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This game is making me really concerned after watching video impressions...


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#476
berrieh

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In my view that preview was flawed in its premise - why is it always "Is it exactly like DA:O?"  DA:O was fun. It had some great stuff. But it needed a TON of improvements and if you released a game exactly like DA:O today with better graphics, it would still be noticably dated. 

 

I watched that, and they lost credibility as soon as they got some basic mechanics incorrect, the basic story for the medicine family incorrect, and as soon as they said a side quest in Origins was likely to become a 2 hour adventure. I just played Origins recently and that's not how the side quests are. Many *do* have text options in Origins, and some seem to have text options in Inquisition. We have no reason to believe the percentages won't be similar. There are an array of other previews that show this. 

 

These guys went into this basically asking to be disappointed because they want DA:O2 and they assume the general marketplace wants DA:O2. I'm sure some hardcore fans do. Personally, I don't want DA:O2. I want the games to evolve. 


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#477
Corto81

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I don't understand people attacking tihs review.

 

It is a fact that DA:I side quests are very Mass Effecty... You click, port somewhere, kill 5 mobs, port back.

Especially the "missions". Click map on table, etc.

 

At this point, my pre-order aside, the more I'm hearing about the game, the more scared I am.

I am honestly of the DA2 phenomenon all over again.

I want a deep, immersive RPG.

I'm dreading we might be getting another "expensive, shiny turd" thing on here.

All shine and "omg graphics"... but when you dig in, the depth isn't there.



#478
umadcommander

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I don't understand people attacking tihs review.

 

It is a fact that DA:I side quests are very Mass Effecty... You click, port somewhere, kill 5 mobs, port back.

Especially the "missions". Click map on table, etc.

 

At this point, my pre-order aside, the more I'm hearing about the game, the more scared I am.

I am honestly of the DA2 phenomenon all over again.

I want a deep, immersive RPG.

I'm dreading we might be getting another "expensive, shiny turd" thing on here.

All shine and "omg graphics"... but when you dig in, the depth isn't there.

"*another expensive shiny turd*" what version of DA2 did you play? it looked like crap


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#479
Keroko

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I don't understand people attacking tihs review.
 
It is a fact that DA:I side quests are very Mass Effecty... You click, port somewhere, kill 5 mobs, port back.
Especially the "missions". Click map on table, etc.


So, like Origin's Chanter's Board, except better?

#480
unclee

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I don't understand people attacking tihs review.

 

It is a fact that DA:I side quests are very Mass Effecty... You click, port somewhere, kill 5 mobs, port back.

Especially the "missions". Click map on table, etc.

 

At this point, my pre-order aside, the more I'm hearing about the game, the more scared I am.

I am honestly of the DA2 phenomenon all over again.

I want a deep, immersive RPG.

I'm dreading we might be getting another "expensive, shiny turd" thing on here.

All shine and "omg graphics"... but when you dig in, the depth isn't there.

 

You...played Origin's right? The vast majority of it's side quests were nothing more than fetch/kill quests with bits of dialogue sprinkled in between. Even the ones that were given by voiced NPCs were basically "talk to someone, go somewhere, short talk, kill everything, [sometimes] talk again, go back and turn in the quest." There were a few exceptions, but that's how it is in nearly all RPGs. Many more, however, were simply Chanters board/Mage Collective/Irregulars etc...

 

Let's not start pretending DA:O was a shining beacon of side quest glory.


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#481
Kingthlayer

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I think it was a pretty fair review of their experiences with the game. I see a lot of fanatical defense in this thread from people talking about not judging it from such little gameplay but, guess what, at this point they've played the game a hell of a lot more than any of you. They are FAR more qualified than you are to voice their opinions. That it doesn't align with your own doesn't take away from the reality of that.

 

Nobody is ever more qualified to review games, it's a joke job in the industry.

 

They have their opinions, I have my opinions, you have your opinions, everyone has their opinions, anyone who tries to force their opinion on anyone else is a joke.

 

I laugh at people who actually care what others think about games, I watched this video in question on mute, because I wanted to see the gameplay but don't care about their opinions.



#482
Corto81

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You...played Origin's right? The vast majority of it's side quests were nothing more than fetch/kill quests with bits of dialogue sprinkled in between. Even the ones that were given by voiced NPCs were basically "talk to someone, go somewhere, short talk, kill everything, [sometimes] talk again, go back and turn in the quest." There were a few exceptions, but that's how it is in nearly all RPGs. Many more, however, were simply Chanters board/Mage Collective/Irregulars etc...

 

Let's not start pretending DA:O was a shining beacon of side quest glory.

 

Aside from certain Chanter's Quests, every single side quests in DA:O involved a mix of travelling, exploring and fighting.

 

In DA2 it all became very much like ME: click on map, teleport, kill 5 mobs, go back.

 

There IS a MASSIVE difference between the two.



#483
boissiere

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Wait and see until release!

 

Aside from certain Chanter's Quests, every single side quests in DA:O involved a mix of travelling, exploring and fighting.

 

In DA2 it all became very much like ME: click on map, teleport, kill 5 mobs, go back.

You forgot some quests that didn't need you to move away from certain locations but it is essentially true for DAO. For DAII, I disagree a little, I think you are making the things a lot darker than they really are...



#484
wcholcombe

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Aside from certain Chanter's Quests, every single side quests in DA:O involved a mix of travelling, exploring and fighting.
 
In DA2 it all became very much like ME: click on map, teleport, kill 5 mobs, go back.
 
There IS a MASSIVE difference between the two.


You mean like mage collective ? World travel where you were going anyway and kill some poor sods who discovered an apostate and kill them??

Also regarding the video, that isn't their gameplay, it is a cut up version of a Spanish? Preview that is in another video. Doesn't necessarily affect what they are saying but wanted to point out that isn't their gameplay.

#485
Keroko

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Aside from certain Chanter's Quests, every single side quests in DA:O involved a mix of travelling, exploring and fighting.
 
In DA2 it all became very much like ME: click on map, teleport, kill 5 mobs, go back.
 
There IS a MASSIVE difference between the two.


...No? Pretty much all sidequests in Origins where "Get quest, map travel to location, kill stuff, get quest item, return."

"Travelling" in Origins was mostly done by clicking on the map as well, if you recall.

#486
Medhia_Nox

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Wait a minute - where was the exploring in DA:O? 

I love the game - but exploring?  Really? 

 

The Deep Roads, the Brecelian Forest, Denerim, the Circle Tower... there's nothing to "explore" in these areas.  They're obstacle courses (sometimes with a "few" dead ends you didn't "have" to go down.) 

 

==========

 

As for the story - I enjoyed it a lot - but if you contemplate it, it's an incoherent mess. 

 

The Darkspawn are coming... let me go to Red Cliff, then Orzamaar, then Denerim, then back to Orzamaar, then down to Honnleath, then back to Ostagar, then to Denerim, then to Soldier's Peak, then back to Red Cliff....

 

Seriously - the jumbled mess of quests only becomes cohesive with head canon.

 

==========

 

Fighters and Rogues were a snore in DA (rogues less so).

 

And let's not pretend you "really" had weapon choices in DA:O.  The amount of "maces" or "axes" was FAR less than Longswords, Daggers and Two Handed Swords. 

 

===========

 

I am not at all worried about this game - not because I know it'll be amazing (even though everything I've seen has made me very excited) - but because my expectations are rarely as unreasonable as most people.  


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#487
Corto81

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...No? Pretty much all sidequests in Origins where "Get quest, map travel to location, kill stuff, get quest item, return."

"Travelling" in Origins was mostly done by clicking on the map as well, if you recall.

 

Yeah, no.

Firstly, the difference between teleporting on the map and you seeing where you are going on the map and then maybe encountering enemies etc. isn't huge, but it's there.

It's a throwback from the BG series, and it was a nice touch. You know, BG, the game DA was the "spiritual successor" to.

It may not seem much, but to a BG fan, it's a big deal.

And it was gone by the time DA2.

 

And secondly, I honestly can't see why someone who's played both games would want to say the side quests in them are the "same".

DA2 has basically no travelling, no exploring.

DA:O - does. Whether it's the Brecilian Forest of the Deep Roads -bigger maps that had side passages etc., or much deeper companion quests... DA:O side quests and stories were so much deeper than DA2 it's not even funny.


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#488
Sylentmana

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Ah, and thus arrives the game's pre-release jitters, where people really start to ramp up the "I have been looking at previews of a game written from someone else's view and not my own and now I'm afraid the game will be disappointing even though I've yet to play it."

 

Seriously, never trust another person's opinion on a game. Trust only your own. If you're afraid of wasting money on a game you won't like, then rent it from RedBox or Gamefly or something and try it out with little risk.

 

I can't tell you how many times I've played a game that got low to average reviews from "professional" game magazines/websites (no, they don't have a personal agenda or anything :rolleyes:) and I loved it.  Seriously, give a game a chance yourself before you pass judgment.



#489
Ianamus

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I don't understand people attacking tihs review.

 

It is a fact that DA:I side quests are very Mass Effecty... You click, port somewhere, kill 5 mobs, port back.

Especially the "missions". Click map on table, etc.

 

At this point, my pre-order aside, the more I'm hearing about the game, the more scared I am.

I am honestly of the DA2 phenomenon all over again.

I want a deep, immersive RPG.

I'm dreading we might be getting another "expensive, shiny turd" thing on here.

All shine and "omg graphics"... but when you dig in, the depth isn't there.

 

When I think about side missions in Origins all I can remember are the god-awful chanters board missions in Lothering. If I remember right one of them was literally "Go and kill the bear that is in a field literally half a minutes walk away".

 

Don't see how Inquisitions side missions could get any lower than that.

 

Also, who on earth was impressed by DA:2's graphics and "shine"? They were considerably below average, even for the time.



#490
Messi Kossmann

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"Put a new story in DA:O engine, this is what we want!"

"Oh, a new Call of Duty, with no innovation. Its just the same, but with a new story. Crap"

 

Gamers these days...


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#491
Messi Kossmann

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When I think about side missions in Origins all I can remember are the god-awful chanters board missions in Lothering. If I remember right one of them was literally "Go and kill the bear that is in a field literally half a minutes walk away".

 

Don't see how Inquisitions side missions could get any lower than that.

 

Also, who on earth was impressed by DA:2's graphics and "shine"? They were considerably below average, even for the time.

Yes. People forget about side quest even in near end game, like Denerin or Orzamar. Just to fresh memory, look here: http://dragonage.wik...Quests_(Origins). Nothing with 2 hours length like people falsely remember.



#492
RedWulfi

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Hey lets judge the game based on other people's opinions. Cos you know, everyone has the same experience and preferences.



#493
cindercatz

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...They outright stated they spent 4 hours running around playing fetch quests outside of any real story content, and they were just reviewing that lifeless bit of endless fetch quests and random combat. I don't see how anybody can say that's less than fair.

 

-No story requests: Incomplete

-Combat too action gamey, not as crafted as Origins: Yeah, kinda looks that way, at least outside the non-randomized story battles

-Minor random quest givers not having much interesting to say: Yeah, sounds like DA2's sidequests, which absolutely felt pointless

-Still looking forward to the game, but more cautiously: Perfectly reasonable. That's how I kind of feel with more details coming out.

-They miss the in-depth character stories from DA:O's origins, because they help you get to know, care about, and define your character: I completely agree.

 

Not a sugar coated hype vid, but self aware of how limited and incomplete their preview material was. Nothing wrong with it. I don't want video game media to all be part of the hype train. It's good to get a sober opinion when you're considering a purchase, even if you don't agree. They weren't bashing the game.



#494
Itkovian

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When I think about side missions in Origins all I can remember are the god-awful chanters board missions in Lothering. If I remember right one of them was literally "Go and kill the bear that is in a field literally half a minutes walk away".

 

Yes, there's definitely a lot of nostalgia and glossing over a lot of the flaws in DAO here. I've seen the previews, and I've seen nothing but improvements over DAO, for the most part.

 

And let's not forget that the previews we're seeing happen about 2 hours after the prologue, which is full of storytelling. Imagine how we'd be thinking now, if all we got was a DAO preview of Lothering, with no info on what happens in Ostagar.


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#495
phantomrachie

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...They outright stated they spent 4 hours running around playing fetch quests outside of any real story content, and they were just reviewing that lifeless bit of endless fetch quests and random combat. I don't see how anybody can say that's less than fair.

 

Considering other previewers manged to experience some of the story in the first few hours, that probably happened because they choose to do them, rather than they were necessary.


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#496
SomeoneStoleMyName

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I'm really concerned as well. 

Concerned I will starve to death in my room unable to leave my computer.


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#497
cindercatz

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When I think about side missions in Origins all I can remember are the god-awful chanters board missions in Lothering. If I remember right one of them was literally "Go and kill the bear that is in a field literally half a minutes walk away".

 

Don't see how Inquisitions side missions could get any lower than that.

 

Also, who on earth was impressed by DA:2's graphics and "shine"? They were considerably below average, even for the time.

Dagna, Ruck, all the prep missions in Redcliff, Every other dalish elf, personal companion sidequests that were uncovered by spending time with the character and either required no combat or completely unique combat scenarios like Leliana's, all with significant story choices. On and on. The Chanter's Boards etc. you could just run into on the way like DA2's crafting components. Not much fetching required. And even a number of those types resulted in interesting conversations and choices. I haven't seen anything like that in DA:I's promo material yet. I hope they really do get more impressive in the game. Small sample, like they said.



#498
SofaJockey

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The jitters are certainly making us feel twitchy...  :D

 

It's going to be fine.

 

Recent admired games Shadow of Mordor and Alien Isolation have you picking flowers, killing spiders, collecting components, sneaking back and forth down the same corridors. When the next Assassin's Creed games release I have no doubt you will be collecting flags, picking up collectibles, fetching and delivering.

 

Deep complex plots are expensive. A larger world in DAI has resulted in more of these minor plots to make the world live. Skyrim had the same and for the most past minor quests are 'go to x and kill y' or 'go to x and fetch y'.

 

All being well, when the power of DAI's story and charm of its characters really kick in, the Ram collection quest will not be top of the list to discuss.

 

In 6 days the reviews will be in.

In 8-16 days the game can be before you so you can decide yourself.


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#499
Meltemph

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...They outright stated they spent 4 hours running around playing fetch quests outside of any real story content, and they were just reviewing that lifeless bit of endless fetch quests and random combat. I don't see how anybody can say that's less than fair.

 

-No story requests: Incomplete

-Combat too action gamey, not as crafted as Origins: Yeah, kinda looks that way, at least outside the non-randomized story battles

-Minor random quest givers not having much interesting to say: Yeah, sounds like DA2's sidequests, which absolutely felt pointless

-Still looking forward to the game, but more cautiously: Perfectly reasonable. That's how I kind of feel with more details coming out.

-They miss the in-depth character stories from DA:O's origins, because they help you get to know, care about, and define your character: I completely agree.

 

Not a sugar coated hype vid, but self aware of how limited and incomplete their preview material was. Nothing wrong with it. I don't want video game media to all be part of the hype train. It's good to get a sober opinion when you're considering a purchase, even if you don't agree. They weren't bashing the game.

I agree, however, when you watch others play and it looks like they are not good at the game or seem more incompetent; then you would expect it makes it hard to put much stock in their opinion. I've had to deal with this in the fighter and FPS scene for awhile now. Also, if people complain the gameplay isn't as "crafted" as Origins, I'm not exactly going to be sad. There is a reason the game only sold 3 million.



#500
cindercatz

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Considering other previewers manged to experience some of the story in the first few hours, that probably happened because they choose to do them, rather than they were necessary.

Could be. They did say it skipped the opening story section, too. I could see that being because of serious spoilers, like we don't know who all dies at the first, for instance. I'm sure there's a good reason for it.