Sorry if this has already been addressed before, I searched for it but didn't find it.
I've just seen a video that suggests that the approval system of DA:I will be pretty much the same as DA:O, since companions that really dislike your choices might leave the party. This basically removes the "rivalry" bonus of DA2.
I don't understand this decision. The bad reviews of DA2 were mostly related to the constant recycling of scenarios, the small map and the enemies randomly appearing behind your party for no reason at all (which I agree were the game's main flaws). But I didn't read bad reviews focused on the different approval system, and I personally thought it was better.
The rivalry bonus allowed you to disagree with your companion's views without being "punished" by the game (no combat bonus lost, no side missions removed from your options). I always felt that the approval system of DA:O basically forced me to be nice to all my companions, especially if they were good in combat. For example, until I got Shale, I tried to get approval from Alistair, even though I basically hated the character, just because it was the only good tank I had. And what about the "rival-romance"? I thought it was a very unusual and interesting option.
Did other players hate the DA2 approval system with rivalry bonus and the rival-romance option? If so, why?





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