I knew you didn't have any proof.
Thankfully I do
http://www.ign.com/a...2004-dragon-age
Be happy. Now you can blame everything you dont like on this..xD
Pretty much already did.
Game's gonna be great anyway though. I don't know why nobody's mentioned the other MP only game they *are* making right now (forget the name). That one seems like "Evolve" with story elements. I'm not buying it either. I'm glad it's not an existing franchise though. I'd have skipped it. It inherited the whole tabletop legacy idea though.
It's pretty silly to draw any conclusions from this, as that was even before DA2 was developed.
A creative phase usually begins with a whole slew of ideas being thrown around and tried until you narrow it down and end up with a final product.
Pinning your dislike of features in DAI on this is stupid. Even the engine of this game wasn't released or developed back then.
Jesus Christ the image on page 2 ![]()
How far have we come...
Holy misleading headline, batman!
(Not you OP, the article itself.)
When did "We tried DA-universe related, multiplayer-only stuff out with Frostbite before DA2 was even out and we kept some of that stuff for the DA:I" become "DA:I began as a multiplayer only"? Whoever made that particular leap of logic must've sprained something.
The Click Bait is strong with this one.
It's pretty silly to draw any conclusions from this, as that was even before DA2 was developed.
A creative phase usually begins with a whole slew of ideas being thrown around and tried until you narrow it down and end up with a final product.
Pinning your dislike of features in DAI on this is stupid. Even the engine of this game wasn't released or developed back then.
Not because of this, because of the features themselves. It's already been stated a lot of the core MP mechanics were decided on and basically imported into SP and layered on. The party control is SP. The single character combat controls were built off of what they did for MP. Which makes sense if you really want to promote MP and have consistency. I wish they would have given SP more inividual gameplay depth like they did for ME3. The limitations and the active trigger hold for continuous attack are all about MP, because you can't pause and don't have party control to keep you engaged in MP. Not having synched animation sets, like DA2 here instead of DA:O or KoTOR, is really about MP, because you can't have 3 people sitting around while one fights. I'd love to see a synched combat turn system that accounts for that at high speed, but it's a lot more complex. Extra sparkles for basic combat specials is all MP, because you want people to instantly recognize when a particular move fires off. So yeah, pretty much everything I don't like about the mechanics is where they wanted to go with MP.
But I think the game's gonna be great despite all that, so I'll take the good with the bad.
edit: Whatever. I've talked about all this on here before.
And Australia began as a prison colony.
Things change.
In that case, no not so much.
Go ahead, show me where exactly in your link it's stated that:
It was a bit like a proto-SWTOR. The origin stories were originally going to be a start for each MP Warden and they would all meet up at Ostagar and become GWs together.
I also don't know why you're so obsessed with this issue so you started sending me private messages. Don't send them to me.
Honestly, it explains why it almost seems like they've been working backwards the entire time, instead of building from the DAO foundation. The ability limitation, the lack of in-battle inventory and ability switching, tactical camera as a toggle mode, no auto attack..
You think they'd have those concepts nailed down way back then? Such elements continue to change all the way up to launch, to 'blame' (and I use the term lightly as I myself don't see most of these as a negative thing) this on a prototype that was essentially discarded is ridiculous.
Go ahead, show me where exactly in your link it's stated that:
DAO was going to be more NWN style at one point in the design.
From the article:
Although they weren't saying much about the multiplayer side of the game today, Ray did tell us to expect all the level of community and multiplayer support that we saw with Neverwinter Nights.
The origin stories were originally going to be a start for each MP Warden and they would all meet up at Ostagar and become GWs together.
Also from the article:
you can expect a separate multiplayer campaign with a similar story, but no cutscenes to slow down the action. They did say that they were coming up with some other "creative ideas" to keep the multiplayer campaign flowing and to allow the story to play out, but they weren't giving details at this point.
And I sent you the link so you wouldn't miss it if you came on later. I'm considerate that way.
I'd also like to point out that this was WELL before they became a part of EA. So saying Bioware was only ever interested in making Dragon Age a Single Player focused game is a fantasy I hope we can finally put to bed.
GAH SO THAT IS THE REASON FOR THE 8 ABILITY LIMIT, THE LACK OF TACTICS, THE PYJAMAS AND WORLD HUNGER!!!!! .........am i doing this right?
Jesus Christ the image on page 2
How far have we come...
Faaaar, very far ... wait. You mean this graphics :
2004 year. What's exactly wrong about it ?
In the meantime, 7 years later
![]()
You think they'd have those concepts nailed down way back then? Such elements continue to change all the way up to launch, to 'blame' (and I use the term lightly as I myself don't see most of these as a negative thing) this on a prototype that was essentially discarded is ridiculous.
Thing is, it makes an evil amount of sense if you look at it in hindsight.
1) Bioware openly admits that combat was designed hand-in-hand with multiplayer. One is supposedly a real-time with pause party game, and the other is an entirely real time dungeon crawl. This should be worrying.
2) The ability limitations, combined with the complete removal of inventory access within combat, as well as being unable to set abilities or tactics during combat. This is all something multiplayer would be unable to do, and ties in with #3.
3) Parity between SP and MP. If DAI handled anything like the previous games, you'd effectively have to design four different user interfaces - because SP play should allow for more abilities, inventory during combat, and so on. Rather than have to design PC SP UI, PC MP UI, Console SP UI, and Console MP UI, you handcuff it so that there's effectively no change between them, and can use the same user interface across the board.
For me, it not how they started Inquisition that matters, it how they finished Inquisition. From what I've seen thus far, I'm excited and can't wait
. If Inquisition was going to end up as a MP-only game, I probably wouldn't have bought it, but that's irrelevant now seeing in its current form.
Faaaar, very far ... wait. You mean this graphics :
Spoiler
2004 year. What's exactly wrong about it ?
In the meantime, 7 years later
Spoiler
Yeah, how far we have come
Thing is, it makes an evil amount of sense if you look at it in hindsight.
1) Bioware openly admits that combat was designed hand-in-hand with multiplayer. One is supposedly a real-time with pause party game, and the other is an entirely real time dungeon crawl. This should be worrying.
2) The ability limitations, combined with the complete removal of inventory access within combat, as well as being unable to set abilities or tactics during combat. This is all something multiplayer would be unable to do, and ties in with #3.
3) Parity between SP and MP. If DAI handled anything like the previous games, you'd effectively have to design four different user interfaces - because SP play should allow for more abilities, inventory during combat, and so on. Rather than have to design PC SP UI, PC MP UI, Console SP UI, and Console MP UI, you handcuff it so that there's effectively no change between them, and can use the same user interface across the board.
Yeah, how far we have come
Spoiler
Few good shots doesn't change the fact that 7 years later we had worse (in many cases) graphics than back then.
Moreover, we are comparing fully released game against 7 yers older early demo build, and the newer game still fails here and there in that comparison.
So if someone's looking to mock the graphics, he doesn't need to look as far as 7 years ago. All you can need to is go back 3 years.
Few good shots doesn't change the fact that 7 years later we had worse (in many cases) graphics than back then.
Moreover, we are comparing fully released game against 7 yers older early demo build, and the newer game still fails here and there in that comparison.
So if someone's looking to mock the graphics, he doesn't need to look as far as 7 years ago. All you can need to is go back 3 years.
A few bad shots don't prove the opposite either.
A few bad shots don't prove the opposite either.
Yes it does prove what I said, and that was - there were some instances of worse graphics 7 years later and it can be seen on these images.
Why would you "vomit" at 7 years old graphics when there are far worse instnces from 3 years ago ?
Few good shots doesn't change the fact that 7 years later we had worse (in many cases) graphics than back then.
Moreover, we are comparing fully released game against 7 yers older early demo build, and the newer game still fails here and there in that comparison.
So if someone's looking to mock the graphics, he doesn't need to look as far as 7 years ago. All you can need to is go back 3 years.
Sorry this a bit of a stretch.
I can turn Planetside 2 down to minimum graphics and it looks utterly appaling. Far far worse than Half Life 2 did on top end graphics in 2004. ANY promotional screen shots from pre-release demo builds would have been captured from a top end PC. By this logic, Half-Life 2 is a superior graphical experience than PS2?
I've seen you make very sensible, compelling arguments to support your points in the past xkg, but I'm afraid this isn't one of them.
Yes it does prove what I said, and that was - there were some instances of worse graphics 7 years later and it can be seen on these images.
Why would you "vomit" at 7 years old graphics when there are far worse instnces from 3 years ago ?
To be fair, I think the original comment was more related to the somewhat generic fantasy look of the characters, rather than graphical fidelity.
What the Hell O_o?..
So much for being one of the best single-player-story/characters-driven-RPG-making companies
compelling arguments to support your points in the past xkg, but I'm afraid this isn't one of them.
Yes I know that. That wasn't meant to be so serious at first, more of a joke. I can't see anything bad about that old grahics TBH.
But hey, sometimes people take things too seriously, and I am not any better, doing that all the times.
i cant put into words how unfathomably stupid/hilarious/depressing this would have been
it would have been quite the 3 extremes
Yes I know that. That wasn't meant to be so serious at first, more of a joke. I can't see anything bad about that old grahics TBH.
But hey, sometimes people take things too seriously, and I am not any better, doing that all the times.
All been there buddy ![]()