playthroughs need not be basically the same. 

 

Anyway, I'm with you. 



#243
Lennard Testarossa

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Yeah, I thought that was weird - and it did get mentions, sounded like about as many as you get post-origin in DA:O for 5 hours. I think the whole "bummer, you don't get an origin story" is a little overblown. I hope some race-specific stuff is in there, but I don't need it front-loaded. I thought the origins were really fun, and it was good they were front-loaded so I could see some without playing them really. But I didn't think it made the overall story a lot better. It was a cool concept, but I don't need to see it again in every game. I'm hoping for reactivity, of course, and it sounds like it may be on-par with DA:O there so that's a shame (I hoped for more) but it also sounds like he didn't get very far into the game, really. 

 

I'd rather not have Origins stories. While they were fun, they put pretty massive restrictions on what kind of character one could role-play.



#244
rapscallioness

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Dragon age 2-ify? And be like Skyrim? Those two are nothing alike.

 

I don't even understand what you're saying. If you're saying you don't want exploration. Seeing new and interesting places and having adventures in them, then I say forget you. No way. I have no intention of advocating for being trapped up in Kirkwall again.

 

One of my issues with the ME series is that it has increasingly become more confining. More linear and corridor like. I'm glad the next ME is bringing back the Mako and thereby bringing back exploration. The Witcher series I have not played. Maybe one day, but having Geralt as such a set character does not make me run out to get it.

 

Mind you I plat alot of different kinda games. Everything from shooters to AC to Far Cry to Dragon's Dogma and Amalur. So, I am accustomed to set characters, but..Idk...I feel like I can get my fantasy itch scratched with other games with more flexible PC's.

 

I like crafting. I'm glad to see it. If you don;t, I can understand that. I do believe you have the option of just using gold to buy new stuff....

 

I want both. I want the sense of discovery and exotic locations that come with a more open world. But I also want compelling story and characters that make me give a damn about this beautiful world.  One of the complaints I heard alot abt Destiny was that it was beautiful, but it had no Soul. It had no story. Sure, Destiny made their duckets back, but they damn well better had after the money they dumped into marketing.

 

No, I don;t think story driven rpgs are dying. Not at all. I think they're realizing that they need to find that sweet spot of open-ish world along with compelling story and characters. I also suspect that DAI will hit this spot. I certainly hope so because I want more games like that. I want balance.



#245
TheInquisitor

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The story is why I love Bioware games so much... If they end up doing stories like Elder Scrolls, I'm out. 


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#246
SurelyForth

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Drs. Muzyka and Zeschuk, please please please form another company and start making RPGs like you used to!  Oh, it's so sad at what your company has become.  How the mighty have fallen.

 

Hopefully the new Ultima game will be good.  And for sure that will be a true RPG.

 

Except DAI is more than likely going to be better than ME3 and DA2 which were both produced while they were still with BW????

 

You people are all so needlessly dramatic. At least wait until reviewers who have finished playing the game weigh in on the story before you declare it the death of RPGs as we know it. 


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#247
Savber100

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Where did I tell you RPGS are dying?

 

That was a response to OP's post not you. 



#248
duckley

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What I especially love are the relationships in the DA and ME universe. Definately missed that in Skyrim. The Witcher has relationships as well. Makes the games so much richer.

#249
goishen

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As soon as I got out of the first mission, ya know, where you are escaping from being executed?  The guy just runs off, "lol see ya!"  And leaves you standing there?  ALT-F4.   I don't wanna play this game anymore.

 

Extreme hand holding is offensive.  Almost as bad no hand holding what so ever.  I've played Bethesda games before.  Morrowind, etc.  They're extremely difficult to get into.  Once you're into them that's great.  You're in like flynn.  Once you're out of them for a little while?  You don't really feel like going back.  At least I didn't.


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#250
TammieAZ

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http://www.gamecriti...for-the-kingdom
 
skyrim. skyrim. skyrim. everyone wants to be skyrim these days. Skyrim is ruining my damn life. I get the appeal of an open world and exploration. fine. But why can't companies be happy with 3+ million sales.
DA:O sold 3.5-4 million copies
DA2 sold <2M.
Doesn't this say something? You are bioware, not bethesda. your niche wants a compelling plot and characters to fall in love with. Why do they have to dragonage2-ify everything and try to mimic skyrim?
the perfect skyrim is gonna sell 30M+.
the perfect dragon age is going to sell 10M+
the perfect dragon age that tries to be skyrim is gonna sell less than 3.. just be happy with your fanbase and improve what you got. 10M > 2M. niches can be huge markets. Not everyone can be Google.
Do you think that story driven rpgs are a dying breed (final fantasy, dao, etc) in place of open world player-driven adventures like skyrim? I guess we still get the witcher 3 and we have the mass effects, but I can't think of many other story driven games like this.
 
It makes me tremendously sad. I work all week and all I want to do in the little free me-time i have is play a game that'll make me love everyone in it. I don't want to be an errand boy, I don't want to kill 10 boars or explore the pixelated trees- i can do that outside.
 
Of course, this is based on one review and I'm totally jumping the gun without seeing DA:I yet, but i felt the need to vent.
/rantover

I really wish people would stop bringing that game up.Open world is all Skyrim had. Other than that ,it was trash.
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