being a mage kinda died for me with the 8-active ability limit, it'll be hit the hardest by that so *shrug*
not that i mind being a rouge or warrior anyway, i usually am some sort of melee focused build
If you've got this attitude I think you should readjust your expectations for what mages are compared to warriors and rogues.
In D&D, and therefore Baldur’s Gate, Neverwinter Nights, and DA:O (which was originally designed to use the D&D engine), mages were supposed to be a class with far more variety in their abilities, and a large non-combat role. Fighters/Warriors were supposed to have much more limited and simple gameplay – indeed in D&D 2nd edition they basically just made basic melee attacks over and over.
That’s why DA:O still had warriors who were mostly just levelling up into passive and sustained abilities, with the odd special attack, whereas mages had dozens of spells to choose from.
Dragon Age’s gameplay philosophy has changed drastically since those days. In DA2, Bioware made it clear that they wanted each of the classes to feel like they have multiple abilities that have complex effects on the battlefield. Each one should be as interesting and rewarding to play as the other.
The fact that in DA:I mages have the same number of talents/spells as the other classes is a sign that they’re fulfilling their design spec. If you’re only interested in mages if they are considerably more complex and varied than the other classes, I’m not sure you’re going to be satisfied any time soon, because game design is moving in the direction of making sure all classes are equally complicated and interesting.