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Inquisition Endings vs Mass Effect 3 Endings


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#1
DanAxe

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I was just reading a topic where people are discussing what would happen (if there is the choice) if you decide not to lead the Inquisition. And that got me wondering about the so called "40 possible endings".

 

I know that most likely the 40 endings are just variations of 2 or 3 really different endings. Either way, it got me wondering if this could be a way of Bioware "apologizing" for not doing the same in Mass Effect 3.

 

If you compare both games in terms of "where it's leading to" - You are Sheppard and your mission is to prepare for war. You are the Inquisitor and your mission is to build a faction to stop war (most likely by making war, both on the Elder One and on the mage/templar conflict). As Sheppard you need to gather assets, fleets, resources, investigations, etc etc to help the war effort and make sure you are totally ready to fight the Reapers when they come. As the Inquisitor you need to gather power, influence, wealth, resources, armies, portions of land, etc to make sure the Inquisition is ready to lead the world from conflict and against the Elder One.

 

In ME3 you got the Normandy from where you lead the war effort. In Inquisition you have Skyhold from where you do the same.

 

The thing is, in ME3 the ending didnt deliver and all your efforts didnt translate. No matter how ready, or not, you were for the war, in the end, you only had 3 choices (arguably 3 bad choices).

 

In Inquisition we see the same trend. Building up the war effort to fight a badass enemy. What im hoping is that Inquisition Endings will actually deliver. After ME3 debacle there is no way Bioware would take the same approach to the endings, but the way to get there seems to be very similar.

 

So who else thinks Inquisition Endings are a way of the Devs showing us that they can deliver on what they intended to do with ME but for ... reasons... they couldnt?

 

Im really hoping for that :)


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#2
LonewandererD

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From what I understand the ME3 was written out, or possibly rewritten, in a very short amount of time and was supposed to be the end all for the series. With DA they've had more time to plan and if what they have said is true they have plans and idea going up to DA5 and beyond. DAI has the advantage that its not the end all tie up for a franchise and so the ending only needs to be appropriate for use within its context, I don't see it falling into the same sh*tstorm that befell ME3.

 

The similarities you have pointed out can be applied to many different games so I don't think its a sign that we should be concerned, the DA franchise is built in such a way that it allows for greater variation in how it ends. Plus it has previous games to learn from, like the controversy of the ME3 ending to the continued discussion on the fate of the Warden from DAO.

 

I think we'll be fine this time around.

 

-D-


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#3
DanAxe

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From what I understand the ME3 was written out, or possibly rewritten, in a very short amount of time and was supposed to be the end all for the series. With DA they've had more time to plan and if what they have said is true they have plans and idea going up to DA5 and beyond. DAI has the advantage that its not the end all tie up for a franchise and so the ending only needs to be appropriate for use within its context, I don't see it falling into the same sh*tstorm that befell ME3.

 

The similarities you have pointed out can be applied to many different games so I don't think its a sign that we should be concerned, the DA franchise is built in such a way that it allows for greater variation in how it ends. Plus it has previous games to learn from, like the controversy of the ME3 ending to the continued discussion on the fate of the Warden from DAO.

 

I think we'll be fine this time around.

 

-D-

 

Oh you misunderstand me, I'm not concerned at all :) In fact in hoping Inquisition will have the perfect endings and will clear out the dark cloud that has settled over Bioware because of ME3 Endings. (I myself am a pro-indoctrination theory so to me ME3 was perfect, even the endings).


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#4
Muspade

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The difference between ME3's endings and DA3's endings, Is that instead of Red, Blue and Green, it'll be Purple, Orange and Teal.


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#5
LonewandererD

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My apologies, I've read too much on the subject ME3 that any mention it just kinda makes my eyes glaze over and I just start nodding. Sorry, good to see optimism around here for a change

 

-D-


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#6
LonewandererD

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The difference between ME3's endings and DA3's endings, Is that instead of Red, Blue and Green, it'll be Purple, Orange and Teal.

Why not yellow?

 

-D-



#7
Jurus

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ME3 officially had 16 endings. So yeah I'm a little sceptical about those "40". But a big problem with the original ME3 endings was that you didn't see the consequences of your ultimate decision, something that was later on fixed. If the Extended Cut DLC versions were the original endings there would be a lot less backlash, even though it still came down to just three choices. So I guess they've already learned something from their mistakes.



#8
Lumix19

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Oh you misunderstand me, I'm not concerned at all :) In fact in hoping Inquisition will have the perfect endings and will clear out the dark cloud that has settled over Bioware because of ME3 Endings. (I myself am a pro-indoctrination theory so to me ME3 was perfect, even the endings).

Not to derail this thread but I never really liked the indoctrination theory, it was strange. I was happy with the extended cut endings myself. Anyway I too hope that Inquisition improves peoples' perception of Bioware, there's too much undeserved hate out there.


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#9
Muspade

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Why not yellow?

Because yellow Is a sign of weakness.


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#10
The_Prophet_of_Donk

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ME3 officially had 16 endings. So yeah I'm a little sceptical about those "40". But a big problem with the original ME3 endings was that you didn't see the consequences of your ultimate decision, something that was later on fixed. If the Extended Cut DLC versions were the original endings there would be a lot less backlash, even though it still came down to just three choices. So I guess they've already learned something from their mistakes.

There were actually 4 endings.... You could shoot the child and then the cycle repeats. The next cycle stops the Reapers and a Cutscene plays Liara's thing with Glyph.

But I digress.... I think that the BW team has done amazing with the DA endings in total. even Hawke's endings are good in a way. They left me bewildered and left on a cliffhanger that DAI will (hopefully) answer :)



#11
Jurus

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There were actually 4 endings.... You could shoot the child and then the cycle repeats. The next cycle stops the Reapers and a Cutscene plays Liara's thing with Glyph.

 

 

I know and I did it (unknowingly) the first time I played the EC dlc because I hated the F-ing kid. But I perceived that as more of a FU to the players who were against the idea of a long lost deus machina weapon to resolve everything instead of the army you essentially spent 3 games assembling.

 

With Inquisition I hope it's more in line with DAO than DA2. In DA2 you just find out what roughly happened with Hawke (and possibly your LI) but in DAO you get a lot more info about what happened to the other people/places you affected during your play.


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#12
Decepticon Leader Sully

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i will be pleasantly surprised if this stays civil.


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#13
elrofrost

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ME3 actually hd 4 endings. The 4th I called the " f**k you Fans" ending where you didn't accept any of the colors and the Reapers won.

 

The problem with ME3's ending wasn't the ending itself (granted the starchild didn't make any sense) it was that your choices from all 3 games didn't matter. You always got the same ending. Yeah, sure certain graphics were different (low EMS meant the Earth and most of the fleet were destroyed); but in the end it was the same. 

 

This pissed a lot of people off. I mean, destroying the Collector Base (in ME2) meant nothing in ME3 except different dialog. It wasn't just ME3's ending that pissed people off it was the whole game. None of your choices meant anything. Except who was alive and who wasn't. If Mordin was killed in ME2, someone else took his place. With the same outcome.

I HOPE DAI isn't like this. If so, then Bioware is finished. I'm not kidding. In the gamer forums I visit (Gamefaqs and Neogaf) DAI is Bioware's last chance. And I think Bioware knows this. They need to redeem themselves for destroying a beloved series (ME - though the Citadel DLC went a long way in repairing the damage) and the trash that DA2 was.


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#14
DarkKnightHolmes

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ME3 ended right after David Anderson died. Everything after that was Shepard on ecstasy.


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#15
Helios969

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I think people need to have realistic expectations.  If Bioware wrote a different story line each time a variable changed it would take 10 years to develop a game.  At this point I'll be happy if I don't end up with 3 identical cutscenes with color variation explosions.  (Although I could see them making fun of themselves at some point maybe with party banter discussing some RGB explosions observed by the party.)


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#16
Lumix19

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ME3 actually hd 4 endings. The 4th I called the " f**k you Fans" ending where you didn't accept any of the colors and the Reapers won.

 

The problem with ME3's ending wasn't the ending itself (granted the starchild didn't make any sense) it was that your choices from all 3 games didn't matter. You always got the same ending. Yeah, sure certain graphics were different (low EMS meant the Earth and most of the fleet were destroyed); but in the end it was the same. 

 

This pissed a lot of people off. I mean, destroying the Collector Base (in ME2) meant nothing in ME3 except different dialog. It wasn't just ME3's ending that pissed people off it was the whole game. None of your choices meant anything. Except who was alive and who wasn't. If Mordin was killed in ME2, someone else took his place. With the same outcome.

I HOPE DAI isn't like this. If so, then Bioware is finished. I'm not kidding. In the gamer forums I visit (Gamefaqs and Neogaf) DAI is Bioware's last chance. And I think Bioware knows this. They need to redeem themselves for destroying a beloved series (ME - though the Citadel DLC went a long way in repairing the damage) and the trash that DA2 was.

I thought the Starchild made sense but whatever. To be fair though the Collector Base did matter if you had a low enough EMS, though I doubt anybody had below 2500.



#17
elrofrost

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Yeah ok. But Bioware promised in their marketing (and everywhere else) that ME3 - your prior choices would matter. And they didn't. It didn't matter if you killed Wrex. Someone else took his place. It didn't change the story at all. What it meant was that Wrex wasn't there. That's it.

 

Players felt let down. I did. I still enjoyed the game. But it didn't bring closure to the series at all. Though the DLC Citadel did go a long way to fix that.  And if you haven't played Citadel you should. Bioware went all out with it. It's a lot of fun. 

 

Look I don't want to rehash this debate. God no. I just want Bioware to know DAI is VERY important. And everyone is waiting.  And for gods sake, since this game depends on a website can you PLEASE keep the site up for the launch?



#18
Helios969

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Yeah ok. But Bioware promised in their marketing (and everywhere else) that ME3 - your prior choices would matter. And they didn't. It didn't matter if you killed Wrex. Someone else took his place. It didn't change the story at all. What it meant was that Wrex wasn't there. That's it.

 

Players felt let down. I did. I still enjoyed the game. But it didn't bring closure to the series at all. Though the DLC Citadel did go a long way to fix that.  And if you haven't played Citadel you should. Bioware went all out with it. It's a lot of fun. 

 

Look I don't want to rehash this debate. God no. I just want Bioware to know DAI is VERY important. And everyone is waiting.  And for gods sake, since this game depends on a website can you PLEASE keep the site up for the launch?

Not sure I fully agree with Wrex.  The rhetoric Wreav spouted made me more inclined to betray the Krogan because of how my perceptions would change on how a Krogan resurgence would affect the galaxy.  So in that sense previous choices mattered, impacting your future choices.  They didn't always succeed with the various story arcs, of course.



#19
Jewlie Ghoulie

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I wonder if I'm the only one who laughed hysterically after accidentally finding the fourth ending and thought "Well played Bioware."


That being said I don't compare any aspects of Massa effect 3 or DAI to eachother other than multiplayer. I have full faith in Bioware to not disappoint me seeing as I wasn't really upset with the three original ME endings. I thought they could be better done and it was a bit abrupt for me but, I never hated it and grew to like it more with EC.

Disclaimer: I am a bioware tool and love basically everything they do. My opinion is through rose colored glasses and I admit it.

#20
BronzTrooper

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* sighs *

 

ME3's lackluster endings were a result of EA giving BW half of the development time they needed to cash in on the success of ME1 and ME2.  People hate on BW because of ME3 when it was EA that made BW rush it out the door, resulting in a game with a plot that felt half-finished (to me, anyway).

 

With ME3 and DA2, it always felt that the plot was linear.  You had to do this, this, and that in a certain order, leaving little freedom when it came to how you wanted to progress through the plot.  In ME1, you had to go to Noveria, Feros, and the Artemis Tau Cluster, but you weren't forced to go to any of them first.  In DA:O, you had to go to Orzammar, Redcliffe, the Circle, and the Brecilian Forest, but you weren't forced to go any of them first.  In ME2, you had to recruit Jack, Grunt, Garrus, and Mordin early on in the game, but you weren't forced to grab any of them first.

 

imo, BW games shine the most when you're given the freedom to progress the plot how you want.  And in order to get that freedom, BW needs to have the development time they need to allow that, something EA is finally figuring out.

 

Am I worried about DA:I's ending?  Not at all.  BW's been given plenty of time to develop DA:I to the point where Solas and Cullen were added on as romances because they had the free resources.  I think DA:I's ending is going to be enough for people to possibly forget about ME3.



#21
Tevinter Soldier

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If you expect "40 ENDINGS" to be 40 different final choices you'll be quite sad.

 

all the decisions you make through out the game become part of the ending.

 

40 endings means 40 possible choice combinations. it does not mean radically different endings the big stuff will still be only a few choices.



#22
Muspade

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If you expect "40 ENDINGS" to be 40 different final choices you'll be quite sad.

 

all the decisions you make through out the game become part of the ending.

 

40 endings means 40 possible choice combinations. it does not mean radically different endings the big stuff will still be only a few choices.

2 or 3 of them should be radical In difference, Me'thinks. The rest are either moderate or minor details.



#23
Tevinter Soldier

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2 or 3 of them should be radical In difference, Me'thinks. The rest are either moderate or minor details.

 

maybe 2 can't see it being 3 verables to keep track and what not.

 

i'm actually expecting DA:O where the actual overall ending is static

Spoiler
and then its all your favourite flavour.

civil war outcome

M&T war outcome

are you alive or dead

fate of the dalish rebels

 

and so on and so forth.

 

remember DA is supposedly a major arc of 6 games overall. the world states just wont be all that different.


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#24
Eudaemonium

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The game's endings will be the same as DA:O. Like Tevinter Soldier said. You will defeat the Big Bad™. DA:O only really had 2 endings: either you died in some grand noble sacrifice or you didn't. You could stretch that it had 4 endings, but really 3 of them were just variations on a theme.

 

The "40" will be variations on that based on your resolution of key plot points. They will be your 'defile the ashes?' 'Bhelen or Harrowmont?' 'destroy the anvil?' 'cure the werewolves?' decisions.

 

I don't get the ragging on ME3, to be honest, and I thought the ending sucked. People seem to be forgetting the resolutions of the two major plot points of the entire franchise,—the Genophage and the Geth-Quarian conflict. To be perfectly frank, this strikes me as what I like to call "DA2 Syndrome", which is that none of your choices are computed as mattering unless you get a fancy epilogue slide at the end that tells you what happened. In DA2 most of the choices that affect things are resolved within the game: the elf girl you save in Act 1 becomes a guardswoman, Aveline can get married, or not, and either decides to leave Kirkwall or makes a new life for herself. Merrill is either exiled or causes the destruction of her whole clan due to her blind pursuit of knowledge. There are a bunch of permutations that are resolved within the game. Yeah, Anders does his thing, but DA:O was also full of things that you couldn't change. That isn't to say DA2 was flawless, because it clearly wasn't. It was a bad game in many levels. But ME3 did something similar, and I'm not saying that it didn't also have major flaws, but the thing with it is that you have about 80% of your endings before you even do the final mission. 

 

Just because you don't get a slide at the end that tells you some random tavern waitress went on to marry Bann Teagan doesn't mean nothing you did had any consequence.


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#25
Br3admax

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I tend not to compare games in this way that aren't even written by the same people.
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