Dude, yesterday were released like 20 previews, 18 completely positive and 2 mixed/negatives.
What, the paid for professional "reviews" that always match up to what actual customers and players say? Not.
Dude, yesterday were released like 20 previews, 18 completely positive and 2 mixed/negatives.
What, the paid for professional "reviews" that always match up to what actual customers and players say? Not.
For as long as my gaming experience goes, you can never tell if you will like the game or not from just watching gameplay video. For the story aspect, yeah, you can probably judge from watching gameplay video. But for the combat and actual exploring mechanism, you have to play and feel it yourself.
Some of you who display dislike towards DAI seem to have your minds set on that you won't buy DAI because you know you won't like it. Then, what's the purpose of staying in this forum? Is it for the sake of complaining? I can never understand, really.
I think, criticizing DAI at this point is rather pointless. Most of us certainly have not played the game and the game won't change even if you cry out loud that you don't like any changes made in DAI compared to last two installments because DAI has gone gold. Wouldn't it be best if you just wait and play the game yourself then judge? Criticize the game all you want with credential which comes from the fact that you actually experienced the game's mechanics yourself. So Devs can listen to what you can say about the game and make adjustments to next installment.
Uh, and choosing different armor styles isn't role-playing? Choosing which item you equip based on the bonuses you get, which have been a part of RPGs since the very first, isn't role-playing? And again, you can choose to use swords, axes or maces. In Inquisition, rather than the piddly stat differences of Origins, maces have completely different attack patterns and do more single-target damage instead of AoE. So I'm really not sure where that complaint is coming from at all.
Jeez, some of you folks are just so incredibly selective it defies belief.
No you can't chose different armour styles. Rogues are limited to leather armours, and warriors to heavy armours.
Are you saying that my warrior can use a bow or a crossbow? Or that my rogue can actually hold a sword, axe, mace, two handed sword, two handed axe, or hammer? My rogue can't even just use a single dagger in this game. The game just gives me an extra dagger if I unequip one of them. With all of these options being removed, you can't fathom where the complaint is coming from?
I don't understand the complaints of this reviewer(s). They want Origins II but in what way? A continuation of the Warden's story? I mean, if it's an issue with atmosphere, story/world progression and what not, DAI seems to be following that. Also, they were only given six hours... So a lot of the criticism seems unfair. And a lot of it contradicts things we've already seen. I don't know. It was a weird review.
Eh, the stat allocation, for me, has never been a big deal in the DA games... Maybe it is because BG was my favorite of the RPG's? I dunno.
I'd be just fine if it were D&D style, where the attribute gains aren't happening except in rare cases (pre-3e) or limited (3e onward). You had some control over it. DAI just slaps you with a template you can never, ever change. Every character you are of a class will always have the same template and the same stat gains that you can never control, save through the crafting.
Instead of being able to control both the character and the gear, now you're just stuck with the gear. The person underneath is Stock Template Guy no matter what you do. Instead of having a vast variety of combinations on both sides, you're reduced to a blank nothing that just has different hats. If you can wear them. Which Qunari can't, because they were apparently dropped on their heads a few times as children.
Rawgrim believes in a very narrow definition of character - while he thinks those choices are important, he doesn't think they're part of a character. It's not a fault - though I do completely fail to understand his point of view - but arguing this with him won't get anywhere and is likely to frustrate both of you. Take it from me.
How is wanting to give the player more options and freedom about being narrow, exactly? It is the exact opposite.
On console, you can. We Saw people using potions in it.
Don't know on Pc.
yes you can.
t is time
a different binding is tactical view.
Eh, the stat allocation, for me, has never been a big deal in the DA games... Maybe it is because BG was my favorite of the RPG's? I dunno.
Well BG let you allocate your stats. It was rather important too. The game system didn't give you any more stats when you leveled up, though. So how you placed your stats at the beginning was pretty vital.
I'd be just fine if it were D&D style, where the attribute gains aren't happening except in rare cases (pre-3e) or limited (3e onward). You had some control over it. DAI just slaps you with a template you can never, ever change. Every character you are of a class will always have the same template and the same stat gains that you can never control, save through the crafting.
Instead of being able to control both the character and the gear, now you're just stuck with the gear. The person underneath is Stock Template Guy no matter what you do. Instead of having a vast variety of combinations on both sides, you're reduced to a blank nothing that just has different hats. If you can wear them. Which Qunari can't, because they were apparently dropped on their heads a few times as children.
Man you are just the master of grossly oversimplifying the issue. Yes we don't control the Attributes but we control what skills they learn, which is far more important in determining how they play.
Man you are just the master of grossly oversimplifying the issue. Yes we don't control the Attributes but we control what skills they learn, which is far more important in determining how they play.
We always controlled what skills they learned. This was a change that is apparently unnecessary, given the ungodly high stat boosts the crafting system offers. It's just dumbing down things for the sake of dumbing them down.
Man you are just the master of grossly oversimplifying the issue. Yes we don't control the Attributes but we control what skills they learn, which is far more important in determining how they play.
Actually, if the trend of removing choices from the player\making the choices for them, continues. In the next game we will get a set ability each time we level up. No choice there either. But hey! Maybe they have added a colour or two for out boots in that game. Yay. Roleplaying!
We always controlled what skills they learned. This was a change that is apparently unnecessary, given the ungodly high stat boosts the crafting system offers. It's just dumbing down things for the sake of dumbing them down.
With the outfits pretty much being everything that is powerful about the character, if will kind of suck knowing that he is basically a wimp everytime he takes a shower or goes to bed. The true hero of the Inquisition is hanging in the closet or on an armour rack.
If you can choose. 2/3 classes are still severely limited in terms of armor/weapon choices.
Rogues also get a choice between punching or slashing daggers, that do similar effects.
I'd like mages to get 1-handers and go Gandalf style, but Knight Enchanter is an acceptable alternative.
So let's please not act is if Bioware hasn't added anything in Inquisition. Because that is patently false and based only on a selective reading of features.
No nightime and no interacting with furnitures such as a chair or bed is a bit disappointing to me.
With the outfits pretty much being everything that is powerful about the character, if will kind of suck knowing that he is basically a wimp everytime he takes a shower or goes to bed. The true hero of the Inquisition is hanging in the closet or on an armour rack.
LOL! And the overreaction theater continues.
Rogues also get a choice between punching or slashing daggers, that do similar effects.
I'd like mages to get 1-handers and go Gandalf style, but Knight Enchanter is an acceptable alternative.
So let's please not act is if Bioware hasn't added anything in Inquisition. Because that is patently false and based only on a selective reading of features.
Mages can no longer attack with melee except KE's Spirit Blade, and punching daggers are still daggers. Give me a hand axe. Or a longsword/dagger combination, which is a pretty iconic Rogue thing. How about a rapier?
Rogues also get a choice between punching or slashing daggers, that do similar effects.
I'd like mages to get 1-handers and go Gandalf style, but Knight Enchanter is an acceptable alternative.
So let's please not act is if Bioware hasn't added anything in Inquisition. Because that is patently false and based only on a selective reading of features.
They have added cosmetic stuff, and the possibility to put more numbers in your clothes. They have removed way more.
They have added tons of stuff outside the character creation, though. That much is very clear, and it is a great move.
Actually, if the trend of removing choices from the player\making the choices for them, continues. In the next game we will get a set ability each time we level up. No choice there either. But hey! Maybe they have added a colour or two for out boots in that game. Yay. Roleplaying!
Seems like tha good old bioware who made RPGs died some years ago ... in 2009 to be exact
The whole deal seems like the jump from ME1 to ME2 where the RPGs elements were gone completely ... however there the soul of the game wasn't the role play and gunplay is arguably better in action mode ...
LOL! And the overreaction theater continues.
Sarcasm isn't something you are a fan of?
No nightime and no interacting with furnitures such as a chair or bed is a bit disappointing to me.
Did we have either of those in Origins?
Seems like tha good old bioware who made RPGs died some years ago ... in 2009 to be exact
The whole deal seems like the jump from ME1 to ME2 where the RPGs elements were gone completely ... however there the soul of the game wasn't the role play and gunplay is arguably better in action mode ...
Someone belived putting different types of ammo into your gun = a skill. The ME series was pretty much a shooter after that. I still enjoyed it, though.
Sarcasm isn't something you are a fan of?
Based on your previous posts on the subject, how was one supposed to see that as sarcasm.
Back on point. They made changes, some people will like them, some won't, but we're all going to buy the game and play it to completion because we're on a message board weeks before release parsing any and all information about it.
No nightime and no interacting with furnitures such as a chair or bed is a bit disappointing to me.
Why would you want to do that???
This isn't the sims. Geez.. some of you guys want to take role-playing too far.
Based on your previous posts on the subject, how was one supposed to see that as sarcasm.
Back on point. They made changes, some people will like them, some won't, but we're all going to buy the game and play it to completion because we're on a message board weeks before release parsing any and all information about it.
Hard to get the tone right when typing ![]()
I will buy it, certainly. There are loads of stuff in DA:I that I really look forward to. Those things arn't the topic of this thread, though.
But if people post what they feel is a poor direction to go, and why, Bioware might listen and keep it in mind for the next DA game.
Unfortunatelly the age of actual Bioware RPGs with tons of dialogues and choices seems to be gone. Now it's all ActionRPGs with dialogue wheel and less power over PC
Still, DA:I seems to be a good game, better than DA2, thankfully
Jeez, really?!
What ever happened to waiting to play the game before jumping to such conclusions? You're just willing to make that conclusion based on short clips and the incompetence of these two reviewers?