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"Dragon Age Inquisition began life as a multiplayer-only game"


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#1
Paul E Dangerously

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Haven't seen this yet, so here you go via Gamespot http://www.gamespot....y/1100-6423362/

 

 



#2
DarkKnightHolmes

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If it had ended up being MP only, I would have never even considered buying it.


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#3
Eudaemonium

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Lots of things begin life as one thing and then change rapidly over time. It's how life works.


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#4
Ailith Tycane

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They said they were kicking the idea around before they even started working on DA2, so I don't think that was ever a real possibility. 



#5
TheCreeper

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And? They say themselves it was really just the baselines of the tech that became the basis for DA:I, that's all DA:I and Blackfoot have in common.



#6
Savvie

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Makes me a bit nervous reading that, but I can't blame Bioware for wanting to do different types of games. I just hope they continue a desire to include single player into some of their RPGs.



#7
Paul E Dangerously

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And? They say themselves it was really just the baselines of the tech that became the basis for DA:I, that's all DA:I and Blackfoot have in common.

 

Honestly, it explains why it almost seems like they've been working backwards the entire time, instead of building from the DAO foundation. The ability limitation, the lack of in-battle inventory and ability switching, tactical camera as a toggle mode, no auto attack..


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#8
Eudaemonium

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Makes me a bit nervous reading that, but I can't blame Bioware for wanting to do different types of games. I just hope they continue a desire to include single player into some of their RPGs.

 

Uh, surely the fact they created a massive single-player game from the basis of some MP tech would support this?


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#9
Beerfish

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This outta go over real well, damn the torpedos!  We will only really know if they have down graded the core features of previous BioWare games until after we have played through.  It's a delicate balance between a skyrim type game and a normal Bioware game.

 

For me their big bell-cow has always been multiple companions that you really care about one way or the other.  It's a core feature that is missing in games like skyrim and the fallouts.  If they water down that experience they cease to be unique.


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#10
SoSolaris

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I don't mind multiplayer only games at all. But the idea to turn a single player RPG, well known for its storytelling and character building prowess, into a multiplayer only game puzzles me.

And this doesn't do much to levy all those complaints about how the combat changes in DA:I is mostly because of multiplayer.
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#11
The Elder King

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Honestly, it explains why it almost seems like they've been working backwards the entire time, instead of building from the DAO foundation. The ability limitation, the lack of in-battle inventory and ability switching, tactical camera as a toggle mode, no auto attack..


Autoattack is still in even Without TC. It works (in my opinion) in a stupid opinion, but it's still in.

#12
Rawgrim

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I am fine with Bioware making an MP only game. I just hope they don't use one of their single player franchises to do it.


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#13
Fredvdp

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This is similar to what happened with Mass Effect 3. The multiplayer was being developed as a standalone game, got cancelled, and then got absorbed by ME3.



#14
Meltemph

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Based on that interview it seems to have little to do with the actual development process of DA:I but more the typical workings of design and publishing change decisions in general. I would love to have more industry insider stuff like this, but I think far to many people make assumptions with news like this to make assumptions fit that could possibly hurt the credibility of a project, so we get very little of this. Still crazy to think of all the idea's that get bounced around(and I'm sure there have been more things like this then just this game).


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#15
In Exile

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DAO was going to be more NWN style at one point in the design. It was a bit like a proto-SWTOR. The origin stories were originally going to be a start for each MP Warden and they would all meet up at Ostagar and become GWs together.
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#16
LexXxich

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Doesn't look like it changed much. It's clear to me that baseline combat is made for gamepad-using realtime-only single-character controlling. Everything else is glued on top of that.



#17
Sylvius the Mad

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No big deal. You know what else started out as MP only? The Elder Scrolls. Look how that turned out. It was just supposed to be arena combat (hence the name of TES1).
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#18
ShaggyWolf

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Based on that interview it seems to have little to do with the actual development process of DA:I but more the typical workings of design and publishing change decisions in general. I would love to have more industry insider stuff like this, but I think far to many people make assumptions with news like this to make assumptions fit that could possibly hurt the credibility of a project, so we get very little of this. Still crazy to think of all the idea's that get bounced around(and I'm sure there have been more things like this then just this game).

 

Exactly. It's not like the devs said "Ya'know what? Let's make DA3 MP only!" They wouldn't have even been sure if there would be a DA3 since DA2 hadn't released yet. I'm not a professional by any stretch of the imagination but I think it would be hard to make concrete plans without that consumer feedback and sales figures.

 

Saying that DA:I started out as MP only is grossly inaccurate. They were experimenting with Frostbite and prototyping something that could be a MP only DA game. Development studios do this all the time, it's how we get new IP's or awesome spinoffs to play with. In fact DA:O and Mass Effect probably "started off" as something very different than what was ultimately shipped to consumers. Just because a MP prototype was repurposed and used as the basis for DA:I doesn't mean DA:I was in any danger of being a MP only experience. I might not be a pro but I do know enough about the development process to know that by the time it was decided to call the game Dragon Age Inquisition, it was already decided that it would be a story-driven single player experience at its core. They were certainly not debating between SP or MP only by the time serious funding and manpower hit the project.

 

And finally, let's not forget the SP only DA2 expansion that was cancelled and rolled into DA:I to a certain extent. You could just as easily say that DA:I "started out" as that :)


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#19
Fidite Nemini

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And Australia began as a prison colony.

 

Things change.


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#20
Neuromancer

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I would have been extremely sad if they did that. That'd have been really disappointing to see DA:O washed down to that :\



#21
wolfhowwl

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And Australia began as a prison colony.

 

Things change.

 

In that case, no not so much.


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#22
Kalas Magnus

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good.

 

I like biower mp.



#23
Ayleid

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No big deal. You know what else started out as MP only? The Elder Scrolls. Look how that turned out. It was just supposed to be arena combat (hence the name of TES1).

 

They went back to that idea though ... i don't have personal experience but what i heard so far aint that good ... 

Imagine after DA2 bioware did made a dragon age online ... they ll probably commit suicide after that 



#24
Nohvarr

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DAO was going to be more NWN style at one point in the design. It was a bit like a proto-SWTOR. The origin stories were originally going to be a start for each MP Warden and they would all meet up at Ostagar and become GWs together.

I remember that, back when they planned to have a Barbarian be one of the starting races.



#25
AresKeith

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I remember that, back when they planned to have a Barbarian be one of the starting races.

 

I hope they try it again in future games