LI: This is actually a question I asked at PAX, but I didn't exactly get a clear answer. With Qunari magic. Hedge mages have a specific magic. Dalish have a specific magic.
DG: Hedge mages don't have specific magic. Hedge magic - it's magic that hasn't been developed. It's like a river that gets dammed and thus the power sort of seeks alternate means of expression. Hedge magic can cover a wide, different mount of varieties, and end up with someone who's not actually doing spells - their natural magic tone is expressing itself in ways that normal mages consider - well, you basically ruin your talent. Because once you do that, there's no way to go back. Right? A hedge mage cannot turn around later and do proper spells. But sorry, I missed the question. Qunari magic?
LI: Qunari magic. As far as the Saarebas. I believe the Inquisitor will have - a Qunari mage Inquisitor will have basically Chantry-based spells and access to that.
DG: The Qunari player was never a Saarebas. A Saarebas is somebody who is essentially a hedge mage because they never received proper instruction. So, they - their talent are expressed - sort of turned into weapons. Any kind of instructions they receive is basically to challenge their magic power into destructive manners. So they just point a Saarebas at somebody and shoot, is basically all the Qunari would permit. They're not going to have more subtle arts - they won't be able to do crowd control. Or do different things.
LI: So, it's all geared towards destruction when it comes to Saarebas?
DG: Yes, they consider all the Saarebas to be weapons. The Qunari player is someone who did not live in the Qun at all.
LI: How far apart is magic research? As far as nations go..like Orlais - Tevinter is known as the pinnacle of all magic research.
DG: Right.
LI: Rivain has the hedge mages and a very specific kind of type. And they take spirits within them.
DG: Right.
LI: And Orlais has the University and also develops their an open way of...open magic? Versus Ferelden and other nations. But, how's it work as far as - who is the top of the...I don't want to say magocracy, but of magic within the nations of Thedas?
DG: I think the main problem is, even when you look at Tevinter, is yes. Because magic is accepted there, there's a lot more - um, I'd say effort at research. However, they don't share their research. It's not like the Tevinter mages get together and work towards common goals. If they did, they'd probably make leaps and bounds. But since it's a magocracy, and a very - the mages are always fighting each other, they're all doing their own individual research. So does that work better than, say, if you had a Circle of magi? Where they're very restricted on the research they can do, but at least they can do as a group? I think it really depends on which group you talk to and what their sort of focus is. But, in nation does it exist that magic just without context. There's always context of dangerous or it's forbidden. Even with Rivain, they have the Circles there as well. And even when you look at the shamans, they have their traditions that they work for. Those are in a way a type of restriction as well. I wouldn't say that any one group overall excels versus any other. They may excel in other areas, sure.
LI: Oh, as far as certain areas, when it comes to...uh, what was it. Nevarra.
DG: The Mortalitasi?
LI: Yes. I was going to ask with Necromancy. As far as how - why is it accepted over there?
DG: That's just part of their culture. It's part of their death practices in that they - when they bury people, they believe in the exchange of souls. If someone's soul passes through the Fade and goes beyond the Fade to the Maker, there must be a soul (like a spirit) that takes that place. So, they basically invite a soul to assume the place of the soul who is now gone. So to maintain a zero sum balance. And that's why they create the Necropolis. Necropoli? The Grand Necropolis is the big one, where these bodies have these bodies have these spirits within them...are kept. To maintain the reverence for these people that are gone. It's a death culture, it may have been modeled to the Egyptians in a kind of way. It could be, if you think about it. These Necropoli have dead bodies that have been inhabited by spirits and mostly keep these within sarcophagi, but that basically means: here's the undead, mummified or tied up or whatever-
LI: They're still there, though? Haha. For an infinite time?
DG: Yeah! I mean, I know Cassandra talks about a bit. There are parts of the Grand Necropolis which have been abandoned because they fall into ruin and of course within those ones they get out. So you get undead that are kind of wandering around and...if you imagine it from the spirit's perspective, the one who was summoned to take that body, I don't think it's the best time [to talk about it]. But from the perspective of the Nevarrans, they consider it a reverential - maybe not towards the spirit, but towards the departed.
So ya, cultural differences play a large part in magic, but the quanri are specifically different, in how they deal with magic(or dont deal with it).