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This game is making me really concerned after watching video impressions...


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#326
Rawgrim

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I dont consider that hand holding though, I would consider that balance. A way from you making the game too easy or hard, games do this in a lot of ways, stats being on of them. Although I'm not seeing a difference honestly, because all that would mean is the stats would be balanced around the gear and even less on the stats. The differences seem incredibly nominal. I mean, if they handled stats like Dark Souls maybe, but even dark souls stat allocation imo is far from balanced.

 

Then it would be better if it was up to the player to keep the balance. Make room for mistakes.



#327
SerCambria358

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Does it take you 100 hours to figure out how combat works?

The combat mechanics arent whats in question making that comparison entirely pointless



#328
Catche Jagger

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I'd wait until full reviews come out before judging a game based around what games media sites say.



#329
Rawgrim

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Except its not a duck

 

In what ways does DA:I's design look like Da2? Please explain

 

Look at the combat movements, the weapon restrictions, and the sparkly bursts of colour.



#330
bluebullets

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With a silent protagonist I can make up how his voice sounds in my mind. More options there.

 

Wall of text = more options too. Look at Planescape Torment, for example.

 

I don't mind the voiced protagonist one bit, though. Perfectly fine with it.

 

i love silent protags. Lets my headcanon set the tone instead of a voice actor's tone or a paraphrased dialogue wheel. I loved da;o for it.

Do I have a problem with voices? No.. i loved mass effect just as much.

I just like it both ways and wish silent protags weren't a dying breed.


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#331
Paul E Dangerously

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Except its not a duck

 

In what ways does DA:I's design look like Da2? Please explain

 

The weapon restrictions, the armor restrictions, the same style talent trees, the same "slap effects over generic animations" effects, the exact same mage and rogue animations, a deal of the content (the latest trailer even has one of the DA2 DLC armors, and the walk animation is unaltered), the plot even continues off it, the protagonist pops up during DAI..


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#332
SerCambria358

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Look at the combat movements, the weapon restrictions, and the sparkly bursts of colour.

You're drawing false parallels to support your argument



#333
TKavatar

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It's shiny and full of sparkly effects.

 

And enemies now explode into sparkly effects.



#334
Br3admax

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I really liked all the random things, like dialogue, that contradicted each other and we're ignored in Origins. Especially when the responses made no sense. Like this or you're a filthy, shooter-loving, gamer-wannabe casual.

#335
Rawgrim

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Tell me when you meet the duck. No youtube and googling it doesn't count.

 

Are you saying that if you see a chef stuff a fly in your soup, it isn't there until you actually eat the fly?



#336
RenegadeRoy

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Hard to get the tone right when typing :)

 

I will buy it, certainly. There are loads of stuff in DA:I that I really look forward to. Those things arn't the topic of this thread, though.

 

But if people post what they feel is a poor direction to go, and why, Bioware might listen and keep it in mind for the next DA game.

Fair enough. I suppose I'm just in the camp of people that will be holding my judgements of a minor tweak until I actually experience it for myself.



#337
Ayleid

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You say many arent thrilled as if you're the overwhelming majority, reality is, you're not, so to just proclaim that if the story element doesnt deliver (based on your own opinion) isnt good that the game will be doomed, isnt a legitimate basis of critiquing a game

 

It is ... what made origins so great? Story telling, companion banters, interesting characters = Writting ... for me the gameplay was really good as well for some it wasn't and i respect that ... so when the gameplay is kinda meh if writting is kinda meh in a game that's supposed to be story driven then what will stood out in this game?



#338
Rawgrim

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You're drawing false parallels to support your argument

 

How is that a false parallel? It is right in the video on page 1 of this thread.



#339
Melca36

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So pointing out that not everyone loved Origins combat is dragging it through the mud? Who's getting defensive now?

And not everyone liked DA2's hack and slash combat.  

Inquisition's combat looks like a reasonable compromise between the two games.


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#340
Meltemph

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Are you saying that if you see a chef stuff a fly in your soup, it isn't there until you actually eat the fly?

0_o Your saying DA:I has a fly in the soup? I'd say it's more like what you want isnt on the menu today.



#341
Rawgrim

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0_o Your saying DA:I has a fly in the soup? I'd say it's more like what you want isnt on the menu today.

 

More like the things people complained about in DA2 is back.

 

Plenty of what I want is on the menu. Don't get me wrong.



#342
N7recruit

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I think many people consider ME2 to be Bioware's Best RPG of the "Last Gen". I mean, it started out with you *GETTING SPACED*, not many developers have the balls to kill you, then bring you back in a sort of Indentured Servitude to the ass-hats you've been indirectly fighting since the first game.

 

That'd be like DA2 making you play as the Warden, who'd been nearly killed and brought back by a splinter faction like the Crows or something. Forcing you to work for them.

Not to derail the thread But Everything ME2 did good, DA:O did better. Roleplaying, character customisation, companion interaction, Choice & consequence and combat (If you played tactical) 

 

Plus the fact that ME2 had a worthless/garbage/inconsequential main plot that ended up ****** the pacing of whole trilogy up while leaving ME3 to do the work of 2 games in one & we all know how that turned out. DA:O on the other hand had the origins stories + the lands meet & dark ritual which are miles better than most if not all of the Great moments of the ME series.  

 

But that's my opinion, if people think ME2 was Bio's best game then more power too them. But I think if you compare the 2 games & analyse them objectively, then DA:O would be declared the better game. 



#343
Rawgrim

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And, my mage can't wear chainmail or carry the dagger, Thorn of the Dead Gods, which, according to DA lore, was first wielded by mages in the First Blight.

 

The lore also says that teleportation is impossible. And that magical devices can't do things a spell can't do. And yet, in this game, Varric has a device that teleports the entire party to safety (heals them in the process too).

 

The lore is out the window. Best just forget it.



#344
RenegadeRoy

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If you want full control over all of your character's stats/abilities/look/feel/etc the only way to play is pen and paper. 



#345
wcholcombe

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More like the things people complained about in DA2 is back.

 

Plenty of what I want is on the menu. Don't get me wrong.

Hmm, the biggest issue I had with DA2 was the hell in a handbasket story.  The reused areas were less then good but that has been addressed, and most people seem to agree the combat in DA2 was a big improvement over DAO.  The actual quests and their design in both games was a lot alike, people like to say DAO had a lot of choice and DA2 was on rails, but in reality both were pretty much on rails.  Plus they brought back camp interactions!



#346
Medhia_Nox

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@Ayleid:  What made Origins great for me was the world for me to "roleplay" in.  By roleplay - I mean, to imagine myself as an inhabitant of a fictional setting and contemplate that setting through my avatar. 

 

Character building, items, combat - that's all "the game" - none of it is roleplaying to me.  It's the "G" part of RP"G" and can be changed really freely without my caring much - as it is not, at all, what attracts me to RPGs.

 

Of note - are tabletop rpgs... where I couldn't care less about the rules system because I know the story will be there. 

 

With CRPGs - the story is not given, but it was there for DA:O and it was not there (for me) for DA:2. 

 

I am very hopeful with DA:I



#347
Rawgrim

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If you want full control over all of your character's stats/abilities/look/feel/etc the only way to play is pen and paper. 

 

 

True. But Dragon age Origins was pretty close in that regard. This isn't the case in this game at all.



#348
Meltemph

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More like the things people complained about in DA2 is back.

 

Plenty of what I want is on the menu. Don't get me wrong.

But, I dont think the complaining was universal at all. My issues with DA2 were not the combat, but how rushed the entire game felt. I'd say trying to quantify "people" complaining about a feature is fruitless, since opinions are wildly varied.  I dont see the point of trying to infer a "group: complaining vs just speaking for ones self, unless the goal is to give a sense of authority on what was the problem with DA2.


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#349
Rawgrim

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Hmm, the biggest issue I had with DA2 was the hell in a handbasket story.  The reused areas were less then good but that has been addressed, and most people seem to agree the combat in DA2 was a big improvement over DAO.  The actual quests and their design in both games was a lot alike, people like to say DAO had a lot of choice and DA2 was on rails, but in reality both were pretty much on rails.  Plus they brought back camp interactions!

 

Side note: Ever notice that Darktown, in DA2, is the only place in the game where the Day\Night cycle doesn't work? If you go there at night it is still daylight outside. Rather ironic. Darktown - the only place in the game where it is never dark.



#350
Medhia_Nox

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@Rawgrim:  Dragon Age: Origins was nowhere near PnP.

 

Neverwinter Nights Toolset, DM CLient, PLayer Client has been the only CRPG like pnp.