Aller au contenu

Photo

Are story driven rpgs dying?


  • Veuillez vous connecter pour répondre
454 réponses à ce sujet

#276
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

(watched my BF play it with his Shep and helped him make the choices in that game)

I can't imagine how to make a game both a good RPG and fun to watch. Everything that makes a game fun to watch gets in the way of roleplaying.

That a game is fun to watch is a bad sign, in my opinion.
  • Kendaric Varkellen aime ceci

#277
Amfortas

Amfortas
  • Members
  • 279 messages

Mod Organizer says I have 122 mods in my main Skyrim playthrough, so yeah, I like mods, but to say the most important thing about skyrim is mods would be wrong in my opinion. I have the xbox version as well and it's a pretty decent game by itself. I'd never bother with a second playthrough, but one can play it for 200 hours without getting bored. That said, I consider that unmodded skyrim is worse than Oblivion or Morrowind, and certainly worse than Fallout New Vegas.


  • mopotter aime ceci

#278
Ieldra

Ieldra
  • Members
  • 25 188 messages

Mod Organizer says I have 122 mods in my main Skyrim playthrough, so yeah, I like mods, but to say the most important thing about skyrim is mods would be wrong in my opinion. I have the xbox version as well and it's a pretty decent game by itself. I'd never bother with a second playthrough, but one can play it for 200 hours without getting bored. That said, I consider that unmodded skyrim is worse than Oblivion or Morrowind, and certainly worse than Fallout New Vegas.

FO:NV is certainly one of the best examples of an open-world rpg with a reasonably good story (no matter the abysmal presentation of one faction). You can ignore the story and explore as you wish, but there are so many places and people touched by the greater conflict that the fact that is it important is brought home to you, in a manner that's both non-intrusive and gets your attention. It's also excellent in roleplaying - quite possibly the best rpg of this decade so far. Its problem is that it plays somewhat drily. That's actually a virtue from a rpg purist viewpoint, but if I wanted that exclusively, I wouldn't play video games but PnP rpgs (which I do, in fact). In my video games, I want something that's *also* nice to watch.
  • PhroXenGold et Heimdall aiment ceci

#279
Heimdall

Heimdall
  • Members
  • 13 235 messages

bioware couldnt do TES well
 
consistancy is not something they do well and its key to a backing lore as huge as TES'

I don't think consistency has been Bioware's problem, ever. There have been a few things like Leliana and heat sinks that occur, but they've assured us there will be an explanation for the latter in DAI. The Bioware writers are pretty good with their own lore, the problems tend to arise when they don't plan ahead enough (Leliana) or gameplay concerns run into lore concerns (heat sinks)

Lore wise, I think they could handle a TES game rather well. They specialize is focused stories though, which are hard to tell in a totally open world.

I'll reserve my final judgement on their capabilities until after I see how DAI's semi-open world turns out though.

#280
N7 Spectre525

N7 Spectre525
  • Members
  • 593 messages

im going to go hide due to the fact i never added a mod to my skyrim. i finished the game....just never modded.

 

on another note, i feel like rpgs are changing. not exactly dying out. i am excited for a larger map. and i have problems playing games that have no story line/goal to reach at the end. DA:o is what got me into gaming in the first place so my loyalties are all for DA

No need to hide. Plenty people, myself included enjoyed the hell out of Skyrim on our 360's and ps3's unmodded. 


  • Paul E Dangerously, cindercatz et Sully13 aiment ceci

#281
Fredward

Fredward
  • Members
  • 4 994 messages

I've sunk hundreds and hundreds of hours into Skyrim. With 128 mods. Braving vanilla Skyrim would be... ~shudder~

 

In my opinion Bethesda excels at one thing only. Huge, beautiful open worlds. Their stories are weak (some exceptions exist), their voice acting is atrocious (exceptions exist here too), their characterization is supbar, their combat is bland. I don't know if Bioware could pull of a TES game and I don't know why they'd want  to. TES has nice lore, it's true, but it's really broad lore. Like one of those colouring book pictures. Bioware does rich lore that seems to have a more immediate impact on the world instead of usually serving as really nice backstory. Also anyone who still plays Skyrim needs to get 3DNPCs, its really something else.


  • N7KnightSabre et Bayonet Hipshot aiment ceci

#282
yullyuk

yullyuk
  • Members
  • 409 messages

i think the biggest problem here is that open world tend fantasy rpgs tend to get bundled with skyrim at the moment, yes skyrim is a good game, a great game in fact, most game developers will use ideas out of other games to enhance there own, but you have to remember, this game went into production BEFORE da 2 was even finished, and that was a long time before skyrim was ever even released let alone really seen/ announced, DA:I had the open world concept from nearly the beginning, the team wouldnt put two years into development and then change pace, because that would in itself change the dynamic focus of the game, say it was origins, that game was essentially pretty linear in terms or progression, while this may be in terms of story, the world itself is detailed and full of life, much like skyrim, but only much more refined, it looks like everything has been put there for a reason and nothing is out of place, where as skyrim also had a detailed world it didnt have a multitude of variety like inquisition did, nor does it have a party centric tactical combat approach like dragon age does, it was an open world hack and slash rpg that had some very recycled ideas from oblivion and some new additions, but that in it self was polished very well. now dragon age... it looks like ALOT of detail has gone into everything and looks like its a return to the days of baldurs gate where you had these rather large areas, detailed and massive invariety, but it looks like bioware has taken a step up and tried to inject more like into it and circle that back into the main story where ever possible and where it also has a purpose to be doing that, where as with skyrim you could just do that... you didnt have to, you just did it because you wanted to explore, it looks like bioware has tried to replicate that feeling but work it that into a risk/ reward factor that boosts your power for the inquisition and furthers your goals at all times



#283
HTTP 404

HTTP 404
  • Members
  • 4 631 messages

I can't imagine how to make a game both a good RPG and fun to watch. Everything that makes a game fun to watch gets in the way of roleplaying.

That a game is fun to watch is a bad sign, in my opinion.

 

that's a correlated conclusion you came up with.  It has merit but it isn't always to be true.



#284
Sylentmana

Sylentmana
  • Members
  • 489 messages

I bet the greatest game in history would be one where Bethesda and Bioware joined forces to create a game.  Bethesda creating the massive open world and Bioware creating a compelling story. Make it happen Biothesda!


  • Allaiya aime ceci

#285
PhroXenGold

PhroXenGold
  • Members
  • 1 855 messages

I bet the greatest game in history would be one where Bethesda and Bioware joined forces to create a game.  Bethesda creating the massive open world and Bioware creating a compelling story. Make it happen Biothesda!

 

Now, maybe I'm weird, but I wouldn't want this. Open world RPGs and heavily story driven RPGs are two different types of game, and when I'm in the mood for one, I don't want to play the other. I don't mind some blending - as DA:I seems to be doing - but I'd rather the two companies kept making their speciality and kept the two sub-genres as their own thing.


  • N7KnightSabre aime ceci

#286
Arcling

Arcling
  • Members
  • 240 messages

Usually an "open world" comes at the cost of having less diverse quests and more vague story in order to fit player's character which may have came from multiple backgrounds/races and being able to go where it pleases. Well, in the end despite having more of what one would perceive as freedom, player is still limited to do what creators intended. I would rather have smaller but more interesting locations filled with better content. More story-driven game is what I am looking for. So far, DA:I doesn't look like the Elder Scroll's game and series should stay that way.



#287
Sylentmana

Sylentmana
  • Members
  • 489 messages

Now, maybe I'm weird, but I wouldn't want this. Open world RPGs and heavily story driven RPGs are two different types of game, and when I'm in the mood for one, I don't want to play the other. I don't mind some blending - as DA:I seems to be doing - but I'd rather the two companies kept making their speciality and kept the two sub-genres as their own thing.

Poo on all excuses! Poo, I say! We didn't get to the moon by talking about how it wouldn't work! We must not be afraid to try new things and create new genres! To me everyone! We reach for the gaming moon!



#288
goishen

goishen
  • Members
  • 2 427 messages

DXHR had a good compromise. You could see the first sentence of what you would say if you hovered over the selection box. That worked reasonably well, and I don't understand Bioware's adamant refusal to consider it.

 

 

Maybe it has something to do with spoiler responses.  In other words, if you know the way a conversation is going (and thus, everybody else who is as intelligent as you are knows) they don't want everybody to pick the same option in the third or fourth dialogue wheel.

 

More times than not, it happens anyway...   But they don't want you to know what will be said.  They only want you to know in a short sentence or an idea what will be said.



#289
janddran

janddran
  • Members
  • 155 messages

One-half billion mod downloads on Nexus for Skyrim. I really feel sorry for people that don't get Skyrim and bash it. You are given superb lore and a beautiful open-world and you can make your own story out of the 100s or more possibilities and/or follow the main campaign. There are relatively few decent options in the ARPG world, and one might miss out on 100 to over 1000 hours of gameplay, depending on how much they like it. A lot of people complaining didn't use the Unofficial Patch and perhaps a handful of mods considered necessary. I didn't use mods my first 500 hours.

 

The average replay rate is higher than most games for a reason (verifiable on random Steam-related databases) or multiple ones. You can make your own story, you don't even have to be the Dragonborn. As much as I love Bioware games, most of which are on my short favorite list, the games until now have been linear.

 

Bioware did the smart thing by emulating some of the appeal and characteristics of Skyrim.  Just watching a video of a character on a mount riding through the beautiful world had me in awe and I bought the game that day.

 

Skyrim bashing must be a disease as I've seen it in every game forum I've been on, with games not remotely similar. I guess I should be glad Skyrim rocked the world so but why people still waste their time bashing it is beyond me. When I don't like a game I tend to forget about it...maybe that's just me.

 

I would love to see Inquisition do as well. I don't think it will because...history. I think it will fare fine though.

 

 

Poo on all excuses! Poo, I say! We didn't get to the moon by talking about how it wouldn't work! We must not be afraid to try new things and create new genres! To me everyone! We reach for the gaming moon!

 

I don't disagree, but that is much easier to say when talking about OPM (other people's money). Thankfully the Kickstarters and funded games like Star Citizen are doing the groundwork on experimentation. If the games succeed, the big names will follow. Divinity Original Sin has apparently opened some big-name eyes, for example. If Pillars of Eternity goes gangbusters, the same will happen there.


  • Onecrazymonkey1 aime ceci

#290
TammieAZ

TammieAZ
  • Members
  • 477 messages

Vanilla..Skyrim? *Shivers* I don't think its possible for me to play it without my 60+ Mods. They Are Required!
 

 
Okay it's fine if you didn't care for Skyrim (Or TES in general) but Skyrim and the TES series are some of the best RPG Games and not even close to being *Trash*

And I've played both.The stale dialogue, the forgettable characters, the game breaking glitches. The storylines could have been better .
the reused areas time and time again (which went unnoticed by most until DA2) .Best RPG ? I don't think so..
  • Onecrazymonkey1 aime ceci

#291
goishen

goishen
  • Members
  • 2 427 messages

 A lot of words are being tossed around like lore and open world when it comes to a world like Skyrim.  That's great and all, but, I think that most people are like me.  If it doesn't exist in game?  It doesn't exist.  At all.  This is one reason why I stopped playing WoW.  This is one reason why I never got started on Skyrim.  This is one reason (among others) that I've stopped playing AC (in fact, I barely started).  This is one reason why I stopped playing Watch Dogs half way through.  There's not enough lore there to make it worthwhile.  Sure, it may be off in some other book, a badly written book (not to put any of the authors down) to boot. 

 

So, what am I gonna do?  Sit down and read and pour over a book figuring out what he or she meant?  I've already done that.  It's called school.  I'm playing a game here, not schooling 101.

 

I've said it before and I'll say it again...   If it does not exist in game, it does not exist to me.



#292
bluebullets

bluebullets
  • Members
  • 1 078 messages

You guys are hilarious, just keep on skyrim-bashing. 

But i hope that you do realise that Dragon Age Inquisition would most likely have never happened without skyrims-success.

Publishers don't put massive amounts of money on a product just for nothing, they want to see some kind of promise that they will get their money back.

With the huge success of Skyrim, developers can point towards skyrim and say "See, huge singleplayer-focused Role-playing-games can make lots of money. We can make our game a bit more like skyrim with enough ressources and it will sell great, too."

Or do you guys think the publishers thought to themselves: "Dragon Age 2 barely made any money, let's spent three times as much time and even more money on the successor."

Well DA:O got like 4 million sales, so...
Well all bioware story rpgs sell so...

da2 was simply a flop because it was trash so...

/post

More like "well skyrim never existed so we can't use that as a basis, but DA:O sold 4M! Mass effect sold X million! Lets just make the next one not garbage like DA2"

If you think da:i wouldn't exist without skyrim, you're mistaken.



#293
janddran

janddran
  • Members
  • 155 messages

 A lot of words are being tossed around like lore and open world when it comes to a world like Skyrim.  That's great and all, but, I think that most people are like me.  If it doesn't exist in game?  It doesn't exist.  At all.  This is one reason why I stopped playing WoW.  This is one reason why I never got started on Skyrim.  This is one reason (among others) that I've stopped playing AC (in fact, I barely started).  This is one reason why I stopped playing Watch Dogs half way through.  There's not enough lore there to make it worthwhile.  Sure, it may be off in some other book, a badly written book (not to put any of the authors down) to boot. 

 

So, what am I gonna do?  Sit down and read and pour over a book figuring out what he or she meant?  I've already done that.  It's called school.  I'm playing a game here, not schooling 101.

 

I've said it before and I'll say it again...   If it does not exist in game, it does not exist to me.

 

Different Strokes.

 

But lore is in the game. It is also here: http://www.imperial-library.info/   (including copies of in-game lore)

 

RPGs are generally for people who like to read and investigate, albeit they have been diluted in large part over time.

 

AC had fairly good lore. I guess you don't like to read? Which is not a cutdown, it seems to be a sadly popular trend per comments on other forums on why people don't like X game because it has "too much text." I say sadly in that I think people miss out on much.


  • cindercatz, Allaiya, Dirthamen et 2 autres aiment ceci

#294
Ayleid

Ayleid
  • Members
  • 38 messages

And I've played both.The stale dialogue, the forgettable characters, the game breaking glitches. The storylines could have been better .
the reused areas time and time again (which went unnoticed by most until DA2) .Best RPG ? I don't think so..

 

Sorry but if you disregard the TES series as the some of the best RPGs ever made you simply don't like the genre 

The soul of RPG is role play not story telling ... and skyrim has plenty of stories to tell ... it's just rewards you for exploring the world by telling small bits about it ... as a person would if start traveling 

Skyrim opts for realism over movie like eye catching elements 


  • janddran, Kendaric Varkellen, Allaiya et 1 autre aiment ceci

#295
janddran

janddran
  • Members
  • 155 messages

Sorry but if you disregard the TES series as the some of the best RPGs ever made you simply don't like the genre 

The soul of RPG is role play not story telling ... and skyrim has plenty of stories to tell ... it's just rewards you for exploring the world by telling small bits about it ... as a person would if start traveling 

Skyrim opts for realism over movie like eye catching elements 

 

"The soul of RPG is role play not story telling"

 

That's it in a nutshell and worth highlighting.


  • Kendaric Varkellen, Allaiya et Onecrazymonkey1 aiment ceci

#296
umadcommander

umadcommander
  • Members
  • 773 messages

I don't think consistency has been Bioware's problem, ever. There have been a few things like Leliana and heat sinks that occur, but they've assured us there will be an explanation for the latter in DAI. The Bioware writers are pretty good with their own lore, the problems tend to arise when they don't plan ahead enough (Leliana) or gameplay concerns run into lore concerns (heat sinks)

Lore wise, I think they could handle a TES game rather well. They specialize is focused stories though, which are hard to tell in a totally open world.

I'll reserve my final judgement on their capabilities until after I see how DAI's semi-open world turns out though.

Mass Effect is in a shambles

 

Dragon Age less so but they still change small things in the lore far too often whenever they want, also it does seem to suffer heavily from "oh you picked that? too bad we are going to change it for you" bioware do somethings well, but consistency even within the same game sometimes (ME3) is not one of them

 

EDIT: maybe with the keep the choice changing will cease to be a problem, it'll at least get rid of an excuse if nothing else


  • cindercatz et N7 Spectre525 aiment ceci

#297
Mightylink

Mightylink
  • Members
  • 123 messages

I bet the greatest game in history would be one where Bethesda and Bioware joined forces to create a game.  Bethesda creating the massive open world and Bioware creating a compelling story. Make it happen Biothesda!

After 2 companies coming together to make Destiny I would not want this, instead of getting the best from both companies we got the worst from both companies into a massive let down of a game, if Bioware and Bethesda made a game it would probably be all hype and no fun.



#298
Sylentmana

Sylentmana
  • Members
  • 489 messages

After 2 companies coming together to make Destiny I would not want this, instead of getting the best from both companies we got the worst from both companies into a massive let down of a game, if Bioware and Bethesda made a game it would probably be all hype and no fun.

Didn't you know? The hype train leading up to Destiny WAS the game. That's where all the fun was.  That triffling thing we got on the disc was just what was left over after the party died down.


  • Dermain aime ceci

#299
goishen

goishen
  • Members
  • 2 427 messages

Different Strokes.

 

But lore is in the game. It is also here: http://www.imperial-library.info/   (including copies of in-game lore)

 

RPGs are generally for people who like to read and investigate, albeit they have been diluted in large part over time.

 

AC had fairly good lore. I guess you don't like to read? Which is not a cutdown, it seems to be a sadly popular trend per comments on other forums on why people don't like X game because it has "too much text." I say sadly in that I think people miss out on much.

 

 

No, it's not that.  

 

I like reading.  I don't like reading outside of the game.  Take WoW.  Lore, lore, and more lore.  That's all you hear.  Oh, this game has so much lore!   Then, once you get into it, not that much lore.  It's then that you learn that you have to go buy 619 books and read them all to find out about the lore.



#300
janddran

janddran
  • Members
  • 155 messages

No, it's not that.  

 

I like reading.  I don't like reading outside of the game.  Take WoW.  Lore, lore, and more lore.  That's all you hear.  Oh, this game has so much lore!   Then, once you get into it, not that much lore.  It's then that you learn that you have to go buy 619 books and read them all to find out about the lore.

 

Ah, Ok. Yes, I don't much dig that either. I don't feel that is the case with Dragon Age or Skyrim.

 

Though there is suppose to be a free browser game/movie to fill in the gap between DA2 and Inquisitions. I think it will be tied into Tapestry (The Keep)

http://www.gamespot....w/1100-6423329/

 

And I'm going to watch Dragon Age Dawn of the Seeker. But from the interviews I've read Bioware's intent is to appeal to a broad audience

http://www.pcgamer.c...epic-interview/

and new players with DA:I such that they won't feel lost if they haven't played the earlier games. But as with most series it's certainly more beneficial if you have played them...because Varric, and Morrigan and The Hero, Companion ...