The accusation that your choices didn't matter in ME3 is completely false. Your choices will destroy or preserve complete species. How much more can they matter? People only complain because prior choices didn't allow them to wriggle out of a conclusion to the main plot that they didn't like.
If you compare ME3 with DAO, both had three major outcomes. ME3: the well-known RGB choice. DAO: Warden dead. Warden alive with no DR, Warden alive with DR. In both games, everything else is a consquence of decisions irrelevant to the conclusion of the main plot.
I suspect that DAI will be quite the same. You will close the Veil tears and end the Elder One's plot against Thedas, but important decisions you make during the game will affect how the world looks after the end rather than affect the end itself.
The problem with ME3's endings was their thematic slant and their implementation. A mechanically similar setup can be used rather more satisfactorily with better writing and more careful consideration of the different outlooks of players. Here's an example: Not having to take your cues for your choices from the antagonist will already help a great deal. I don't think a Bioware story will use that kind of setup again any time soon.





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