I don't understand how people can say it has less depth then Origins, have you people even seen the crafting or Skyhold?
This game is making me really concerned after watching video impressions...
#27
Posté 04 novembre 2014 - 04:06
All I have ever wanted out of Bioware is DAO2, but I have resigned myself to the fact that they just aren't capable of making a game that good any more. I don't if it is because of EA or because of the people who have left the company since then, but the magic is gone. I'm sure DAI will be a decent game, but it looks a lot more like DA2^2 than DAO2, and that makes me sad.
So all you ever wanted is for a major video game developer to cater to your specific needs?
- panamakira, Palidane, RenAdaar et 1 autre aiment ceci
#28
Posté 04 novembre 2014 - 04:07
I can't get past the Fade anymore. I've tried to play the game countless times since DA:I was announced but have come stuck in the tower every time.
"Skip the Fade" mod solves that issues.
- thedistortedchild, Kel Eligor et pdusen aiment ceci
#29
Posté 04 novembre 2014 - 04:07
I think DA:I will be a great game personally. I am certainly not going into it expecting the greatness of DA:O. That just doesn't happen in a sequel game. As a franchise develops, there is a push for a bigger audience and that inevitably comes at the expense of a less intricate game.
The best games always are niche games that happen to coincide with the niche that you enjoy. DA:O was the absolute sweet spot for me. The more they get away from that niche to grow their consumer base, the less I will enjoy the game. Doesn't mean it won't be a good game, just won't hit that perfect blend for me anymore.
As long as I get that before setting my expectations, I should enjoy DA:I well enough.
- Tielis, They call me a SpaceCowboy, thedistortedchild et 4 autres aiment ceci
#30
Posté 04 novembre 2014 - 04:08
Shots fired!
But in all seriousness, I really agree with you here. As much as I love Origins - I'd rather go through and replay DA2.
Inquisition is making me all jittery - and slightly worried that we're possibly only going to get a single copy... My Dad plays as much/more Dragon Age than me - soon...
Yup, same here. DAO is more like work, going through it. DA2 is easier for some reason to go through. I like them both a lot, but the combat is just easier to get into in DA2.
- Heimdall, Tootles FTW, Shiun Touya et 2 autres aiment ceci
#31
Posté 04 novembre 2014 - 04:08
So instead of healing for 400, you stop 400 damage from happening. Semantics at its worst.
The reason they did it is for balancing of the enemies throughout the game vs player health.
#32
Posté 04 novembre 2014 - 04:09
"Skip the Fade" mod solves that issues.
Too bad there's no "skip the deep roads" mod.
- frylock23, LastFadingSmile et Mukora aiment ceci
#33
Guest_TheDarkKnightReturns_*
Posté 04 novembre 2014 - 04:10
Guest_TheDarkKnightReturns_*
I'll admit that I have taken long breaks before getting past DA:O's Fade segment on subsequent play-throughs. But on the flip side, Act III (one third of the entire game) of DA2 is almost completely unplayable.
- thedistortedchild, frylock23, Razored1313 et 3 autres aiment ceci
#34
Posté 04 novembre 2014 - 04:12
I don't understand how people can say it has less depth then Origins, have you people even seen the crafting or Skyhold?
From watching the video the main area that they seemed to have a problem with was the "Sidequests/npc's."
Talking about how most npc's they met weren't talkable to, and the ones that did have a sidequest you could not even converse with or have any "choices" about how you handled the sidequests. On top of this the storylines were very quick and not in depth.
Whereas in Origins with sidequests you generally had multiple "choices" in how you handled them and a lot of sidequest led into bigger/decent storylines.
That's the main thing that they seem to have a problem with, and I agree if that is the case, I'd rather have fewer sidequests but more quality ones with storylines and choices to make on how to handle them rather then having a lot of them but with no choice or depth to the story.
- Tielis, thedistortedchild et Hobbes aiment ceci
#35
Posté 04 novembre 2014 - 04:17
Whereas in Origins with sidequests you generally had multiple "choices" in how you handled them and a lot of sidequest led into bigger/decent storylines.
Out of curiosity, could you name a few that struck you like that? ![]()
Its been a while since I played DAO.
- azarhal et Kel Eligor aiment ceci
#36
Posté 04 novembre 2014 - 04:17
Origins did indeed front-load a lot of character development in the Origin stories, but once you got past that point, what race or class you were didn't really matter much. It influenced the odd interaction - the Gauntlet being the most obvious - but it wasn't as though my CE Warden had a totally different experience during the Landsmeet or the Battle of Denerim than, say, a Mage Warden or a Dwarf Noble Warden. Where was my option to break into the Alienage before the end-game, or to express grief at the apparent slaughter of his family?
The devs' stated goal with Inquisition was to spread out that development a little more throughout the game rather than front-loading it. Naturally, he's not going to encounter a great deal of that development in a four-hour playtime limited to one area. Did he even get to go to Skyhold?
And while there were a fair number of side quests that needed to be resolved through dialogue in DAO, there were also a fair number of quests that were as simple as "Go here and kill X" or "Bring back X loot." Two-hour side quests? I'm one of those people who took nearly 100 hours to finish Origins, and I'm at a loss to think of any sidequests that took me two hours to complete. That optional dungeon with the blood mages, maybe, if only because the fights were hard enough to necessitate several reloads.
Naturally, with an area as ludicrously large as DAI, there's going to be a fair number of simple fetch quests to justify the size of the zones. I'm not concerned about their appearance.
- AllThatJazz, mordy_was_here, Tootles FTW et 19 autres aiment ceci
#37
Guest_TheDarkKnightReturns_*
Posté 04 novembre 2014 - 04:17
Guest_TheDarkKnightReturns_*
From watching the video the main area that they seemed to have a problem with was the "Sidequests/npc's."
Talking about how most npc's they met weren't talkable to, and the ones that did have a sidequest you could not even converse with or have any "choices" about how you handled the sidequests. On top of this the storylines were very quick and not in depth.
Whereas in Origins with sidequests you generally had multiple "choices" in how you handled them and a lot of sidequest led into bigger/decent storylines.
That's the main thing that they seem to have a problem with, and I agree if that is the case, I'd rather have fewer sidequests but more quality ones with storylines and choices to make on how to handle them rather then having a lot of them but with no choice or depth to the story.
Exactly. 'Zerlinda's Woe' or 'An Unlikely Scholar' are just two examples. Don't believe me? Check Dragon Age Keep and see for yourselves how many endings those side quests have.
Those decisions gave the player character some measure of personality.
Zerlinda's Woe
An Unlikely Scholar
- thedistortedchild et Bayonet Hipshot aiment ceci
#38
Posté 04 novembre 2014 - 04:19
It's hard to take this criticism when he says that you can't revive people in battle, when we know for a fact you can (walk over to them and click revive!) or how the only way to protect the mage is to physically move him out of the way so it ruins tactics. (?? ? ??)
What.
There's several ways to protect your long-range people without having to physically move them, as long as you operate your tank correctly and that IS a tactic. He has a lot of valid points that I agree with a little bit but at the same time, his critcism is ignorant on what can be done in the game that's easily available to look up on the internet if you took 5 minutes to do it. He mentions no healing but fails to mention the barrier mechanics, the guard mechanics and the Health Absorbtion from the tanks mechanics, etc. He doesn't mention the healing bonuses from crafting gear. He says how quests have nothing to do tiwth the story / game and are kinda out of nowhere but Fetch quests are used to raise power and the Inquisitions reputation and lets you move on in the game. It's a RPG, you gotta build up your reputation, it's an immersion aspect. Some relish in it, other hate it.
I respect his opinion but his lack of research or understanding of the changes implemented is severly showing.
If you're concerned about the game, wait until its released and read more player reviews minus the journalistic reviews. DA Fans will mst likely give you a better opinion on what's good or problematic in the game than someone who had a few hours with the game and has no real grasp of what's going on with DA.
Personally, I want a hands on experience and I'll decide for myself if it's good or bad and if the fetch quests are tedious / boring / nonsense.
- Itkovian, Meltemph, mordy_was_here et 15 autres aiment ceci
#39
Posté 04 novembre 2014 - 04:26
everyone's missing the most important part of that video: 7:26 there's pygmy hippopotamus.
we can kill baby hippo's! ![]()
- frylock23, BadgerladDK et phantomrachie aiment ceci
#40
Posté 04 novembre 2014 - 04:28
Yup, same here. DAO is more like work, going through it. DA2 is easier for some reason to go through. I like them both a lot, but the combat is just easier to get into in DA2.
I'm the complete opposite, but then I bought BgEE 1 and 2 and supported the SR Returns and Torment kick starters so...
#41
Posté 04 novembre 2014 - 04:28
@Tevinter Soldier: You monster! ![]()
#42
Posté 04 novembre 2014 - 04:32
I'm the complete opposite, but then I bought BgEE 1 and 2 and supported the SR Returns and Torment kick starters so...
I love BGEE 1 and 2, same with icewind dale, I bought the originals at launch. I see those as having almost nothing in common with any of the DA's, though, so I dont understand your reference.
- PhroXenGold aime ceci
#43
Posté 04 novembre 2014 - 04:34
It's hard to take this criticism when he says that you can't revive people in battle, when we know for a fact you can (walk over to them and click revive!) or how the only way to protect the mage is to physically move him out of the way so it ruins tactics. (?? ? ??)
What.
There's several ways to protect your long-range people without having to physically move them, as long as you operate your tank correctly and that IS a tactic. He has a lot of valid points that I agree with a little bit but at the same time, his critcism is ignorant on what can be done in the game that's easily available to look up on the internet if you took 5 minutes to do it. He mentions no healing but fails to mention the barrier mechanics, the guard mechanics and the Health Absorbtion from the tanks mechanics, etc. He doesn't mention the healing bonuses from crafting gear. He says how quests have nothing to do tiwth the story / game and are kinda out of nowhere but Fetch quests are used to raise power and the Inquisitions reputation and lets you move on in the game. It's a RPG, you gotta build up your reputation, it's an immersion aspect. Some relish in it, other hate it.
I respect his opinion but his lack of research or understanding of the changes implemented is severly showing.
If you're concerned about the game, wait until its released and read more player reviews minus the journalistic reviews. DA Fans will mst likely give you a better opinion on what's good or problematic in the game than someone who had a few hours with the game and has no real grasp of what's going on with DA.
Personally, I want a hands on experience and I'll decide for myself if it's good or bad and if the fetch quests are tedious / boring / nonsense.
Yup, reviewers, more then most, are typically bad at games or at least less competent then even a semi-casual fan from my experience. Best to just watch the video's with the sound muted more often then not...
#45
Posté 04 novembre 2014 - 04:40
I highly doubt all the sidequests are going to be this simple, these are much more like the Chantry board quests in Lothering then anything else.
- Meltemph aime ceci
#46
Guest_TheDarkKnightReturns_*
Posté 04 novembre 2014 - 04:41
Guest_TheDarkKnightReturns_*
I can see some gleefully hoping that DA:I reviews poorly so they can hate on Bioware again, just like after DA2.
Uh no. I'm a fan. I want whats best for the series. So I'll criticize it constructively so that the developers take the feedback and adjust for future games. Praising it blindly only stifles the series' overall quality and is a disservice to BioWare, other players, and myself. If you can't accept that then use your profile settings to block me. I'm going to be honest about my impressions of DA:I whether positive or negative and I suggest that other fans do the same.
Keyword: constructively.
- Hiemoth, thedistortedchild, Paul E Dangerously et 9 autres aiment ceci
#47
Posté 04 novembre 2014 - 04:41
Uh no. I'm a fan. I want whats best for the series. So I'll criticize it constructively so that he developers take the feedback and improve further games. Praising it blindly only stifles the series' overall quality and is a disservice to BioWare, other players, and myself. If you can't accept that then use your profile settings to block me. I'm going to be honest about my impressions of DA:I whether positive or negative and I suggest that other fans do the same.
Keyword: constructively.
This.
- thedistortedchild aime ceci
#48
Posté 04 novembre 2014 - 04:45
Uh no. I'm a fan. I want whats best for the series. So I'll criticize it constructively so that the developers take the feedback and adjust for future games. Praising it blindly only stifles the series' overall quality and is a disservice to BioWare, other players, and myself. If you can't accept that then use your profile settings to block me. I'm going to be honest about my impressions of DA:I whether positive or negative and I suggest that other fans do the same.
Keyword: constructively.
Oh I agree voicing concerns is 100% fine. Although some people take their concerns as 100% gospel in terms of no debate, which some people get bothered by. Me, I'm quite capable of poking that mindset, so meh. Still, if half of the BSN fans concerned shaped the reality of DA, the game would be terrifyingly bad, imo.
#49
Posté 04 novembre 2014 - 04:45
I love BGEE 1 and 2, same with icewind dale, I bought the originals at launch. I see those as having almost nothing in common with any of the DA's, though, so I dont understand your reference.
That da:o was for me a damn near perfect update of that spirit, where as DA2 was a n other over the top mess of ridiculous animations blazing past in a shower of stupid effects
- Tielis aime ceci
#50
Posté 04 novembre 2014 - 04:46
Why does there have to be only 2 categories of quests ie. main and side. Because it seems to me like there will be non plot critical quests reaching the depth of Zerlinda's Woe and An Unlikely Scholar, they shows one in a stream, where you can either destroy barbarians or make a banner to recruit them. All these fetch quests are a lesser category, a good way imo to add more easy to produce content.
- Illyria God King of the Primordium aime ceci





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