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Honestly, who ever asked for Dragon Age to be multiplayer?


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#26
rda

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...and from what you've seen of the singleplayer, would you say the scope of the game has suffered due to the inclusion of multiplayer? Is the game lacking content? 
 
Inquisition already looks like it'll be the biggest BioWare game to date. I don't think you have anything to worry about.


I didn't say the game was going to be good or not good. I haven't gotten hands-on to judge for myself. Regardless, it is patently false to claim MP does not affect single player in any way, unless the money and development fairy make everything for multiplayer free and take no time.

#27
Meltemph

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Agreed, but when I watch some new popular vid of a child laughing for the first time, and see the cruel, violent, and profane things some people choose to say in public, it repulses me to the extreme. It might be best to restrict postings from such vids altogether, and I personally restrict my interactions to threads of a more known nature.

And then there is MMO behavior....

:P

Eh, I think it's just attention seekers trying to get a rise. I've never really been effected by trolls, honestly. Maybe it is because I grew up as a kid during the early B.Net days, where even youtube comments were mild, compared the the seething hatred you got when you beat someone in star craft.



#28
IamTheXena

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I didn't ask for MP. However, as long as they keep making it where it's not tied to the SP campaigns then I can't say it really bothers me personally anymore (other than the knee jerk reaction I always have to anything MP). I like that they are making DLC for it for free as well - that way anyone who does play it can do so without spending more than they already have on the game - unless they choose to buy more stuff.


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#29
Jeremiah12LGeek

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After reading an article today which mentions how DA:I was originally planned as a multiplayer only game, and reading more and more about how the first DLC is going to be for multiplayer, I have to wonder.... Who the hell ever asked for multi player Dragon Age?

 

Dragon Age: Inquisition was never planned as a multiplayer-only game. If you had read the article, you would know that they were referring to incorporating elements from an abandoned (and entirely unrelated) multiplayer-only game.

 

There's nothing wrong with including a multiplayer component. If you don't like it, don't play it.


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#30
Elhanan

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Eh, I think it's just attention seekers trying to get a rise. I've never really been effected by trolls, honestly. Maybe it is because I grew up as a kid during the early B.Net days, where even youtube comments were mild, compared the the seething hatred you got when you beat someone in star craft.


FYI - That is not a plus in my ledger.

#31
Pirate of Ferelden

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It's kind of bull to say that MP doesn't affect single player in the slightest. It does in the sense that X amount of time and Y amount of money is allocated to a game, and if money and time are going to MP, then that's money and time that isn't spent on single player.

 

 

Assuming that the games development budget would have been exactly the same without multiplayer. Different teams, parrallel development. Independant budgets.

 

Not to mention, in all aspects of life, opportunity cost is going to be an issue.  Time and money spent on "X" could have been spent on "Y" or "Z" or.....



#32
Guest_TheDarkKnightReturns_*

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I'll tell you what MP is. It's an opportunity for fans to get together and have fun while discussing their single player campaigns. EA/BioWare will have limited insight into these conversations and use the feedback to improve future DA games.


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#33
Meltemph

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It isn't. You'll note this by Bioware literally saying everywhere numerous times how it doesn't effect SP, and even previews have to put the information in prominently. It did not go over well a lot of places.

I never said I thought the idea was a good idea, I just dont think it was as big of an issue as some percieve it too be. I was more annoyed with how the multiplayer %'s decayed so fast. To me THAT was incredibly stupid in ME3, not how it was tied to the game, but how you had to continually update it. However, BW likes to try and please everyone(which is good) so it makes sense they just take out the requirement completely.



#34
Jeremiah12LGeek

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It's kind of bull to say that MP doesn't affect single player in the slightest. It does in the sense that X amount of time and Y amount of money is allocated to a game, and if money and time are going to MP, then that's money and time that isn't spent on single player.

 

Or you could look up the information for yourself, so that you actually understand how it works, instead of complaining about something that has no impact on you.

 

I need to stop clicking on threads made for people to complain about MP.


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#35
KoorahUK

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It isn't. You'll note this by Bioware literally saying everywhere numerous times how it doesn't effect SP, and even previews have to put the information in prominently. It did not go over well a lot of places.

The choice to have a direct impacton the SP game from MP activity was a mistake, and clearly one BW learned from, hence no direct impact on the SP game from MP activity in DA:I. 

ME3 MP itself was amazing, very popular and critically acclaimed. It brought many players to the ME franchise that would never have tried it before. OP asks who teh hell asked for multiplayer? Probably players who wouldn't play the game otherwise. The rest of us still get a 150+ hour game that can be 100% enjoyed without deigning to acknowledge multiplayer even exists.

Yes its business. I don't know if anyone has noticed, but BioWare is not a registered charity. 


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#36
TheJediSaint

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Bioware had mutilplayer components in their early RPGs (Both Baldur's Gates and Neverwinter Nights).  It makes sense that they would bring it back eventually.



#37
X Equestris

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It's kind of bull to say that MP doesn't affect single player in the slightest. It does in the sense that X amount of time and Y amount of money is allocated to a game, and if money and time are going to MP, then that's money and time that isn't spent on single player.


Not always true:

http://askagamedev.t...takes-away-from
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#38
Meltemph

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Not to mention, opportunity cost is always going to be an issue.  Time and money spent on "X" could have been spent on "Y" or "Z" or.....

Ya, but like he said, that is only if you assume the budgets were the same without multiplayer. I'd argue that isnt the case, since multiplayer brings in revenue that a SP alone normally doesnt. Opportunity costs vary wildly, it isnt as binary as X, Y, and Z it is more like calculus.


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#39
Elhanan

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The choice to have a direct impacton the SP game from MP activity was a mistake, and clearly one BW learned from, hence no direct impact on the SP game from MP activity in DA:I. 

ME3 MP itself was amazing, very popular and critically acclaimed. It brought many players to the ME franchise that would never have tried it before. OP asks who teh hell asked for multiplayer? Probably players who wouldn't play the game otherwise. The rest of us still get a 150+ hour game that can be 100% enjoyed without deigning to acknowledge multiplayer even exists.

Yes its business. I don't know if anyone has noticed, but BioWare is not a registered charity.


While I agree with most of what is said, I am still wary of the indirect effect of DA-MP having on the solo game with further restrictions made on Player choice.
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#40
Pee Jae

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I believe they said MP and SP were developed separately simultaneously by two separate teams. So no, neither is taking anything away from the other. I'm personally looking forward to both. 


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#41
Scroll

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I asked for MP! I am ridiculously excited!

banner-chids-01.jpg


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#42
KoorahUK

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While I agree with most of what is said, I am still wary of the indirect effect of DA-MP having on the solo game with further restrictions made on Player choice.

Believe me I understand  and respect the concern, I'm just not sure there is any evidence to support it. "Correlation does not equal causation" might be a tired trope, but its none the less true for that. 



#43
Pirate of Ferelden

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Ya, but like he said, that is only if you assume the budgets were the same without multiplayer. I'd argue that isnt the case, since multiplayer brings in revenue that a SP alone normally doesnt. Opportunity costs vary wildly, it isnt as binary as X, Y, and Z it is more like calculus.

 

Sure.  I was speaking in very general terms, though, mostly in response to rda.  Also, I didn't mean to imply that opportunity costs are determined so arbitrarily and without deeper analysis -- just that making any content costs money, opportunities will always be lost when considering mutually exclusive endeavors, and somebody is going to pay that cost.  Don't forget the implicit costs associated with such decisions.  There's always that next best alternative that is lost, whatever it may be.  The MP team could have worked on some other type of revenue-producing content that eventually ended up with a higher ROI when all was said and done.  The entire team had to make a variety of choices and sacrifices all throughout development because of finite resources.  That was my point, and it certainly doesn't mean that the addition of MP is going to be something that EA/BioWare regrets.  Based on ME3 MP's successful implementation, I fully expected its inclusion in DA:I.

 

The last sentence in the previous post was simply a basic comment on the scarcity of time and resources and a reminder that developers can't add everything including the kitchen sink, not that X, Y, and Z are all used in any specific calculation.

 

The bottom line, however, remains the same.  MP doesn't take money away from SP in the majority of cases.


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#44
Meltemph

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Believe me I understand  and respect the concern, I'm just not sure there is any evidence to support it. "Correlation does not equal causation" might be a tired trope, but its none the less true for that. 

In ME3's case I think it helped it, personally. Game was a better game all around due to it. 


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#45
cindercatz

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It's not effecting the story (except maybe positively if they bring the MP characters to SP), but it is effecting SP gameplay and combat presentation, unfortunately IMO.

 

edit: And I agree it improved ME3 gameplay. Totally different kind of game, but they mostly copied the MP concepts. They just don't entice me at all for a party combat sword and sorcery game like DA. And the gameplay influences from standardizing the combat are harmful from my perspective.


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#46
Mightylink

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EA did, so Bioware had to add it or they wouldn't be able to publish their game...



#47
Petedj06

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IT WAS ME!!!!! Hahahahaha! I asked, and BW delivered!
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#48
Kalas Magnus

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Some of us like the idea. I feel that biower did a good job with me3 multiplayer. they will probably repeat their success. 

 

If you dont like it dont buy it. It is the best way to show that you dislike the idea. 



#49
AresKeith

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Bioware had mutilplayer components in their early RPGs (Both Baldur's Gates and Neverwinter Nights).  It makes sense that they would bring it back eventually.

 

he_s_right_you_know_by_nightdemon12-d70r


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#50
TheCreeper

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It's an optional feature that in no way effects the Single Player and it was made by people separate from the main team.If it was not around there would likely be little if anything new in it's place, it's existence hurts nothing.