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This game is making me really concerned after watching video impressions...


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#251
Meltemph

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You have to bring one of each class. Certain areas are closed off and need a mage, for example, to get you through it. The mage can heal broken bridges etc.

Ya, but in terms of actual combat mechanics, I mean. It doesnt look like you need a barrier mage to surived, since there is a lot of utility now with the non casters to fill the void.



#252
Rawgrim

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Um, or you can be the guy with big axe or the axe and shield or the giant club etc.....Plus, with the armor and sword customizations through crafting I won't have to worry about trying to gimic my warden armor into not being a worthless suit of armor by selling and buying it from the merchant.

 

Sure. You can argue that you can also play as "the guy who wears this shirt. Or the guy who wears blue boots" but its hardly the same thing.



#253
Morroian

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People that keep saying there's nothing better than the original in a series seem to conveniently forget Mass Effect 2. I don't care what kind of nostalgia people hold over Mass Effect, but #2 raised the bar in every aspect of it's story-telling, presentation and gameplay. 

 

Um I think ME1 is superior to ME2. The ME2 story is poor.



#254
wcholcombe

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The Dragon Age Inquisition's webiste. At the front of it. Right there. Even says that it is an ACTION RPG. So that is what we are getting. The comparison is very valid indeed, since Bioware confirms it.

They also marketed DAO as an action RPG......



#255
Meltemph

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They also marketed DAO as an action RPG......

This is true, and I'd say it was more of one then it wasnt, even if the pace and animations made it hard to believe.



#256
Morroian

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8 active abilities, no pausing unless you go into top down tactical mode which is optional...basically you can play this game as an ACTION RPG.  I believe the comparison is valid.

 

Wait........ you can't pause in over the shoulder view? Another black mark.


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#257
AlanC9

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Now I will be forced to play "the guy with a sword or shield, or the guy with the big sword.". That is it. The game even places the level up stats for me. My character will be exactly the same as yours will be. No uniqueness in the characters at all. Just a cosmetic one here and there.


Well, except for the whole different talents thing, right?

#258
wcholcombe

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Sure. You can argue that you can also play as "the guy who wears this shirt. Or the guy who wears blue boots" but its hardly the same thing.

Its entirely the same thing.  What your weapon looks like is largely just as cosmetic as what your character is wearing in DA games. It isn't like there is a deep combat mechanic tied to your regular attack.  Its all about abilities and spells just like it has been in all 3 games.

 

So whether you are dual wielding or sword and board is largely just as cosmetic in the long run as whether or not you are wearing blue warden armor or red warden armor.

 

Plus, as your point was everyones character would look the same, with the crafting in point of fact they won't.



#259
AtreiyaN7

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Without derailing too much -- The lack of social links, same characters from P3 & 4 again, story and development that amounts to generally nothing. I don't see much point. I also doubt we'll have to wait much longer. Atlus isn't as slow as they were years ago, as one would notice with the time between the Japanese release of Catherine & Persona 4 Golden to the western one. 

 

So anyway, Dragon Age!

 

Persona Q is supposed to be more of an Etrian Odyssey-style game as I understand it, not a full-on Persona game like the ones in the main series. And since the player probably knows all the characters if they've played P3 & P4, I think social links are kind of a moot point. I'm thinking this spinoff (or whatever you want to call it) is more for fans who really like the P3 and P4 characters a whole lot, and it seems like it'll be fun to revisit them on my 3DS. That being said, I'm still waiting for the next "real" Persona game - aka Persona 5 (please finish and release the game BEFORE I die of old age, Atlus - tyvm).

 

Yeah, back to DA:I...what were we even talking about in here? Right - the OP wants DA:O2 and other people don't, etc.. At this point, I am hopeful that the hybridization efforts ultimately result in a good game, but I guess we all have to wait to play the game to see how things have turned out. DA:O redux just isn't happening at this point.



#260
The Elder King

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Wait........ you can't pause in over the shoulder view? Another black mark.

On console, you can. We Saw people using potions in it.
Don't know on Pc.

#261
Rawgrim

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Leliana's quite invested in Archery by the time you get her though, and duel wielding/backstabs with the AI don't go well together without loooooooooooooooooooooooooooooooooots of micromanaging or some form of intricate set up, archery was just alot smoother/a more practical route to go with companion rogues.

 

Eh fair enough, can't argue that I suppose.

 

But won't the uniqueness come from item, armor and stat bonuses like that? sure your base stats are set in stone, but you can play around with the bonuses from crafting and the like, making the system alot more relevant than irrelevant.

 

Well I don't play for min maxing or power play. Having my rogues dual wield swords got me through the game easily enough. I also had Leliana equip a bow, so her bow skills did come in handy as well. Funny how extra options can work like that.

 

The crafting is improved, certainly. The item customization as well. But it is looking like Diablo 3, where items are everything.



#262
Rawgrim

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They also marketed DAO as an action RPG......

 

Got a link for that? I certainly didn't see them do that. They marketed it as the spiritual successor to Baldur's Gate, if I remember correctly.



#263
Meltemph

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Well I don't play for min maxing or power play. Having my rogues dual wield swords got me through the game easily enough. I also had Leliana equip a bow, so her bow skills did come in handy as well. Funny how extra options can work like that.

 

The crafting is improved, certainly. The item customization as well. But it is looking like Diablo 3, where items are everything.

I actually, personally, like this way, as long as the item creation allows us to customize our looks AND maintain the stats we want. I like being able to have any armored look I want, while still having the stats I want. Hopefully we can.



#264
Kleon

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Its entirely the same thing.  What your weapon looks like is largely just as cosmetic as what your character is wearing in DA games. It isn't like there is a deep combat mechanic tied to your regular attack.  Its all about abilities and spells just like it has been in all 3 games.

 

So whether you are dual wielding or sword and board is largely just as cosmetic in the long run as whether or not you are wearing blue warden armor or red warden armor.

 

Plus, as your point was everyones character would look the same, with the crafting in point of fact they won't.

 

Following your logic we might as well play stick figures in empty spaces and watch calculations on the screen instead of combat.

 

But you will customize your stick figure's colour, of course.


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#265
Itkovian

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8 active abilities, no pausing unless you go into top down tactical mode which is optional...basically you can play this game as an ACTION RPG.  I believe the comparison is valid.

 

Problem with this "it's an action RPG" complaint is that they also greatly improved the tactical camera mode, and added a lot of tactical depth to the game with the guard/barrier mechanism, cross class combos, focus abilities, and equipment customization.

 

The 8 ability limit wasn't added in a vacuum, there's a whole bunch of stuff that was added.

 

Furthermore, the tactical mode being optional somehow doesn't mean the game is less tactical. You could just as well say that it's the action mode that's optional.

 

Besides, there's still the same dynamic as in DAO: it's only on harder fights that you needed to go tactical, and the same applies to DAI. The difference being that in DAI every single battle counts, as you can't just heal up damage if you're careless.



#266
Rawgrim

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Its entirely the same thing.  What your weapon looks like is largely just as cosmetic as what your character is wearing in DA games. It isn't like there is a deep combat mechanic tied to your regular attack.  Its all about abilities and spells just like it has been in all 3 games.

 

So whether you are dual wielding or sword and board is largely just as cosmetic in the long run as whether or not you are wearing blue warden armor or red warden armor.

 

Plus, as your point was everyones character would look the same, with the crafting in point of fact they won't.

 

Are you seriously saying that there is no difference between a character who choses to wield and axe instead of a sword? Roleplaying isn't just about numbers.

 

I meant that everyone's character will be the same, yes. They will have the same stats and use the same exact same weapon style.

 

Stats via items doesn't count. They are magical bonuses on an item, and not on the character itself.



#267
Meltemph

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Got a link for that? I certainly didn't see them do that. They marketed it as the spiritual successor to Baldur's Gate, if I remember correctly.

Bioware/EA's classifications are never the most consistent. I believe ME3 is classified as an RPG...sooooo.



#268
Grayvisions

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I liked origins, but I don't empathize with the clamour for another version of it. The majority of the side quests were incredibly tedious and dull and the combat was only adequate (though the application of the combat mechanics, i.e., the strategy that was encouraged from the tactics-style gameplay, was really well-done). Where it excelled for me was the characters and storyline, but I felt equally invested in the story/characters of DA2, and most Bware games for that matter, even if their endings disappointed. Also, on subsequent replays, I found myself dreading all the Shade gameplay and even latter portions of the dwarven recruitment. Eventually I just started using the console or modding those areas out of the storyline.

 

I think Origins was a bit more classic and held an identifiable link to earlier games like Baldur's Gate, and the traditionalists really appreciate that. The traditionalists are also some of the most passionate of fans and thus also the most vocal. But they don't speak for everyone. I think Origins handled story better but, actual combat/gameplay-wise, DA2 was far superior to my friends and I.


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#269
Rawgrim

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I actually, personally, like this way, as long as the item creation allows us to customize our looks AND maintain the stats we want. I like being able to have any armored look I want, while still having the stats I want. Hopefully we can.

 

Customizing the armours is a great addition. I am all for it. But I just don't get why they decided to place the stats for us when we level up. That is the biggest case of handholding I have ever seen in an rpg. Crafting items to get bonuses to those stats are all good. Talking about the base stats here. The ones that don't go away when you undress for the night.



#270
Kleon

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Problem with this "it's an action RPG" complaint is that they also greatly improved the tactical camera mode, and added a lot of tactical depth to the game with the guard/barrier mechanism, cross class combos, focus abilities, and equipment customization.

 

The 8 ability limit wasn't added in a vacuum, there's a whole bunch of stuff that was added.

 

Furthermore, the tactical mode being optional somehow doesn't mean the game is less tactical. You could just as well say that it's the action mode that's optional.

 

Besides, there's still the same dynamic as in DAO: it's only on harder fights that you needed to go tactical, and the same applies to DAI. The difference being that in DAI every single battle counts, as you can't just heal up damage if you're careless.

 

They brought back the tactical camera, but either removed or limited a lot of core tactical options from the game?

 

Every single battle counts? Fast travel to camp, problem solved. 


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#271
Rawgrim

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Bioware/EA's classifications are never the most consistent. I believe ME3 is classified as an RPG...sooooo.

 

Simple rule. Don't listen to EA.



#272
Giantdeathrobot

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Are you seriously saying that there is no difference between a character who choses to wield and axe instead of a sword? Roleplaying isn't just about numbers.

 

I meant that everyone's character will be the same, yes. They will have the same stats and use the same exact same weapon style.

 

Stats via items doesn't count. They are magical bonuses on an item, and not on the character itself.

 

Uh, and choosing different armor styles isn't role-playing? Choosing which item you equip based on the bonuses you get, which have been a part of RPGs since the very first, isn't role-playing? And again, you can choose to use swords, axes or maces. In Inquisition, rather than the piddly stat differences of Origins, maces have completely different attack patterns and do more single-target damage instead of AoE. So I'm really not sure where that complaint is coming from at all.

 

Jeez, some of you folks are just so incredibly selective it defies belief.


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#273
Paul E Dangerously

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Uh, and choosing different armor styles isn't role-playing? Choosing which item you equip based on the bonuses you get, which have been a part of RPGs since the very first, isn't role-playing? And again, you can choose to use swords, axes or maces. In Inquisition, rather than the piddly stat differences of Origins, maces have completely different attack patterns and do more single-target damage instead of AoE. So I'm really not sure where that complaint is coming from at all.

 

Jeez, some of you folks are just so incredibly selective it defies belief.

 

If you can choose. 2/3 classes are still severely limited in terms of armor/weapon choices.


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#274
Illyria God King of the Primordium

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Uh, and choosing different armor styles isn't role-playing? Choosing which item you equip based on the bonuses you get, which have been a part of RPGs since the very first, isn't role-playing? And again, you can choose to use swords, axes or maces. In Inquisition, rather than the piddly stat differences of Origins, maces have completely different attack patterns and do more single-target damage instead of AoE. So I'm really not sure where that complaint is coming from at all.

 

Jeez, some of you folks are just so incredibly selective it defies belief.

Rawgrim believes in a very narrow definition of character - while he thinks those choices are important, he doesn't think they're part of a character.  It's not a fault - though I do completely fail to understand his point of view - but arguing this with him won't get anywhere and is likely to frustrate both of you.  Take it from me.  



#275
Meltemph

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Customizing the armours is a great addition. I am all for it. But I just don't get why they decided to place the stats for us when we level up. That is the biggest case of handholding I have ever seen in an rpg. Crafting items to get bonuses to those stats are all good. Talking about the base stats here. The ones that don't go away when you undress for the night.

Eh, the stat allocation, for me, has never been a big deal in the DA games... Maybe it is because BG was my favorite of the RPG's? I dunno.