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How are you going to handle companions? Concens.


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#1
janddran

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Despite the title I am anxious to see how things play out among companions and glad there are consequences. That said, the companion system was my least favorite thing in the Dragon Age series. I often felt forced to make decisions/take action or say things I would not have (ruining my roleplay) just to keep Morrigan or Allister or Anders happy (This problem is found in other RPGs too) because I needed their skills.

 

Now, it seems companions will be all the more important and I'm wondering how in the world the Inquisitor can keep both Cassandra and some of the mages like Viv. Sure I want to play the game and see how it rolls but if my game persona is somewhere between Varric and Cassandra (probably pro-templar, depending on the events) am I done for?

 

I'm glad the mages are nerfed a bit, but I'm thinking they will be needed as much as ever. But more importantly I hope there are things like quests to keep your companions even if you're rivals philosophically?

 

How are you going to play...be yourself (roleplay) or kiss companion butt or somewhere in-between?

 

Please keep answers low-spoiler, I imagine others like myself haven't investigated the game on purpose to savor the surprises ahead.

 

Thankee. :)

 

12 D, 8H, 56 min.


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#2
Decepticon Leader Sully

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answer

Like a BOSS.


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#3
rda

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I have no special information, but within the course of normal gameplay, you should be able to keep at least 1 warrior, 1 Mage and 1 rogue. You're not planning on a psychopath playthrough, right? And if you're not planning on making every evil decision, what's the diff whether your Mage is Solas or Dorian, for example?

If you want to keep each and every character though, you'll have to tread a fine line and play nice with them all, just like real life.

Not seeing the huge dilemma.
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#4
jomymarquis

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The easy way out was always to try and guess what certain quests might entail and choose companions accordingly lol. Honestly I never had much trouble making who I wanted like me while still sticking to what choices I really wanted to make. I suppose birds of a feather and what not. Origins was so easy anyway. -5? Here have some useless gift.

But in the end ill probably fall somewhere in the middle. Im willing to make choices now and then for the sake of companion approval, but some guns ill stick to and they will have to deal with it :P And some I might try to intentionality ****** off...*whistles innocently*
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#5
Tootles FTW

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Judging by the size of Iron Bull, with both hands.

 

 

 

...that was the "handling" you were talking about, right?


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#6
janddran

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I have no special information, but within the course of normal gameplay, you should be able to keep at least 1 warrior, 1 Mage and 1 rogue. You're not planning on a psychopath playthrough, right? And if you're not planning on making every evil decision, what's the diff whether your Mage is Solas or Dorian, for example?

If you want to keep each and every character though, you'll have to tread a fine line and play nice with them all, just like real life.

Not seeing the huge dilemma.

 

Don't you need all 9 companion slots filled?  As for the mages, there will be some I like better than others I can tell but I didn't realize how many there were or how different they were.  I don't plan on an evil playthrough the first time but my patience for zealotry on either side will be thin. If it is equal I will choose the Templars, I suspect.

 

I'm also trying to decide between playing a rogue or a mage...if I'm a mage maybe it will matter less. :)

 

I think I will try to keep Bull happy. LOL Tootles FTW


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#7
Decepticon Leader Sully

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Judging by the size of Iron Bull, with both hands.

Oooooooooh my. :o



#8
rda

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Don't you need all 9 companion slots filled?.


Nope.
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#9
EmperorKarino

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Despite the title I am anxious to see how things play out among companions and glad there are consequences. That said, the companion system was my least favorite thing in the Dragon Age series. I often felt forced to make decisions/take action or say things I would not have (ruining my roleplay) just to keep Morrigan or Allister or Anders happy (This problem is found in other RPGs too) because I needed their skills.

 

Now, it seems companions will be all the more important and I'm wondering how in the world the Inquisitor can keep both Cassandra and some of the mages like Viv. Sure I want to play the game and see how it rolls but if my game persona is somewhere between Varric and Cassandra (probably pro-templar, depending on the events) am I done for?

 

I'm glad the mages are nerfed a bit, but I'm thinking they will be needed as much as ever. But more importantly I hope there are things like quests to keep your companions even if you're rivals philosophically?

 

How are you going to play...be yourself (roleplay) or kiss companion butt or somewhere in-between?

 

Please keep answers low-spoiler, I imagine others like myself haven't investigated the game on purpose to savor the surprises ahead.

 

Thankee. :)

 

12 D, 8H, 56 min.

 

i roleplay most of the games i play, i also try to be myself to some degree depends on the character. i kiss companion butt if i have to, in a game like dragonage where there is a approval/friendship/rivalry system, i try to manage it so that i get full approval/friendship with everyone, if i can. from what i hear they changed the approval system so you can't see how much someone likes or dislikes you, so you have to be extremely careful now. that and other changes to the game, i expect i'm gonna do alot of saving and loading during my playthroughs Xo



#10
rda

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The easy way out was always to try and guess what certain quests might entail and choose companions accordingly lol. Honestly I never had much trouble making who I wanted like me while still sticking to what choices I really wanted to make. I suppose birds of a feather and what not. Origins was so easy anyway. -5? Here have some useless gift.
But in the end ill probably fall somewhere in the middle. Im willing to make choices now and then for the sake of companion approval, but some guns ill stick to and they will have to deal with it :P And some I might try to intentionality ****** off...*whistles innocently*


Thought I read that this time companions will still react to events as if you did take them along? Not 100% sure of that! thought I read it somewhere. If so, I'd really like that, makes it more realistic. No more killing Carridin and letting Branka keep the Anvil while Shale waits in camp in blissful ignorance.

#11
janddran

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i roleplay most of the games i play, i also try to be myself to some degree depends on the character. i kiss companion butt if i have to, in a game like dragonage where there is a approval/friendship/rivalry system, i try to manage it so that i get full approval/friendship with everyone, if i can. from what i hear they changed the approval system so you can see how much someone likes or dislikes you, so you have to be extremely careful now. that and other changes to the game, i expect i'm gonna do alot of saving and loading during my playthroughs Xo

 

I'm a people-pleaser too and it gets old. I'm head of the Inquistion darnit. I know tyranny isn't good but if I have to wipe away tears throughout the game so I don't "lose"...grrrr.

 

 

 

Thought I read that this time companions will still react to events as if you did take them along? Not 100% sure of that! thought I read it somewhere. If so, I'd really like that, makes it more realistic. No more killing Carridin and letting Branka keep the Anvil while Shale waits in camp in blissful ignorance.

 

I thought this was the case too and I'm glad, even if it's more difficult. Poor Shale.



#12
jomymarquis

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Thought I read that this time companions will still react to events as if you did take them along? Not 100% sure of that! thought I read it somewhere. If so, I'd really like that, makes it more realistic. No more killing Carridin and letting Branka keep the Anvil while Shale waits in camp in blissful ignorance.


Hm, not sure! It certainly would make sense, even if it ruins my careful scheming, sniff sniff. Based on a recent promo video there does seem to be one example where you can't pick and choose who sees certain choices, but I don't know if it applies to all quests now.

#13
Rpgfantasyplayer

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I can see it now this is going to be a nightmare (I hope not though.)  I could never take the rivalry path with any of my companions in either DA or DA2.  I just hope I pick the right people to go with me when I need to.  If someone ends up hating my PC I will cry. :wacko: 


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#14
wright1978

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My first inquisitor is probably going to try and negotiate a middle path in the turbulent murky waters of issues such as Mage/Templar. I'm interested to see the degree you have to antagonise them to leave given unlike da2 there's no rivalry system to drive them into a I disagree with you but respect you. I'll try and keep team together but not going to bootlick to do so. There's multiple mages, rogues and warriors each with different views so if the worst comes to the worst and say I can't find a way to tolerate Cole and he leaves I'll still have Varric/sera etc.
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#15
rda

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I can see it now this is going to be a nightmare (I hope not though.)  I could never take the rivalry path with any of my companions in either DA or DA2.  I just hope I pick the right people to go with me when I need to.  If someone ends up hating my PC I will cry. :wacko:


I was like that with Origins but had no problem with Merrill and Anders hating me in DA2. Not sure why. Hopefully in this game there will be characters I love to love and characters I love to hate.
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#16
janddran

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I can see it now this is going to be a nightmare (I hope not though.)  I could never take the rivalry path with any of my companions in either DA or DA2.  I just hope I pick the right people to go with me when I need to.  If someone ends up hating my PC I will cry. :wacko:

 

This made me laugh. Seriously though, I am not offended if they hate me (well a little) but I don't want to be in a world of hurt end-game. I thought I heard there were 100 companions to choose from but I've only seen a handful promoted.

 

 

My first inquisitor is probably going to try and negotiate a middle path in the turbulent murky waters of issues such as Mage/Templar. I'm interested to see the degree you have to antagonise them to leave given unlike da2 there's no rivalry system to drive them into a I disagree with you but respect you. I'll try and keep team together but not going to bootlick to do so. There's multiple mages, rogues and warriors each with different views so if the worst comes to the worst and say I can't find a way to tolerate Cole and he leaves I'll still have Varric/sera etc.

 

There's no like button by your post for some reason. But this is somewhat comforting that there will be plenty of choices.



#17
veeia

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I imagine you will have to be pretty extreme to get characters to leave. I'd rather they have a breaking point--there are some PTs in Da2, particularly with Fenris and Anders, where their continued alliance with Hawke is hard to justify.

However , if you irritate companions in DA:I, you will get less content with them, which is fine for me. I assume it will upset people who want to please everyone, and I'm sympathetic to that, but for me the realistic reactions would add to replayability and uniqueness, so it works out.

#18
janddran

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I will say if any are as annoying and fickle as Allister, he/she is out the door. Thedas and my end-game be damned. :D



#19
AlanC9

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Despite the title I am anxious to see how things play out among companions and glad there are consequences. That said, the companion system was my least favorite thing in the Dragon Age series. I often felt forced to make decisions/take action or say things I would not have (ruining my roleplay) just to keep Morrigan or Allister or Anders happy (This problem is found in other RPGs too) because I needed their skills.


This seems like valid role-playing, actually. If your character actually needs their skills, and really thinks he needs to keep them happy in order to keep using those skills, it makes sense to say things he otherwise wouldn't say. I don't see the problem.

#20
janddran

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This seems like valid role-playing, actually. If your character actually needs their skills, and really thinks he needs to keep them happy in order to keep using those skills, it makes sense to say things he otherwise wouldn't say. I don't see the problem.

 

I suppose that is debatable (or at least subjective) but then there is the possibility of alienating others to please the one who may be nearly as important.



#21
veeia

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This article seems relevant to this topic, and may be worth reading if you want to get an idea of how the approval systme will work: http://www.makinggam...mbers,6845.html
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#22
BadgerladDK

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This made me laugh. Seriously though, I am not offended if they hate me (well a little) but I don't want to be in a world of hurt end-game. I thought I heard there were 100 companions to choose from but I've only seen a handful promoted.

 

 

Not sure where you heard that there were a 100 companions, but that is definitely not the case. There are 9. 100, all fully voiced and with individual stories, and in a game where you can bring 4 at a time is kinda... silly.

 

To answer the question: I'll go *some* way to appease followers, but there will be issues I absolutely won't budge on and if they don't like that, they're welcome to pursue other employment opportunities.



#23
Rpgfantasyplayer

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@janddran it won't show your quote when I hit the quote button. Don't get me wrong, I hated some of the companions...yes I am looking at you DA2 Anders...since I loved him in Awakenings it was quite a shock how he'd changed. But I still could never take the rivalry path with him.



#24
janddran

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Not sure where you heard that there were a 100 companions, but that is definitely not the case. There are 9. 100, all fully voiced and with individual stories, and in a game where you can bring 4 at a time is kinda... silly.

 

To answer the question: I'll go *some* way to appease followers, but there will be issues I absolutely won't budge on and if they don't like that, they're welcome to pursue other employment opportunities.

 

It was on a video, I'll try to find it. (Edit: Too many videos to find it but from comments I apparently misheard what was said)

 

This article seems relevant to this topic, and may be worth reading if you want to get an idea of how the approval systme will work: http://www.makinggam...mbers,6845.html

 

Thank you much. I'm off to read it now.



#25
veeia

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I can see it now this is going to be a nightmare (I hope not though.) I could never take the rivalry path with any of my companions in either DA or DA2. I just hope I pick the right people to go with me when I need to. If someone ends up hating my PC I will cry. :wacko:


I feel this perspective. It will hurt, but I'm looking forward to the pain. Because I'm awful. :lol: