I have no doubt that this game will be awesome.
Yes, there will be things in it that I don't like, but no game is perfect.
Bioware games are the only games I play over and over again. This one will be no different.
I have no doubt that this game will be awesome.
Yes, there will be things in it that I don't like, but no game is perfect.
Bioware games are the only games I play over and over again. This one will be no different.
That da:o was for me a damn near perfect update of that spirit, where as DA2 was a n other over the top mess of ridiculous animations blazing past in a shower of stupid effects
I thought the effects in DAO were quite disappointing, compared to BG, so will disagree there. I'd be the 1st to say that DA2's effects and animations(everything about the game really) felt very rushed, but I still found the combat to be more competent. As for the "spirit" of those games... I know that was said, prior to DA being released but I just dont get the comparison, they play nothing alike, at all to me.
Exactly. 'Zerlinda's Woe' or 'An Unlikely Scholar' are just two examples. Don't believe me? Check Dragon Age Keep and see for yourselves how many endings those side quests have.
Those decisions gave the player character some measure of personality.
Zerlinda's Woe
Spoiler
An Unlikely Scholar
Spoiler
That's great and everything but these are two quests. They also look good compared to Herbal Magic and Restocking The Guild. Both being quests from Origins.
Origins had it's fair share of generic side quests and we don't know what all the Inquisition side quests entail. So I feel like making comparisons at this stage is all a bit pointless.
In preparation for Inquisition, I have recently replayed Origins, Awakening, and DA2.
I firmly believe that many people look at Origins with rose-colored glasses and some serious memory bias.
For its time, Origins was an amazing game; full of depth and player choice and all that goodness. But in modern times, it really is showing its age. The dialogue and characterization is sub-par, the combat is absolutely atrocious, and honestly large parts of it are completely forgettable. I even played with a ton of mods which improved the game significantly.
Reviews like this one going around really highlight my point. NPC's recognized your race? Hardly at all. Origins was very deep in its efforts to make each race feel different? Except for the short prologues; not at all.
It seems that fans have turned Origins into an idol of perfection. Any valid criticism simply cannot exist; for Origins was perfection defined. This is a self-defeating way to think.
seriously, looking through the Chantry board quests again there where literally quests that where just "go here, kill X Bears or Y Spiders, return for Gold"
Why does there have to be only 2 categories of quests ie. main and side. Because it seems to me like there will be non plot critical quests reaching the depth of Zerlinda's Woe and An Unlikely Scholar, they shows one in a stream, where you can either destroy barbarians or make a banner to recruit them. All these fetch quests are a lesser category, a good way imo to add more easy to produce content.
Exactly. Moreover, if you break down the mechanics of Zerlinda's Woe and an Unlikely Scholar and all their potential endings they boil down to 'run over here and talk to a dude' (which doesn't sound very exciting). Moreover, in the above DAO examples most of the additional endings come from exploring and finding different people to talk to about the situation, not always indicated in the Journal. As the erstwhile video-makers don't seem to have spent much time actually doing the quests (because they found the idea so dull) we don't know how many branching options ones like, say, the cult had.
That is why I think open world or semi-open world should only be done if you have the resources to have deep, what is the point of open world when your main objective is story???? I never quite got that and this was one of my main fears.
I just hope the side quests and story opens more after the first hours of game.
That's great and everything but these are two quests. They also look good compared to Herbal Magic and Restocking The Guild. Both being quests from Origins.
Origins had it's fair share of generic side quests and we don't know what all the Inquisition side quests entail. So I feel like making comparisons at this stage is all a bit pointless.
Heh, ya... DA2 had some pretty in-depth side quests as well, along with a poop ton of "Oh here is your crap" quests as well. Even BG1/2 had side quests that were throw-a-ways(a lot actually). As someone who just went through DAO and DA2 again(literally as of 2 days ago finishing them both), they both had good, and some really mundane side quests.
After watching this they pointed out some negatives I dislike such as NPCs are background noise, no healers, less depth compared to Origins... I wonder if Bioware really listened to its fans....
If BioWare took every piece of fan feedback and applied it to the game, it would be a disjointed mess.
After watching this they pointed out some negatives I dislike such as NPCs are background noise, no healers, less depth compared to Origins... I wonder if Bioware really listened to its fans....
Even though I'll get this game and if it doesn't live up to it's hype I still got Halo MCC, GTA V, Smash Bros Wii U, and Pokemon R/S to satisfy me from a disappointment if it happens.
I think any game can have negatives and still be nice game that you will enjoy playing. There are quite a few 6/10 games that I liked more than some of the critically acclaimed triple-A blockbusters that just bore me to tears.
Is the game worth playing for you? This is hard to quantify. Good games hook you in and keep you engaged so you keep playing them. You cannot know for sure if this will be the case without playing the game yourself. Unfortunately the gaming industry is moving away from demos and the gaming media is not trustworthy. So if you cannot get a chance to try the game out you hope the reviewers that share similar tastes with you get to review it first or you put your trust in the developer based on the previous titles.
This is why all these positive and negative opinions from these people reviewing means nothing for me, because none of them is someone I trust. I can of course see if I like or dislike some game aspect from the videos themselves, and yes, there are things I dislike greatly, but ultimately I will only know if this is a good game for me after playing it.
Guest_TheDarkKnightReturns_*
That's great and everything but these are two quests. They also look good compared to Herbal Magic and Restocking The Guild. Both being quests from Origins.
Origins had it's fair share of generic side quests and we don't know what all the Inquisition side quests entail. So I feel like making comparisons at this stage is all a bit pointless.
I was simply defending DA:O's depth which several people questioned in this thread. I wasn't comparing it to Inquisition, because I haven't played Inquisition for me to make a valid comparison.
I'm just proving to people on the previewers' behalf that the rose-tinted glasses they are accusing me and others of wearing aren't as rosy as they want to believe.
am i seriously the only person thats looking forward not to having a designated healer? i mean, think about it, it pretty much requires your mage to be on top of healing at all times, id rather have the barrier and guard effects while managing potions, why? because its more strategic and tactical and requires more depth and thought than previous games
am i seriously the only person thats looking forward not to having a designated healer? i mean, think about it, it pretty much requires your mage to be on top of healing at all times, id rather have the barrier and guard effects while managing potions, why? because its more strategic and tactical and requires more depth and thought than previous games
I am,
In origins I always went to the circle first to get Wynne and then she never ever ever left the party after that just so she could heal us all.
If, for example, Solas was the healer. I would probably be more inclined to take him with me everywhere or at least spec every other mage to have 50% healing capabilities. I'm looking forward to experimenting with mage builds now! ![]()
I thought the effects in DAO were quite disappointing, compared to BG, so will disagree there. I'd be the 1st to say that DA2's effects and animations(everything about the game really) felt very rushed, but I still found the combat to be more competent. As for the "spirit" of those games... I know that was said, prior to DA being released but I just dont get the comparison, they play nothing alike, at all to me.
Exactly. 'Zerlinda's Woe' or 'An Unlikely Scholar' are just two examples. Don't believe me? Check Dragon Age Keep and see for yourselves how many endings those side quests have.
Those decisions gave the player character some measure of personality.
Zerlinda's Woe
Spoiler
An Unlikely Scholar
Spoiler
That's great and everything but these are two quests. They also look good compared to Herbal Magic and Restocking The Guild. Both being quests from Origins.
Origins had it's fair share of generic side quests and we don't know what all the Inquisition side quests entail. So I feel like making comparisons at this stage is all a bit pointless.
am i seriously the only person thats looking forward not to having a designated healer? i mean, think about it, it pretty much requires your mage to be on top of healing at all times, id rather have the barrier and guard effects while managing potions, why? because its more strategic and tactical and requires more depth and thought than previous games
Healers are a crutch, you don't need them.
People already judging the story, characters and depth of the decisions based on a few vacuous Gameplay impressions that, purposely, weren't meant to show exactly those aspects - crying over the long-lost age of story-driven RPGs and complaining about not having parts of the story spoiled during pre-release gameplay footage in the same breath, that's really rich .
The extent of pure ignorance and pretension some people are once again displaying, is truly astounding.
I was simply defending DA:O's depth which several people questioned in this thread. I wasn't comparing it to Inquisition, because I haven't played Inquisition for me to make a valid comparison.
I'm just proving to people on the previewers' behalf that the rose-tinted glasses they are accusing me and others of wearing aren't as rosy as they want to believe.
Ah, ok. Still though he was complaining about stuff being in Inquisition and then comparing it to Origins as though it wasn't in Origins as well.
I think the non voiced protag allowed for even more when it came to dialogue options, so we might not see quite that many options for quests in this game but that doesn't mean the side quests will all just be generic fetch quests.
Thanks for link to the video. That came off as an honest and objective preview of the game unbiased by fanboy blinkers or studio bribes/doritos. Their complaints sound valid and worrying.
What I would say is wait for the reviews at least, They should give us a better sense of how good the game actually is.
It's partially the tac cam, and the more subdued combat effects, the slower pace feeling more like 'real time turn based' than mmo cooldown spamming, also the plot felt like it fit in that mold, voiceless protagonist also helped, probably half a dozen other things I am not conscious of made it feel 'right' for me, the move towards more Dark Souls/action game style combat is high on my Do Not Want list
Ya, I guess I get it, but for me if it isnt going to be just like BG/IWD, pretty much from the same vein, I dont really want it trying to pretend it is gameplay wise, because if you dont get it right, the gameplay is horrible for ISO games, imo. Also, I'm a huge fan of other RPG genre games and ect(like dark souls), so I'm good with a lot of combat styles. It being good is my only real barometer. And even I can admit the flaws in D&D rule sets in video games(despite how much I enjoy them).
After watching this they pointed out some negatives I dislike such as NPCs are background noise, no healers, less depth compared to Origins... I wonder if Bioware really listened to its fans....
Even though I'll get this game and if it doesn't live up to it's hype I still got Halo MCC, GTA V, Smash Bros Wii U, and Pokemon R/S to satisfy me from a disappointment if it happens.
I would advise staying calm and taking these things with a grain of salt.
NPC's are background noise
They seemed to be upset that they couldn't talk to everybody, I guess? Well, you do get to talk to some of the npc's, especially if they are involved in side quests. In what dragon age or Bioware game, ever, where we able to talk to every npc? There may have been some, I guess, but really? They're ALWAYS set dressing to some extent. I think we'll hear some ambient conversation from a lot of them and that's it. Which is pretty much the standard.
No healers
This has been addressed at length, particularly in this thread, by Patrick Weekes. Basically, the focus is more on preventing damage; healing is there, but it's a big mega spell that you can't rely on all of the time, so we're supposed to do things like have tanks swoop in to save us / use crowd control / kill quickly and so on to avoid dying. We can also fast travel to camps to get more potions if we run out. This has also been stated to be closer to the original idea of healing magic in lore; some dev described it more like "magical surgery" than an instant heal button. So it sort of makes sense that instant healing like that, while possible, is actually not something you'd be shooting off all the time. So it's different, yeah, but it serves the gameplay and, ultimately, the lore.
Less Depth
This is hard to quantify; depth where? Mechanically, we've got deep crafting and customization for our characters and party, keeps, the world through choices, skyhold customization.... Where's the depth missing? To be honest, this just seemed like they were trying to be pessimistic at this point, or rather, putting Origins on a pedestal. And if it's about side quests and fetch quests....keep in mind that they were given a portion of the game to demo right after the world opens up (so no prologue), and Bioware probably doesn't want spoilers and bunches of story stuff in previews, do they? Mileage may vary on the quests, of course, but keep that in mind.
I'm not saying those guys are flat-out wrong or whatever; it's fine to have concerns about the game. But I really do think they're suffering from what I'll call Nostalgia Disease - remembering something as being way better than it actually was. Then they compare to that impossible ideal and are predictably disappointed. Origins had heal spamming, lots of fetch quests through Chanter's Boards, WAY less detailed crafting (runes only), comparatively tiny levels, some of which were monotonous (Fade, Deep Roads for some), some unappealing visuals (imo, though still pretty nice), mage hats.... My point is not that Origins sucked, just that it wasn't perfect and we've gained a lot of stuff in Inquisition.
Upon reflection, the ONLY thing I may agree with is the lack of Origins. They wouldn't have to be done the same way, but as Sylvius said, it'd be nice if we could play as a character a bit BEFORE the plot gets all fired into motion to get a sense of their backstory and such. Maybe someday we'll get them again.
Edit: About the origins: I would even be okay with the same opening scene from different perspectives. Like imagine if DA:O started with Ostagar, but you could have chosen to be: a lowly mercenary, member of the army (noble), Circle Mage, Apostate, Keeper's First, Criminal, Scout, Dalish Elf (Warrior and Rogue) and so forth. Origins' way of handling origins was probably better for introductory world purposes, but something like this could be pretty cool, I think.
Guest_TheDarkKnightReturns_*
For all of Zelinda's woe quests, there was 10 quests with almost no dialog found on the Chanter Board, The Blackstone Irregulars chest, the Mage Collective's sacks, Denerim's crime wave and all of Lothering's quest minus getting Sten free.
These are two I remembered off top. Do you want me to list more? And there is more. I can do that, but it seems pointless since your intent is to make DA:O look like a shitty game regardless of whatever examples I bring up. Or you know, you could do it yourself.
I am a pretty big fan of Videogamer Tv, and I think their opinions are usually spot on, but they were most certainly off with this video....
Honestly...I don't know what they expected and even in their podcast they talked about how it should have just been dragon age origins 2 (basically the same exact thing the second person in the video said toward the end)...that they should never have changed the formula, and to me at least that's utterly baffling and an out of touch expectation of the series....
And having someone comment on the fact that the Inquisitor is a Qunari..twice..in only 4 hours and during the very beginning of the game...isn't bad...and it sounds like a huge improvement over DA:O where your past was only brought up sparingly..very sparingly throughout the entire length of the game. Backstory is nice, but this game isn't about that...its about the story moving forward...the picture is bigger and starts that way...the focus isn't on your characters past, but on what your character does with his/her newfound power...there is a reason why Origins is called Origins....
The side quest stuff....I don't really see as a problem. The game likely has hundreds and hundreds of quests and to expect each and every one of them to have a huge, sweeping dialogue tree with decisions splattered in is...unrealistic...those quests are there to get the player exploring...finding new things to do...and to make a fairly massive world feel as if it has some life. I would never expect every quest to have a captivating story...because the reality is that not everyone who needs help is going to have a captivating story to tell...but he did say that he only did 3 (?) side quests, and that it likely isn't how the game is going to be throughout its duration (well..apparently he thought it would...).
At the end of the day...its one guys opinion after having 4 hours to play with the game...I just wished VideoGamer TV didn't always focus so heavily on the negative stuff
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