This is more aimed at that reviewer, but why is every game that's not completely linear "like Skyrim" now? BioWare said it for marketing obviously, but doesn't this "regional open world" sound more like Baldur's Gate or MMOs?
Are story driven rpgs dying?
#51
Posté 04 novembre 2014 - 06:39
#52
Posté 04 novembre 2014 - 06:39
It honestly puzzles me how anyone can enjoy playing games like Skyrim and Oblivion. They are just terrible all around: bad combat, bad voice acting, and glitches and bugs galore! Plus, with their extreme lack of basic storytelling and character development, they become just a super tedious and boring series of random fetch and killing quests.
Please God do not let Dragon Age games become anything like Bethesda games. *prays*
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#53
Posté 04 novembre 2014 - 06:41
Then don't play it. That's why i said in the op the perfect da game would sell 10+ million and not a billion.
A product of any kind cannot cater to everyone and trying to do so is a bad idea.
10million sales would be great. Even with the lost customers because of the amount of talking.
Can't see why you could be up set by my post. I was only putting in my opinion on why Skyrim sold more than DA; since you were the one asked the question. I personally have never played Skyrim. However, from my friends who played and liked Skyrim more than DA, they told me that DA was just too linear and restrictive for them. They just wanted to kill stuff and not really cared about stories. My post wasn't aimed to offend anyone but just trying to convey on what I have heard that's all.
#54
Posté 04 novembre 2014 - 06:41
I just don't get the appeal. The game was boring with lackluster companions. I did like one or two of the NPCs but found most of the story pretty ...uninspired. The Open World just meant I couldn't explore every nook and cranny, though I tried. I got to about 45th level before I'd had enough and rushed to finish just to say "I'm done".
I'm sure Inquisition will be much better even if it is Open World. I find Bioware's story and characterizations much better than the standard RPG fare.
Truth be told, I never truly got the appeal either, even though I've been playing them since I was quite young. I enjoyed them, but not a whole lot. It wasnt until I started getting deep into the lore of the game, where I was like...oh, the story is more then it appears, huh. It's probably the only game I've played where the developers literally hide the real plot details of what is going on.
#55
Posté 04 novembre 2014 - 06:43
This is more aimed at that reviewer, but why is every game that's not completely linear "like Skyrim" now? BioWare said it for marketing obviously, but doesn't this "regional open world" sound more like Baldur's Gate or MMOs?
I agree, but then again, it seems reviewers are not the best source of commentary on the nuance of game design, ironically enough. Even mechanics with RPG's get missed a lot of the time with them. From what I've seen they dont look anything alike, but whatcha gana do.
#56
Posté 04 novembre 2014 - 06:43
I'm talking about the characters, their motivations, what they thought was best for Skyrim and the Nords, and how they were presented as leaders of their respective factions. I found them refreshingly believable, people I absolutely thought could realistically exist within the setting. Sure, there is not much getting to know them personally, but then again, they're leaders, not drinking buddies or personal friends.Are you talking about the political situation, or the characters? I didn't think the characters were very well developed, although I thought the writing was OK within the constraints of the wordcount.
- Allaiya aime ceci
#57
Posté 04 novembre 2014 - 07:13
Relatively speaking, Ulfric, Glamar, Rakke. Tulius ARE more well developed, not on the same level of Bioware characters, but still good on their own merit.
Um... relative to who?
#58
Posté 04 novembre 2014 - 07:15
As gaming progresses there is no reason we can't have both a great story and a large open world to explore
In fact i consider the grand theft autos to have great stories, great characters and a great world to explore. .
- Allaiya aime ceci
#59
Posté 04 novembre 2014 - 07:18
I'm talking about the characters, their motivations, what they thought was best for Skyrim and the Nords, and how they were presented as leaders of their respective factions. I found them refreshingly believable, people I absolutely thought could realistically exist within the setting. Sure, there is not much getting to know them personally, but then again, they're leaders, not drinking buddies or personal friends.
Sounds like you had believability problems with other games that I didn't have, I guess. Anyway, this is getting way OT.
#60
Posté 04 novembre 2014 - 07:22
As gaming progresses there is no reason we can't have both a great story and a large open world to explore
True, but there can be severe RP tradeoffs unless the story is written around exploration. ME1's main plot was hilariously in conflict with its exploration elements. (One could level the same charge at Skyrim, of course, but that just feels like a category mistake.)
#61
Posté 04 novembre 2014 - 07:30
#62
Posté 04 novembre 2014 - 07:31
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#63
Posté 04 novembre 2014 - 07:47
This is why people like Bethesda titles. You don't have to agree with it, but being able to wonder and find hidden moments like this - instead of developers trying to force feed us feels down our throats al-la the Catalyst from ME3, is something I appreciate. The story is pretty bad, and that's putting it mildly. But I go into Bethesda titles knowing that. They're world builders, not story writers. I don't go into Bioware games expecting to be able to ignore the main quest.
Even if you still disagree with that, no type of rpg - or game for that matter - can ever die out. Period. Wasteland 2 should be enough to prove that. They may not be made by triple A companies pumping truckloads of money into the project, but they will always exist. Card games or board games have yet to die out yet, right?
- Sidani, Allaiya, pawswithclaws et 1 autre aiment ceci
#64
Posté 04 novembre 2014 - 07:55
Why not have both? It's high time Bioware tried this exploration thing.
Baldur's Gate says "Hi!".
Final Fantasy games are still very story driven, don't know if I can call them RPGs though.
As much as I enjoyed the graphics and freedom of Skyrim, every time I talked to a character or completed a quest I couldn't help thinking this game would be so much better with Bioware's writers.
- DalishRanger et Hannador aiment ceci
#65
Posté 04 novembre 2014 - 08:06
This is why people like Bethesda titles. You don't have to agree with it, but being able to wonder and find hidden moments like this - instead of developers trying to force feed us feels down our throats al-la the Catalyst from ME3, is something I appreciate. The story is pretty bad, and that's putting it mildly. But I go into Bethesda titles knowing that. They're world builders, not story writers. I don't go into Bioware games expecting to be able to ignore the main quest.
Even if you still disagree with that, no type of rpg - or game for that matter - can ever die out. Period. Wasteland 2 should be enough to prove that. They may not be made by triple A companies pumping truckloads of money into the project, but they will always exist. Card games or board games have yet to die out yet, right?
*cough*BladesandPaarthurnax*cough*
- SolVita et Dermain aiment ceci
#66
Posté 04 novembre 2014 - 08:15
- Inquisitor Zobeda et Plague Doctor D. aiment ceci
#67
Posté 04 novembre 2014 - 08:16
*cough*BladesandPaarthurnax*cough*
I said, in the post you quoted, that the main quests are almost completely bad.
It's right there.
What I linked was an example of what I like about Bethesda story telling. Small side stories that aren't forced down your throat, simply waiting to be found.
What are we going to find in the hidden corners of DA:I? Cheese and Wine?
#68
Posté 04 novembre 2014 - 08:23
wanted to say I agree with this part.You need to pick up fantasy/sci fi novels and visual novels. They more or less got me loving RPGs, and really they're the only thing now keeping my plot addiction fixed. Not to say we haven't had a few recent good stories, and damn I can even forgive repetitive or flat out bad gameplay for a good story (you often run across this situation in visual novels with game elements), but I'm just not feeling the stories in these recent games.
.
Right now me and another person have 2 space opera games, she controls one I play and visa versa. The characters and the stories me and her generated is keeping me from enjoying anything else now. Same with her, we both got addicted and fell in love with characters and stories we make up for each other. Quite awesome. I suggest others do what you said too.
#69
Posté 04 novembre 2014 - 08:29
Also, this fetch quest complaints. Going to the store to get milk for breakfast is a fetch quest. We live in a world of thousands of fetch quests.
- Allaiya aime ceci
#70
Posté 04 novembre 2014 - 08:30
DA games have too many words for some...
I find it pretty tragic that there's some truth to this. I've been told more than once that Dragon Age is too "talky" or it takes too long to get to the next combat sequence. A friend of mine who played Origins basically skipped through the dialogue and didn't bother reading the epilogue slides on his first playthrough, yet he will play and repeat the same stupid raids in Destiny. Madness, I tell you.
Anyway, story-driven RPGs are the only games that get the bulk of my playtime these days. As they wane, my time gaming will as well. Combat-oriented games bore me too quickly, and multiplayer holds little interest as I find other players to be a nuisance. Open-world games like Skyrim sound compelling because they can promise to have oodles of content, but aimless exploration can also get really tedious really quickly. I feel that there's a good balance to be had there somewhere, so we're not just wandering around in a virtual universe. I guess I'll have a better idea of how Inquisition does with its somewhat more expansive backdrop.
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#71
Posté 04 novembre 2014 - 08:32
I said, in the post you quoted, that the main quests are almost completely bad.
It's right there.
What I linked was an example of what I like about Bethesda story telling. Small side stories that aren't forced down your throat, simply waiting to be found.
What are we going to find in the hidden corners of DA:I? Cheese and Wine?
My bad
Me Apologize
I believe Mike Laidlaw said the he had the level designers build some hidden in every map caves/ruins/whatnot for the QAs to find. so I think we will find more than wine and cheese ![]()
Edit:Woohoo~200 post
#72
Posté 04 novembre 2014 - 08:34
I find it pretty tragic that there's some truth to this. I've been told more than once that Dragon Age is too "talky" or it takes too long to get to the next combat sequence. A friend of mine who played Origins basically skipped through the dialogue and didn't bother reading the epilogue slides on his first playthrough, yet he will play and repeat the same stupid raids in Destiny. Madness, I tell you.
Ugh.....THAT.
completely wasted money I tell you. ![]()
- Dermain et bluebullets aiment ceci
#73
Posté 04 novembre 2014 - 08:41
Ugh.....THAT.
completely wasted money I tell you.
Once I completed the story missions, which was far too quickly for my liking, I basically put the game away and went back to some old stuff like Origins and Fallout 3. It's kind of funny how both games seem to have worlds that feel bigger than Destiny's. Maybe I'm taking crazy pills.
- Dermain et bluebullets aiment ceci
#74
Posté 04 novembre 2014 - 08:43
God, I hope not. I thought Skyrim was a terrible game. It lacked anything approaching a coherent plot, two dimensional (if that) characters, laughably wooden voice acting, and boring unintuitive combat. All it had going for it was a large open play area to wander aimlessly around in (which is not something I find particularly fun anyway) and tremendous moddability. I will be very disappointed if DAI mimics Skyrim in any significant way because I really loathed it. If Skyrim is the future of RPGs then I think I will be done with them.
Yeh, Skyrim is like an empty bottle that's need to be filled by customers themselves.
it's a mod community that makes that game enjoyable. I don't think Bethesda deserves all the praise they get.
#75
Posté 04 novembre 2014 - 08:44
I used to be the hero of feralden until i took an arrow in the knee
- pawswithclaws aime ceci





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