Yes, it does. Although we haven't seen everything in the rogue trees, and upgrades could also add stuns and such to abilities. So that's probably not the entire list.
Oh, I forgot caltrops. Not sure if they hamper enemies or just do damage...I think they stop them for a second. There's also the spike trap from artificer that throws them up in the air and knocks them down for a second.
Caltrops have a slow effect, not a root. The grappling chain has an upgrade which does a knockdown I think. It's possible there are additional CC abilities for rogues, but the same can also be said for mages. Movement abilities themselves arent really CC though.
I just don't understand how the person said Rogues seem more cc-oriented. That statement rings really false.





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