Considering he thinks you are the same as a Qunari mage but somehow free leads me to doubt that he knows squat about DAI.
Why do people not get that the preview game is extremely light in story elements because they aren't wanting to give away spoilers.
Also, random NPCs have never had full blown conversations. You couldn't talk to 80% of the characters in DAO and in most any game, except for quest givers its usually just a one line thing.
Also, there are plenty of quest givers I have seen to say no about accepting a quest or investigating. Heck Corporal Vale if you select investigate gives you 6 different discussion topics with him.
Ram meat quesat- feeding refugees who you are trying to get support of
Robes for villagers- again trying to get refugees support
Medicine for friend--Did this idiot actually pay attention. It isn't a friend, it is the guys wife, and it isn't a friend who makes the medicine, it is their son!!
What side quest turned into a 2 hour adventure in DAO??
The main story quests are tied to the War Table you hack! Going to Val Royeux and addressing the chantry is very interesting, going to a ball hosted by Vivienne, going to the winter palace for a ball to end the civil war, exploring what is happening to the wardens, etc etc etc. Lord this guy is a tool!
Not to mention Skyhold and the judgements and the companion interactions, and having the actual story truly opened to you. In the playthrough, the moment you go to Val Royuex the game ends.
Seriously, is not having playable origins the end of the world? I enjoyed them, but seriously?
And no people are not after DAO2, some may, but it has horrible horrible horrible combat, and I really don't get the awesomness that some people hold the side quests and such in DAO as being so memorable. The story was good, but it was mostly on rails like a roller coaster, except for the order you did things. DAO was a great game, but it isn't like there is nothing wrong with the game.
No disadvantage to letting party members drop....Unless you are playing Ultima Exodus where it costs an arm and a leg to revive someone, there is never much of a penalty for letting someone die in combat....oh great and you are whining about no healing making it less tactical.....
And yes, as you admit, they didn't let you play the full origin. Its like making this review if DAO started in Lothering......
and the inability to have a conversation without swearing continues to dumbfound me......
Big decisions???? You make all of no important big decision in the first 4 hours of DAO. That puts you just past Lothering....what big decision did you make?