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Anyone else exceptionally bummed out that mages get so few options?


4 réponses à ce sujet

#1
Neuromancer

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I looked at the skills we currently have and if we really only have access to those 4 trees I am disappointed...

I see no glyphs, I see no buffs (only 'barrier') such as increasing a party member's damage or armor.

I do not see hexes in any capacity, I do not see sleeps, fears, stuns, glyph of repulsion, I don't see mana-absorption, I don't see debuffs... I don't even see "oil" for pete's sake.

I just see a lot of damage abilities and little else. I mean grats I can throw up a ice wall that is 6meters long... but that's not what I enjoyed in previous games at all.



Right now I am questioning if I should even buy DA:I... they turned mages into aoe-damage cannons and little else.

Super upset right now and almost in tears, I waited for this game for years .... Right now all I can do is hope I see necromancer skill tree and if it doesn't involve me bringing an undead to life I think I may be done...

There is only a faux-veil of skill diversity... this is so upsetting.


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#2
Allan Schumacher

Allan Schumacher
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For what it's worth I will be playing a mage come release.


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#3
Fiddzz

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Played a mage on my first playthrough, didn't feel constrained in spell choice, I went pure damage and it was a blast.


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#4
Fiddzz

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What spec. and trees did you use predominately? 

Spec'd as a rift mage, and went deep into the lightning tree.



#5
Fiddzz

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As above. Also you might note that Spirit and Winter are pretty supportive.

Was just about to say that.


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