I looked at the skills we currently have and if we really only have access to those 4 trees I am disappointed...
I see no glyphs, I see no buffs (only 'barrier') such as increasing a party member's damage or armor.
I do not see hexes in any capacity, I do not see sleeps, fears, stuns, glyph of repulsion, I don't see mana-absorption, I don't see debuffs... I don't even see "oil" for pete's sake.
I just see a lot of damage abilities and little else. I mean grats I can throw up a ice wall that is 6meters long... but that's not what I enjoyed in previous games at all.
Right now I am questioning if I should even buy DA:I... they turned mages into aoe-damage cannons and little else.
Super upset right now and almost in tears, I waited for this game for years .... Right now all I can do is hope I see necromancer skill tree and if it doesn't involve me bringing an undead to life I think I may be done...
There is only a faux-veil of skill diversity... this is so upsetting.
Anyone else exceptionally bummed out that mages get so few options?
Débuté par
Neuromancer
, nov. 05 2014 02:13
#1
Posté 05 novembre 2014 - 02:13
- draction, Samahl na Revas, Grayvisions et 20 autres aiment ceci
#4
Posté 05 novembre 2014 - 11:44
What spec. and trees did you use predominately?
Spec'd as a rift mage, and went deep into the lightning tree.
#5
Posté 05 novembre 2014 - 11:46
As above. Also you might note that Spirit and Winter are pretty supportive.
Was just about to say that.
- Avoozl et themageguy aiment ceci





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