I dont consider that hand holding though, I would consider that balance. A way from you making the game too easy or hard, games do this in a lot of ways, stats being on of them. Although I'm not seeing a difference honestly, because all that would mean is the stats would be balanced around the gear and even less on the stats. The differences seem incredibly nominal. I mean, if they handled stats like Dark Souls maybe, but even dark souls stat allocation imo is far from balanced.
Then it would be better if it was up to the player to keep the balance. Make room for mistakes.





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