That's sort of my point, they're trying to find one that they feel works. They saw all the criticism for DA:O for the silent protagonist, clunky unengaging combat, and slay-the-unequivocally-evil-dragon storyline (I know most people on these forums love those things now, but back then there was plenty of criticism). So then they decided to try something different. Did they over-correct and go too far? Sure, but I don't think it's because they're glomming onto the anything and everything that looks successful. They know that what they're good at are stories and characters and they know that players want customization and variable paths. They play around with the balance between the restrictions that help them craft a story and that freedom because they want to know what they can do with it.it still boils down to Bioware not having an identity. They don't know whether they want to tell a deeply intricate story or let the player feel they can control their own narrative. They don't know whether they want their experience to feel flashy and responsive like an action game or methodical and slow like a tactical one. They don't know if they want to offer loads of customization with races and classes or keep the player on a relative safe path with set attributes and iconic appearances.
Even if the answer with DA:I is a perfectly happy medium between all of those (and many other) items, it still will be a constantly moving brand image. What if the new WoW expansion is the most successful of all time - will DA4 then become an MMO? What if an indie studio with the most classic of RPG elements and next to no cinematic quality winds up the best selling RPG of the year - will the next DA remove the voiced main character? What if DA's MP is more successful than the base game - will they abandon the SP campaign and focus on a story-heavy MP, like an RPG Titanfall?
The complaint isn't that Bioware is always wrong... the complaint is that Bioware doesn't even know what Bioware stands for. Let alone what fans should expect from a DA game.
Now, if they come out with DA4 and its a radical departure from the other games like you describe I'd be inclined to agree with you but I think they know what they're doing at this point.





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