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Are story driven rpgs dying?


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#151
Rawgrim

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The Dark Brotherhood questline was actually pretty good in Skyrim. Actually, I think it was the only good questline in the entire game.

 

I liked the Thieves Guild one too. Had an Indiana Jones aspect to it, I thought. The DB questline was arguably the best one in Oblivion, as well.


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#152
Guest_Lemarcheur_*

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http://www.gameranx....ayer-only-game/

Related info.

Project was intended to be a MP from the start. It shows with simplistic skills and limited AI.

Let's hope story and choice / consequence is at BW level of quality.

**** Link updated

#153
bluebullets

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http://www.gameranx....ayer-only-game/

Related info.

Project was intended to be a MP from the start. It shows with simplistic skills and limited AI.

Let's hope story and choice / consequence is at BW level of quality.

The link is broken



#154
Sully13

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Im on a xbox can some one post a Qunari NO meme please?


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#155
ShepardsBane

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Hey, different strokes for different folks. I personally love Skyrim quite a bit. I also love Dragon Age quite a bit. Which one is better? Completely opinion.

 

I think both Bethesda and Bioware know their strengths. Bethesda is more of a search every nook and cranny, discover ancient secrets and role play to your hearts desire. Where Bioware is more story-driven, more-so about the characters than the world, type of game.

 

To put it simply, Bethesda makes games that are like kids in the forest, pretending they're knights, guarding forts and defeating trolls. Where Bioware games are really good books that we get to add a spec of our imagination to.

 

Anyway, that's my two cents. I don't think either type is dying though and I think both are good for RPGs.


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#156
DMaster2

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Naw, 15 will come out eventually. And FF14:ARR is going strong (I lost interest long ago, but it's user base is strong), though that's a different Final Fantasy. Anyway, FF is hibernating, not dead. And KH3 will be wildly popular. Single player JRPGs aren't dying. Not that I expect DAI to be anything like a JRPG; I just think the death of JRPGs has been wildly exaggerated.

I mean final fantasy itself, it's no longer the game i used to love. Now it's just another pretty looking action rpg.



#157
Walker White

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So how is what Bioware doing in Dragon Age: Inquisition different than the types of things they did in the Baldur's Gate series.  Those had a main storyline but a lot of side storylines based on exploration.  You could get a brand new quest exploring someone's house, or out in the middle of the wilds.  Are we claiming that Baldur's Gate is not a story driven RPG?


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#158
janddran

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Divinity Original Sin

Pillars of Eternity

Torment
Wasteland 2

Witcher 3

Dragon Age Inquisition

Assassin's Creed Unity (arguably)
And a bunch of Indie titles of variable quality as well as stuff I wouldn't play but others might.

Plus this non-complete list http://www.gamesrada...014-and-beyond/

I don't think RPGs are dying. One may not like all the choices but they are finally available again.

 

This has been and/or will be one of the best 12-18 month periods for ARPGers and especially cRPGers in 8-10 years at least,in scope, if not quality also.

 

Note: I have over 1200 hours in modded Skyrim and counting, yet I've never anticipated a game as much as Inquisition -- other than perhaps DA:O.



#159
BellPeppers&Beef023

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I'm most disappointed by Skyrim's companions. No complaints towards Bioware on this front. You would think after Obsidian showed us what can be accomplished with the companion system in GameBryo Engine in New Vegas, Bethesda would have learned a thing or two. But lolnope, we got Bethesda-ed again in Skyrim. And likely will continue to be for Fallout 4, or TES 6 or whatever.



#160
Keroko

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if you can beat DA:O in 20 hours without skipping dialogue, I'll personally mail you a chocolate bar of your choice.


Yeah, 20 may be a bit on the low end, but the main story of Origins is only 14 quests long. Origin, join the grey wardens, skip Lothering, then do the Circle, Redcliffe, Orzammar and Ashes and you're already onwards to the Landsmeet and readying for the Battle of Denerim.

I'd say a playthrough that focuses on the main story and main story alone should be around 30-ish hours. Given that my first Warden who did quite a few -though not all- sidequests, backtracked probably more than he walked forward and kept talking to every partymember in camp until his ears bled is only at 52 hours, I can say with 100% certainty that the main story questline of Origins is definitely not 60 hours.

#161
janddran

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I'm most disappointed by Skyrim's companions. No complaints towards Bioware on this front. You would think after Obsidian showed us what can be accomplished with the companion system in GameBryo Engine in New Vegas, Bethesda would have learned a thing or two. But lolnope, we got Bethesda-ed again in Skyrim. And likely will continue to be for Fallout 4, or TES 6 or whatever.

 

Interesting NPCs mod is the answer to the companion problem. The "Super Followers" are excellent and fully-voiced with distinct personalities. www.3dnpc.com There are companion overhaul mods to add more mechanics as well.

There is also Inigo and some other single companion mods that many enjoy.



#162
Rawgrim

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So how is what Bioware doing in Dragon Age: Inquisition different than the types of things they did in the Baldur's Gate series.  Those had a main storyline but a lot of side storylines based on exploration.  You could get a brand new quest exploring someone's house, or out in the middle of the wilds.  Are we claiming that Baldur's Gate is not a story driven RPG?

 

they are marketing DA:I as an Action-Rpg, though. It is right on the front page of the DA:I website. Action is the selling point this time, not the story.



#163
Kaiser Arian XVII

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The world is not exactly an open world. It's more like large hubs, plus the story is there and it is still the most important thing. I don't think DAI is trying to be Skyrim.

 

The world is more like:

 

newsupermario.jpg

 

oh wait...



#164
Han Shot First

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I don't think RPGs are dying, they're just becoming less mainstream

 

-D-

 

I'd argue the opposite is happening.

 

Skyrim might be boring, but it is an RPG. And it sold 20 million copies. The RPG market used to be seen as a niche market, but that might not necessarily be the case anymore.


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#165
VikingDream

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If you just do the main quests in DAO i believe you can be level 12 and fight the archie that said the quests in DAO actually all have a story and aren't just your basic fetch and carry.

 

I recently did a play through of DAO/A with all the DLCs(didn't do darkspawn or leliana song) and did 90% of the quests in both DAO and DAA 68 hours and that was me missing out just the pain in the backside quests, didn't feel like there was any filler from the very few fetch potions/herb quests early on in DAO.

 

Now if DAI offers 100-150s of content that isn't fetch and carry or repeat quests like gangs in DA2, I hope there are vast areas you can actually explore and find interesting things to do. I wouldn't want to be stuck following paths built into the levels and have them be they only parts of maps that see any action, if DAI were like skyrims world it would fall flat on it's face due to lack of mod support.

 

So here is hoping that the writers have got some good stuff into the game that offers meaningful content and world events or the game will get old fast without mods to make it more fun.   



#166
Amfortas

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Divinity Original Sin

Pillars of Eternity

Torment
Wasteland 2

Witcher 3

Dragon Age Inquisition

Assassin's Creed Unity (arguably)
And a bunch of Indie titles of variable quality as well as stuff I wouldn't play but others might.

Plus this non-complete list http://www.gamesrada...014-and-beyond/

I don't think RPGs are dying. One may not like all the choices but they are finally available again.

 

This has been and/or will be one of the best 12-18 month periods for ARPGers and especially cRPGers in 8-10 years at least,in scope, if not quality also.

 

Note: I have over 1200 hours in modded Skyrim and counting, yet I've never anticipated a game as much as Inquisition -- other than perhaps DA:O.

 

Actually what your post somehow proves is that nowadays if they aren't an action RPG, they have to be financed through kickstarter because they have a niche market.


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#167
Eledran

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http://www.gamecriti...for-the-kingdom

 

skyrim. skyrim. skyrim. everyone wants to be skyrim these days. Skyrim is ruining my damn life. I get the appeal of an open world and exploration. fine. But why can't companies be happy with 3+ million sales.
DA:O sold 3.5-4 million copies

DA2 sold <2M.

 

Doesn't this say something?

 

DAO had a larger and more open world than DA2. So it can just as well say that more open world is good for these kinds of games.

 

I don't believe in this "story-driven vs open world" drivel. It's not one or the other.

 

Open world is a massive challenge yes, but if pulled off successfully it can be much more of a storyteller than a more linear game. Because the world in itself is probably one of the greatest narrative tools of all.



#168
Petiertje

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I found Skyrim boring, the characters lackluster and the vanilla CC absolutely disgraceful.  All that saved that game was the mods I could get access too.  Once I finished my one play through the main story I removed it from my PC.

Agreed, I'm still "in" my first play through. Can't get myself to play the game, the artwork/style of the game is; grey-ish, oh, wait there is some kind of dead tree, let's paint it grey-ish. don't like it. And always get a headache when 30 min or so in the game.. 

DAI is a lot better from what I have seen in gameplay demo's.



#169
wcholcombe

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Not really, things come in cycles.  15 years or so ago I remember lamenting you couldn't find a console rpg that let you make your character, and everything was a FF ripoff--You know story on rails with wierdly dress teenage heroes(I serioulsy would have killed for a hero that actually wore armor back then).

 

That was the rage at the time, everyone wanted to make the playable movie RPG.  Currently open world and options are the rage. Sadly some games seem to be leaving story behind for giant worlds with no plot, but I don't think DAI is going that way.  The preview builds intentionally had a lot of the plot removed from them and I believe the game ended when you went to Val Royeaux without you actually seeing much beyond entering the city.



#170
Rawgrim

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I'd argue the opposite is happening.

 

Skyrim might be boring, but it is an RPG. And it sold 20 million copies. The RPG market used to be seen as a niche market, but that might not necessarily be the case anymore.

 

Rpgs are turning into pop music, really. Made to sell the most copies possible in a few weeks, and mostly be a visual and generic thing (the music videos). Or like Michael Bay movies, I guess. All flash and simplicity. Like it or not, I guess. But this isn't how a classic gets made, that much is certain.



#171
Yermogi

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I'm not worried- there are so many RPG games out there, so it's far from dying. Bethesda and BioWare do things differently, but I think both their systems have merit. But no, I don't think that RPG's are falling out of style.



#172
janddran

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Actually what your post somehow proves is that nowadays if they aren't an action RPG, they have to be financed through kickstarter because they have a niche market.

 

I never claimed that RPGs weren't niche. but that is not necessarily a bad thing nor does it mean the genre is dying. Obsidian isn't exactly small potatoes and like with Larian Studios, it's wonderful to see their games not EA-ized, they can do their own thing, much like Bioware back in the day. Some, if not most, of the arguably best RPGs were not made by AAA companies, those that we call the classics. KOTOR series being one of the few exceptions. Not to mention the fact that some of the games I listed were not Kickstarted, including obviously this one which is a big leap of faith for EA.

 

Games are cheaper to make and with Indie competition, per the reports of the major publishers, it is amazing to see an AAA-backed RPG at all (whatever its subgenres) and a positive sign.

 


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#173
Darkly Tranquil

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Yeah, 20 may be a bit on the low end, but the main story of Origins is only 14 quests long. Origin, join the grey wardens, skip Lothering, then do the Circle, Redcliffe, Orzammar and Ashes and you're already onwards to the Landsmeet and readying for the Battle of Denerim.I'd say a playthrough that focuses on the main story and main story alone should be around 30-ish hours. Given that my first Warden who did quite a few -though not all- sidequests, backtracked probably more than he walked forward and kept talking to every partymember in camp until his ears bled is only at 52 hours, I can say with 100% certainty that the main story questline of Origins is definitely not 60 hours.


I've done around 20 playthroughs on two platforms (PS3 and PC) and the fastest I've managed is 32 hours, but that is including all DLCs and most of the less fiddly side quests.

#174
Apollexander

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I don't trust this editor after I found his previous reviews. http://www.gamecritics.com/brad/work

 

Kotor: 8

Kotor2: 6.5

ME: 10

ME2: 7.5

ME3: 8.5

DAO: 8

DA2: 2.5



#175
wcholcombe

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Rpgs are turning into pop music, really. Made to sell the most copies possible in a few weeks, and mostly be a visual and generic thing (the music videos). Or like Michael Bay movies, I guess. All flash and simplicity. Like it or not, I guess. But this isn't how a classic gets made, that much is certain.

This isn't new. FFVII which everyone supposedly loves was my least favorite FF up to that point,  I think better of it now, but only because of the subsequent trash that followed it, but its calling card was entirely built on the over the top spells and summons and such.....


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