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Are story driven rpgs dying?


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#76
Isaidlunch

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Story driven RPGs that aren't open-world are dying. I can't say this is something I'm looking forward to, I enjoy both genres but would prefer it if they stayed far far away from each other.



#77
DLaren

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Skyrim has become the industry standard (selling 30-million copies of a single-player fantasy RPG earns you that crown); a developer would be foolishly arrogant to ignore what the competition is doing and would be doing their demographic a disservice if nothing was "borrowed" for whatever RPG they were developing.

 

I've invested about 600hours into Skyrim spread across two-playthroughs -- it truly is a timeless experience.

 

Dragon Age would be wise to inherit what works for Skyrim (Radiant quests/Open-world) while maintaining the hallmarks that make Dragon Age special in its own right (party-based combat/story).


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#78
Cypher0020

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This is why, I can still play the "old school" rpg's ala Chrono Trigger, FF3, FF6, etc.... 


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#79
kipac

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I haven't really watched or read any recent updates regarding DAI, but judging from the very first old video that was about 15 min long and some early screenshots, I don't think there's really an exploration to do in DAI. It seemed like a narrow path/semi-open world that tries to imitate an open world feeling.

One thing I noticed back then was that although the map looked huge, many portions of the map seemed to be blocked by bushes and other surrounding environments so that in the end, you can only get around via few selection of paths (kinda like in the Last of Us or Bioshock). Another thing was how most of locations where the inquisitor's party is facing off some boss type monsters were in small enclosed areas that looked like final stages/levels of the maps that you have no way of leaving other than backtracking.

But then again, those at just my assumptions made based on watching an old video and screenshots.

#80
dlux

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Skyrim sold 20 million copies, not 30 million. However, I doubt Bethesda will ever sell 20 million copies of a game ever again, as often as I have read how many people think their games are boring or bad because of the terrible content and systems design.
 

Skyrim has become the industry standard (selling 30-million copies of a single-player fantasy RPG earns you that crown)

Like GTA is the industry standard for action games, right? Right? ^^
 

Aynway, the only good thing about Skyrim is the open world and the modding capabilites of the game engine, everything else is either mediocre or terrible. I don't think mediocrity has or will become the new industry standard for RPGs, because DA:I is looking pretty good.



#81
Gnoster

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I don't think story driven RPGs are dying, I think they will be increasing over the coming years. DAI, Witcher 3, and Cyberpunk 2077 are just three examples of games, where the developers want to have the story drive the game. The question rather is whether it truly is possible to combine open world exploration and evolution with a story driven narrative, I haven't heard of any RPG succeeding in this yet. I am truly hoping both Bioware and CD Project RED will succeed, because it will bring the best of two worlds to us as consumers. Time will tell.



#82
AtreiyaN7

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I played Skyrim all the way through - liked the environments and the exploration, but I also found Skyrim's plot, stories, and characters to largely be incredibly boring. That being said, I don't feel that Skyrim is somehow the ruination of all current/future RPGs and that you can try to make larger worlds and combine that with a decent story. See, while I found the story to be uninspired, there was still a fair amount of enjoyment to be had (and yes, running around in varied and beautiful environments can be a good deal of fun).

 

Just because other RPGs might be taking some inspiration from Skyrim in some respects doesn't mean that all of them are going to turn into bore-fests story-wise. Just go pick up something like Wasteland 2 or one of the other Kickstarter games, etc. to see that there are still RPGs that aren't all about imitating Skyrim. I actually backed Wasteland 2, got my copy, and have finished it at this point. I found it to be a bit of a blast from the past and had fun with it overall (despite a certain quest zone being bugged).

 

If DA:I is supposed to have 150-200 hours of content, then a good chunk of it certainly ought to consist of story-related quests (I hope). I expect that playing the game for only five hours might not necessarily give someone the most balanced picture (even though Darrah pointed the author at a specific zone, it could be that he missed talking to an NPC important to the story).

 

Personally, I hate fetch quests as much as the next person who has done an endless stream of them (and I have done way more of those kinds of quests than I care to count at this point in my life). However, I think it's premature to rant about Skyrim and its influence on DA:I right now. How about waiting until someone actually gets to play DA:I for a lot longer than five hours? :P

 

P.S. Just going to emphasize that I like the TES games in general for the exploration and the environments and the skill systems AND the lore - just not for their stories (at all...ever).


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#83
DarthLaxian

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Let's wait and see if DAI really is as dramatically flabby as Bethesda product.

 

Indeed - damned Skyrim...firstly it was so...white (sorry, but the colours were damned annoying - no wounder I like Oblivion better...it didn't only have snowy landscapes and it did other things better than Skyrim did as well)

 

I can't understand why people are so hyped over that game - I own it and did never finish it (it's boring IMHO - the story is not compelling at all!)...probably I am the wrong person for fully open games that don't have a really compelling story (I think I will like Biowares' idea of mixing open world with story, while keeping seperate level-maps for different areas - I mean if it's true that there's really deserts, snowy peaks, forests etc. then I will really like it - I hate being stuck on one type (I have that in RL - don't need it in games as well))

 

Hell, I didn't like Far Cry 3 either - well, as stated, I am probably not the person for too much open world :( (It just gets boring - even more if the characters inhabiting said world are just boring and lack depth...If you would add Bioware like characters (companions, npcs and advisors and even enemies) and party based gameplay, it might work - otherwise it just does not hook me (most open world games can't keep my attention))

 

greetings LAX

ps: I don't think the genre is dead - it's just a niche (one that IMHO needs more games made in order to grow larger!)


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#84
NamelessDude

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I like Skyrim. Though it is a terrible RPG for my taste.

 

I do not mind DAI or Witcher 3 taking elements from it as they seem to be but I hope not at the expense of what is unique about said games.



#85
ViSeiRa

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I'm just gonna chime in to say this, I didn't like Skyrim.. at all. In fact I regret paying for it, I bought if because of the reviews and the hype everyone (including gaming critics) were hurling at it and then I was greatly disappointed at having no direction whatsoever in the game. Story was subpar if not virtually non-existent and I found myself wandering in this big-ass world doing some odd quests here and there and some main quests then losing interest after a few hours.

 

Dragon Age has always been about the story, the characters and the party based combat... if the only thing they mimic from Skyrim is the big open spaces and exploration then I don't mind, but couple that with a subpar story and a myriad of fetch quests then I guess I'll wait for the certain reviews before buying the game.


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#86
Fredward

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Yes. In the same way that rock has been dead and/or dying for ****** ages now. Pro-tip; there is a significant difference between evolution (that one might not agree with) and non-existence.



#87
DooomCookie

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Have you guys watched any of the gameplay?  This isn't close to Skyrim.  They've taken steps in that direction with the open(er) world and mounts, but they've been trying tons of new things for this game.

 

Re story rpgs in general, I don't think they're getting any less popular.  Mass Effect is testament to that.  In fact, I think RPGs are getting more mainstream attention, which is what is bringing people who are less interested in the story elements of RPGs to things like Skyrim.  The market for a good story isn't getting bigger I think, but it definitely isn't getting smaller either.  It just looks that way compared to some of the RPG titans we see now.

 

EDIT: One thing I think DA4 (if it exists) should take from Skyrim is some of the organic storytelling.  That's what all the big boys are doing now.  Everyone has their story of trying to climb the throat of the world or trekking to Markarth or something.  Likewise, those who have played Shadows of Mordor recently know what I mean, with the randomly generated orc warlords giving you your own personal challenge and story.  Give us some randomly generated content and a challenge that we can call our own.  It's hard to implement right, but it's great when it works.  Animal Crossing works on this idea alone.


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#88
Guest_Lemarcheur_*

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Played Skyrim after buying at a significant discount, and tough it wasn't worth more than I'd paid for.

 

I'll wait reviews for confirmation, but as of now, with streamlined skill trees, possibly no AI scripting (speculation), fetch quest labeled as content (one reviewer appreciation), skyrim feeling (again one reviewer appreciation), it sure look like I'll sit this one out until I can grab it at a more decent price since it seems I'm not the targeted audience.

 

There are still story driven RPG out there but the market share is melting ....



#89
SurelyForth

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Why is there a sudden panic that DAI won't be "story driven" based on one dude's preview? He wasn't given the game to play on his own, as Mark was onhand, and we know that there are story things he could have done had he the freedom to. Plus, it seems like he expected to get a full 200 hour game's worth of story/companion interactions out of 5 hours of heavily-gated-to-prevent-spoilers playthrough. Considering that most, if not all, of the other previews have been positive, and considering that BW has recently been touting their continued commitment to story (and character driven stories, at that) I find it hard to be worried that DAI is going to be nothing but fetch quests and empty exploration. 


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#90
Messi Kossmann

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Witcher 3 is a open world game, maybe more than DAI. But for OP his a story driven game. I realy dont get it...
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#91
Kantr

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Some sort of Genre has been dying since time begun according to the internet.

 

What they took from skyrim was people enjoyed larger worlds after the fact that worlds had gotten a lot smaller. Mentioning uncharted they said it was good but short



#92
Ferretinabun

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I'm just replaying Vampire The Masquerade: Bloodlines, and they just don't make 'em like that anymore.

 

I'm glad you're enjoying it but I put a lot of Bloodlines nostalgia down to rose-tinted glasses. Aside from being very buggy (brokenly so on release), the game was hailed for your ability to solve problems in a variety of ways (ie, you don't always have to fight. You can sneak around or talk your way through instead). But the thing is, that's only true for the first half of the game. Towards the end it's back to guns-a-blazing, and if you'd built a sneaky/talky character then you're plain out of luck. And Dragon Age delivers way more in terms of meaningful story decisions than Bloodlines, which didn't give you much on that score besides different final chapters.



#93
LonewandererD

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I don't think RPGs are dying, they're just becoming less mainstream

 

-D-



#94
JWvonGoethe

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If you accept every fetch quest then of course your character will feel like an 'errand boy'. If you want to roleplay a more compelling character then only accept quests which suit your character's personality and motivations.


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#95
VikingDream

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To be fair i think the Witcher 3 will be the best story driven RPG we see for a while and if it carries on like the first 2 choice will matter a hell of a lot sure the PC as set but you can play him the way you like and if the improvements made from 1-2 are even half as good from 2-3 it will surely be an epic game with an amazing story. 

 

Skyrims story was good but all too short if you went and just did the main plot and the main reason it has done so well is the open world elements and modding support, now if you put Morrowind and Oblivion into the skyrim engine they would have stories on par with if not better then Skyrims and the story lines would seam to be richer in some ways. 

 

Now if the open world elemets of DAI are just map quests then frankly after 1 or 2 play throughs they may just get boring like all the side quests in skyrim, if how ever they have multiple choices to resolve them like some DAO quests and the Quest lines from the witcher games that really impacted on the worlds events then that would be something really good for the game.

 

Without some one doing a full playthrough of DAI or more then one we'll never know how much replay ability there is in the game, skyrims boasts about 300+ hours of content in a single game  but itamounted to 30  hours story and 270 hours+ of the same thing over and over lol.   



#96
Guest_Trojan.Vundo_*

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God, I hope not. I thought Skyrim was a terrible game. It lacked anything approaching a coherent plot, two dimensional (if that) characters, laughably wooden voice acting, and boring unintuitive combat. All it had going for it was a large open play area to wander aimlessly around in (which is not something I find particularly fun anyway) and tremendous moddability. I will be very disappointed if DAI mimics Skyrim in any significant way because I really loathed it. If Skyrim is the future of RPGs then I think I will be done with them.

Seconded, Skyrim was as boring as ****.   

Well that explains a lot  :lol:
 

While I agree with the bold statement, the rest is just baseless speculation.
That kind of prediction needs extensive analysis of marking, targeting demographic, cost....etc and whole lot of business stuff I can't wrap my head around. It's more complicated than throwing out a number you think "good" .
Unless you know some inside news about EA and bioware's finance situation... :blink:

Yeah, and im pretty sure they know there demographic. But sometimes their marketing methods make me go..urrgh.
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#97
xkg

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Without some one doing a full playthrough of DAI or more then one we'll never know how much replay ability there is in the game, skyrims boasts about 300+ hours of content in a single game  but itamounted to 30  hours story and 270 hours+ of the same thing over and over lol.   

 

Isn't the same case for DA:I? 150-200 hours to complete, and explore every single bit of it. The story alone is 20-40 hour.

That's wht the dev's said themselves, no reason to not believe that.



#98
berrieh

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skyrim. skyrim. skyrim. everyone wants to be skyrim these days. Skyrim is ruining my damn life. I get the appeal of an open world and exploration. fine. But why can't companies be happy with 3+ million sales.

DA:O sold 3.5-4 million copies

DA2 sold <2M.

Doesn't this say something? You are bioware, not bethesda. your niche wants a compelling plot and characters to fall in love with. Why do they have to dragonage2-ify everything and try to mimic skyrim?
 

 

I don't think DA2 was any closer to Skyrim than DAO (maybe the opposite - there was actually less to explore, since it was all the same levels). I don't really understand what the two things have to do with each other. DA2 had a compelling plot and characters to fall in love with; it just had other issues. 

 

As to your general fear, there will be story-based RPGs, and this will be one of them. There is clearly a story - more dialogue than ever before, more companions than ever before, and content locked by early game choices, flavored to race and background, etc. Why worry before you play? Many other reviews have shown the opposite of what the one you cite says - there are fetch quests, yes (were in DAO too - tons of them), but they are basically in line with the plot, and there is a main story. Reviewers hopefully aren't going to spoil the main story for you, but others had no trouble following the plot. Don't know what happened with that particular reviewer. 

 

The story in DAI is not 100 hours long (thank goodness) but 20-40 hours is a good, long story, and then they gave us other stuff to do. Stuff you are free to ignore. I agree Bethesda tells uninspired stories with too much of it in the books and not enough real story - that's the nature of their game. However, taking a little bit of inspiration from Skyrim and embedding their best features (exploration, larger areas) with what makes DA great sounds awesome to me. 



#99
Dermain

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Skyrim has become the industry standard (selling 30-million copies of a single-player fantasy RPG earns you that crown); a developer would be foolishly arrogant to ignore what the competition is doing and would be doing their demographic a disservice if nothing was "borrowed" for whatever RPG they were developing.

 

I've invested about 600hours into Skyrim spread across two-playthroughs -- it truly is a timeless experience.

 

Dragon Age would be wise to inherit what works for Skyrim (Radiant quests/Open-world) while maintaining the hallmarks that make Dragon Age special in its own right (party-based combat/story).

 

Please explain to me what a "radiant quest" is besides a mindless "Go here and kill these people because Y reason" quest.


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#100
DMaster2

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Do you think that story driven rpgs are a dying breed (final fantasy, dao, etc) in place of open world player-driven adventures like skyrim? I guess we still get the witcher 3 and we have the mass effects, but I can't think of many other story driven games like this.

I'm afraid so, hopefully DAI will prove me wrong.

P.S.: Final Fantasy is already dead.