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Are story driven rpgs dying?


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#201
Cyonan

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With all the Kickstarter stuff I'd argue that story driven RPGs are more alive than they have been in a while

 

With the resurgence of CRPGs my only hope is that they leave the clunky and terrible combat in the past. Even Original Sin wasn't amazing in that area.



#202
Zu Long

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It's a example of what a crap "JRPG" is like (as much as I dislike that label, as they aren't really RPGs, there's not really much roleplaying - and that's not meant as a criticism of the games, they're not meant to be about roleplaying). Unfortunately, thanks to it's utterly unwarranted success, too many JRPGs want to be like it. Try some of the older ones like FFVI or Chrono Trigger if you're interested in good JRPGs.


To each their own, I suppose. FFVII is among my absolute favorite games of all time, while Chrono Trigger and FFVI didn't do it for me.

#203
Rawgrim

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With all the Kickstarter stuff I'd argue that story driven RPGs are more alive than they have been in a while

 

With the resurgence of CRPGs my only hope is that they leave the clunky and terrible combat in the past. Even Original Sin wasn't amazing in that area.

 

I'd take clunky over full-blown anime superhero any day of the week, though. It will be interesting to see how Pillars' combat works.


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#204
Itkovian

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From absolutely all evidence, DAI is still a heavy story driven game. It just has a bunch of exploration added to it.

 

How do we know this? Because DAI still used a massive writing team for years on end. David Gaider was still busy for years working on DAI, and he has a full crew of writers under him. You don't have a writing team like this work on a game, and not have massive storytelling.

 

Because of this, I have no fear that this is still a Bioware RPG. Just because they added exploration doesn't mean they compromised the story.

 

Story-driven RPGs aren't dying... not when a AAA story-driven RPG is being released in 2 weeks. :)



#205
Revan Reborn

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No. Story-driven RPGs are not dying. Most RPGs are story-driven. The difference with BioWare is they place the choice in the power of the player, rather than events unfolding in a pre-determined fashion.

 

Skyrim is the exception. Not the rule. BGS has found a unique place among RPGs that no one else has been able to match or replicate. With each new installment, their success and influence over the industry grows in bounds. Very few games are able to match the numbers that BGS is able to produce, with Rockstar being one of them with GTA.

 

While BioWare made not sell the amount of copies or have the success that BGS has, BioWare has become the leader in choice-driven stories with impact that matters. The only other company in the industry that could even rival BioWare in this regard would be CDPR, who uses a very similar formula with The Witcher series.

 

There is room for open world RPGs and story-driven RPGs. That being said, it also behooves BioWare to innovate and try new things, which is part of the reason they are going bigger. It would be foolish to ignore the impact that Skyrim has had on RPGs and the industry in general. BioWare doesn't need to blatantly copy BGS, but there are certainly lessons they can learn to improve  in areas BioWare has historically been weaker in.

 

Competition is good.



#206
Cyonan

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I'd take clunky over full-blown anime superhero any day of the week, though. It will be interesting to see how Pillars' combat works.

 

The slower paced stuff is fine. I wouldn't want to see everything be over the top anime superhero.

 

Things I have problems with are stuff like in Original Sin your cursor had to be directly over the model for the enemy. This means that if the enemy has an idle animation with some movement to it, you could click to attack and end up moving right next to them instead.

 

Basically I want to feel like I'm having an epic fight with the enemy rather than fighting with the game to make it do what I want.



#207
Rawgrim

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The slower paced stuff is fine. I wouldn't want to see everything be over the top anime superhero.

 

Things I have problems with are stuff like in Original Sin your cursor had to be directly over the model for the enemy. This means that if the enemy has an idle animation with some movement to it, you could click to attack and end up moving right next to them instead.

 

Basically I want to feel like I'm having an epic fight with the enemy rather than fighting with the game to make it do what I want.

 

I see what you mean. I have trouble seeing what is going on in DA:I's combat, to be honest. So many colours, sparkles, and whatever else cluttering the entire screen. Looks like this game will be hard on my eyes.



#208
Deadmac

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Do you think that story driven rpgs are a dying breed (final fantasy, dao, etc) in place of open world player-driven adventures like skyrim?

/rantover

Within a certain point of view, the story driven rpgs are taking a slight hiatus. As a result of people moving toward MMOs, developers have exchange storytelling with intense microtransactions and grinding.

 

Link: http://gamerant.com/...eep-rpg-skyrim/

 

 

Skyrim changed the landscape for role-playing games completely. I mean Oblivion probably sold six million units, basically that range, Skyrim sold 20 million. So that, to some degree, changes everything.

 

According to the producer of 'Dragon Age: Inquisition', Skyrim has changed the world of roleplaying games. Oblivion and Skyrim type of games have been around for decades. 'Skyrim', 'FallOut 2', and 'Oblivion' evolved such games as 'Star Wars: Knights of the Old Republic' and 'Neverwinter Knights'. If you stand back to see how rpgs evolved, you will realize that 'Neverwinter Knights' and 'FallOut 1' were the beginning. 'Skyrim' was the ultimate destination. BioWare seems to also be ignoring 'Neverwinter Knights 2'.

 

When it comes to 'Dragon Age: Inquisition', the game is trying to do too much too soon. 'Dragon Age: Inquisition' is a cannibalization of a veriety of game mechanics. While this may look good on paper, the reality is that the game looks like a complete mess. I think BioWare is thinking too far ahead.

 

'Dragon Age: Inquisition' will bring in a whole mess of money; however, the game will most likely fall into the $3 - $5 million category. $3 - $5 million is a whole mess of money. BioWare should see the $3 - $5 million mark as a sign of success.



#209
Vox Draco

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Dragon Age and co vs. Skyrim and co ...

 

Why comparing those? They have nothing in common, and cover each a certain kind of game-territory.

 

DA is like a good fantasy-novel that you partly write yourself, or more correct, alter in parts to suit your needs (I wish I could do that reading A song of ice and fire...). But its ultimately a very tightly-told novel by someone else.

 

Skyrim? It gives you only the very basics. A framework, a blank page with some names and locations on it (and a massive handbooh telling you about the lore of this world ^_^ ) ... and then its up to you to tell your own story as you go. And I love the game for this, making my fantasy running wild as I tell myself little stories as I play, and even after I played, expanding the storyline beyond that in good old fan-fiction style (Oh how the Aldmeri Dominion burned when the Dragon Queen launched her crusade after defeating Alduin... B) )

 

I love both kind of games. And I don't see story-driven games dying. DA and Witcher 3 are using some elements of Skyrim, but will still tell stories, and sell like mad (especially Witcher 3 will be a bestseller, no doubt). And hopefully the next Bethesda-Game at least uses a little bit more story (most of all, more interesting NPCs to interact - which is difficult having only a "blank char" to interact with)

 

And there is still Tides of Numeria and Pillars of Eternity at the horizon as well ... at this moment, I am not afraid... :)

 


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#210
Inresurrection

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Those people should wipe the drool off their chins and go back to Call of Duty.

 

It's 2014 and people are still saying "go back to Call of Duty." Wow. 



#211
nutcrackr

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Some irony to post about the death of story-driven RPGs just weeks before a story-driven RPG is released.

 

In my mind, there is certainly more appeal for publishers to release F2P or MMOs instead of games with heavy story. I suppose people do not class Skyrim as a story-driven RPG? I personally do.



#212
azarhal

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It's 2014 and people are still saying "go back to Call of Duty." Wow. 

 

Funny enough, it's totally apropos, the latest one released yesterday.



#213
Ayleid

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Skyrim has much better marketing and a 10 year old legacy which it build upon ... you can't compare the success of skyrim to dragon age which is a much newer franchise with a semi bad reputation even among its fans cause of DA2 ... when skyrim was about to be released all was like "it's gonna be awesome" here most of us are skeptical and we are people who already played dragon age  

Plus console gaming is 5-6 times larger market than pc(excluding mobas i think) so the good old RPGs most gamers loved will probably be a thing of the past since it isn't so profitable to focus there ... even if you ask hardcore fans of the elder scroll franchise they ll tell you morrowind or even oblivion was better than skyrim in the end but still skyrim sold more but the franchise kept its soul intact no matter what elder scroll you ll play except the very first the experience is the same we played and love ... the same can't be said about dragon age ... every game in any genre pretty much nowdays ditches hardcore aspects to appeal to console gamers who either don't have the control for those things but more importantly are generally much more casual to deal with those ... so every RPG waterdown so much aspect to appeal to those people and fit the console playstyle  ...

If single player pc gaming rise again(it's decline mostly has to with piracy) then mby we'll have again those good ol RPGs



#214
dekarserverbot

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Skyrim is just a glorified Zelda, it's not a full RPG, it's an ARPG (Adventure RPG).

and to tell the truth the main quest there was extremely boring that barely anyone has ended it, most people went sidetracked by meanianal tasks (or whatever is spelled) like doing the dark brotherhood contracts, finish civil war or support the fonsworn. This doesn't happen to either Zelda or Fable, yes those both games are full of side quest, collectives and open world exploration BUT you want to END THOSE instead of just wandering like in skyrim. As long as the main quest is interesting enough we will want to finish the game not just once, but many



#215
Jester

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If you stand back to see how rpgs evolved, you will realize that 'Neverwinter Knights' and 'FallOut 1' were the beginning. 'Skyrim' was the ultimate destination. BioWare seems to also be ignoring 'Neverwinter Knights 2'.

It's "Neverwinter Nights". 

And the first one was a pretty bad game, with horrible location and quest design, non-existant companion relations, mediocre plot and predictable twists. Both expansions were quite good however. It hardly can be counted as a "beginning".

There are 3 major titles that shaped how story driven RPGs look like - you got one of them right.

Fallout, Baldur's Gate and Planescape: Torment. Apart from than there was Morrowind, when it came to open-world 'sandbox' RPGs. 



#216
ghostzodd

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but but but.......skyrim had mod support



#217
Ibn_Shisha

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Skyrim has much better marketing and a 10 year old legacy which it build upon ... you can't compare the success of skyrim to dragon age which is a much newer franchise with a semi bad reputation even among its fans cause of DA2 ... when skyrim was about to be released all was like "it's gonna be awesome" here most of us are skeptical and we are people who already played dragon age  

Plus console gaming is 5-6 times larger market than pc(excluding mobas i think) so the good old RPGs most gamers loved will probably be a thing of the past since it isn't so profitable to focus there ... even if you ask hardcore fans of the elder scroll franchise they ll tell you morrowind or even oblivion was better than skyrim in the end but still skyrim sold more but the franchise kept its soul intact no matter what elder scroll you ll play except the very first the experience is the same we played and love ... the same can't be said about dragon age ... every game in any genre pretty much nowdays ditches hardcore aspects to appeal to console gamers who either don't have the control for those things but more importantly are generally much more casual to deal with those ... so every RPG waterdown so much aspect to appeal to those people and fit the console playstyle  ...

If single player pc gaming rise again(it's decline mostly has to with piracy) then mby we'll have again those good ol RPGs

So, I, as a (mainly) console gamer am responsible for the decline of story-driven rpgs?

 

(glances over at media shelf containing FF1, FF2, FF3, FF4, FF5, FF6, FF7, FF8, FF9, FF10, FF10-2, FF12, FF13, FF13-2, Star Ocean: Second Story, Star Ocean: Till The End Of Time, Star Ocean: The Last Hope, Wild Arms, Wild Arms 2, KoA:R, Chrono Cross, Chrono Trigger, ME1, ME2, ME3, DAO, DAA, DA2....

 

Also notes complete lack of Shooters other than Destiny...

 

Well, Alrighty then!  good to know.



#218
ShinsFortress

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With all the Kickstarter stuff I'd argue that story driven RPGs are more alive than they have been in a while

 

 

What, all the kickstarter stuff that often is a) not finished or B) called "rogue-like" when it simply means basic or c) is released with blinkin' all support after that or even d) gets 'fixed' with a bigger QA lapse than DA:O v1.3?



#219
Rawgrim

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What, all the kickstarter stuff that often is a) not finished or B) called "rogue-like" when it simply means basic or c) is released with blinkin' all support after that or even d) gets 'fixed' with a bigger QA lapse than DA:O v1.3?

 

Wasteland 2 is done, though. And that game delivered.


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#220
Zu Long

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So, I, as a (mainly) console gamer am responsible for the decline of story-driven rpgs?

(glances over at media shelf containing FF1, FF2, FF3, FF4, FF5, FF6, FF7, FF8, FF9, FF10, FF10-2, FF12, FF13, FF13-2, Star Ocean: Second Story, Star Ocean: Till The End Of Time, Star Ocean: The Last Hope, Wild Arms, Wild Arms 2, KoA:R, Chrono Cross, Chrono Trigger, ME1, ME2, ME3, DAO, DAA, DA2....

Also notes complete lack of Shooters other than Destiny...

Well, Alrighty then! good to know.


Based on your current library, I recommend the Suikoden series from back in the PS1, PS2 era. They were pretty enjoyable JRPGs. Suikoden 2 and Suikoden V remain among my favorite games.
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#221
wcholcombe

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Hey now, Shadow Run returns was a kickstarter I was very happy with.


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#222
wcholcombe

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Based on your current library, I recommend the Suikoden series from back in the PS1, PS2 era. They were pretty enjoyable JRPGs. Suikoden 2 and Suikoden V remain among my favorite games.

Yeah Suikodens were great! Ibn, you could have stopped buying FFs at VI, but if you enjoyed them great!  I would also suggest getting FF Tactics. That was a fun game.



#223
Ibn_Shisha

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Based on your current library, I recommend the Suikoden series from back in the PS1, PS2 era. They were pretty enjoyable JRPGs. Suikoden 2 and Suikoden V remain among my favorite games.

 

 

Yeah Suikodens were great! Ibn, you could have stopped buying FFs at VI, but if you enjoyed them great!  I would also suggest getting FF Tactics. That was a fun game.

Heard of them, back in the day, too, but barely have time to keep up with current games let alone going back to old ones (though my NES, SNES, PS1 and PS2 all still work).

 

I have FFT, but consider it more of a strategy RPG.  I actually enjoyed 7 immensely, and to a lesser extent 8 and 10.  Beyond that, I've bought them used out of a hard to drop sense of loyalty and a dwindling hope that SquareEnix will eventually pull themselves out of their rut of linear crap and try something more in a BW or Beth style.



#224
wcholcombe

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Heard of them, back in the day, too, but barely have time to keep up with current games let alone going back to old ones (though my NES, SNES, PS1 and PS2 all still work).

 

I have FFT, but consider it more of a strategy RPG.  I actually enjoyed 7 immensely, and to a lesser extent 8 and 10.  Beyond that, I've bought them used out of a hard to drop sense of loyalty and a dwindling hope that SquareEnix will eventually pull themselves out of their rut of linear crap and try something more in a BW or Beth style.

Well if ya liked FFT try Ogre Battle or Tactics Ogre.


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#225
boissiere

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If you want you can come back to super mario bros games in nes too.... But why are you crying about this game ? I feel like you just want a quarrel because you think it is too cloose to skyrim way of game... I finish all the quests in skyrim once but then get bored... I assumed this game was long and after one playthrough, you just want to end and I never played it again  (especially because crafting was really boring). DA I seems to be a good game where you can go almost everywhere... Maybe, in this kind of game, we were used to playing in specific locations with relatively narrow places... Large places like skyrim or sacred (1 and 2 not the 3) may frighten some people... Maybe... I just hope DAI will be as replayable as the 1 and 2 were. (You may be surprised but I find that the II was more replayable than DAO in this series espcially when you play a rogue)