so in origins we had a skill tree that improved your ability to persuade and intimidate. in dragon age 2 you could have either persuade, charm or intimidate based on your char's personality. how will coercion work in inquisition?
coercion
#1
Posté 04 novembre 2014 - 09:15
#2
Posté 05 novembre 2014 - 03:36
The same as DA: 2 in that you get to pick between a diplomatic, humorous, and aggressive personality while having your decisions and dialogue choices compounding as the game goes making it possible or impossible to pull off a certain request.
In short it will be different from DA:2 because of continuation and it will not be as easy as DA: O
#3
Posté 05 novembre 2014 - 03:57
...I'm actually not sure about coercion though, maybe someone who has seen more videos can chime in?
#4
Posté 05 novembre 2014 - 03:58
Inquisition perks also give you access to unique dialogue options.
- veeia aime ceci
#5
Posté 05 novembre 2014 - 04:25
Important to note that you do not have a set personality in DAI though, so you don't get special options based on your dominant tone.
...I'm actually not sure about coercion though, maybe someone who has seen more videos can chime in?
Wait, is that true? If so, that makes me sad. I really liked that about DA2...
#6
Posté 05 novembre 2014 - 04:54
you have perks in the game which unlock special dialogue.
think of it like Fallout where knowing a perking might get you a special conversation or event with a individual character.
other than that i don't know.
#7
Posté 05 novembre 2014 - 05:22
you have perks in the game which unlock special dialogue.
think of it like Fallout where knowing a perking might get you a special conversation or event with a individual character.
other than that i don't know.
Perks? Any idea how you get them? Got a link to your source? I never heard them mention that.
#8
Posté 05 novembre 2014 - 05:57
Perks? Any idea how you get them? Got a link to your source? I never heard them mention that.
You get them by collecting power.
Power is the curency of the inquisition which you can use to learn certain things. better training, arcane knowledge.
I'll pull some pics up, i just need to find them first.
Here is a pic of the perks you can learn from leliana.
#9
Posté 05 novembre 2014 - 05:59
You get them by collecting power.
Power is the curency of the inquisition which you can use to learn certain things. better training, arcane knowledge.
I'll pull some pics up, i just need to find them first.
Oh yeah, I remember them mentioning power before. Musta missed the part where they mentioned the perks.
#10
Posté 05 novembre 2014 - 06:01
Wait, is that true? If so, that makes me sad. I really liked that about DA2...
Yeah, it's true from what I know . I liked it as a reactive element...like your companions responded to your personality..but it did limit roleplaying, I think, and people wanted to have more control over that. Curious to see what they did in DA:I to compensate. Im guessing people react to the combinations of decisions?
#11
Posté 05 novembre 2014 - 06:12
Oh yeah, I remember them mentioning power before. Musta missed the part where they mentioned the perks.
yeah, you have Influence which unlocks new area for you, and Power which you use to spends on operations and perks,
Perks being stuff for new dialogue options, or more potion space. new schematics. training, etc etc.
#12
Posté 05 novembre 2014 - 09:53
I also heard that we could be getting interrupts ala ME2 and ME3. Mouse flashing purple = Clever Blue=Diplomatic (or w/e they are calling it this game) Red=Direct.
For those of you unfamiliar with ME2 and ME3, every once in awhile in conversations, a mouse icon would pop up. If it was on the left and flashing red, it was a Renegade (or a direct) option. It was great fun for things like pushing a merc out the window; telling off a sexist merc; calling out a leader for calling Shep a bully; setting a villain on fire during a long-winded speech; and some other less savory acts of fun and violence.
If it was on the right, and flashing blue, it was a Paragon (diplomatic) option. This usually involved things like cutting into a conversation to stop a would be fight; talking someone down out of murder; offering a hug to a troubled friend. I won't spoil the when/how, but the best one of those is when you pistol whip a guy to beat some sense into him.
I had heard a rumor awhile back that they were offering something similar in this game. It was popular with the ME crowd, and I know Patrick Weekes was one of the writers in ME. Note: The ME teams and the DA teams are indeed different, but I know that Patrick as well as another writer came in from that team. So there is a tiny bit of intermingling there.
Can anyone confirm or deny this? It's been in the back of my brain for awhile and I'm curious to see if I'm just crazy I mean , crazier than usual.
#13
Posté 05 novembre 2014 - 06:45
#14
Posté 05 novembre 2014 - 06:59
I also heard that we could be getting interrupts ala ME2 and ME3. Mouse flashing purple = Clever Blue=Diplomatic (or w/e they are calling it this game) Red=Direct.
Would love to see this
Always thought Shep should have been to able renegade interrupt every conversation though (purely for comedy value)
#15
Posté 05 novembre 2014 - 07:00
I also heard that we could be getting interrupts ala ME2 and ME3. Mouse flashing purple = Clever Blue=Diplomatic (or w/e they are calling it this game) Red=Direct.
For those of you unfamiliar with ME2 and ME3, every once in awhile in conversations, a mouse icon would pop up. If it was on the left and flashing red, it was a Renegade (or a direct) option. It was great fun for things like pushing a merc out the window; telling off a sexist merc; calling out a leader for calling Shep a bully; setting a villain on fire during a long-winded speech; and some other less savory acts of fun and violence.
If it was on the right, and flashing blue, it was a Paragon (diplomatic) option. This usually involved things like cutting into a conversation to stop a would be fight; talking someone down out of murder; offering a hug to a troubled friend. I won't spoil the when/how, but the best one of those is when you pistol whip a guy to beat some sense into him.
I had heard a rumor awhile back that they were offering something similar in this game. It was popular with the ME crowd, and I know Patrick Weekes was one of the writers in ME. Note: The ME teams and the DA teams are indeed different, but I know that Patrick as well as another writer came in from that team. So there is a tiny bit of intermingling there.
Can anyone confirm or deny this? It's been in the back of my brain for awhile and I'm curious to see if I'm just
crazyI mean , crazier than usual.
Ugh, I hope this isn't in. You never knew what the heck Shepard was gonna do if you pressed that damn button, but you felt forced to use it because it almost always got the best results.
Paragon/Renegade interrupt is an awesome button for conversations.
#16
Posté 05 novembre 2014 - 07:06
#17
Posté 06 novembre 2014 - 03:56
I also heard that we could be getting interrupts ala ME2 and ME3. Mouse flashing purple = Clever Blue=Diplomatic (or w/e they are calling it this game) Red=Direct.
While the interrupts were fun and all, I'd prefer if they didn't label my actions as "diplomatic" or "renegade." That *&^% pisses me off to no end! Yes, give me the choice, but don't go attaching your own view of how morally right or wrong my actions are!
Let me form my own conclusions about that. I don't want no karma or overly blatant black or white decisions where I feel like I'm complete scum if I choose one over the other! Morality in real life is ambiguous. I want it to be represented as such in-game.
It should also be made abundantly clear what will come of the button press. I don't wanna select that and have no way of knowing what I just committed to. ![]()
#18
Posté 06 novembre 2014 - 04:04
There isn't going to be a morality bar system like KotOR or the ME games. If such a thing is going to happen, it would be purely for RP flavor. ![]()
From what I can tell of the screenshots for the dialogue wheel, choices are very clearly marked. I suspect if they were to do an interrupt system, it would be much the same way. I'm sorry I can't be more certain, but I hope that helps ease your mind a bit.
#19
Posté 06 novembre 2014 - 05:02
There isn't going to be a morality bar system like KotOR or the ME games. If such a thing is going to happen, it would be purely for RP flavor.
From what I can tell of the screenshots for the dialogue wheel, choices are very clearly marked. I suspect if they were to do an interrupt system, it would be much the same way. I'm sorry I can't be more certain, but I hope that helps ease your mind a bit.
I already knew there wasn't going to be a morality bar. I was only using that as example. Dragon Age games have never implemented such. Sorry for the confusion.
What I don't like is when any options are predefined as belonging to one or more categories, especially when those labels have obvious morality attached to them. For instance, I hated the system they used in DA 2 where my Hawke's personality was set as one of three things based on what tone I took most often. Now, in the Keep, you basically have to choose between nice, funny, or jerkwad when defining your Hawke. I was mostly diplomatic in-game but only so I'd have access to certain dialogue options. Other than that, I had some moments where I allowed myself to deviate just to be saying what I actually wanted to. Had to be careful not to be too much of a free spirit, though, lest I lose those diplomatic options I was relying on to make the story play out as I wanted it too.
It was so unnatural. The fact that you were also basically either being a saint or an outright douche was so annoying. The humorous one was somewhat in-between, but I often felt it was too insensitive. It wound up coming off as a more lighthearted version of douche to me. ![]()
I'd say the most annoying thing is when they gate you from certain options just because you acted a certain way in the past. I mean, just because I showed the last batch of idiots mercy doesn't mean I wanna lose the option to gut this creep! Ya know?! Why can't I be mostly nice with a hidden underlying temper and lack of tolerance for anything I feel goes too far? It's how I always wanna play, and I never can exactly. I feel like I could throw a right hissy fit over it. ![]()
- Lady Luminous aime ceci





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