Considering he thinks you are the same as a Qunari mage but somehow free leads me to doubt that he knows squat about DAI.
Yeah, I thought that was weird - and it did get mentions, sounded like about as many as you get post-origin in DA:O for 5 hours. I think the whole "bummer, you don't get an origin story" is a little overblown. I hope some race-specific stuff is in there, but I don't need it front-loaded. I thought the origins were really fun, and it was good they were front-loaded so I could see some without playing them really. But I didn't think it made the overall story a lot better. It was a cool concept, but I don't need to see it again in every game. I'm hoping for reactivity, of course, and it sounds like it may be on-par with DA:O there so that's a shame (I hoped for more) but it also sounds like he didn't get very far into the game, really.
Also, random NPCs have never had full blown conversations. You couldn't talk to 80% of the characters in DAO and in most any game, except for quest givers its usually just a one line thing.
Also, there are plenty of quest givers I have seen to say no about accepting a quest or investigating. Heck Corporal Vale if you select investigate gives you 6 different discussion topics with him.
Ironically, he SAYS that you couldn't talk to lots of people in DAO but still goes on about it as a criticism. His main problem seemed to be not being able to extort people for help. I do get wanting conversation options with NPCs, and I do worry it might be jarring if my Inquisitor speaks too much and too early without my control, but it sounded a little overblown.
Ram meat quesat- feeding refugees who you are trying to get support of
Robes for villagers- again trying to get refugees support
Medicine for friend--Did this idiot actually pay attention. It isn't a friend, it is the guys wife, and it isn't a friend who makes the medicine, it is their son!!
What side quest turned into a 2 hour adventure in DAO??
Yes, the 2 hour adventure thing, I didn't get. Most of the side-quests in DAO are pretty rote. Fun once, not so fun again (due to linear level design and repetitive combat). The quests sounded mostly fine to be, but I'm not a completionist. I'll do the ones I feel like doing. I'm glad there's more there than you'd need power-wise so all playthroughs need not be basically the same.
Anyway, I'm with you.