Thats fine for you, what about those who like playing a healer?
seems abit redundant when you have a full party to control so your not technically playing a specific role, just creating a baseline to select your partys roles around, yeah i get it, people want healing, i can say im not bothered, i dont get why people are so negative on the issue, did you think that by perhaps breaking the standard formula it might actually be better? the BIGGEST problem with gamers is this. You dont know what you want until you have it, gamers like to stick to whats safe and familiar and dont like change, until that change is something they like, and thats what game developers have to do, encourage change and evolution in there games, look at DA2, you only had anders for healing, which pretty much forced me to slog through with his preachy bullshit for the entire game all because of a free heal when i really wanted to take other party members along, so lets say perhaps bioware recognised this flaw in there gameplay? that your forced to take specific talents in a specific tree to allow a healer in your party. now what does this do? well two things really? 1) it forces your mage to become a backbencher who uses all there mana for healing and for little else, which takes away from the great DPS and AOE DMG that mages have and there buffing potential which mages have always had and 2) it wastes talent points into a tree that you may not even necessarily need to enjoy the game to its fullest without taking away from the healing factors. so how have bioware fixed this? Guard, barrier, a variety of potions that can be used at ANY TIME without any cooldowns on the potions like in previous games, this itself adds a variety of options that weren't there or werent being utilised well previously. now why have bioware done this? experimentation with the basic formula, trying to implement a more strategically focused experience and trying to make you aware of the fact that you have limited recovery options, now this may seem annoying, and to some it probably is, but if you think about it, its opened up a whole new layer for people to play with; what upgrades for spells ca you get to elongate the effects of barrier, can you upgrade guard specific abilities to regnerate health a small % when at full guard? or does having full guard give you a temporary buff? can you upgrade healing potions effects or create new kinds of potions (regneration potion anyone) and what kind of extra effects do these have? there are all the questions that bioware has probably asked themselves, and a million more, all to try and break that stigma of, yeah we'll just with the normal ****, tank, dps,dps healer.
Im glad there trying to break the mold, and i think it will only add to the experience if anything. now that isnt to say that bioware is being dicks here, you have to remember, this game has been in development for 4 years, perhaps early on they had healing but found it didnt fit into there vision of thegame and removed it? or the QA testers for the game found it wasnt a problem to not have healing and found the new layers of depth presented to be more enjoyable and tense? and if they didnt, dont you think that they would have reported this to bioware who would have had to either balance what was already there, or try and reintroduce healing and then try to balance it further.
my main point here is this, despite all the stigma there is about there being no healing, bioware know what there doing, there not stupid, so just trust them and trust they have made the right decision, and hell, if you want to get into strategy games or get prepared for might be to come then go play the xcom series, or the civ series or hell, any old bioware game really since they all have an excellent strategic layer to them and bioware is trying to bring that experience more to the forefront and for that i welcome it.