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This game is making me really concerned after watching video impressions...


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#451
DooomCookie

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Keep in mind, there are a lot of people who are trying to be negative.  They object to Bioware's stance on romances or really dislike DA2/ME3/SWTOR or hate EA or want the Witcher to be the best RPG evar.  Or any combination of the above.  Browsing internet comments will quickly show you that.  Some of these people will be reviewing the game and nitpicking like a dog-owner with OCD.

 

I think a really good review was the Eurogamer one.  They were very perceptive and went into some depth.  They understood this game isn't DA:O, unlike many people on this forum.


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#452
Andres Hendrix

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Well ya, but this is about why Saarabas are different, even dalish magic is different in form: http://www.ladyinsan...terview-gaymerx

 

So ya, cultural differences play a large part in magic, but the quanri are specifically different, in how they deal with magic(or dont deal with it).

Cultural differences only play a role in the variables of magic, or the schools. Gaider does not say that the Dalish and the Qunari, use an entirely different force segregated from the fade. It is all the same force, with varying differences, and levels of training. So you prove my point, magic in Thedas is the same force for all mages.



#453
Meltemph

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Cultural differences only play a role in the variables of magic, or the schools. Gaider does not say that the Dalish and the Qunari, use an entirely different force segregated from the fade. It is all the same force, with varying differences, and levels of training. So you prove my point, magic in Thedas is the same force for all mages.

Wat? So all this time, all you wanted to say is everyone uses the fade for magic? Seriously? I thought you were trying to make the argument that Quanri mages are no different then Thedas mages.



#454
TheChris92

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Persona Q is supposed to be more of an Etrian Odyssey-style game as I understand it, not a full-on Persona game like the ones in the main series. And since the player probably knows all the characters if they've played P3 & P4, I think social links are kind of a moot point. I'm thinking this spinoff (or whatever you want to call it) is more for fans who really like the P3 and P4 characters a whole lot, and it seems like it'll be fun to revisit them on my 3DS. That being said, I'm still waiting for the next "real" Persona game - aka Persona 5 (please finish and release the game BEFORE I die of old age, Atlus - tyvm).

Sadly I don't see much point in playing a game, where all development, growth, interaction ultimately amounts to nothing.

If The Answer has taught a few fans anything then it's that trying to fill out a 30 hour story, solely by combat, is going to be boring very fast. Nevermind the fact that all the characters outside the main games, act like caricatures of themselves, where those with utmost depth (like say Kanji) are reduced to shamelessly comic-relief characters. Just to be completely insufferable, most of them have switched out their original voice actor.

It's clear that when playing Ultimax or Q I can definitely tell the game isn't designed by Hashino's team, because all the characters act "out of character" to a point where I just want to move on before they muck up everything.
In short, screw Q more 5

As for Dragon Age -- I think the return of exploration is an important factor to consider, as it warrants a stronger feel of freedom like it should. Unlike say Mass Effect, where you had planet exploration then it was replaced with scanning (boring) then there was just nothing. Inquisition feels more or less like a step up.

#455
Spectre Impersonator

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I don't care how it compares to Origins because much of Origins was crap. Inquisition looks way better.



#456
AtreiyaN7

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Sadly I don't see much point in playing a game, where all development, growth, interaction ultimately amounts to nothing.

If The Answer has taught a few fans anything then it's that trying to fill out a 30 hour story, solely by combat, is going to be boring very fast. Nevermind the fact that all the characters outside the main games, act like caricatures of themselves, where those with utmost depth (like say Kanji) are reduced to shamelessly comic-relief characters. Just to be completely insufferable, most of them have switched out their original voice actor.

It's clear that when playing Ultimax or Q I can definitely tell the game isn't designed by Hashino's team, because all the characters act "out of character" to a point where I just want to move on before they muck up everything.
In short, screw Q more 5

As for Dragon Age -- I think the return of exploration is an important factor to consider, as it warrants a stronger feel of freedom like it should. Unlike say Mass Effect, where you had planet exploration then it was replaced with scanning (boring) then there was just nothing. Inquisition feels more or less like a step up.

 

Haha - could be that I will feel similarly after I play Q. As for Kanji...yeah, he has some complexity, but he definitely provided multiple comedic moments in P4G, so I kind of expected him to be funny/silly in P4AU (have watched some video and gameplay from it, and I'm sorry, but I did laugh at his interactions with Akihiko - heh).

 

Anyway, back to the exploration issue - I did not find the Mako-related exploration fun, but that's primarily because there wasn't anything all that interesting to do on the planets in ME1. That being said, I can absolutely agree that planet scanning was on the boring side and was not the world's greatest replacement. I certainly hope the exploration in DA:I manages to give me beautiful environments with more to do than ME1 did as far as that goes.



#457
Hillbillyhat

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Not really.  You had an origin story for the first hour or so with no side quests.  After that you met Duncan and I don't consider fetching dark spawn blood so I can complete the ritual necessary to turn me into a Grey Warden a "fetch quest" comparable with "bring me 10 ram meat."  Even the thing with the sick mabari was tied into the story pretty well with the taint and curing them so they could fight in the upcoming battle.  There wasn't much in the way of true side quests until Lothering.  Now Lothering was a bit more disconnected, admittedly. 

 

The mabari quest doesn't necessarily connect to the story that well. The medicine was only for that one Mabari and it was likely he couldn't fight because his master was killed. The first couple of hours were very linear but necessary to establish the plot and origin. DAI is doing the same thing, but much quicker. I do doubt they'd show too many story heavy side quests due to spoilers. I'll just have to wait until I play DAI to properly judge because playing through DAO again isn't the best experience. The side quests in that while occasionally good weren't as engaging as I once thought.



#458
Deebo305

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I always love how some people over glamourize their experience with Origins. I'm often left wondering if I played a different game

It was good for its time but not a deep as some people make it sound. You'd think every NPC had a story to tell by how these guys describe it
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#459
yullyuk

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Thats fine for you, what about those who like playing a healer?

seems abit redundant when you have a full party to control so your not technically playing a specific role, just creating a baseline to select your partys roles around, yeah i get it, people want healing, i can say im not bothered, i dont get why people are so negative on the issue, did you think that by perhaps breaking the standard formula it might actually be better? the BIGGEST problem with gamers is this. You dont know what you want until you have it, gamers like to stick to whats safe and familiar and dont like change, until that change is something they like, and thats what game developers have to do, encourage change and evolution in there games, look at DA2, you only had anders for healing, which pretty much forced me to slog through with his preachy bullshit for the entire game all because of a free heal when i really wanted to take other party members along, so lets say perhaps bioware recognised this flaw in there gameplay? that your forced to take specific talents in a specific tree to allow a healer in your party. now what does this do? well two things really? 1) it forces your mage to become a backbencher who uses all there mana for healing and for little else, which takes away from the great DPS and AOE DMG that mages have and there buffing potential which mages have always had and 2) it wastes talent points into a tree that you may not even necessarily need to enjoy the game to its fullest without taking away from the healing factors. so how have bioware fixed this? Guard, barrier, a variety of potions that can be used at ANY TIME without any cooldowns on the potions like in previous games, this itself adds a variety of options that weren't there or werent being utilised well previously. now why have bioware done this? experimentation with the basic formula, trying to implement a more strategically focused experience and trying to make you aware of the fact that you have limited recovery options, now this may seem annoying, and to some it probably is, but if you think about it, its opened up a whole new layer for people to play with; what upgrades for spells ca you get to elongate the effects of barrier, can you upgrade guard specific abilities to regnerate health a small % when at full guard? or does having full guard give you a temporary buff? can you upgrade healing potions effects or create new kinds of potions (regneration potion anyone) and what kind of extra effects do these have? there are all the questions that bioware has probably asked themselves, and a million more, all to try and break that stigma of, yeah we'll just with the normal ****, tank, dps,dps healer. 

 

Im glad there trying to break the mold, and i think it will only add to the experience if anything. now that isnt to say that bioware is being dicks here, you have to remember, this game has been in development for 4 years, perhaps early on they had healing but found it didnt fit into there vision of thegame and removed it? or the QA testers for the game found it wasnt a problem to not have healing and found the new layers of depth presented to be more enjoyable and tense? and if they didnt, dont you think that they would have reported this to bioware who would have had to either balance what was already there, or try and reintroduce healing and then try to balance it further. 

 

my main point here is this, despite all the stigma there is about there being no healing, bioware know what there doing, there not stupid, so just trust them and trust they have made the right decision, and hell, if you want to get into strategy games or get prepared for might be to come then go play the xcom series, or the civ series or hell, any old bioware game really since they all have an excellent strategic layer to them and bioware is trying to bring that experience more to the forefront and for that i welcome it.


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#460
SofaJockey

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Feedback from DA2:

  • "Give us more control over companion armours and crafting"

Result: BioWare overhauls crafting mechanic.

  • Extensive crafting requires extensive supplies of crafting materials.
  • Result: Loads of things to pick, kill and fetch.

Everybody happy?



#461
DragonKingReborn

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Feedback from DA2:

  • "Give us more control over companion armours and crafting"
Result: BioWare overhauls crafting mechanic.
  • Extensive crafting requires extensive supplies of crafting materials.
  • Result: Loads of things to pick, kill and fetch.
Everybody happy?

Inevitably not. However, it means extinction for fennecs.

#462
akabane_k

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Feedback from DA2:

  • "Give us more control over companion armours and crafting"

Result: BioWare overhauls crafting mechanic.

  • Extensive crafting requires extensive supplies of crafting materials.
  • Result: Loads of things to pick, kill and fetch.

Everybody happy?

happiness is an contradiction for some.

If you are happy, you cannot complain.

Some people seem to need to complain to feel happy.

So they must be both happy and unhappy at the same time.



#463
AllThatJazz

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I think it was a pretty fair review of their experiences with the game. I see a lot of fanatical defense in this thread from people talking about not judging it from such little gameplay but, guess what, at this point they've played the game a hell of a lot more than any of you. They are FAR more qualified than you are to voice their opinions. That it doesn't align with your own doesn't take away from the reality of that.

 

This is true, but then it is also true of the various other previewers, the vast majority of whom were far less negative about the game than these guys - and yet none of them have a (nearly) 20 page thread devoted entirely to them ... it also doesn't take away from the fact that some of the information they gave was just flat-out incorrect.

 

I agree with DoooomCookie, the Eurogamer preview was very good - not glowing with praise for the sake of it, was pretty critical of some things, but nor was it hammering Inquisition for 'not being Origins 2'.


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#464
Amaror

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The mabari quest doesn't necessarily connect to the story that well. The medicine was only for that one Mabari and it was likely he couldn't fight because his master was killed. The first couple of hours were very linear but necessary to establish the plot and origin. DAI is doing the same thing, but much quicker. I do doubt they'd show too many story heavy side quests due to spoilers. I'll just have to wait until I play DAI to properly judge because playing through DAO again isn't the best experience. The side quests in that while occasionally good weren't as engaging as I once thought.

 

Ok let me list another few quests:

 

- Feeding the prisoner, not necessary but greatly athmospheric.

- Chasing Signs and that dead chantry monk, great quest. It teaches more about the chantry and history and requires you to actually read the things you find and keep your eyes open if you want to get everything from that quest.

- To the ashes, not a long quest, but again teaches us about the world and it was necessary to keep your eyes open.



#465
straightdave2000

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My biggest concern is not be able to stick it in scout harding.



#466
Eterna

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Old things are better because they're old and I have fond memories of them!

 

Bioware magic is dead forever!


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#467
wcholcombe

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Not really. You had an origin story for the first hour or so with no side quests. After that you met Duncan and I don't consider fetching dark spawn blood so I can complete the ritual necessary to turn me into a Grey Warden a "fetch quest" comparable with "bring me 10 ram meat." Even the thing with the sick mabari was tied into the story pretty well with the taint and curing them so they could fight in the upcoming battle. There wasn't much in the way of true side quests until Lothering. Now Lothering was a bit more disconnected, admittedly.


I was including lothering in the 1st 5 hours of gameplay. Also there is a pretty story intensive prologue to the game that while not an origin, is pretty story heavy.

Getting dark spawn blood is no different then clearing the crossroads and talking to the revered mother there.

Here's the thing there is a story reason tied in with most of these quests. Also the kill 10 rams quest giver also has a very cool/ but disturbing journal entry about what has been going on between the mages and twmplars that explains why he doesn't want to go out and hunt. So far the filler quests I have seen in DAO are much better then the chanter board quests and such that were in lothering. Not that all of those were bad, some added to the feeling of desperation for the area, just as they do in DAI, but many were just fetch quests the people are complaining about in DAI.

#468
The Elder King

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Not really.  You had an origin story for the first hour or so with no side quests.  After that you met Duncan and I don't consider fetching dark spawn blood so I can complete the ritual necessary to turn me into a Grey Warden a "fetch quest" comparable with "bring me 10 ram meat."  Even the thing with the sick mabari was tied into the story pretty well with the taint and curing them so they could fight in the upcoming battle.  There wasn't much in the way of true side quests until Lothering.  Now Lothering was a bit more disconnected, admittedly.

The HN, DN, Mage and CE definitely had side quests. The dalish, I don't think so. I don't recall The DC.

#469
Vilegrim

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People want games to improve, but they don't want it to change.

 

And yes, I'd rather have a DA2-2 than a DAO-2.

 

 

I want a DA:O 2, better graphics would be cool..maybe buff the non-mages a bit apart from that, nope spot on.



#470
The Elder King

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I want neither a DAO-2 or a DA2-2.
Thankfully for me, it doesn't seem DAI is either.
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#471
Milan92

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I want neither a DAO-2 or a DA2-2.
Thankfully for me, it doesn't seem DAI is either.

 

It has the best of both games ^_^



#472
Almostfaceman

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I think it was a pretty fair review of their experiences with the game. I see a lot of fanatical defense in this thread from people talking about not judging it from such little gameplay but, guess what, at this point they've played the game a hell of a lot more than any of you. They are FAR more qualified than you are to voice their opinions. That it doesn't align with your own doesn't take away from the reality of that.

 

excited%202_zpsomneck9v.gif

 

Qualified? I didn't like Origins until I played it about half way through. I don't agree, on a regular basis, with other people's "reviews" on a wide variety of things. This is a bit more complicated than you'd like it to be, sorry. 


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#473
Morroian

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seems abit redundant when you have a full party to control 

 

We controlled full parties in DAO and DA2 so dunno how thats relevant.



#474
Morroian

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Feedback from DA2:

  • "Give us more control over companion armours and crafting"

Result: BioWare overhauls crafting mechanic.

  • Extensive crafting requires extensive supplies of crafting materials.
  • Result: Loads of things to pick, kill and fetch

 

Result: BW takes away control of attribute distribution so they can put it all in crafted armor.



#475
Keroko

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Result: BW takes away control of attribute distribution so they can put it all in crafted armor.

 

True, but it's functionally the same thing. Disliking the loss of attribute distribution is purely a matter of taste.