Aller au contenu

Photo

This game is making me really concerned after watching video impressions...


  • Veuillez vous connecter pour répondre
542 réponses à ce sujet

#526
Meltemph

Meltemph
  • Members
  • 3 892 messages

I think that is just what you had in your own head lol. I did not argue once that Qunari mages and circle mages are the same in tems of schools. I first used the Socratic Method to ask if there are in fact two separate forces used in magic in Dragon Age--meaning two completely different categories of forces, Magic, and ‘Separate Force’. That was not the case, I then argued that the main differences were the schools, (or variables, variables vary) not Magic as the natural governing force.All mages pertian to that natural governing force.

Oh, I only got into the subject becuse I thought somehwere along the lines someone said they didnt understand why Qunari(the religion) mages would be treated/viewed as something different then Qunari(horned race but dont grow up in the religion) mages.



#527
Hillbillyhat

Hillbillyhat
  • Members
  • 198 messages

Dagna, Ruck, all the prep missions in Redcliff, Every other dalish elf, personal companion sidequests that were uncovered by spending time with the character and either required no combat or completely unique combat scenarios like Leliana's, all with significant story choices. On and on. The Chanter's Boards etc. you could just run into on the way like DA2's crafting components. Not much fetching required. And even a number of those types resulted in interesting conversations and choices. I haven't seen anything like that in DA:I's promo material yet. I hope they really do get more impressive in the game. Small sample, like they said.

Most of those quests I've done hours into the game. Redcliffe quests were basically talk for a few minutes and fetch materials. The problem with using Redcliffe quests is that they were still connected to the main story in some way which was preparing for a battle. Leliana's side quest is specific for the character and we know that we're going to get similar quests just by looking at one of the most recent trailers.

 

Also why would DAI show a large amount of in depth side quests that are probably in some way connected to the main story or spoilers about certain characters? A year ago Bioware has been more secretive when it came to plot or even major character spoilers. There is room to be critical, but I'm still not seeing enough of DAI to consider all side quests to be dumbed down in comparison to DAO or 2. Hell whats better about DAI so far seems to be that basically all the quests have a impact on plot progression in someway.


  • TheCreeper aime ceci

#528
wcholcombe

wcholcombe
  • Members
  • 2 738 messages

Go watch the previews by Lady Insanity or even Angry Joe.

 

Granted Angry Joes mostly spoils the prologue, but both of them seem to love the game

 

and Ashe flat out trashes the idea that DAI isn't a deep story driven narrative. Plus she has other videos talking about race references and a little reference to how your decisions are reflected in game from previous games.


  • Hillbillyhat aime ceci

#529
cindercatz

cindercatz
  • Members
  • 1 351 messages

@wcholcombe & @hillbillyhat -I never found the video with the quests you brought up (horse trader etc.), but it sounds good the way you tell it. What I'm hoping to see with sidequests are more integration into the main plot and a lot more story content and dialogue. No 'I need so-and-so, and I can pay' stuff without more dialogue to give real context. I'm not saying it's not there. I'm saying I hope it is. DA2 had a lot of 'I'll pay!' type sidequests, which was the point of comparison. In DA:O, even the chanter's board quests usually had decent context by text or dialogue or both, and story context for the chanter's one line responses, which were funny. DA2's version was just a random item and a random return, albeit with some amusing befuddlement.

 

@Meltemph -Combat- I love the stronger tactical elements, the emphasis on what I called "battlefield tactics" when I asked for them, and the more interesting level and encounter design, that whole package. What I was referring to as less "crafted", what bums me out about it, are the action gamey mechanics that got all those huge threads: the attack trigger, the 8 ability slot limit, and the unsynched attack chains with no auto defense (so the basic combat is more interesting to watch and build stats for, and I can just focus on the tactics). I play mostly real time, so hopefully I can play the whole thing real time in tac cam, because I'm not doing the attack trigger, and hopefully we've got extensive custom tactics programming available (which was the bit of most recent info I was referring to), because my playstyle will be pretty much extinct if not. That's where I'm worried, so when I hear 'actioney combat', that's pretty much exactly what I'm worried about.

 

edit: Will do, for non-spoilery reviews. I'm trying not to spoil myself in the last week though. I bought the game months ago. :)

haha, yes they are getting it, but willfully filtering out anything that doesnt support their whining. /snip/ Honestly many people are absolutely intent on despising anything bioware does, and switch back and forth between reasons and justifications to do so, even if said reasons contradict the previous ones, and no matter how deluded or devoid of rationality they are.

I was never whining. :(  I was just saying this little pseudo review video seems honest and fair enough, and I agree with the reviewers themselves that it's not nearly large enough a sample size to make a critical judgement about anything, really. These kind of knee jerk irrational attacks on anything that's not completely promotional bug me. I don't like it when people pile on and mob somebody because they don't completely agree with you. And I like sober opinions in review media.

 

I also don't like being mischaracterized. I'm sure it's not thrilling for them either. Ho-hum as it is. I expect it.



#530
TKavatar

TKavatar
  • Members
  • 1 642 messages

 and hopefully we've got extensive custom tactics programming available (which was the bit of most recent info I was referring to), because my playstyle will be pretty much extinct if not. 

 

Unfortunately the extensive tactics system of DAO and DA2 doesn't exist in DAI. It's been massively "streamlined" and we have lost a ton of options.

 


  • cindercatz aime ceci

#531
Little Princess Peach

Little Princess Peach
  • Members
  • 3 446 messages

But Op we can jump now we can freaken JUMP!



#532
cindercatz

cindercatz
  • Members
  • 1 351 messages

Oh god that tactics video was brutal.. :o

Thanks for the heads up. :(

 

At least we have a 'when appropriate' option for abilities.. That's going to cause problems. I also noticed there's no custom behavior ai, movement and specific targeting, when not to attack etc. :( Mostly looks the tactics I actually avoided are our only options >< other than potion use, and that was always just a one script line last resort. Damn. This confirms my fears, I guess.


  • TKavatar aime ceci

#533
Varus Praetor

Varus Praetor
  • Members
  • 491 messages

I was hoping for either the option to script behavior like "keep at range" or the need to not use them due to smart AI.  Unfortunately it sounds like companions are kind of garbage at that and like to run into the badness a lot.


  • cindercatz aime ceci

#534
Mr.House

Mr.House
  • Members
  • 23 338 messages

The tactics menu has always been bad in the series(it was only useful in DAO with advanced tactics mod)

 

As a person who does not rely on the tactic feature and controls the party my self, this has no impact for me.


  • SolVita aime ceci

#535
Kaidan Fan

Kaidan Fan
  • Members
  • 2 550 messages

That tactics video makes me sad.

 

I like setting ranged characters to ranged (archers and mages) and make it so they don't chase melee characters and move out of damage.  In a lot of videos I've noticed that non controlled ranged type characters too often stand toe to toe with melee characters and get the snot beat out of them.

 

I had asked to see tactics and behavior during one of the streams and they said they weren't going to talk about that at the time.  I guess this is why :(

 

I have faith that most other stuff will be okay.  I'm sure I will learn to work with this tactics/behavior screen.  I just won't like it  :P

 

Edit:  Also I hope I made sense, sometimes I'm not sure I'm getting across what I'm trying to convey.


  • cindercatz et TKavatar aiment ceci

#536
TKavatar

TKavatar
  • Members
  • 1 642 messages

The tactics menu has always been bad in the series(it was only useful in DAO with advanced tactics mod)

 

Tactics were vastly improved in DA2 as they incorporated a lot of settings from the Advanced Tactics mod into DA2's tactics system. It was one of the few things they didn't streamline from DAO.
 

I had asked to see tactics and behavior during one of the streams and they said they weren't going to talk about that at the time.  I guess this is why :(

 
The lack of transparency is what bothers me. A lot of people have tweeted or PMed the devs about this and got nothing at all, not even a short sentence explaining why. Probably didn't want this to affect sales so they kept quiet :(


  • cindercatz et Kaidan Fan aiment ceci

#537
Mr.House

Mr.House
  • Members
  • 23 338 messages

Tactics were vastly improved in DA2 as they incorporated a lot of settings from the Advanced Tactics mod into DA2's tactics system. It was one of the few things they didn't streamline from DAO.
 

 

Like I said, because I hardly use it because I prefer to control my every action I didn't know that, this does suck for people who do rely on it though and it makes no sense why they did this.

 

Why make so many skills, a very in-depth tactic camera and other things to improve tactical gameplay but then do such a bad job with the tactic menu for people who don't want constant control or can't do that? It does feel that Bioware was pushed for time here. For me this is not a breaker, but I can understand why others would be upset since this might ruin their enjoyment.


  • cindercatz et TKavatar aiment ceci

#538
Bhaal

Bhaal
  • Members
  • 415 messages

Well i know it's a smug thing to tell but young people tend to act more conservative when it comes to their preferences, hobbies and likes. Even though i loved DA:O and hated DA:2 (for i still remember how the bitterness it created with the PR disaster during those times alienated and drove away a lot of fans) people idealizing DA:O way too much. Meaningful side-quests? "Find 28 love letters scattered all over Ferelden" (how stupid is that), go kill bears, go kill the wolves, go kill the bandits, bring 20 potions... not to mention %75 of the side-quest were given by a BOARD no less.


  • Mr.House aime ceci

#539
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages
Re: tactics video

in-bruges-ralph-shoots-himself.jpg

#540
Chuvvy

Chuvvy
  • Members
  • 9 686 messages

Those guys released another video recently that was positive. This was done before they'd played the game properly.

 


  • cindercatz aime ceci

#541
Bhaal

Bhaal
  • Members
  • 415 messages

Don't watch this video there is a serious spoiler in it.



#542
cindercatz

cindercatz
  • Members
  • 1 351 messages

Thanks, not sure about when, to avoid spoilers? I exited early.



#543
cardinalally

cardinalally
  • Members
  • 210 messages

Those guys released another video recently that was positive. This was done before they'd played the game properly.

 

 

For those that don't want to watch it because of spoilers I'll do a quick recap of the salient points

 

1) They like the game

2) It picks up after about 10-15 hours depending on how long you spend in the Hinterlands and exploring

3) There are fetch quest, but there are also side quests that have more meat to them

4) Once you get into the story things connect more and gives it more meaning aka even the fetch quests can be tied into the story

5) The war table is a cool way to make you feel like a leader to the inquisition and allows some off screen cameo's from past characters


  • cindercatz aime ceci