This is a little wierd. In our OOC room it had a rather tricky walkmesh, but it worked. I was just messing with our HAKs and stuff and went to test the game, and the walkmesh had a problem. However, when i went back to the previous build with the previous HAKs it was still wrong... so that's naturally got me a little confused.
But here is the actual issue:
In the toolset the walkmesh looks fine. There is a big walkmesh helper that sits across the whole area, and that was working.
However, in game, when you spawn in the area, you appear about 1 or 2 meters above where the walkmesh should be.
I've checked other areas, no other area is having this problem.
Any thoughts on why this might be happening?





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