Oh great...its Paul Heyman again...
Bioware has always...been progressive when it comes to same-sex romances, and that kind of thing has been in nearly all of their games...including your beloved DA:O, and along with that they've pretty much always had romance options...
And since DA:O they've been aiming for most fast paced combat...that keeps the player engaged..instead of keeping the player waiting for cooldowns to finish while watching the PC auto-attack...
The multiplayer looks fantastic as well...and we've heard nothing but good things in regards to it from the people who have played it...its a fully fleshed out experience compared to a tacked on addition that appeals to the masses.
Lets also talk about the lack of entropy, blood magic and bow wielding warriors. There will always be changes between games...some things don't make it, and the decision to to it is never as easy as "To spite a certain group of players", and don't for a single second try to say that 3/4 of the player created characters were in this group of left behind classes...because you have nothing to back that up, and I don't think anyone is buying it.
Personally....I loved the entropy tree, but I'm excited for the Necromancer...I enjoyed being a Spirit Healer, but a Knight Enchanter has me rather giddy...there is give and take, to expect them to take nothing out of the game is silly...childish...and to completely ignore what is being added is...quite frankly.. rather dumb.
DA:I is not DA:O, and it was never going to be...Bioware has evolved and in my opinion they've been constantly trying to do new things...to advance the core of their games...if you want to play as a mage that is capable of beating stuff to death with sticks, or a rouge who for some weird reason wants to wear plate armor...then sadly you're out of luck, but...perhaps I just don't see what the problem is...DA:O was a great game, but to me it sounds like you're wearing nostalgia tinted glasses while refusing to adapt along with the game.