When did they say this would be like Origin 2?
Never, actually. They've been quite vocal about learning lessons from both games, as well as other games (like Skyrim).
When did they say this would be like Origin 2?
Never, actually. They've been quite vocal about learning lessons from both games, as well as other games (like Skyrim).
I don't know how you have the energy to complain so much about something you haven't even played.
Boggles the mind.
The same exact topics have sprung up every couple of days and the same people post the same things over and over again.
Whatever. Glass half-empty your hearts out.
The filler content and fetch quests were just as prevalent in DAO!
No , in DAI you have mini game , a number of fade rifts to close in every maps , fetch quest , high dragons to slay just because you feel like it , exploration , camp to claim etc....
And you will need to do some of this to be able to unlock the main story.
As far as I can remember in DAO/DA2 you can ignore side quests and just go full main story.
I gave Leliana 2 swords all the time. I felt the archery in the game was a bit dull.
I also gave Wynne a two handed axe once. My favorite memory from that game was watching her do a finishing move on Kolgrim with it.
I had Oghren dual wield axes quite often too.
How unique or different/practical in functionality were those, though?
Heck my ''canon'' playthrough has my Warden duel wielding swords, but ultimately i'm using the same tree a Rogue would be using, and with all things considered duel wielding as a rogue is much more practical/powerful anyways.
Is it in a way, stripping down features? yes. But were those features critical and well thought out? not completely, no.



I don't know how you have the energy to complain so much about something you haven't even played.
Boggles the mind.
The same exact topics have sprung up every couple of days and the same people post the same things over and over again.
Whatever. Glass half-empty your hearts out.
The constant stream of new gameplay videos kind of help. They are made to show the players exactly how playng the game will be like.
Then you had the option not to play dual wielding warriors. Since you didn't like it, everyone else should have the option removed? So that everyone is forced to play exactly like you do?
Now you will just have to have a mage who knows Barrier, instead of a heal spell. Either way you are forced to bring one.
Everything I'm seeing in the abilities and how combat mechanics work tells me this isnt hte case at all anymore. I really hope this is the case, because not feeling like you have to take a mage would be awesome.
No , in DAI you have mini game , a number of fade rifts to close in every maps , fetch quest , high dragons to slay just because you feel like it , exploration , camp to claim etc....
And you will need to do some of this to be able to unlock the main story.
As far as I can remember in DAO/DA2 you can ignore side quests and just go full main story.
That's not filler content. Filler content is uninteresting/boring stuff just there to waste time inbetween missions, that is side content.
And anything needed to finish the story is automatically part of the main story, not side content.
People that keep saying there's nothing better than the original in a series seem to conveniently forget Mass Effect 2. I don't care what kind of nostalgia people hold over Mass Effect, but #2 raised the bar in every aspect of it's story-telling, presentation and gameplay. There's no way to motivate the cluttered inventory system or the incredibly imbalanced skill-point class system as being as being objectively better than the effective approach of the second game.
People honestly need to let go of their nostalgia and revisit Origins with a modern eye. Not saying it wasn't great - but to say it still holds up to the same standards of gaming now is a gross exaggeration.
I love that they are adding more to the schools of magic, and that in different parts of thedas you can feel like different parts of the schools get attention. Makes it feel like geography in Thedas matters, in terms of what mages prefer.
Dragon's Dogma is an Action RPG. DA:O is a Tactical RPG. It's impossible to compare the two in any direct way. It would be like saying "CoD has better gameplay than StarCraft".
8 active abilities, no pausing unless you go into top down tactical mode which is optional...basically you can play this game as an ACTION RPG. I believe the comparison is valid.
For some reason I can't find the edit button, I mean that is filler content*
How unique or different/practical in functionality were those, though?
Heck my ''canon'' playthrough has my Warden duel wielding swords, but ultimately i'm using the same tree a Rogue would be using, and with all things considered duel wielding as a rogue is much more practical/powerful anyways.
Is it in a way, stripping down features? yes. But were those features critical and well thought out? not completely, no.
Leliana and Zevran dual wielding was very very effective. Backstabbing with rune infused swords, flanking. Stuff like that. Worked like a charm.
Wynne with the axe....not too effective, but great fun.
Now I will be forced to play "the guy with a sword or shield, or the guy with the big sword.". That is it. The game even places the level up stats for me. My character will be exactly the same as yours will be. No uniqueness in the characters at all. Just a cosmetic one here and there.
People that keep saying there's nothing better than the original in a series seem to conveniently forget Mass Effect 2. I don't care what kind of nostalgia people hold over Mass Effect, but #2 raised the bar in every aspect of it's story-telling, presentation and gameplay. There's no way to motivate the cluttered inventory system or the incredibly imbalanced skill-point class system as being as being objectively better than the effective approach of the second game.
People honestly need to let go of their nostalgia and revisit Origins with a modern eye. Not saying it wasn't great - but to say it still holds up to the same standards of gaming now is a gross exaggeration.
You're also totally unable to give your companions armor, to the extent that in order to get Garrus a suit of armor that isn't broken you have to buy the DLC. Not to mention the more limited weapon and armor choices, and the complete removal of the upgrade system.
I still maintain ME3 is the best game in the series, because they actually were forced to realize that they threw the baby out with the bathwater and you actually needed a few RPG mechanics in an RPG. Not only did it bring back the strengths from ME1, it kept the strengths from ME2 and improved on both. Amazing!
Then you had the option not to play dual wielding warriors. Since you didn't like it, everyone else should have the option removed? So that everyone is forced to play exactly like you do?
Now you will just have to have a mage who knows Barrier, instead of a heal spell. Either way you are forced to bring one.
Hmm not really. They have said that while some groups may optimize better then others, DAI is much more forgiving in regards to having to have certain characters then its two predecessors. I believe Cameron Lee stated that this is the first game he has played without having a mage in the party.
Think about it, if you have warriors they automatically have guard which also heals them. Rogues have the ability to disappear, there are lots of ways to do damage mitigation without barriers.
Everything I'm seeing in the abilities and how combat mechanics work tells me this isnt hte case at all anymore. I really hope this is the case, because not feeling like you have to take a mage would be awesome.
You have to bring one of each class. Certain areas are closed off and need a mage, for example, to get you through it. The mage can heal broken bridges etc.
The constant stream of new gameplay videos kind of help. They are made to show the players exactly how playng the game will be like.
Viewing things is different than experiencing them. Any person can tell you that.
We're seeing stuff in vacuum.
I actually prefer the gameplay style that DAI is aiming for, but it makes me laugh how they've gone completely away from DAO while claiming the opposite. I guess when they said "taking the best aspects of DAO" they meant the tactical camera and nothing else.
There's more to DAO than it's combat and character builds, you know. Indeed, we know for a fact they consider its combat as one of its weaker aspects (hence why DA2 was such a radical departure), and I'd agree.
Mind you, I'm real glad the tactical camera is back, especially now that it's massively improved over DAO (full camera control in tac mode is a huuuuge improvement.)
Leliana and Zevran dual wielding was very very effective. Backstabbing with rune infused swords, flanking. Stuff like that. Worked like a charm.
Wynne with the axe....not too effective, but great fun.
Now I will be forced to play "the guy with a sword or shield, or the guy with the big sword.". That is it. The game even places the level up stats for me. My character will be exactly the same as yours will be. No uniqueness in the characters at all. Just a cosmetic one here and there.
Um, or you can be the guy with big axe or the axe and shield or the giant club etc.....Plus, with the armor and sword customizations through crafting I won't have to worry about trying to gimic my warden armor into not being a worthless suit of armor by selling and buying it from the merchant.
You're also totally unable to give your companions armor, to the extent that in order to get Garrus a suit of armor that isn't broken you have to buy the DLC. Not to mention the more limited weapon and armor choices, and the complete removal of the upgrade system.
I still maintain ME3 is the best game in the series, because they actually were forced to realize that they threw the baby out with the bathwater and you actually needed a few RPG mechanics in an RPG. Not only did it bring back the strengths from ME1, it kept the strengths from ME2 and improved on both. Amazing!
I agree, ME3 was the stronger gameplay wise. The story got severely damaged by ME2, imo and was part of the reason we were able to "pick" our ending, imo, instead of just seeing the consequences of our decisions throughout the game/series. I enjoyed ME2 a lot because you got to experience the "setting" of Mass Effect a lot, but the actual plot points severely hurt ME's main story, imo. So yes, ME3 was the better game to ME2 to me, despite the lack of a Krogan on my squad.
8 active abilities, no pausing unless you go into top down tactical mode which is optional...basically you can play this game as an ACTION RPG. I believe the comparison is valid.
The Dragon Age Inquisition's webiste. At the front of it. Right there. Even says that it is an ACTION RPG. So that is what we are getting. The comparison is very valid indeed, since Bioware confirms it.
You have to bring one of each class. Certain areas are closed off and need a mage, for example, to get you through it. The mage can heal broken bridges etc.
They have stated there is more then one way around these obstacles.
Story and writing wise, DA2 doesn't hold a candle to DAO. Only thing I liked more in DA2 was the combat, and even there it was too exaggerated with the backflips and such.
With DAI, it does seem like they are taking a quantity over quality apporach. So what if you have a world that's bigger than DAO and DA2 combined if it's bland and empty?
Watching that video felt like watching an MMO. The mounts appearing out of thin air doesn't help that feel, or how companions teleport to you if they fall in battle and you retreat. All very gamey elements... Oh well, minor nitpickings, I guess, but annoying nonetheless.
I really do want to find out how the story and writing will be.
And DAI appears to have significantly less than DA2.
Based on what? You still have loads of talent trees. Trap rogues, buffing warriors, DPS swords and shields, and who knows what else. My first planned character is a frost/spirit Knight Enchanter who focuses on CC and barriers. Something that I couldn't really do in Origins or DA2 by the way. I'll spec Solas in Lightning and Rift Mage spells for maximum DPS, Dorian as Inferno/necromancer with barriers on the side, and Vivienne I'll see, probably won't have a use for a 2nd knight enchanter. That's just for mages.
For warriors, I'm going to have IB use mauls and single-target DPS talents to do as much damage as possible, while Blackwall is going to be more of an hybrid that uses 2-handers but can also tank some hits with abilities and resistances. Varric is going to be CC/trap and mobility focused while Cole is going to blow up enemies with as much burst damage as I can cram in his build. All of this and more seems very viable with the skill trees we saw, and it's possible that equippable stats will allow you to customize even further than you ever could in the previous games.
The only thing we lost is dedicated healers as I see it, while we gained a few things. I'm fine with it since healing is a boring crutch to mel abeit I understand that some people are upset. But that's a design decision made by the devs, not something they removed out of spite or something.
People are always going on about how dumbed down the gameplay systems have been each game. I frankly don't see it at all. If the choice is between meaningfully different skill trees and worthless flavor like crossbows that don't scale and mages with greatswords that cannot benefit them (even if they can get the stats to use them), well, my choice is made. Of course, both would be best and yadda yadda, but in the real world ressource considerations are a thing I'd wager.
Leliana and Zevran dual wielding was very very effective. Backstabbing with rune infused swords, flanking. Stuff like that. Worked like a charm.
Wynne with the axe....not too effective, but great fun.
Now I will be forced to play "the guy with a sword or shield, or the guy with the big sword.". That is it. The game even places the level up stats for me. My character will be exactly the same as yours will be. No uniqueness in the characters at all. Just a cosmetic one here and there.
Leliana's quite invested in Archery by the time you get her though, and duel wielding/backstabs with the AI don't go well together without loooooooooooooooooooooooooooooooooots of micromanaging or some form of intricate set up, archery was just alot smoother/a more practical route to go with companion rogues.
Eh fair enough, can't argue that I suppose.
But won't the uniqueness come from item, armor and stat bonuses like that? sure your base stats are set in stone, but you can play around with the bonuses from crafting and the like, making the system alot more relevant than irrelevant.