No. Our opinion of what we think is a good story will differ.
Are story driven rpgs dying?
#101
Posté 04 novembre 2014 - 11:41
#102
Posté 04 novembre 2014 - 11:42
I'm afraid so, hopefully DAI will prove me wrong.
P.S.: Final Fantasy is already dead.
Naw, 15 will come out eventually. And FF14:ARR is going strong (I lost interest long ago, but it's user base is strong), though that's a different Final Fantasy. Anyway, FF is hibernating, not dead. And KH3 will be wildly popular. Single player JRPGs aren't dying. Not that I expect DAI to be anything like a JRPG; I just think the death of JRPGs has been wildly exaggerated.
#103
Posté 04 novembre 2014 - 11:51
God, I hope not. I thought Skyrim was a terrible game. It lacked anything approaching a coherent plot, two dimensional (if that) characters, laughably wooden voice acting, and boring unintuitive combat. All it had going for it was a large open play area to wander aimlessly around in (which is not something I find particularly fun anyway) and tremendous moddability. I will be very disappointed if DAI mimics Skyrim in any significant way because I really loathed it. If Skyrim is the future of RPGs then I think I will be done with them.
I'd give you 10 likes, but unfortunately I can manage only one.
Hell, I didn't like Far Cry 3 either - well, as stated, I am probably not the person for too much open world(It just gets boring - even more if the characters inhabiting said world are just boring and lack depth...)
Actually Far Cry 3 is a bad example, because unlike Skyrim it has strong characters and solid plot... even a great plot if you try to interpret what's actually going on below the surface of all the shooting, and burning and stabbing. Definately the best Ubisoft game I have played, and it almost makes me sad that I boycotted the company, and won't be buying Far Cry 4 - but you gotta be consequent.
#104
Posté 04 novembre 2014 - 11:55
Why not have both? It's high time Bioware tried this exploration thing.
They've done it before.
Both Baldur's Gate games, and a lesser extent Neverwinter Nights and the first Mass Effect.
The shift from the isometric view in the Infinity Engine to 3D environments with Aurora Engine for Neverwinter Nights (along with the tools to allow us to create our own worlds and adventures), then developing titles for consoles placed more restrictions upon the teams when it comes to exploration in the worlds they have been creating. Shifting emphasis from gameplay and more toward graphical quality means sacrificing what they weren't quite so well known for, to keep up with what they were -> story.
Smaller areas, working to create a product that wouldn't exceed the restrictive hardware limitations of a console, etc etc.
For the first time in many years they're being allowed the opportunity to craft a larger and more open world in which their story can be told, with the start of another generation of console.
Ultimately, I play Bioware games for the stories and universes they create and expand upon through expanions/sequels, but I'm certainly looking forward (with much anticipation) to being able to "stretch my legs" in the wider world as a choice, instead of always trudging through "corridors and halls" of varying sizes and environs.
- IamTheXena aime ceci
#106
Posté 04 novembre 2014 - 12:11
If you don't mind early spoilers, OP, read this preview. Sounds like there's plenty of story available right from the get-go to me.
http://www.polygon.c...tation-4-ps4-pc
#107
Posté 04 novembre 2014 - 12:12
There are some virus out there. Not sort in order of importance we have
60 fps psiclogical barrier...
Open word. the bigger, the better...
Totaly free roaming...
Every choice matter [thanks to the psychosis warfare burst out after ME3 and his end (i personaly loved and still love the game as it is)]...
Multiple endings. Always...
Driven stories are basically books. There is a begin, a middle part, and an end. I think a lot of peoples now are not used to to read books and/or have not the patience to follow a plot. If the plot is also long, is a big problem. The attention threshold (not sure about this, hope you can understand what i mean) is far low now, so "classic" (for classic i mean with a plot to follow a role to play) RPGs are a little penalized compared to more faster and immediate games like RTS and FPS... just an opinion based on the market and the various sales data...
#108
Posté 04 novembre 2014 - 12:17
Why does semi open world mean less story? It seems to me like there is actually going to be more story in this game than in the previous two, from what i am seeing.
- The Loyal Nub aime ceci
#109
Posté 04 novembre 2014 - 12:46
There are more and better story driven RPGs out there than ever before, most of them aren't AAA title is all.
The success of games like Divinity, Wasteland or the kickstarter of Torment and PoE show, that there is a lot of interest in those games, but simply not enough for a AAA game. Skyrim was so successful, because in it's core it was extremely casual. It has no complex game mechanics of any kind, everything is easy to pick up on the fly and play. There is no deep skill system or complex story and dialogues, just walk out there and do whatever you want.
Skyrim actually had tons and tons of flaws and it was in many ways a bad game. That is one of the reasons, why there are so many mods for it. If you have somewhat higher standards, you have to install at least like 50+ mods for Skyrim, just to be able to play it without getting frustrated all the time.
Fishing in Skyrim's waters will just spell disaster for DA:I because it won't reach the Skyrim players and if it does, they won't be able to get into the game in a lot of cases. The old DA:O fans on the other hand will be turned off by the elements that are meant to court the Skyrim casual players. Such a DA game wouldn't be liked by either one of the player groups.
- xkg aime ceci
#110
Posté 04 novembre 2014 - 12:48
nope, the ability to do other things inside the game world apart from the main plot is increasing.
#111
Posté 04 novembre 2014 - 01:06
I have always said that the "perfect" game (for me) would have the depth of story and characters like Dragon Age:Origins combined with a world like Skyrim to explore. Now can a developer succeed at both is what remains to be seen.
Any company tweaks their products over time to try to increase its consumer base. Moving from a highly specialized niche product to appeal to a broader audience is often what we call "dumbing down". If a game requires a certain level of micromanagement/knowledge/skill to be successful its going to appeal to that subset of people that enjoy that type of thing. To broaden your audience you have to remove those elements, which will irritate that subset of fans to no end, but IF the company increases sales than to them it will always be worth it. A wider but shallower product is almost always more financially successful than a narrow deep one.
I am hoping companies will someday learn that a wide and deep game would make them the most money, but only time will tell on that one.
- aya001 aime ceci
#112
Posté 04 novembre 2014 - 01:10
Isn't the same case for DA:I? 150-200 hours to complete, and explore every single bit of it. The story alone is 20-40 hour.
That's wht the dev's said themselves, no reason to not believe that.
Yes but mods in skyrim made that part of the game better I'm not seeing that as even possible with DAI so average people will do 1 or 2 full completions then maybe just blitz the story to see what's different with the choices you can make.
I'd much soon have less content but more choices effecting the out come of the story, lets about 50% of the game as the main story and 50% as optional content. Not 10-20% story and 80-90% of side quests. Open world is great and all but make it too open and it feels empty and without meaning.
#113
Posté 04 novembre 2014 - 01:19
Let's see if DA's true expected feature like the main story and narrative will be proved worthy or not. If not then I will rather stick to indie games and (some) visual novels instead. Currently I know DA:I's gameplay will be good, but yet unknown for the story.
Visual novels, especially from Key, are something that can improve BW's games if learned since the story are made by choices yet stay compelling even without them. Actually many games are popular solely by the story even when the gameplay is totally stripped off like To The Moon.
#114
Posté 04 novembre 2014 - 01:20
Omg Key make some awsum stuff and then there's the anime adaptations
#115
Posté 04 novembre 2014 - 01:30
Omg Key make some awsum stuff and then there's the anime adaptations
I don't think I could face up to a Key-inspired Bioware game. I simply do not have sufficient tears ![]()
#116
Posté 04 novembre 2014 - 01:36
Yeah they would have to include a box of tissues with every copy sold and some skin cream to help with the soar parts around the eyes lol
#117
Posté 04 novembre 2014 - 01:36
An attitude shared by far too many.
That said, I don't think story driven RPGs are dying, they were never that numerous to begin with.n they're just evolving now.
#118
Posté 04 novembre 2014 - 01:50
I don't know if you should say bethesda doesn't know how to make a story driven RPG. Fallout New Vegas being one of my all time favorite RPG's with some of my most favorite plot lines in a game, and with great characters giving you hundreds of choices in a story which somehow still moves foward when you can kill the antagonist from day 1.
But i get the fear. Even with mass effect 3 it wasn't about exploring for me it was following the journey of this space opera.
Dragon age O was more of an epic to me, and i hope Inquisition is that same way, (But with way more stress and dread)
But all i'm trying to say is one can exist with the other, they aren't mutually exclusive.
#119
Posté 04 novembre 2014 - 01:52
Fishing in Skyrim's waters will just spell disaster for DA:I because it won't reach the Skyrim players and if it does, they won't be able to get into the game in a lot of cases. The old DA:O fans on the other hand will be turned off by the elements that are meant to court the Skyrim casual players. Such a DA game wouldn't be liked by either one of the player groups.
I think you're underestimating the large number of people like me who liked Skyrim for what it was, loved Divinity, backed PoE, and will probably love this game. I also find your post funny because I've seen people on other forums claim that Dragon Age games, including Origins, are purely for casuals.
Bottomline is if it's a good game people will find it and people have many different moods for games. Sometimes you're going to want a light-hearted AAA romp like Skyrim and sometimes you'll want that deeper game and most importantly everyone's concept of what is a deeper RPG is always going to be different. Just play what you like and have fun!
#120
Posté 04 novembre 2014 - 01:54
I liked Skyrim for what it was. It nearly perfected RPG gameplay. However, I really want a good story in any game I play, and Skyrim sadly lacked that. It's a testiment to how great other aspects of the game were that I played it over 80+ hours. Never finished it though. I can't finish a game unless the story is compelling enough that I need to see its conclusion.
If DA:I is like Skyrim in this regard, I'm going to be highly disappointed. But if it hits a rare mark that mixes the gameplay quality of Skyrim with the story-telling Bioware is known for...look out!
#121
Posté 04 novembre 2014 - 01:55
I don't know if you should say bethesda doesn't know how to make a story driven RPG. Fallout New Vegas being one of my all time favorite RPG's with some of my most favorite plot lines in a game, and with great characters giving you hundreds of choices in a story which somehow still moves foward when you can kill the antagonist from day 1.
FONV wasn't Bethesda... ![]()
(which is probably why it was actually good)
- SolVita et Jester aiment ceci
#122
Posté 04 novembre 2014 - 01:57
They still are and primarily always have been a niche game.
#123
Posté 04 novembre 2014 - 01:59
I think RPGs are in some sort of limbo, stuck between ye olde RPGs and the perfect "future RPG." In fact, this is a problem seen in many games today. We're at a point where most people's expectations eclipse developers' ability. They expect cinema quality, voice acting and all, from every game.
That's not necessarily a problem, but it does mean that developers have to divert more resources from quantity to reinforce quality. The thousands of lines of dialog have to be cut down so voice actors can read it all.
It's also important to note that videogames are hardly a niche industry anymore. People aren't getting dumber, there's just more people. More people who want a quick experience they can jump right into and get back out, more people who consider games as merely a past time.
#124
Posté 04 novembre 2014 - 02:00
FONV wasn't Bethesda...
(which is probably why it was actually good)
Ok. you're right, it wasn't developed by them, but it was produced(or whatever EA does for bioware) by Bethesda, but i was more generalizing it.(And you're most likely right.) but many of the members who worked on Fallout 3, went to work on NV.
But yes i would agree, NV was much better than 3.
#125
Posté 04 novembre 2014 - 02:12
I cringed when I saw threads asking to make Dragon Age into the next Skyrim. I, personally, didn't like it. All it was was a single player MMO (that's what it felt like to me) with all its fetch quests. I did like what little story was in there (all three hours of it), but it wasn't enough for the time it wanted me to invest in it. And don't even get me started on the "marriages"
.
Nowadays, with these AAA publishers pushing games, they want to make what sells and when they see a particular game (i.e. Skyrim, Witcher) their gonna make their games more like it because they think that's what people want. It's just like Hollywood and making a zombie/vampire movie until everyone is sick of it and moves on. But, don't forget The Walking Dead video game that was fully story and was a success. People enjoyed it. So no, I do not think that story driven RPGs will ever go out of style because people will want them (even if the numbers aren't as big as CoD fans, who aren't actual gamers - its makers even agree) and there will be people who want to make them.
And this is Bioware, story is what their all about.
- SolVita et IamTheXena aiment ceci





Retour en haut





