Okay I'm curious, how is it not like Origins at all?
It uses some colors that aren't shades of brown.
Okay I'm curious, how is it not like Origins at all?
It uses some colors that aren't shades of brown.
Lots of RPGs have limits on abilities to be used. Would you rather they go back to the baldurs gate way of doing things that you can only use abilities/spells a couple of times a day. Or other RPGs where after you use your limit you have to truck back to town and stay at an inn?
It is game balancing in order to make the combat better and more tactical. It isn't new to RPGs anymore then hitpoints are new to RPGs.
Different rule system in BG and DA.
I'd want them to just continue with the rules they set in place in DA:O and DA2. If you know a spell you can cast it. Even if it doesn't fit on the quick keys.
I can't remember any game that just keeps the player from using all the spells or abilities he has, just to make it more "tactical".
Them rose tinted glasses here. We desperately needed to move away from Origins combat, it was the sheer definition of broken. The preview complains about the whole action RPG thing, but what was Origins combat like?>Tank eats aggro
>Wynne fixes you up
>DPS does the damage
Funny how I rarely even played that way then in DAO or DA2.
No, we aren't. But being like Origins at all would be something of a start.
A bad start.
As shocking as it might be for some, Origins is not something i would return to play again.
Well, if it isn't like Origins at all, he should at least be able to give us some pretty simple examples.
And please, don't use no healing spells or loss of attribute points. Already covered.
Well when he said "not at all" he pretty much made where in order for that statement to have merit, he would have to show how there is nothing similar between DAO and DA:I. Until we play the game I doubt he can even to that, to be honest.
Well, if it isn't like Origins at all, he should at least be able to give us some pretty simple examples.
And please, don't use no healing spells or loss of attribute points. Already covered.
A very limited weapon choice, then.
Not being able to use all of the abilities you picked while leveling up.
Origins is one of the most heralded games of the last decade
I like Origins a lot, but... no, it's not.
You missed the part earlier where they don't consider that healing ![]()
Okay I'm curious, how is it not like Origins at all?
The attributes, the weapon restrictions, the armor restrictions, the ability limitations, the tactical limitations, the removal of the radial menu and inventory during combat, the removal of the weapon switch during combat, the removal of the ability switch during combat, the healing (for the most part), most of the specializations are gone, entire swaths of character build options (anything that isn't a dagger rogue, crossbow rogues and warriors, archer warriors, mages that could use anything that wasn't a damn stick)..
Oh, right. Forgot auto attack..
Not me, I actually like the DA2 gameplay and ability trees. But DAI is reducing more rpg elements even from DA2.
I'm sorry but this is a claim that does not hold up even before release. Fine we can't control Attributes, that's actually common in RPGs and it's more than made up for with the insane amount of customization weapons and armor have.
(snip for ungodly large image that should have been hotlinked)
You keep on posting this, and only one of those actually heals anything.
It is pretty clear they are trying to appeal to a range of players with the third person action combat and the tactical combat. You will get compromises doing it that way. I personally disliked the DA:O combat mainly because of the grind.
To say it's like Diablo 3 would be to ignore the tactical combat / player switching all together and pretend that half the skills don't exist.
I said Diablo 3 + a tactical cam. No auto attack either, by the way. Button mashing. The combat animations even look like Diablo 3. I have seen tactics being mentioned by the Diablo 3 developers too. Doesn't mean it ended up being very nessecary. If you push it abit, you can call "wich button to press next" = tactics.
Funny how I rarely even played that way then in DAO or DA2.
You could play it in other ways, I even did point out that his point about them moving away from traditional party set up is a dumb complaint considering the best party set up in DAO isn't even that, and the way he describes it is exactly how combat would go down in Origins with this supposed ''traditional RPG party'', and would I be wrong in saying a pretty big majority played that way?
You keep on posting this, and only one of those actually heals anything.
....Resurgence says right in it's description: Heals 2% per second....then there is this


I said Diablo 3 + a tactical cam. No auto attack either, by the way. Button mashing. The combat animations even look like Diablo 3. I have seen tactics being mentioned by the Diablo 3 developers too. Doesn't mean it ended up being very nessecary. If you push it abit, you can call "wich button to press next" = tactics.
I thought your basic attack on the PC(m&kb) was auto-attack still?
You keep on posting this, and only one of those actually heals anything.
Do you understand that combat has been changed to factor in the general lack of regular healing?
I'm sorry but this is a claim that does not hold up even before release. Fine we can't control Attributes, that's actually common in RPGs and it's more than made up for with the insane amount of customization weapons and armor have.
Not when each class just has 2 choices when it comes to which weapon they can use.
I think BioWare are partially to blame, in a way. They did ultimately get people hopes up of an Origins 2 of some sorts without being entirely honest about the new direction they're taking.
I think BioWare are partially to blame, in a way. They did ultimately get people hopes up of an Origins 2 of some sorts without being entirely honest about the new direction they're taking.
When did they say this would be like Origin 2?
Dragons Dogma?
Dragon's Dogma is an Action RPG. DA:O is a Tactical RPG. It's impossible to compare the two in any direct way. It would be like saying "CoD has better gameplay than StarCraft".
The attributes, the weapon restrictions, the armor restrictions, the ability limitations, the tactical limitations, the removal of the radial menu and inventory during combat, the removal of the weapon switch during combat, the removal of the ability switch during combat, the healing (for the most part), most of the specializations are gone, entire swaths of character build options (anything that isn't a dagger rogue, crossbow rogues and warriors, archer warriors, mages that could use anything that wasn't a damn stick)..
It's easy to just post a list like that without also counting the stuf they actually added. Sequels aren't always meant to be feature checklists that only ever add stuff, that's how (say) Assassin's Creed got so bloated.
And like I said before, DA2 had more viable character build options, not less, for non-mages at least.
I'm sorry but this is a claim that does not hold up even before release. Fine we can't control Attributes, that's actually common in RPGs and it's more than made up for with the insane amount of customization weapons and armor have.
Of course it holds up with the limitations being put on abilities and attributes. For example there's a reason in mmos that you level up your abilities and/or attributes up to max level before gear customisation takes precedence.
Some people will like the game and other won't.
The thing is with the DA franchise , a lot of things tends to change between games.
It's almost like they reboot the franchise everytime .
And I can guarantee some people won't like some of DAI changes.
For people who likes the old system where there wasn't a lot of filler content , and it was mostly talk/RP choice/DO quests/Talk /RP choice...I can imagine how DAI can be problematic.
The old system is still there but there's also lots of small fetch quest enhancing the local theme of the map , puzzle mini games , gathering ressources , closing all the small fade rifts, claiming camps and important places...etc...
From what I saw in different videos you will need to do a bit of those to gain powers/influence but quite frankly power/influence was popping all over the place so it shouldn't require too much farming.
This mechanic of doing those different things to unlock story content won't please everyone , before you didn't need to do that afterall...
I don't have much of a problem with it , but I'm cautious about the result.
If the content is good or not mandatory when it becomes boring , it's not a problem.
But I know closing those fade rifts is going to get old after a while for example.
Not when each class just has 2 choices when it comes to which weapon they can use.
I also personally question this. Realistically speaking, did you ever end up giving Leliana two swords or maces, or Alistair a staff?
The only thing I find annoying is the lack of duel wielding swords, but I do realize there was almost little distinction between that and the regular duel wielding rogue. Sure its technically stripping down features, but one that didn't have too many practical uses.