Them rose tinted glasses here. We desperately needed to move away from Origins combat, it was the sheer definition of broken. The preview complains about the whole action RPG thing, but what was Origins combat like?
>Tank eats aggro
>Wynne fixes you up
>DPS does the damage
Rinse and repeat, rinse and repeat, and complaining about them moving away from the Tank-Healer-DPS set up is a bit silly because we need that choice. What is wrong with having a system that isn't so rigid and limiting? you can actually get creative, here. I love that. I want that.
Let's not forget anyways how the best set up in DAO was 3 mages and a rogue, or stuff like Arcane Warrior and stabby stabby Assassin rogue. The only illusion of strategy DAO gave was with its slow as nails pace which was horrendously boring.
Unto quests:
Lets list the fetch quests in DAO, shall we?
-Blackstone Irregulars
-Like, every Orzammar quest
-Interested parties
-Mage collective
-Chanters Board
-Crime Wave
-Ironbark and dog quests
-Beven
The list goes on and on, and you know what the catch is? fetch quests aren't always a bad thing, if done right, they can actually feel dynamic and interesting, so complaining about it here in comparison to Origins is moot.
Another reason I feel the credibility of this preview is lessened is the whole ''we wanted Origins 2/they should've made the same game'' that's just asking for stagnation and ensuring there won't be an honest, unbiased opinion here. You shouldn't come into this looking for Origins 2, you're setting yourself up for disappointment by doing so rather than judging the game for its own pros and cons.
My goal isn't to fanboy over Inquisition or tear down Origins, I love both Origins and DAII and am cautiously optimistic about Inquisition but this is just very biased.