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This game is making me really concerned after watching video impressions...


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#401
Andres Hendrix

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In terms of Qunari logic, any mage is a Saarebas. Even Orsino was called one. Qunari see no difference between their Saarebas and ours, aside from the fact that ours aren't leashed and thus more dangerous.

 

 

 

As a Tal-Vashoth though, you inherited few of the Qunari social differences. Very likely none of the Qunari magecraft.

 

I agree it would be interesting, but I would not count on it.

 

That is not quite my point, people who know of the Qun like the Templers, will probably have a pre-determined notion on ‘what a Qunari is’ etc. So one might expect there to be those social bigotries, as there was for elves in DA:O. This would flesh out and add more realism to the social setting of Thedas. Bioware did a good job in Origins of making a believable social situation. That’s why I have a City Elf warden, in my head it was to screw over all of the bigots in Ferelden—The Hero of Ferelden being an Elf, was a real kick in the nads to all of said anti-diversity jerks. lol



#402
Vilegrim

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Let's not forget anyways how the best set up in DAO was 3 mages and a rogue, or stuff like Arcane Warrior and stabby stabby Assassin rogue. The only illusion of strategy DAO gave was with its slow as nails pace which was horrendously boring.


-Crime Wave

 

 

 

hey I loved the pace of DA:O combat, felt like real tiem turnbased....also crime wave was cool.


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#403
SofaJockey

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Am I worried?

 

No

 

(probably)

 

This is a huge game.

 

Past the prologue that was said to be (for many) story dense,

things ease off in the Hinterlands - the land of fetch quests.

 

In a world where enemies are not scaled, a wide area with many activities to build your party strength is a good thing,

And in any case, as I read it, significant story beats will be found in Redcliffe and its castle which may fall outside of the reviewers play-time.

 

In Baldur's Gate, your first quest was killing rats in a cellar, not defeating a high dragon and so it is here, with getting 10 Rams being a good starter.

 

In DAO your quests in the Korcari Wilds were not activities of deep narrative:

  • Lock box seeking
  • Blood sample collecting
  • Trail finding
  • Flower picking

The difficulty in previewing a 40-120 hour game is that it takes 40-120 hours to do that.


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#404
Keroko

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That is not quite my point, people who know of the Qun like the Templers, will probably have a pre-determined notion on ‘what a Qunari is’ etc. So one might expect there to be those social bigotries, as there was for elves in DA:O. This would flesh out and add more realism to the social setting of Thedas. Bioware did a good job in Origins of making a believable social situation. That’s why I have a City Elf warden, in my head it was to screw over all of the bigots in Ferelden—The Hero of Ferelden being an Elf, was a real kick in the nads to all of said anti-diversity jerks. lol

 

Templars do not have a more intricate knowledge of the Qunari than the average citizen, who'll just know you as "those big guys with the scary religion." Tevinters are pretty much the only ones who would have a sizable amount of experience with Qunari.

 

You will probably get reactions on being a qunari, and reactions that you're a mage, but not on how you're a qunari mage.



#405
Flog the Undying

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David Gaider stated that you don't use Qunari magic. You cast spells the same as other mages in the games. He says Qunari have a completely different form of magic.

You are a kossith. Qunari follow the Qun. You will still be called a qunari though.

 

But....how does that make any sense?



#406
Andres Hendrix

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Templars do not have a more intricate knowledge of the Qunari than the average citizen, who'll just know you as "those big guys with the scary religion." Tevinters are pretty much the only ones who would have a sizable amount of experience with Qunari.

 

You will probably get reactions on being a qunari, and reactions that you're a mage, but not on how you're a qunari mage.

I would not say a pre-determined notion is axiomaticly an "inricate knowladge". lol



#407
Keroko

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But....how does that make any sense?

 

No Saarebas around to teach you, so you learned from apostates.



#408
KaiserShep

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In Baldur's Gate, your first quest was killing rats in a cellar, not defeating a high dragon and so it is here, with getting 10 Rams being a good starter.

 

Man, the human noble got the same deal. Giant rats in the larder.


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#409
Meltemph

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But....how does that make any sense?

What do you mean, how does that not make sense? The schools of magic in the Qun are different, seems pretty straight forward to me.



#410
wcholcombe

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But....how does that make any sense?


You aren't truly a qunari as you don't follow the Qun. But everyone will call you Qunari because they don't know any better.

You are part of a Vashoth mercenary group with others who are both mages and warriors and rogues.

You didn't learn Sareebas magic and are not in truth Qunari.

#411
Andres Hendrix

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What do you mean, how does that not make sense? The schools of magic in the Qun are different, seems pretty straight forward to me.

Presumably magic is a natural force in the world of Thedas. Is magic for the Qunari a totally different force altogether? Meaning do we have a force A vs. force B situation-- not just schools (destruction, restoration. blood, or a new Qunari school etc)?



#412
Gothfather

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I noticed that they harpped on issues but glazed over important caveats. Like they felt disconnected with the the story but they then finally admit that they didn't play the prologue. Imagine playing origins for the first time and NOT playing one of the prologues?

 

There are some really insignifficant dialogue options in DA:O, I know they did a lot of metrics on DA2 and the ME series on what people said and what quests they did and if people took or refused quests. And I'm pretty sure the VAST majority of innocuous quest people just said yes. So you don't really need a whole list of 3 or 4 differnt dialogue options because people don't make those choices. People want the reward for the quests so they do them. Now otehr quests where there is a moral slant to them you'll need more info and need more choices in dialogue.

 

It sounds to me that these quests of need this, do that, fall more under the chantry board quests than the true side quests of the DA:O. I'd have hated to see people judge DA:O based on the chantry board because they SKIPPED the prologue really and started the game in lothering and only stumbled on to the kill spiders so I can posion my traps or the chantry board quests.

 

When i watched their play they refused to actually use the tactical combat options and always resorted back to the action style combat and then complained that the game wasn't tactical enough. Err okay but if you refuse to actually use the tactical camera for at least one fight how can you make a fair assessment of the tactical options available in the game?

 

seems like to me it they went,  oh DA:I isn't DA:O2 sooooo I'm just going to lament on that instead of actually giving the changes a chance.


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#413
Meltemph

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Presumably magic is a natural force in the world of Thedas. Is magic for the Qunari a totally different force altogether? Meaning do we have a force A vs. force B situation-- not just schools (destruction, restoration. blood, or a new Qunari school etc)?

I would assume how you can use said "forces" largely based on technique. I have not come across any lore that says spells have to be what they currently are. If anything, you act similar to the fade, so the way in which you can create spells should be very similar to a spirit in the fade. So again, it seems pretty straight forward that the different schools of magic between the qunari and Thedas natives are naturally going to different in approach.



#414
Mornmagor

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Qunari Mages(under the Qun) do not practice enough their magic, or get trained like the Mages in the rest of the world. As a result, their magic is mostly blasts of energy, pure destructive power, that they cannot mold and shape like the rest of the trained Mages can.

 

They are not allowed to get trained, that is. They are used as firepower, nothing more, and are chained.

 

Our Qunari Mage Inquisitor, received normal training, probably not in a Circle, but in the Mercenary group they were part of. Another Mage did that for us.

 

P.S. We call the Mages that are part of the Qun Sareebas, although Qunari that follow the Qun call all Mages as such.



#415
Andres Hendrix

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I would assume how you can use said "forces" largely based on technique. I have not come across any lore that says spells have to be what they currently are. If anything, you act similar to the fade, so the way in which you can create spells should be very similar to a spirit in the fade. So again, it seems pretty straight forward that the different schools of magic between the qunari and Thedas natives are naturally going to different in approach.

No I shall recapitulate, "Presumably magic is a natural force in the world of Thedas. Is magic for the Qunari a very different force altogether? Meaning do we have a force A vs. force B situation-- not just schools (destruction, restoration. blood, or a new Qunari school etc)?"  

To clarify, do we have two totally different categorical forces in Thedas' natural composition. As you describe it, it is all one category with many variables, or schools. All schools are (in this case), are variables in the category of magic.



#416
Flog the Undying

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You aren't truly a qunari as you don't follow the Qun. But everyone will call you Qunari because they don't know any better.

You are part of a Vashoth mercenary group with others who are both mages and warriors and rogues.

You didn't learn Sareebas magic and are not in truth Qunari.

 

No, I meant how does having access to completely different types of magic make sense



#417
Mornmagor

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No, I meant how does having access to completely different types of magic make sense

 Read up. I posted how, 2 posts ago (i think).



#418
Meltemph

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No I shall recapitulate, "Presumably magic is a natural force in the world of Thedas. Is magic for the Qunari a very different force altogether? Meaning do we have a force A vs. force B situation-- not just schools (destruction, restoration. blood, or a new Qunari school etc)?"  

To clarify, do we have two totally different categorical forces in Thedas' natural composition. As you describe it, it is all one category with many variables, or schools. All schools are, are variables in the category of magic.

I would assume the schools classify similar techniques or mindsets to pull certain reactions from the fade(since in the fade you shape things with your mind and things are real because you think it so). It would make sense that the Quanri magic is very different from Thedas magic, because Thedas' mindset and perhaps how they look at the fade has their minds look at those events that happen from pulling certain things from the fade quite differently. So for people in Thedas they create a mindset and/or practice that lets them create a prison of pressure that collapses on you, where as quanri have that same...category or type of magic pulled from the fade work like a ball of pressure that breaks apart. 

 

Based on how the fade works, I would say the way qunari and the rest of Thedas appraoch the fade to be very different in mentality, so by extension the same "forces" will look decidedly different, since how their minds shape "fire" in the fade will look different base on their severe cultrual differences and outlooks on the fade. This would specifically be different because how that culture views fire in the fade will be different, since the teachings were completely separate from one another. Remember the fade is shaped by your mind, and mages tap into the fade, so your mind shapes the spell.



#419
bluebullets

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StopWhining.jpeg

 

This game is making me really concerned after.. wait I haven't played it yet so maybe I should just wait until it's out until I base my opinions off someone else's brief glimpse.

5 hrs is a long time. Long enough.

And i cannot be expected to test every product on the market myself fully before drawing conclusions- that is ludicrous.


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#420
Meltemph

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I would assume the schools classify similar techniques or mindsets to pull certain reactions from the fade(since in the fade you shape things with your mind and things are real because you think it so). It would make sense that the Quanri magic is very different from Thedas magic, because Thedas' mindset and perhaps how they look at the fade has their minds look at those events that happen from pulling certain things from the fade quite differently. So for people in Thedas they create a mindset and/or practice that lets them create a prison of pressure that collapses on you, where as quanri have that same...category or type of magic pulled from the fade work like a ball of pressure that breaks apart. 

 

Based on how the fade works, I would say the way qunari and the rest of Thedas appraoch the fade to be very different in mentality, so by extension the same "forces" will look decidedly different, since how their minds shape "fire" in the fade will look different base on their severe cultrual differences and outlooks on the fade. This would specifically be different because how that culture views fire in the fade will be different, since the teachings were completely separate from one another. Remember the fade is shaped by your mind, and mages tap into the fade, so your mind shapes the spell.

Which now has me thinking... Shapeshifting magic might be one of the most powerful, right? Wouldn't you essentially have to create a small rift in the veil so you maintain shape? Shapshifting, now that I think about it, is probably a really dangerous school, that makes you even more susceptible to demons in the fade.



#421
SerCambria358

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5 hrs is a long time. Long enough.

And i cannot be expected to test every product on the market myself fully before drawing conclusions- that is ludicrous.

Yes but building those conclusions based on the subjective views of a player that clearly doesnt have the most legitimate criticisms (and not to mention plenty of other early reviews saying the opposite) isnt the most solid of places to build these criticisms, then to say them as fact, putting down anyone who supports the game just is another level of dumb


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#422
Andres Hendrix

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I would assume the schools classify similar techniques or mindsets to pull certain reactions from the fade(since in the fade you shape things with your mind and things are real because you think it so). It would make sense that the Quanri magic is very different from Thedas magic, because Thedas' mindset and perhaps how they look at the fade has their minds look at those events that happen from pulling certain things from the fade quite differently. So for people in Thedas they create a mindset and/or practice that lets them create a prison of pressure that collapses on you, where as quanri have that same...category or type of magic pulled from the fade work like a ball of pressure that breaks apart. 

 

Based on how the fade works, I would say the way qunari and the rest of Thedas appraoch the fade to be very different in mentality, so by extension the same "forces" will look decidedly different, since how their minds shape "fire" in the fade will look different base on their severe cultrual differences and outlooks on the fade. This would specifically be different because how that culture views fire in the fade will be different, since the teachings were completely separate from one another. Remember the fade is shaped by your mind, and mages tap into the fade, so your mind shapes the spell.

Again mindset (it is like another name for this useage of school) is a variable not a catagorical distinction. If it all comes form the fade, it is all the same magic simply with a Quinari variable/school (or enumeration).



#423
Meltemph

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Again mindset (it is like another name for this useage of school) is a variable not a catagorical distinction. If it all comes form the fade, it is all the same magic simply with a Quinari variable/school (or enumeration).

But how you shape a spell will make it decidedly different. The categories are for people to find similarities of mindset to obtain certain types of results, not the actual results themselves. So it only makes sense that the magic you use will be under the same "mindset" and school of those taught by people of the Thedas culture. Category in the fade isnt near as helpful, since what magic is, is just pulling your thoughts of the fade beyond the veil.  Category isnt the distinction of the actual force, it is the distinction of the mind, I would have to believe, since what you are shaping isnt literally fire, but your mind. so you would categorize schools based on similar mindsets, I would imagine.



#424
Andres Hendrix

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But how you shape a spell will make it decidedly different. The categories are for people to find similarities of mindset to obtain certain types of results, not the actual results themselves. So it only makes sense that the magic you use will be under the same "mindset" and school of those taught by people of the Thedas culture. Category in the fade isnt near as helpful, since what magic is, is just pulling your thoughts of the fade beyond the veil.  Category isnt the distinction of the actual force, it is the distinction of the mind, I would have to believe, since what you are shaping isnt literally fire, but your mind. so you would categorize schools based on similar mindsets, I would imagine.

What you just wrote does not make much sense lol.

Differing minds then, would just be new variables. You would have to have a force specific  to the Qunari, and not of the fade for it to be a total different category, and thus differentiate it as a natural force seprate from Magic. It would have to be Spagic or something lol.



#425
unclee

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Dragon Age: Inquisition Gameplay - How does it compare to Origins? - [24:29]
https://www.youtube.com/watch?v=ENi6XbJU4wA

 

After watching this they pointed out some negatives I dislike such as NPCs are background noise, no healers, less depth compared to Origins... I wonder if Bioware really listened to its fans....

 

Even though I'll get this game and if it doesn't live up to it's hype I still got Halo MCC, GTA V, Smash Bros Wii U, and Pokemon R/S to satisfy me from a disappointment if it happens. 

 

Literally the first thing they said was that DA:I had too much hand-holding in the beginning while, according to them, the Origins in DAO were open with no hand holding.

 

Yet we have a PC Gamer preview saying there is little-to-no hand holding and that maybe they needed more because some systems get introduced in weird ways. Plus, the Origins in DAO...being open? And not hand-holding? I'm not even sure they played the same game as I did.

 

So maybe wait until you play the game to come to a conclusion?