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I'm disappointed in the Keep (My Feedback)


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#26
Shelidon

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Would you have played DAI if the keep didn’t exist? I bet you would, so look at the keep as a bonus or an extra, to give your DAI world a personal touch.

 

You are right... and wrong. Right in saying that most of us would have played Inquisition anyway. Wrong because I personally would have played it anyway, but I would have been enormously upset in case they decided to clean the slate from previous choices and start with just a default world. I think the Keep is a good compromise, and I like it.

 

Having said that, I have to agree that I miss some important personality touches, but this involves the ISS more than the tapestry. It would have probably been more expensive, but I would jave likes to see Varric's storytelling change consistently with previous choices and not only with the choice you are making in the very moment he is narrating. I would have liked to see the story underlining whether the warden was a mage returning to Lake Calendhal Tower, or a noble dwarf putting his trecherous brother on the throne. The reason my first warden decided to die, was Alistair leaving her to become king. The reason my second warden decided to do the ritual was because he had a romance with Morrigan. I miss the small details being part of the bigger picture, in the ISS. In the Tapestry, I miss some small details giving life to that bigger picture. I guess we really are just hopelessly romantic.


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#27
Karlone123

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You lost me when you claim important things were not in the keep and then you mention Isabela from Origins. Why do so many people want that in the keep?

 

Sexual frustration perhaps?



#28
Natureguy85

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Sexual frustration perhaps?

Lol, maybe. I'm also thinking age under 20.



#29
Kantr

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I've played DAO through more times than I care to count, and never in any of those did I encounter Isabela. To say that she's an "important" choice that missing from the Keep seems overstating it.

The major stuff is there. More is still to be added, but nothing that affects DAI will be included for obvious reasons.

It's ridiculously easy to miss her, but she has an important part to play


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#30
Johnny Shepard

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1. You consider Isabela sleeping with you to be the super important plot point that should be included in the Keep? Pretty sure Isabela has forgotten about it by now :P
 
2. You CAN say how you saved or didn't save Connor.
 
3. The Keep has choices that you actually picked in the game. The Warden hating elves or humans is not a choice in game, it's a pattern that only the player sees/plans.
 
4. The Keep has over, what, 300 decisions? I'd say that's plenty, and they are actively adding more with each update. They started with far less.
 
5. Also important to note that while the Keep has a lot of choices for you to make that help shape your worldstate and remake your playthrough, at the end of the day the Keep is there to help you carry over said worldstate to DAI and future titles, which means there has to be a priority in which decisions matter and which don't. For example, what Hawke told Leliana about what the divine should do doesn't matter, considering the beginning of DAI. They can't add everything, as it takes a lot of work and resources that we as users obviously don't get to see. I think it's safe to say that it's not as simple as just adding a picture on the tapestry and adding some text to it. There is a lot of backround work happening too.
 
6. Adding more choices for Awakening would be nice, yeah. I really don't think what we have now is anything to break your heart over though. They could have easily just said 'yeah sorry, new engine, no save importing, deal with it', but they didn't. I think we should be happy for all the hard work being put into the Keep. :)

1. It happened to one of my Wardens and she hadn't forgotten it in DA2. ;) The thing is, it happened. And at least one of the characters involved (Leliana) are in DA:I. The Keep are suppose to tell the story of my Warden and my Hawke, not just the important world decisions.
 
2. Not if it was with the mages or with blood magic or who went in to the fade. In fact you can't chose who went in to the fade at all in DAO. In Awakening it had effect on Oghren how he reacted if he returned to the fade.
 
3. But the Warden's character should be important for future games, should it not? If the Warden would be in a DLC shouldn't he be our Warden and not just a default Warden?
 
4. Over 300 variations. 133 Decisions (yes, I have counted. :P ).
 
5. I understand that. Still, Hawke and Leliana's talk was 3+ years before DA:I (do we know when the game takes place?) and if Leliana and Hawke met or would met in a DLC it could have been important. But sure, it's not the most important thing even if they did make a big deal of it when it happened.
 
6. Sure we should be happy but it's not an excuse that can used to lightly. First of all, they started with the whole "import save to see the world change from game to game" thing and that gives them some responsibility for the future games in the series. You could say the same thing about DA2, that we should be happy for all the hard work they did on the game and accept all the flaws but if we did that, we wouldn't be getting DA:I right now, not that I think they did that bad of a job with DA2 as most people seam to think, but it's important to voice what we are not satisfied with so that they can make it better.
 

You have to remember, it's not just adding choices. It's adding choices that will have an impact on inquisition. If Andraste Dragon isn't mentioned, it could mean that it wouldn't be mentioned in the game.

It's also about making the new save you create YOUR save. They talked a lot about it being your journey with your Warden and your Hawke. So that the save tell the story of your playthrough. As it is now, it doesn't. It only tell us about what was important for the game, not what was important for me! Wile some of the tiles just seam pointless (like returning a ring to a character you don't even remember in a sidequest that was barley a quest) compare to some of the things missing.
 
 

The other factor to consider is the risk of confusing more casual fans or people who have never played the previous games with too many things. At the moment the Keep has about a hundred and thirty tiles, and I don't think going over one-fifty for DAO/Awakening/DA2 would be the best idea.
 
At this point, I'd be happy if they added a tile for the Orlesian Warden, Velanna and Sigrun and just left it there. Everyone is going to have their own idea of which of the side decisions are important, but I think there's enough there to give texture and distinction to our worldstates without leaving people overwhelmed.

I agree that there are some tiles that are more important than others. The Orlesian Warden, Velanna and Sigrun (wasn't she suppose to be in DA:I?) are the  most important ones missing from Awakening. But I think it's also important for the ability for us to make the saves ours and not just to make make distinction to the worldstates.
I do understand not wanting to overwhelm new players or scare them away and I agree that it can't be to complicated for them but that could be done with having an advanced mode and an casual mode for the Keep. The casual mode could hide the less important tiles wile the advanced could let you chose there also. The Keep were suppose to let you make a worldstate that was intimate and unique for you. Maybe one problem was that the devs sold the Keep to good and made it sound so much bigger and better than it actually are, or maybe they had bigger plans before. 
 
 

1. I agree a lot of tiles aren't really necessary or should be combined with other tiles. Like the returns tiles in the Denerim section could probably be condensed down to 'How was the Landsmeet vote decided'?, with an option including the returns. A lot of things that were far more important to my characters and who they were aren't present, particularly the major origin choices and their relationship to their families, friends, and allies. I also agree that in some cases, tiles representing declaritive statements that do not reflect specific choices would be far more helpful in determining how characters should be represented in future games.
 
2. In the hero/player character sections, there should be character building questions. Questions like 'How did the Warden feel about the elves and the Dalish?' and 'What religion if any did the Warden follow?', 'Did the Warden actively fight slavery?' or more specific questions like 'Did the Warden favor mage independence?', 'Which best describes the Warden's general social demeanor? Sense of humor?' 'What was the character's primary personal motivation? (Justice, Compassion, Advancement, Greed, Survival)'. And relevant questionaires for Hawke, the Inquisitor, the Orlesian Warden, etc.
 
3. There need to be general character building questions that will allow the games to faithfully present our characters, so that in a given general scenario X, the game will know whether our characters would do A, B, C, compartmentalized so that it remains a clear, simple set of likely, consistent outcomes. So the process becomes streamlined, not the characters themselves. Then we could finally break this needless restriction on returning player characters. The Keep can do that. It's a lot less complex than trying to divine intent from sets of disparate scenarios the way the in-game system does. It opens up a lot more storytelling possibilities.
 
4. edit: Also, it's a lot less confusing for new people than specific scenarios from the game that they don't have enough context for. And since those declaritive options are about future portrayal and don't void any previous game options, there's no need for choice dependencies. A character that sold the elves into slavery but is declared to actively fight it, for example, would become a redemptive character in the future should they be present in a future scene where it's relative. It just becomes a new binary factor, with no cascading effects.

1. Exactly. I don't even remember the beggar that you returned the amulet to, but that is there over what happened to the slavers? And there are no choices from our origins (unless your a Dwarf, I think) or relationships to friends or family... or companions for that matter.
 
2. Precisely. The Wardens religion (Hawke's too, would have been nice), how the Warden was with the Dalish (one of mine was a racist but there's no way of knowing that now), how the City Elf (and Dalish) felt about humans (mine hated humans after what they did to her and her friends, and killing her husband to be), how the Warden thought about slavery (2 of mines were fighting it hard wile one didn't mind it) aso. Were the Warden funny or always serious? Why did the Warden do what he did? One of mine did most of what he did for revenge (and power) and said so all the time. He was also an cruel murdering bastard but how would you ever know?
 
3. Yeah. If the Warden are going to be in a future game or DLC (rumor has it that the only reason he isn't in DA:I are because they don't know how to get our Warden in it) then he/she need to be able to be OUR Warden and not an default Warden. The Warden will be heard of and felt in DA:I and he are suppose to have a big part in what happens in the background but there's no way for them to make it being our Warden since the game can't know him so it will be basic stuff.
 
4. I was thinking about this when going over the Keep. A new player will be looking like a big "?" when seeing some of the choices and not having a personality for the character that made the decisions. Like the thing with Anders in DA2. What new player would possible have any clue to whats going on there or how their Hawke should act if they haven't played the game?
The Keep is already to confusing for new players.
 

You lost me when you claim important things were not in the keep and then you mention Isabela from Origins. Why do so many people want that in the keep?

Because it happened to one or two of my Wardens and are part of their story. Because it involved 1 companions from DA2 and possible 3 from DAO. Because it is mentioned up to 5 times in DA2 (one were Isabela are just stating it, one if she romance Hawke and he/she was related to the Warden, one if Isabela met Alistair in DA2 and he was involved, one one if Isabela met Zevran in DA2 and he was involved, one if Isabela met Leliana in DA2 and she was involved). Because Isabela, Zevran, Alistair and Leliana might met again in the future or Isabela might met the Warden again.
 

We'll have to see how this all plays out in the game. I'm assuming that all the choices in the Keep have an impact on quests or characters in DA:I.
 
Stuff like whether or not Isabela slept with the Warden (or had a threesome or foursome involving him or her) probably isn't in the Keep because it wouldn't have an impact on anything in DA:I. The same with Jowan's fate. Do we even know whether Jowan or Isabela is in DA:I? They very well may not be, meaning there would be no reason to have a tile about either of those choices in the Keep.

But the Keep are not suppose to just be about DA:I. It's suppose to be about the future games and about creating a worldstate that show how we played the past games. They said that the Keep was mainly about us making our worldstate as personal as possible. If it only had to do with DA:I then they should take out 50+ decisions from the Keep that I am sure wont have anything to do about DA:I.

 

Because it establishes the nature of Isabella's relationship with the Warden, Zevran, and Leliana (and Hawke to Zev etc.) for any mentions or shared scenes in the future, like when she meets them in DA2. Character relationship details like that help bring the world to life.
 
edit: Yeah, not in DA:I if it's not there, but as an establishing factor if they ever come up again. The Warden and Zev aren't in DA:I directly, supposedly.

Yeah, exactly what I mean! It brings the world to life. MY world, YOUR world, our personal Dragon Age world! It's not about what's important for DA:I, it's what's important for US!

 

People are going to be unsatisfied because the keep ruins the suspense.  As glitchy as the previous imports have been for BioWare games, people were excited to learn what would and wouldn't have an impact.  Hell, there are things in Dragon Age II that I didn't even know got imported.  So many variables.  According to the wikia, the boon you selected actually did get referenced in that game.
 
With the keep being what it is, there is no surprise.  If something isn't listed in the keep, Inquisition can't acknowledge it.  So hopes get dashed and people are left unfulfilled.  One of my more memorable playthroughs involved a city elf who was extremely despicable.  I can't recreate that despicable personality in the keep.  I can't sell my friends to slavery or allow them to get raped for money.

Yeah, exactly. There were a lot of surprises in DA2 and I lern more and more every time I play through it. Small things I had no idea would effect the game. Last time I played just some weeks ago I got a new quest in DA2 that were connected to Awakening that I could never have imagined would make a quest. But with the Keep and DA:I, we know what will happen (or not happen) because there are so much important stuff left out and even more less important stuff. And the personality of the Warden are no were to be seen.
I can list hundreds of things from the past games that I know will not have an effect in DA:I because of the Keep. And that's why it breaks my heart and that's why I am afraid that DA:I will not surprise me with reference from the past games that I wont see coming!

 

...ech .. I will say I have a couple very, very different Wardens that are going to look almost like gender flipped, aler-origin  carbon copies in the Keep because most of what distinguishes them isn't in the Keep.
 
Better to be disappointed now that disappointed by DA:I itself. I like knowing, so we can have a voice in what's more important to us for future games.

Yeah, that's a big problem but if there were much more tiles about the little things then it would not be like that. And it is so sad that you are so right about it being lucky we can get disappointed now instead of getting the Keep just a week before DA:I and feel our hopes just wash away. But not knowing at all would mean there still would be surprises for you. Take Grad Theft Auto: San Andreas and the hundreds of hours people (me included) put on searching for supernatural eastereggs and hidden spooky things like UFOs, ghosts, serial killers on remote parking lots, Leatherface, Bigfoot and all the fun we had looking for it. In the end it turned out that there were nothing... absolutely NOTHING of that in the game (except a Ghost car that turned out just to be a spawning bug) but would it have been better if the devs had said from the start that there were nothing to find? Or a list of what eastereggs there were in the game? I say no and I think most of the people who were searching for it would agree.

 

I think we have to be careful about what the Keep is, what it does, and what gamers want/expect it to be.
 
1. It seems to me, its primary function (at the moment) is to carry forward decisions from DA:O and DA2 into DA:I. From that perspective, it can be argued the Keep has too many decision tiles, rather than too few. We know that some of the tiles in the Tapestry will not impact on DA:I because they've been added after the game was already finished and the shiny game disks were busy being packaged up for retail. There's a good and a bad side to that. When new Keepers go through the Tapestry for the first time, a few have said the number of decisions they have to recreate is pretty daunting and, when they play the game and discover that some of those have no effect on DA:I, they may feel that was time wasted. On the plus side, having decisions which are not reflected in DA:I does mean that, no, we don't know in advance exactly what decisions will or won't have repercussions for DA:I. In a way, the sheer number of choices here does preserve that element of surprise you get from a save game mechanism.
 
2. Its second function (again, at the moment) is simply to recreate a record of the decisions players made in DA:O and DA2 and, from that perspective, many Keepers are saying they want even more tiles added so that it reflects those games even more accurately and more completely, irrespective of whether those tiles have an impact on DA:I or not.
 
Trying to reconcile the wants of gamers with different (and conflicting!) objectives is always going to be a bit of a juggling act!
 
3. And then, of course, there are Bioware's own plans for the Keep. We know they have great plans for it to be so much more than it is at the moment, feeding into future games and add-ons, and there is even talk of it being automatically updated with decisions made. From that perspective, I suspect there's another juggling act to be done. On the one hand, the more content there is in the Keep, the more they have to draw on in the future. However, it can also be the case that the more content there is, the greater the chance of conflicts, bugs and glitches ... i.e. just as in the games!
 
4. Whether the Keep can ever be all things to all men is doubtful (in my opinion!). I certainly don't envy Bioware the task they've set themselves, but it is ambitious and I feel we should all wish them the best of luck!

 1. It would have been good if they has said that but they made a big thing about it being so much more than just carry over decisions to DA:I. They hyped it up and made us think that almost everything we did in the old games would be in the Keep. They said it was better that the Keep had way to much that to little.
 
2. Yeah. This was not just for DA:I, it was for all the future games and most important it was a chance for us to create our worldstate as we wanted it to be and to reflect the hours we put on the game.
But it doesn't do that.
 
3. Yeah, and this is the problem. Big plans and dream, but not making them real in time for DA:I. The result is that we can predict what will be in DA:I and what will not. Also, not having it finished for DA:I risk there being problems with new tiles about the past conflicting with things that they do in DA:I. The Keep are suppose to make the future games less buggy or glitchy when it comes to past decisions but I see a lot or problems in the future. I hope I'm wrong.
 
4. Yeah, we should. This is as important to them as to us and it can be the future of RPG game-saves. Many RPG-devs that have not dared to make a continuing worldstate are looking at Bioware now to see if this is something to work on.
 

 

 
 
 
Sorry it took so long for me to respond to your replys. But it did also take me 2.5 hours to type it all. :P More replys will come. I just can't use more quotes than this. ;)


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#31
Verly

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The Keep devs have explained on many occasions that they *cannot* add every decision people request.  Every decision that is in the Keep has to have the game dev's permission to add to it. As I am not  a game designer, I would think that there is a reason for that.  Would it be nice for every decision, no matter how minor, would be here, sure, but if you truly thought it would then  you were expecting far more than the DA team could do.  

 

I think about how the ME team handled the comic that added choices for people that did not play the previous games and how bare it was and how many decisions were left out. If you compare the Keep to the genesis comics it is a huge improvement. 

 

as much as you want every minor choice to be in the Keep there are many people I've seen here and elsewhere that think that the Keep had too many decisions already.  They will never be able to make everyone happy. 

 

 

All I can think about the previous save import, was how much it bugged out for anyone that had a character that romanced Zevran.  to this day, no one has heard what Zevran said about a romanced warden that is alive.  Many people still think he was just a cheater that never cared about their warden. Or the Nathanial bug that gets a post every other day. He was flagged as dead in Awakening unless you brought him with you at the end.  This tells me that the previous save data did *not* save my wolrdstate correctly.  The buggy effect on my games were huge. 


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#32
Tenz83

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You expected too much that the Keep should have everything that is important to you in the dragon age world. Write fan fiction in that case because the decisions that carry into Dragon age origins to DA 2 weren't as vast as the Keep to Inquisition. You expect that Bioware take your DA 2 save (because they wouldn't even touch a origins save since the relevant decisions were carried into DA 2) and transfer over to Inquisition? The Keep makes a record of your decisions of the last 2 games and carries it into inquisition regardless if you upgraded your platform or decided to switch platforms (like PC to PS4 or PS3 to Xbox One or whatever). Besides they are adding more plot so hopefully your opinion on the Keep will improve, but it still a very good and practical method to carry your save game state. I get you want everything but you are expecting way too much.

#33
Johnny Shepard

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No it might give them one line of dialogue like running into Fist on Omega if you let him live in Mass Effect. That could be used for fun, but it's hardly important.
 
Isabella wasn't important in DA:O. She was there to teach you the duelist specialization and make 14 year old boys giggle about threesomes. She became a party member because the devs felt like elevating a minor character for some continuity and connection rather than write a brand new one. With how Isabella gets around (pun intended), it's believable.

 Everything in an RPG are important. You talk against yourself with bringing up Isabela because she is a good example of how something/someone that look completely unimportant in one game turns out to be really important in a future game. Who knows what will happen? And all those small lines here and there are what makes the Dragon Age world come alive. The happiness that you get by hearing a small reference to something unimportant you did in a past game. Or finding out that (made up examples) they seamlessly random guy you saved in a dungeon would become a great hero by the time you see him again in a future game or that you stealing a ring from a guy would result in him turning his back on the world and later become one of the most feared warlords in the lands.
 
 

1. You are right... and wrong. Right in saying that most of us would have played Inquisition anyway. Wrong because I personally would have played it anyway, but I would have been enormously upset in case they decided to clean the slate from previous choices and start with just a default world. I think the Keep is a good compromise, and I like it.
 
2. Having said that, I have to agree that I miss some important personality touches, but this involves the ISS more than the tapestry. It would have probably been more expensive, but I would jave likes to see Varric's storytelling change consistently with previous choices and not only with the choice you are making in the very moment he is narrating. I would have liked to see the story underlining whether the warden was a mage returning to Lake Calendhal Tower, or a noble dwarf putting his trecherous brother on the throne. The reason my first warden decided to die, was Alistair leaving her to become king. The reason my second warden decided to do the ritual was because he had a romance with Morrigan. I miss the small details being part of the bigger picture, in the ISS. In the Tapestry, I miss some small details giving life to that bigger picture. I guess we really are just hopelessly romantic.

1. Yeah, we would have played it still but not many of us old players would have been happy about it. Keep saved us from one major disappointment so it is far better than the alternative.
Just to make clear, I'm not saying I hate the Keep. I'm just disappointed that it's not more than it is and that it did not live up to the hype.
 
2. Yeah, the ISS does lack things that make the it all in to an interesting and deep story. More like "here are the facts". It is not the most important thing to me but it would have been really nice.
I also agree on the big picture thing. :)
 

Lol, maybe. I'm also thinking age under 20.

 Nope, I'm 34. And some of you seam to think this is because of the sex but it's because it can happen. Id did for one of my Wardens and it is a part of his tale. And who know what i could have for effect in the future. So far it has had impact in DA2 with Isabela, Zevran. Alistair and Leliana. All major characters in DA. So what if the Warden an Isabela met again? Or Isabela, Leliana and Zevran met again? There is a history there.
 
How come when ever someone takes up something to do with sex in a Bioware game everybody expect that person to be some sex-crazy teenager?
 
 

It's ridiculously easy to miss her, but she has an important part to play

 Yeah, she has.

 

1. The Keep devs have explained on many occasions that they *cannot* add every decision people request.  Every decision that is in the Keep has to have the game dev's permission to add to it. As I am not  a game designer, I would think that there is a reason for that.  Would it be nice for every decision, no matter how minor, would be here, sure, but if you truly thought it would then  you were expecting far more than the DA team could do.  
 
2. I think about how the ME team handled the comic that added choices for people that did not play the previous games and how bare it was and how many decisions were left out. If you compare the Keep to the genesis comics it is a huge improvement. 
 
3. as much as you want every minor choice to be in the Keep there are many people I've seen here and elsewhere that think that the Keep had too many decisions already.  They will never be able to make everyone happy. 
 
 
4. All I can think about the previous save import, was how much it bugged out for anyone that had a character that romanced Zevran.  to this day, no one has heard what Zevran said about a romanced warden that is alive.  Many people still think he was just a cheater that never cared about their warden. Or the Nathanial bug that gets a post every other day. He was flagged as dead in Awakening unless you brought him with you at the end.  This tells me that the previous save data did *not* save my wolrdstate correctly.  The buggy effect on my games were huge.

1. The problem is that the devs promised so much and painted it up to this fantastic thing that would give us a personalized worldstate that we could feel were our unique worlds. One dev talked about thousands of variations giving a really unique worldstate for everybody were none was the other alike. They said that this is not just about making a worldstate but creating our personal journey through the games and showing our story. But it's not doing that. It's more of making your own default worldstate for DA:I.
 
2. Yes, you are right. It is a big improvement. They also had little time to make the comic and the biggest reason they made it were because they were releasing the game on PS3 and they didn't have the rights or time to port the first game first.
 
3. Yeah, I know. One of the reason I think they should have a casual and an advanced version of the Keep. But I do believe that most of the players who have played the series since the start and have played it over and over again with new characters agree on most of what I say.
 
4. Yeah, that was a major problem. I was effected by the Nathanial bug myself, among others. Hopefully the Keep will make everything work better. I do agree that the old system had some major problems but maybe we could have uploaded the saves and fixed it to a worldstate instead somehow using cloud? I don't know. I just know that I hate knowing what absolutely will not be in DA:I and to have a hum of what will. That is something I do miss with the old savesystem but as you say, it didn't work correctly. I guess there are no easy answers to this. I just wish they had been much more clearer about this before and not hyped up Keep with future plans and dreams. I would rather have known this from the start and expected way less and being positively surprised when I tested the Keep then the other way around.
 
 

You expected too much that the Keep should have everything that is important to you in the dragon age world. Write fan fiction in that case because the decisions that carry into Dragon age origins to DA 2 weren't as vast as the Keep to Inquisition. You expect that Bioware take your DA 2 save (because they wouldn't even touch a origins save since the relevant decisions were carried into DA 2) and transfer over to Inquisition? The Keep makes a record of your decisions of the last 2 games and carries it into inquisition regardless if you upgraded your platform or decided to switch platforms (like PC to PS4 or PS3 to Xbox One or whatever). Besides they are adding more plot so hopefully your opinion on the Keep will improve, but it still a very good and practical method to carry your save game state. I get you want everything but you are expecting way too much.

Yeah, I did have high expectations. I do agree that the Keep is a marvel on so many levels and that it has so much more than the old saves had. It is, if they make it work, the future of save-transfer, I'm sure. It just feels like there were so much taken in to DA2 that are missing now. But as I said before, most of it has to do with the hype of how fantastic the Keep would be. I expected to much. And as a sentimental guy who took great pride in everything I did in the games (no playthrough of DAO went under 140 hours) it just hurt that so much of it is missing. Before I could at least trick myself in to thinking that everything went over because I didn't know. Now I do.
 
 


I just want to say how glad I am how friendly and mature (mostly :P ) the response to my post has been and the way the discussion goes. :) And that you guys didn't take me for a troll. ;)
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#34
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Let's be honest here.

 

Already, at least, as far as I've counted, about 15-20 decisions that I, with my strong semi-justified opinion will overwhelmingly not likely  have *any* impact in Inquisition. I'm talking about stuff like Ostagar prisoner, Ironbark, and 'gave amulet to beggar'. 

 

I see the decisions that aren't included like 'Niall' and 'Jowan' and all the other little things as an admittance as to what isn't showing up. That's perfectly fine with me, I just wish they'd be honest about everything and only include stuff that mattered. I just can't see what impact the ostagar guy is going to have.

 

Also:

Spoiler


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#35
Johnny Shepard

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Let's be honest here.
 
Already, at least, as far as I've counted, about 15-20 decisions will not have *any* impact in Inquisition. I'm talking about stuff like Ostagar prisoner, Ironbark, and 'gave amulet to beggar'. 
 
I see the decisions that aren't included like 'Niall' and 'Jowan' and all the other little things as an admittance as to what isn't showing up. That's perfectly fine with me, I just wish they'd be honest about everything and only include stuff that mattered. I just can't see what impact the ostagar guy is going to have.
 
Also:

Spoiler

Yeah, I know. And I agree. It would have been so much better if they had only said from the start how things are. Also, the spoiler thing, yeah. I know just what you mean.

#36
Devil's Avocado

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Let's be honest here.

 

Already, at least, as far as I've counted, about 15-20 decisions will not have *any* impact in Inquisition. I'm talking about stuff like Ostagar prisoner, Ironbark, and 'gave amulet to beggar'. 

 

I see the decisions that aren't included like 'Niall' and 'Jowan' and all the other little things as an admittance as to what isn't showing up. That's perfectly fine with me, I just wish they'd be honest about everything and only include stuff that mattered. I just can't see what impact the ostagar guy is going to have.

 

Also:

Spoiler

 

Have you played through DA:I and explored every plot point, side quest and codex and sure that those choices won't matter? Even if it seems small, you never know. They could also show up in a DLC or DA game. Secondly

 

Spoiler


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#37
CIA

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Have you played through DA:I and explored every plot point, side quest and codex and sure that those choices won't matter? Even if it seems small, you never know. They could also show up in a DLC or DA game. Secondly

 

Spoiler

 

No, obviously not but come on, be serious here about the Ostagar prisoner, who dies anyway.

 

Good point on Wynne.

 

edited my comment to reflect the fact I haven't played the game



#38
Registermonkey

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I'm going to agree with an earlier poster and remind people that tiles are still being added to the Keep and will continue to be added to the keep after DAI is released the priority is to get the keep working and to get those choices that affect inquisition working, I'm guessing the reason some of the earlier "inconsequential" choices like the prisoner at Ostigar were added first is that after populating the Keep with those decision that affected DAI the devs started adding their favorite tiles and then probably started on adding in other decisions in chronological order but then the syncing issue reared it's ugly head and the game has gone gold and they have this BS Xbone early access thing so the focus has been on making the system work not adding in decisions that are superfluous to actively playing DAI.


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#39
CIA

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I'm going to agree with an earlier poster and remind people that tiles are still being added to the Keep and will continue to be added to the keep after DAI is released the priority is to get the keep working and to get those choices that affect inquisition working, I'm guessing the reason some of the earlier "inconsequential" choices like the prisoner at Ostigar were added first is that after populating the Keep with those decision that affected DAI the devs started adding their favorite tiles and then probably started on adding in other decisions in chronological order but then the syncing issue reared it's ugly head and the game has gone gold and they have this BS Xbone early access thing so the focus has been on making the system work not adding in decisions that are superfluous to actively playing DAI.

 

If it isn't in now, the choice will have no impact in Inquisition.

 

It's why I'm confused as to why Laidlaw was so hubhub about the 'friends with cullen' option when there are others that have far less reaching implications



#40
Hexenkind23

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I also think the keep is incomplete at the moment und some choices that do matter aren't in there, but I also expected that because it's a new feature or approach to the save game imports.
I think that it will be far better next time, in the next dragon age game, because until then bioware has some experience with it and they will have some routine with the whole system they've build.

Who knows, maybe the next game is about some story between da2 and dai?
Because then those decisions could be important once again or for the first time if they will be added in the future, the boons, the companions in awakening etc.

I'm not completely happy with the keep, but I'm not disappointed either.


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#41
Tenz83

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We all can also take all this as a giant feedback between the forums here and the beta feedback on the Keep itself on how ppl are passionate about what decisions made it or didn't into the Keep and now that they know they will add more decisions, it'll give more story content for the next DA installment (dlc or a new game otherwise)
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#42
Johnny Shepard

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I'm going to agree with an earlier poster and remind people that tiles are still being added to the Keep and will continue to be added to the keep after DAI is released the priority is to get the keep working and to get those choices that affect inquisition working, I'm guessing the reason some of the earlier "inconsequential" choices like the prisoner at Ostigar were added first is that after populating the Keep with those decision that affected DAI the devs started adding their favorite tiles and then probably started on adding in other decisions in chronological order but then the syncing issue reared it's ugly head and the game has gone gold and they have this BS Xbone early access thing so the focus has been on making the system work not adding in decisions that are superfluous to actively playing DAI.

Yeah, the syncing problem really must have messed up stuff for them. And the XBone early access thing. I didn't think about that but it must have forced them to put lots of stuff on ice.  
 

No, obviously not but come on, be serious here about the Ostagar prisoner, who dies anyway.

Well, we don't actually SEE him die, do we? ;) :P
 
 

Spoiler

 But maybe they could have chosen other ways to say it? Like

Spoiler

 

If it isn't in now, the choice will have no impact in Inquisition.
 
It's why I'm confused as to why Laidlaw was so hubhub about the 'friends with cullen' option when there are others that have far less reaching implications

 Yeah, exactly. And we know that. It's part of the problem that we know what will not have an impact on the game.
I also agree on the Cullen thing. I was happy when I saw that tile because I felt they became friends and since Cullen and Hawke have major parts in DA:I I expected it to come up if they were friends or not. I know my Hawke called him a friend. I don't get why Laidlaw got so upset about that one thing and it also makes me wonder just how much he will let them add in the future.
 

1. I also think the keep is incomplete at the moment und some choices that do matter aren't in there, but I also expected that because it's a new feature or approach to the save game imports.
I think that it will be far better next time, in the next dragon age game, because until then bioware has some experience with it and they will have some routine with the whole system they've build.

2. Who knows, maybe the next game is about some story between da2 and dai?
Because then those decisions could be important once again or for the first time if they will be added in the future, the boons, the companions in awakening etc.

I'm not completely happy with the keep, but I'm not disappointed either.

 1. Yeah, hopefully in the future we will get a game with a lot more impact from past games. :)
 
2. Who knows. It sounds like trouble but maybe the Keep will make that possible? The boons mostly had an effect with Alistair in DA2 but as far as we know the City Elf Boon still hasn't been overwritten.
 

We all can also take all this as a giant feedback between the forums here and the beta feedback on the Keep itself on how ppl are passionate about what decisions made it or didn't into the Keep and now that they know they will add more decisions, it'll give more story content for the next DA installment (dlc or a new game otherwise)

Exactly. That's the major reason I made this thread. :)


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#43
Natureguy85

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It's ridiculously easy to miss her, but she has an important part to play

Yeah, unlocking the Duelist specialization. Nothing more.


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#44
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Yeah, unlocking the Duelist specialization. Nothing more.

b-b-b-but muh foursome!!


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#45
Kantr

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Yeah, unlocking the Duelist specialization. Nothing more.

I meant in DA:2



#46
Johnny Shepard

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Yeah, unlocking the Duelist specialization. Nothing more.

But so much more in DA2. And maybe beyond, who knows? The DAO companions have been seen in DA2 and will be in DA:I so why not the DA2 companions? You can't say Isabela isn't an important character.


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#47
Kersh

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Sleeping with Isabela in DAO was only important for DA2 because of interactions with Leliana and Zevran so it's not important for DAI. We all know basicially they gave us decisions that would be important/mentioned or matter for DAI only, however if they still let us choose it would have been nice all in all but no necesarry. I understand things like Jowan's fate because Jowan's fate was started from start to finish if you started a circle mage and then just part 1 to 2 if you didn't.

It's mainly because everyone wants to believe thats every single little tiny choice no matter how important will have some impact in future games. Because bioware has always marketed in choices matter and have consequences but that doesn't mean something tiny like finding a ring to give to some guy that isn't important and will ever been seen again matter because it doens't.

 

For the small choice tiles that aren't around I'm pretty sure people are expecting too much. People who want the tiniest unimportant choice to be a option in the keep it comes down to this.

 

The illusion of choice is better than no choice at all.

 

Not having the tile makes them feel like that choice they made didn't matter in the large scale of things it didn't connect to any other event. It's like whether you decided to pick up a blank piece of paper and that paper was never used for anything. It doesn't register to them that not every choice in the game or life has to mean something.


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#48
Natureguy85

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1. It happened to one of my Wardens and she hadn't forgotten it in DA2. ;) The thing is, it happened. And at least one of the characters involved (Leliana) are in DA:I. The Keep are suppose to tell the story of my Warden and my Hawke, not just the important world decisions.
 
2. Not if it was with the mages or with blood magic or who went in to the fade. In fact you can't chose who went in to the fade at all in DAO. In Awakening it had effect on Oghren how he reacted if he returned to the fade.
 
3. But the Warden's character should be important for future games, should it not? If the Warden would be in a DLC shouldn't he be our Warden and not just a default Warden?
 
4. Over 300 variations. 133 Decisions (yes, I have counted. :P ).
 
5. I understand that. Still, Hawke and Leliana's talk was 3+ years before DA:I (do we know when the game takes place?) and if Leliana and Hawke met or would met in a DLC it could have been important. But sure, it's not the most important thing even if they did make a big deal of it when it happened.
 
6. Sure we should be happy but it's not an excuse that can used to lightly. First of all, they started with the whole "import save to see the world change from game to game" thing and that gives them some responsibility for the future games in the series. You could say the same thing about DA2, that we should be happy for all the hard work they did on the game and accept all the flaws but if we did that, we wouldn't be getting DA:I right now, not that I think they did that bad of a job with DA2 as most people seam to think, but it's important to voice what we are not satisfied with so that they can make it better.
 

It's also about making the new save you create YOUR save. They talked a lot about it being your journey with your Warden and your Hawke. So that the save tell the story of your playthrough. As it is now, it doesn't. It only tell us about what was important for the game, not what was important for me! Wile some of the tiles just seam pointless (like returning a ring to a character you don't even remember in a sidequest that was barley a quest) compare to some of the things missing.
 
 

 

1) And those characters remembering it were just flavor dialogue. That can be fun and interesting, but it's not important and hardly worthy of continued recognition. It doesn't shape their character in any way. Also, the Keep creates World States, not character states. You are shaping the world, not every minor characteristic or decision of a character that doesn't actually appear in the game (which is a different issue entirely.) If it was advertised as that, then that's another problem, but I personally knew exactly what I was getting.

 

2) There is a tile for Isolde being sacrificed, which would indicate blood magic. Who went into the Fade isn't really relevant, unless it was going to come up again. Your Oghren example is a good one because he was a squadmate, but that doesn't mean it will be important again. Even there it only mattered to Oghren personally.

 

3) You never shaped your Warden's character except in your own head. You may have done bad things to Elves every chance you got, but you decide if your Warden hates Elves or is just a jerk or whatever. Without a system to track it, like a morality or Paragon/Renegade system, that really can't be carried over the way you'd like.

 

The Orlesian Warden doesn't matter unless he/she will take the place of the Ultimate Sacrifice Warden as discussed in Inquisition. The events of Awakening matter, but the character pales in importance to the Hero of Ferelden. Sigrun and Velanna don't matter unless they show up again. They are dead or gone in most epilogues if I recall correctly.

 

 

 

Because it happened to one or two of my Wardens and are part of their story. Because it involved 1 companions from DA2 and possible 3 from DAO. Because it is mentioned up to 5 times in DA2 (one were Isabela are just stating it, one if she romance Hawke and he/she was related to the Warden, one if Isabela met Alistair in DA2 and he was involved, one one if Isabela met Zevran in DA2 and he was involved, one if Isabela met Leliana in DA2 and she was involved). Because Isabela, Zevran, Alistair and Leliana might met again in the future or Isabela might met the Warden again.
 

But the Keep are not suppose to just be about DA:I. It's suppose to be about the future games and about creating a worldstate that show how we played the past games. They said that the Keep was mainly about us making our worldstate as personal as possible. If it only had to do with DA:I then they should take out 50+ decisions from the Keep that I am sure wont have anything to do about DA:I.

 

Lots of unimportant things were part of your Warden's story. That doesn't make them worth bringing up. Every time you mention that it came up in DA:2 it was just small lines of dialogue for character interaction. It was never important. It was flavor text. Now that can be fun and interesting, and I like when games do it, but it didn't affect anything. Want it all you like, but don't act like it was important.

 

 

Yeah, exactly what I mean! It brings the world to life. MY world, YOUR world, our personal Dragon Age world! It's not about what's important for DA:I, it's what's important for US!

 

No, it's what's important to the world. They can't account for every minor detail some one guy thinks is important for some reason.



#49
Natureguy85

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 Everything in an RPG are important. You talk against yourself with bringing up Isabela because she is a good example of how something/someone that look completely unimportant in one game turns out to be really important in a future game. Who knows what will happen? And all those small lines here and there are what makes the Dragon Age world come alive. The happiness that you get by hearing a small reference to something unimportant you did in a past game. Or finding out that (made up examples) they seamlessly random guy you saved in a dungeon would become a great hero by the time you see him again in a future game or that you stealing a ring from a guy would result in him turning his back on the world and later become one of the most feared warlords in the lands.
 

 

No, not everything is important. There is plenty of fluff in RPGs. As to Isabella, this is an argument after the fact. Isabella was not important (other than unlocking a specialization) in Dragon Age: Origins and the sex scene had no importance whatsoever. She was later turned into a squad member, but this had nothing to do with her appearance in Origins except for the devs deciding to grab a character they already made. It wasn't planned that way from the beginning. It was done for continuity, and there are several examples.

 

 

 Nope, I'm 34. And some of you seam to think this is because of the sex but it's because it can happen. Id did for one of my Wardens and it is a part of his tale. And who know what i could have for effect in the future. So far it has had impact in DA2 with Isabela, Zevran. Alistair and Leliana. All major characters in DA. So what if the Warden an Isabela met again? Or Isabela, Leliana and Zevran met again? There is a history there.

 

You want it just because it can happen? So can a lot of things. Do you really want or expect them to put EVERY detail from both games into the keep?

 

You keep saying "who knows what will happen?" The people making the Keep aren't a bunch of fan fiction writers. They are or work with the people making the games so as a company, they decide what will be important to the games and what won't. They might decide to write your made up examples, but they might not. They can always add to the keep if they decide to make something matter.

 

 

How come when ever someone takes up something to do with sex in a Bioware game everybody expect that person to be some sex-crazy teenager?
 

 

Because this sex scene doesn't matter. Because caring about this particular scene makes you sound like this:

 

b-b-b-but muh foursome!!



#50
Natureguy85

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I meant in DA:2

 

But you quoted a post on her role in Origins. Was she really easy to miss in DA:2?

 

But so much more in DA2. And maybe beyond, who knows? The DAO companions have been seen in DA2 and will be in DA:I so why not the DA2 companions? You can't say Isabela isn't an important character.

 

I can certainly say she wasn't an important character in Origins. The DA:O companions were decided to be moved into DA:2. Then the import was written to grab important information. The decision to make them important going forward was decided first. And it is unlikely that decision was made during Origins' development.