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This game is making me really concerned after watching video impressions...


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#426
Meltemph

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What you just wrote does not make sense lol.

Differing minds then, would just be new variables. You would have to have a force specific  to the Qunari, and not of the fade for it to be a total different category, and thus differentiate it as a natural force seprate from Magic. It would have to be Spagic or something lol.

How is what I said not making sense? Fire magic will look different from a Qunari then someone from Thedas, because they are thought to think different. I dont understand why you think the "category" matters so much, when what happens in the fade is literally your imagination. The category is only there to help the learner, it doesn't define the possible. It is all magic, thoughts pulled from the fade, but qunari magic looks different. The fact that Gaider even said this supports what I'm saying. I dont understand the hiccup at all here.



#427
wcholcombe

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It is technique difference. Thedas mages have spell techniques to shape spells. In one book it talks about how long they study before they are allowed to conjure a simple flame.

Sareebas are hedge mages and cast spells instinctively as force rather then wielded ad spells.

#428
Rawgrim

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See it like this. All cultures have trees, but they still make their ships very differently.


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#429
Meltemph

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It is technique difference. Thedas mages have spell techniques to shape spells. In one book it talks about how long they study before they are allowed to conjure a simple flame.

Sareebas are hedge mages and cast spells instinctively as force rather then wielded ad spells.

I dont think they are hedge mages, are they? I thought hedge mages in Thedas were even more dangerous then regular mages(according to asunder I think)?



#430
wcholcombe

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I dont think they are hedge mages, are they? I thought hedge mages in Thedas were even more dangerous then regular mages(according to asunder I think)?


According to Gaider they are. They have changed definition of hedge mage to anyone not trained in circle magic because so las is a hedge mage.

Previously hedge mages were like shaman who didn't consciously cast spells but did so instinctively

#431
xXGearSecond

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So, out of all the previews, people choose the few bad ones and latch on to their opinion as gospel. You went into that preview with your mind already made up, and just want to find something that validated your opinions.

 

Are your concerns reasonable? Possibly, but only when you ignore all of the other previews that directly contradict the video in the OP. You guys need to relax. Seriously.


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#432
Meltemph

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According to Gaider they are. They have changed definition of hedge mage to anyone not trained in circle magic because so las is a hedge mage.

Previously hedge mages were like shaman who didn't consciously cast spells but did so instinctively

Well actually, now that I think about it, it makes sense. I dont think Quanri restrict the magic thye use, at all, do they? So then ya, they would let them case any instinctual magic possible. So ya, they probably are more dangerous and more...spastic. Which would explain why Qunari magic just looks like a ball of rage. Where as in Thedas, you are allowed to study it, but they restrict you more with what you can cast. Which is kinda funny when you think about it; the culture even more fearful of magic, then thedas has less restrictions on the actual magic, but more on the mage.



#433
Ulyces

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Thanks for link to the video.  That came off as an honest and objective preview of the game unbiased by fanboy blinkers or studio bribes/doritos. Their complaints sound valid and worrying.

Your kidding right? Sure, some of their points would be worrying if they hadn't run off doing side quests for 4 hours and then said there was no depth(really, like a random farmer is going to give you a quest with more depth than "I need more pelts!" or "bandits kidnapped my son!"), but the entire review they just kept complaining about how Inquisition wan't origins. They sound like biased fanboys of something to me. If they weren't biased, they wouldn't have been comparing it to a previous title, they would have looked at it on its own.


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#434
badboy64

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I will be my own judge of the game when I start playing it at 11:00 P.M. on the 17th of Nov. and not be here on the forum when people are still whining about their concerns. :wacko:  I watched the video's but hardly ever read any reviews well maybe 1% of the time on a game I am gonna get.



#435
Andres Hendrix

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How is what I said not making sense? Fire magic will look different from a Qunari then someone from Thedas, because they are thought to think different. I dont understand why you think the "category" matters so much, when what happens in the fade is literally your imagination. The category is only there to help the learner, it doesn't define the possible. It is all magic, thoughts pulled from the fade, but qunari magic looks different. The fact that Gaider even said this supports what I'm saying. I dont understand the hiccup at all here.

Exactly it is "all magic", one catagory with many variables. Meaning what all mages do in Dragon Age is of the same natural force, that force simply has many diffrent 'schools' or whatever.



#436
Almostfaceman

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So to sum up this thread we have the same two camps we always have. The ones who pronounce judgement on things without seeing all the pieces playing together and experiencing them (which is their right) and the people who get tired of people complaining about stuff they haven't played yet. 

 

I can't speak for anyone else, but too many times when I've let someone else decide if I'll like something - they've been wrong. Don't know how else to put it, it 's happened to me with food, movies, games... I think I'm making my point. 

 

beentheredonethattshirt_zps6b0f932f.jpg

 

So, what I've seen has intrigued me, I may end up hating the game but I'm interested enough to try it out and see. 



#437
Meltemph

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Exactly it is "all magic", one catagory with many variables. lol

Well ya, but this is about why Saarabas are different, even dalish magic is different in form: http://www.ladyinsan...terview-gaymerx

 

LI: This is actually a question I asked at PAX, but I didn't exactly get a clear answer. With Qunari magic. Hedge mages have a specific magic. Dalish have a specific magic. 

DG: Hedge mages don't have specific magic. Hedge magic - it's magic that hasn't been developed. It's like a river that gets dammed and thus the power sort of seeks alternate means of expression. Hedge magic can cover a wide, different mount of varieties, and end up with someone who's not actually doing spells - their natural magic tone is expressing itself in ways that normal mages consider - well, you basically ruin your talent. Because once you do that, there's no way to go back. Right? A hedge mage cannot turn around later and do proper spells. But sorry, I missed the question. Qunari magic?

LI: Qunari magic. As far as the Saarebas. I believe the Inquisitor will have - a Qunari mage Inquisitor will have basically Chantry-based spells and access to that.

DG: The Qunari player was never a Saarebas. A Saarebas is somebody who is essentially a hedge mage because they never received proper instruction. So, they - their talent are expressed - sort of turned into weapons. Any kind of instructions they receive is basically to challenge their magic power into destructive manners. So they just point a Saarebas at somebody and shoot, is basically all the Qunari would permit. They're not going to have more subtle arts - they won't be able to do crowd control. Or do different things.

LI: So, it's all geared towards destruction when it comes to Saarebas?

DG: Yes, they consider all the Saarebas to be weapons. The Qunari player is someone who did not live in the Qun at all.

LI: How far apart is magic research? As far as nations go..like Orlais - Tevinter is known as the pinnacle of all magic research. 

DG: Right.

LI: Rivain has the hedge mages and a very specific kind of type. And they take spirits within them.

DG: Right.

LI: And Orlais has the University and also develops their an open way of...open magic? Versus Ferelden and other nations. But, how's it work as far as - who is the top of the...I don't want to say magocracy, but of magic within the nations of Thedas?

DG: I think the main problem is, even when you look at Tevinter, is yes. Because magic is accepted there, there's a lot more - um, I'd say effort at research. However, they don't share their research. It's not like the Tevinter mages get together and work towards common goals. If they did, they'd probably make leaps and bounds. But since it's a magocracy, and a very - the mages are always fighting each other, they're all doing their own individual research. So does that work better than, say, if you had a Circle of magi? Where they're very restricted on the research they can do, but at least they can do as a group? I think it really depends on which group you talk to and what their sort of focus is. But, in nation does it exist that magic just without context. There's always context of dangerous or it's forbidden. Even with Rivain, they have the Circles there as well. And even when you look at the shamans, they have their traditions that they work for. Those are in a way a type of restriction as well. I wouldn't say that any one group overall excels versus any other. They may excel in other areas, sure.

LI: Oh, as far as certain areas, when it comes to...uh, what was it. Nevarra. 

DG: The Mortalitasi?

LI: Yes. I was going to ask with Necromancy. As far as how - why is it accepted over there? 

DG: That's just part of their culture. It's part of their death practices in that they - when they bury people, they believe in the exchange of souls. If someone's soul passes through the Fade and goes beyond the Fade to the Maker, there must be a soul (like a spirit) that takes that place. So, they basically invite a soul to assume the place of the soul who is now gone. So to maintain a zero sum balance. And that's why they create the Necropolis. Necropoli? The Grand Necropolis is the big one, where these bodies have these bodies have these spirits within them...are kept. To maintain the reverence for these people that are gone. It's a death culture, it may have been modeled to the Egyptians in a kind of way. It could be, if you think about it. These Necropoli have dead bodies that have been inhabited by spirits and mostly keep these within sarcophagi, but that basically means: here's the undead, mummified or tied up or whatever-

LI: They're still there, though? Haha. For an infinite time?

DG: Yeah! I mean, I know Cassandra talks about a bit. There are parts of the Grand Necropolis which have been abandoned because they fall into ruin and of course within those ones they get out. So you get undead that are kind of wandering around and...if you imagine it from the spirit's perspective, the one who was summoned to take that body, I don't think it's the best time [to talk about it]. But from the perspective of the Nevarrans, they consider it a reverential - maybe not towards the spirit, but towards the departed.

So ya, cultural differences play a large part in magic, but the quanri are specifically different, in how they deal with magic(or dont deal with it).



#438
Itkovian

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So, out of all the previews, people choose the few bad ones and latch on to their opinion as gospel. You went into that preview with your mind already made up, and just want to find something that validated your opinions.

 

Are your concerns reasonable? Possibly, but only when you ignore all of the other previews that directly contradict the video in the OP. You guys need to relax. Seriously.

 

This, pretty much. What did the OP think about the OTHER previews, the vast majority of which are highly enthusiastic about DAI?

 

Let's not cherry pick our previews too, please.



#439
Messi Kossmann

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5 hrs is a long time. Long enough.

And i cannot be expected to test every product on the market myself fully before drawing conclusions- that is ludicrous.

And you say this for the only one from 20 reviews, and say this just because is the only one that talk what you want to hear.



#440
WillieStyle

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Umm what?  Ok, please explain to me how on earth they have made DAI closer to being a shooter? I mean it this is going to take some explaining.

 

He means DAI has skills that require quick reaction times and he has slow reflexes likes tactical combat.


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#441
robotnist

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heres the deal, if DAI is larger than DAO and DA2 put together, and lets say to fill a lot of those HUGE open world-like areas in with questing and you HAVE to make quests that aren't dialogue heavy, most of the quests in DAI will be filler-ish.

 

thats the trade off and i'm fine with it!!!

 

lets say DAO had 100 quests and each quest allowed you to dialogue with the quest-giver//NPC, well the DAO world is much more focused and tight real estate wise compared to DAI so you could do that.

 

now lets look at DAI and say there's 1000 quests, and 100 to 200 of them are dialogue intense and the other 800 to 900 are filler-ish. that makes total sense.

 

for that guy to 1st focus on "no one saying anything about a Qunari Mage", well we almost didn't have Qunari at all. and again its a slight trade off for a much larger and explorable detailed world!!! so no we won't have "ORIGIN Stories' but we will ****** scale a mountain, while keeping a flag in our sights perhaps... maybe at the top of that mountain is a castle with that flag waving, we will get to walk through the gates, battle some demons while the snow falls around us and look for loot, and anything that will help the Inquisition!!! with no load screens!!!

 

**** YEAH. i'm game for that.

 

focusing on such miniscule **** seems absurd and it kinda pisses me off that there are millions of people waiting to play such an incredible game and there's one guy like "mmmmyeah, its OHW-KAY, but i really liked quests in DAO"... fine dude, go play that, and give your "review" copy of DAI to somehow who cares, lol... i'm bitter right now because i've been waiting 10 years for dragon age games, and i'm just sick of waiting, every other game i play is just filler....



#442
Varus Praetor

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Here's the thing, everything in that review was subjective (as expected).  Unless they're talking about bugs or technical details, everything is subjective.  Furthermore, if you're a person who worships at the alter of DA:O as these two guys obviously are, I'd fully expect you to notice the absence of things like origin stories or the way you interact with NPCs if it differs significantly from Origins.

 

However, what bothers me and has ME personally concerned is what this guy mentioned about quests.  Because if almost every quest in the first 5 hours that isn't directly coming from Cassandra boils down to "fetch me some ram meat," then it's going to be a long slog to the 120 hour play through for us completionists and I'm shocked that more reviewers aren't commenting on that.  I'm mean, that's WoW type stuff.  While still subjective (maybe they really like WoW), the types of quests he mentioned seem so egregious to me that I find it hard to believe that a minority of reviewers (so far) have taken issue with the quality of the side quests.  Then again, the only people actually TALKING about the content of the side quests that I've seen are those that have cast them in a negative light.  That to me is telling.  Perhaps the other reviewers were too busy gathering crafting mats that they weren't going to use or playing with the character creator.



#443
Greenface21

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So to sum up this thread we have the same two camps we always have. The ones who pronounce judgement on things without seeing all the pieces playing together and experiencing them (which is their right) and the people who get tired of people complaining about stuff they haven't played yet. 

 

I can't speak for anyone else, but too many times when I've let someone else decide if I'll like something - they've been wrong. Don't know how else to put it, it 's happened to me with food, movies, games... I think I'm making my point. 

 

Screw your middle ground. You're either a Hater or an Apologist. Get with the program.


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#444
NukeZen

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Mmmmm, sorry for going out topic but... did i see ghost's topics in this forum or a few seconds ago something big and strange has happened?



#445
Grayvisions

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I think it was a pretty fair review of their experiences with the game. I see a lot of fanatical defense in this thread from people talking about not judging it from such little gameplay but, guess what, at this point they've played the game a hell of a lot more than any of you. They are FAR more qualified than you are to voice their opinions. That it doesn't align with your own doesn't take away from the reality of that.


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#446
They call me a SpaceCowboy

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Out of curiosity, could you name a few that struck you like that? :)

 

Its been a while since I played DAO.

 

The example I like to give is the curator at the chantry in Denerim. You can have a long talk with her about artifacts of andraste and whether they are authentic or not. Later in Haven Temple you find a book, I think, about Andraste. You can then deliver it to her, again having a dialog with her on how amazing a find it is etc.

 

In DA2 the exact same type of quest was:

 

Find a random item.

Deliver it to the owner, who you can somehow find with no problem, by right clicking on them.

Hawks says here you lost this, the NPC says I wondered where that got to.

 

It was especially jarring when the object was 'bones of Sister Petrine' and you delivered it to Brother Petrine, and he responds as above. Really? You don't seem overly concerned about the loss and coincidental find of your dead ancestors remains.



#447
They call me a SpaceCowboy

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I think it was a pretty fair review of their experiences with the game. I see a lot of fanatical defense in this thread from people talking about not judging it from such little gameplay but, guess what, at this point they've played the game a hell of a lot more than any of you. They are FAR more qualified than you are to voice their opinions. That it doesn't align with your own doesn't take away from the reality of that.

 

It wasn't even overly negative really. They weren't happy about some aspects but enjoyed others. And they both said they were looking forward to playing more.

 

I agreed with their concerns but nothing they said made me rethink wanting to play the game.


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#448
wcholcombe

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Here's the thing, everything in that review was subjective (as expected). Unless they're talking about bugs or technical details, everything is subjective. Furthermore, if you're a person who worships at the alter of DA:O as these two guys obviously are, I'd fully expect you to notice the absence of things like origin stories or the way you interact with NPCs if it differs significantly from Origins.

However, what bothers me and has ME personally concerned is what this guy mentioned about quests. Because if almost every quest in the first 5 hours that isn't directly coming from Cassandra boils down to "fetch me some ram meat," then it's going to be a long slog to the 120 hour play through for us completionists and I'm shocked that more reviewers aren't commenting on that. I'm mean, that's WoW type stuff. While still subjective (maybe they really like WoW), the types of quests he mentioned seem so egregious to me that I find it hard to believe that a minority of reviewers (so far) have taken issue with the quality of the side quests. Then again, the only people actually TALKING about the content of the side quests that I've seen are those that have cast them in a negative light. That to me is telling. Perhaps the other reviewers were too busy gathering crafting mats that they weren't going to use or playing with the character creator.


Just remember though that the 1st 5 hours of DAO were the same, little fetch quest with Duncan calling shots and nothing major until after lothering.

#449
Meltemph

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Just remember though that the 1st 5 hours of DAO were the same, little fetch quest with Duncan calling shots and nothing major until after lothering.

And even then, lothering was fetch quests. Wasnt until you got past that point, really.



#450
Varus Praetor

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Just remember though that the 1st 5 hours of DAO were the same, little fetch quest with Duncan calling shots and nothing major until after lothering.

 

Not really.  You had an origin story for the first hour or so with no side quests.  After that you met Duncan and I don't consider fetching dark spawn blood so I can complete the ritual necessary to turn me into a Grey Warden a "fetch quest" comparable with "bring me 10 ram meat."  Even the thing with the sick mabari was tied into the story pretty well with the taint and curing them so they could fight in the upcoming battle.  There wasn't much in the way of true side quests until Lothering.  Now Lothering was a bit more disconnected, admittedly.