Wow I play in a very similar way.
Great minds think alike.
Haha, can only agree to that. ![]()
Wow I play in a very similar way.
Great minds think alike.
Haha, can only agree to that. ![]()
I tend to do what feels right for the character I'm playing. If the companions agree with them, great. If not, oh well ![]()
I will deliberately be quite harsh with my companions. I am the Inquisitor, so what I say goes. If they want to help with that, fine; if not, they are free to leave.
I used to play Bioware games much more carefully because I didn't want to miss anything. I thought if a companion left, I wouldn't be able to do their side quests and miss out on content. I wanted to do and se everything, so made compromises to keep them.
But more lately I have realised that this isn't necessary. I play through these games tons of times, and if I miss something on the first playthrough I see it the next time, or the time after that. In fact, it makes replay much more interesting because there is always something new to see.
So no compromises.
I will deliberately be quite harsh with my companions. I am the Inquisitor, so what I say goes. If they want to help with that, fine; if not, they are free to leave.
I used to play Bioware games much more carefully because I didn't want to miss anything. I thought if a companion left, I wouldn't be able to do their side quests and miss out on content. I wanted to do and se everything, so made compromises to keep them.
But more lately I have realised that this isn't necessary. I play through these games tons of times, and if I miss something on the first playthrough I see it the next time, or the time after that. In fact, it makes replay much more interesting because there is always something new to see.
So no compromises.
Bravo for you. This is how I want to play (and such inspired the OP). I think it would be the most fun. If the subtitle means anything you can lose the game (i.e. Lead Them or Fall) and that is not my favorite thing (losing) but the journey may be better. You make a good point about replays. I do have the luxury of such and enjoy doing so with a handful of games including the DA series, and likely will do so more with this one. So maybe I should summon my brass ovaries (is apparently the term now) again and just go for it...(though I'll still be nice to Bull and Varric...and probably Dorian because of his background and charm). I've admired Cassandra but we'll see how that goes.
There will be no pandering to companions in my game. In my first play-through of DAO I sent Sten packing because he pissed me off so much. (Sten quickly became a favorite in subsequent play-throughs.) I also found it impossible to not rival Merrill in DA2.
If their views clash with my Inquisitor, that is just how it will be. Not going to change at the drop of a hat to make one of them like me. That being said, they may change my mind on certain matters if they present convincing arguments.
There will be no pandering to companions in my game. In my first play-through of DAO I sent Sten packing because he pissed me off so much. (Sten quickly became a favorite in subsequent play-throughs.) I also found it impossible to not rival Merrill in DA2.
If their views clash with my Inquisitor, that is just how it will be. Not going to change at the drop of a hat to make one of them like me. That being said, they may change my mind on certain matters if they present convincing arguments.
Sten was done well I think. I felt you earned his respect rather than pandered to him for the most part like you did with the others. The fight was a nice addition and comical. "Sten, get back in line." I think his farewell was one of the best, too.
I didn't understand the Qunari the first playthrough but after DA2 his companionship was more rewarding. Conversely DA 2 was so full of basket cases though; few were justified in keeping in my mind.
Convincing arguments (that aren't so fringe) would be a welcome addition, too, along with a couple of hardliners to mix things up.
Why is having maxed approval on all characters that important exactly?
One of my favorite aspect of DAO and DA2 was when Zevran and Isabela betrayed me and that happened because I didn't bother maxing them.
Because some people, myself included, like being Mr. Popularity and become friends with everyone. That is what draws me to Bioware games. That final scene at DA: Origins, where everyone is saying good-bye before you go up the tower? Man, the tears that fell from my eyes. ME3: Citadel? I turned off my console and cried myself to sleep right after the party.
My Warden is not just companions with Morrigan, Alistair, Zevran, etc. He's FRIENDS with them. So is Hawke with his. So is Shepard with his. I head canon that they have reunion parties every few months. That is what makes Bioware special.
I agree, I am highly concened
If I'm mischaracterizing your position, correct me. Or is it just that I'm being mean about it?It is unnecessary to cut people down. This is conversation both intended to educate and entertain by the different approaches people will use. Maybe try being more constructive and not assume that because a game is created a certain way that a player who prefers a certain style is wrong. I've been playing RPGs since the late 80s, none are perfect.
Oh, my. I'm certainly not trying to defend the DA:O gift system. That was horrible. Cut it out and DA:O approval works pretty well, though not perfectly. My point was that you seem to be having a problem with the best thing about the system.I don't know too many people who think the prior approval systems were any good --(google for the best gift, profit) this one remains to be seen. But otherwise it is not a pre-game criticism. Given the length of the game (much to my delight) I may choose a different character or path on my first play though, even if it is not the one I prefer.
Sided with Loghain instead of a romanced Alistair, stabbed Morrigain, executed Anders, handed Isabela to the Arishok, Aveline left, refused to help Tallis.... going to be entertained to see if I'm going to kick out/kill any of my companions in Inquisition. ![]()
The Iron Bull and me going everywhere together. I am the necromancer and he is my baby.
Something I always chuckled at in Orgin's was how everyone would be so bummed out when I deselected them from the party. Like, "Damn, I don't get to go to the Deep Roads and fight wave after wave of Darkspawn with you? Aww...."
Same during the Citadel DLC, when everyone was bummed in not getting go jump in the car and fly off to save the day.
If it works kinda like ME2 where in the final mission everyone took part, in a kinda two pronged sense, I'll probably try and keep everyone at least moderately faithful in my leadership. If not, I'll probably not worry too much in playthroughs to follow.
Interesting info from Gaider's tumblr:
1) Gifts are present in DAI, but only for those characters who are romanceable. It’s part of their romance arc, and more story-related rather than “give them X gift to increase approval”. There is a way to (more or less) grind approval for a party member, but it’s different for each character as to what that involves (but does not involve gifts). You’ll see.
2) Hmmm…I had to think about this one, as all the characters work a little differently. I would say, on the whole, that no—there is never one single choice that will make them up and leave you regardless of their approval. I wish I was at work, so I could turn to the other writers and go, “Is that right? Did I qualify that statement enough?” I’m not, however, so it’ll have to do.
I think the option to grind approval will be good if it's done well. I'm sure there's some people who will go crazy with it, but I can't imagine it will be worth it if a companion completely hates your guts. And it will provide a nice solution to those pesky "Fenris at 95% friendship in Act 3" moments.

I still have no idea how this is going to work. I'm not exactly worried about losing team members, but like you, I don't like making my choices based on what my crew likes/dislikes. Morrigan was a perfect example you used. She was such an ice queen that almost every time i did something decent, she was upset or disapproved.
We have bigger fish to fry this time around and dealing with petty attitudes would be quite a pain in the butt to deal with. I honestly picked teams sometimes just to have a pleasant experience instead of hearing the bickering. Then other times I got a good laugh out of a couple followers making fun of each other. I don't mind good humor, I just don't like "whiners". Anders was really good at it. Sorry Anders fans.
I have a feeling from a couple things I've seen, we're going to disappoint whether we like it or not. Which also means we'll be doing the jumping through hoops of fire to please or possibly losing a crew member.
I wish we could do something fun or funny to win people back over that you've upset. Have a few drinks, laugh at each other or maybe duke it out, lol. That's always a good stress breaker. ^^
I'm a Templar to the core, I tried staying the neutral course during Origins because I did see the Mages abuse but I will never forgive Blood Magic.....so my play style has always been I side with the Chantry until given a reason to stand in the middle. If that means I will lose Viv and Dorian...eh I wont shed a tear I didn't even blink when Anders needed to be dealt with lol
I have high hope for the new dialogue system and the fact that unlike previous Dragon Age , we may have more 'Personalities' to choose from .
But the fear remain , because dialogue in more rpg was never well done . In the sense when you have to reply...often to get for exemple Kreia (from kotor 2) to tell ya anything about a certain someone you have to tell her what she want to hear . And often , (beside DA2) being a jerk has no meaning at all .
Now I don't play evil (safe for renegade and I do not considere that evil if you don't take the kill options) , but there will always be NPC with whome your belief clash and you don't get along . So I'm hoping this time around the -100 dissaprove will mean something .
Eh, some companions won't mesh with a particular Inquisitor's decisions- I'll probably see more of their content on a subsequent playthrough. I'm not really planning to "explore" all companions my first PT anyway.
In DAO it's more of an issue given the buffs they got for liking you, which was a poor design choice. In DA2 it really only effected Anders because he was the only healer and could potentially die before the final battle, which again was a poor design choice. In DAI the buffs aren't present, and healing magic has been changed quite a bit, so it won't be as much of a factor from a gameplay perspective. Also it's worth noting there's three of every class so it's highly unlikely you'll ever be without a companion with the right skills.
As for my companions not liking me, it adds to the experience if it's well written. It's a shame rivalry was removed, while it could've been better implemented given a longer dev time (as with basically everything else in DA2) I think it was an interesting idea and would've liked to see it again. Working with someone you hate for a common good can be quite compelling, assuming it's well written.
While it's not as well reflected in dialog as I'd like it to be, one of the more fun times I've had with DAO is having my Warden and Alistair start off at odds and eventually become friends by the end of the game.
Carver is another very good example of this, he was a great character. Many people called him whiny, but he was like Gamlen, a little **** that cared, and didn't know how to express it. His character arc is one of the best that Bioware has written, it's a shame he didn't get more screen time. I assume we'll see him in DA:I though.
I'll handle it just like every other social situation, virtual or not: do whatever the hell I want and if others don't like it they can f*** off
Thanks for all the entertaining replies.
I broke my no-spoiler rule with this agonizing 11 days to go and checked out the romance options.
I'm usually not into them much but....
My new companion strategy will be:
Seduce Cullen and save the world possibly. To heck with the rest.
Priorities, ya know? ![]()
My plan- if my Inquisitor makes a choice that a companion doesn't agree with, and if it's possible to talk to the companions about it afterwards, I'll just have my Inquisitor explain to them why they chose that in a reasonable, polite way.