Honestly, who ever asked for Dragon Age to be multiplayer?
#301
Posté 06 novembre 2014 - 11:18
#303
Posté 06 novembre 2014 - 11:22
Is he for sale ? Was he "made" to be sold ? Was he "made" for profit ?
I'll repeat, haven't heard bigger @#$! ... nevermind. Stop with this idiocy. You just made fool of yourself, you should be ashamed for even trying to say something like that. I should ask you now how old are you but I won't.
Sticks and stones may break my bones but words will never hurt me.
You don't need to get all hot headed. I was only trying to express my opinion. If you didn't understand it than you don't need to make me feel bad about it!
#304
Posté 06 novembre 2014 - 11:30
Who ever asks for a car wreck? It happens.
Who ever asks to get their house robbed? It happens
Who ever asks to get cancer? It happens.
Because you didn't ask for it doesn't mean you won't get it. So you just deal with it or moan like a baby and act like the world did you wrong!
#305
Posté 06 novembre 2014 - 11:32
^ If words can't "hurt" you, then you won't understand how stupid this sentence alone was:
"Who ever asked for you to be born? You are just born."
I am done anyway. You can keep talking.
- Aolbain aime ceci
#306
Posté 06 novembre 2014 - 11:42
For as long as I've been participating on these boards, some people have complained about multiplayer.
it hasn't changed Bioware's mind. My advice, give it up.
- SofaJockey aime ceci
#307
Posté 06 novembre 2014 - 11:51
#308
Posté 07 novembre 2014 - 12:10
Actually the point you were trying to make and to which I was responding was that MP stripped resources from the development of the single player game.Well, it looks like you made my point for me. There are expected costs and expected returns. Tell me, do you think the expected cost with multiplayer would be more or less than without? Presumably more, right? Do you think the expected return would be more or less than without? Presumably more, right?
Now, why do you think the expected return would be higher? There are two possibilities. Either they reckon they can sell more copies, or they reckon that they can charge more. I think it was probably both to be honest.
In which case, we are being charged more for the product with multiplayer than we would have been charged without multiplayer, which is the point I was making...
I don't recall you mentioning the impact on the retail price point once, so if that was the point you were trying to make it was lost I'm afraid.
But yes, I would expect a game that had a 150+ hour SP campaign and a parallel MP game to cost more to produce than a game that had only a +150 SP campaign, but considering its the microtransactions in the mp game that make them the additional money and the point of sale price is comperable to other AAA games, you haven't yet proved you are paying more for this product than you would have if mp hadn't been included at all.
- SofaJockey et BadgerladDK aiment ceci
#309
Posté 07 novembre 2014 - 12:21
Executives. Gotta push those microtransactions to pay for that "free" DLC.
And personally, the more the MP is involved, the more the campaign suffers. BG merely "had" it, and the campaign was good. NWN revolved around it, and it was noticeably less so. ME3 tried pushing it into the campaign, and it blew up like Mount Vesuvius.
Mass Effect 3's multiplayer did not destroy the game, it sucked without any outside influence in the end.
#310
Posté 07 novembre 2014 - 12:29
The multiplayer has nothing to do with singleplayer. It's an entirely seperate game mode for people that want to experience the gameplay with other people. They're not "making" you meet other players. Don't want to play the multiplayer? Don't play it. Simple as.
BS. The multiplayer had a huge effect on how SP gameplay is. It was worked with side by side with it. All the things that were scraped or simplified in SP is due mostly to MP
#311
Posté 07 novembre 2014 - 12:29
I think it looks really fun. =D
#312
Posté 07 novembre 2014 - 12:31
#313
Posté 07 novembre 2014 - 12:31
That's weird... that would be like movie theaters charging different prices based on the movie you were seeing (instead of time/3D/IMAX, etc)
Well, maybe the way movies do it is what's actually weird. Why should Interstellar and Dear White People charge the same for tickets?
#314
Posté 07 novembre 2014 - 12:41
BS. The multiplayer had a huge effect on how SP gameplay is. It was worked with side by side with it. All the things that were scraped or simplified in SP is due mostly to MP
Oh hey, it's this argument again. I haven't seen that in about 15 minutes.
I don't suppose you have any proof of this that isn't just "gotta dumb it down for the MP lolCallofDuty players!"?
- aaarcher86 et BackdoorPaco aiment ceci
#315
Posté 07 novembre 2014 - 12:45
Oh hey, it's this argument again. I haven't seen that in about 15 minutes.
I don't suppose you have any proof of this that isn't just "gotta dumb it down for the MP lolCallofDuty players!"?
Agreed. Take a shot.
I ended up reading your post in Kasumi's voice. It fit. ![]()
- aaarcher86 aime ceci
#316
Posté 07 novembre 2014 - 12:46
Mass Effect 3's multiplayer did not destroy the game, it sucked without any outside influence in the end.
I don't think destroy is the word I'd use, but one major issue I have with Mass Effect 3 is tied directly into multiplayer, being the arbitrary numbers game that determines the outcome. I just can't imagine the DA team emulating the turrrible EMS system, though. I mean, they just can't....right?
#317
Posté 07 novembre 2014 - 12:51
I don't think destroy is the word I'd use, but one major issue I have with Mass Effect 3 is tied directly into multiplayer, being the arbitrary numbers game that determines the outcome. I just can't imagine the DA team emulating the turrrible EMS system, though. I mean, they just can't....right?
They've mentioned that they wont be linking it in any way, so no repeats of the Mass Effect arbitrary number system =P
#318
Posté 07 novembre 2014 - 01:03
I don't think destroy is the word I'd use, but one major issue I have with Mass Effect 3 is tied directly into multiplayer, being the arbitrary numbers game that determines the outcome. I just can't imagine the DA team emulating the turrrible EMS system, though. I mean, they just can't....right?
I'm not sure that was really the point of EMS. I thought it was about integrating sidequests and the galaxy map with the main plot.
#319
Posté 07 novembre 2014 - 01:05
Oh hey, it's this argument again. I haven't seen that in about 15 minutes.
I don't suppose you have any proof of this that isn't just "gotta dumb it down for the MP lolCallofDuty players!"?
No. There will never be any solid proof for or against, But this is typically always the case once MP is showhorned into an SP franchise.
#320
Posté 07 novembre 2014 - 01:10
- RenegadeRoy aime ceci
#321
Posté 07 novembre 2014 - 01:22
The proof is usually in the pudding. When there is such drastic changes, reinventing the wheel etc. etc. and MP's combat is built around for simplicity, you can bet SP combat will suffer similar simplistic changes in some manner. It has happened time and again. Whether one believes or not is up to each individual person of course.
#322
Posté 07 novembre 2014 - 01:24
No. There will never be any solid proof for or against, But this is typically always the case once MP is showhorned into an SP franchise.
It's a shame. You'd have gotten bonus points if you managed to blame the 8 ability limit on MP
Besides, the simplification of BioWare games started long before Inquisition or even Mass Effect 3.
- aaarcher86 aime ceci
#323
Posté 07 novembre 2014 - 01:24
I would have preferred a simple team death match, Inquisition vs whoever the inquisition will be fighting for some mindless fun. What they have though looks different/interesting and i am always in support for more content in the game to justify spending $60 for it.
- Meltemph aime ceci
#324
Posté 07 novembre 2014 - 01:26
#325
Posté 07 novembre 2014 - 01:34
The proof is usually in the pudding. When there is such drastic changes, reinventing the wheel etc. etc. and MP's combat is built around for simplicity, you can bet SP combat will suffer similar simplistic changes in some manner. It has happened time and again. Whether one believes or not is up to each individual person of course.
I'm not seeing how DAI looks any more "simplistic". Outside of the "if then" system everything looks improved to me. Seems combat requires more attention to detail and making quicker decisions. DAO and DA2 were not complicated, much at all, in fact Street Fighter 4 has more depth and nuance, imo. These new changes, to me, look a lot more fun, just like ME3 benefited from multiplayer in the combat department from ME2.





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