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How are you going to handle companions? Concens.


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#76
janddran

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My plan- if my Inquisitor makes a choice that a companion doesn't agree with, and if it's possible to talk to the companions about it afterwards, I'll just have my Inquisitor explain to them why they chose that in a reasonable, polite way.

 

That's what I do in the prior games generally but I wonder how the persuasion system will work or if there will be one?

 

Before if I played a rogue I generally passed the check but with other classes I generally was behind on cunning and the skill involved, needing the points elsewhere.



#77
GrayTimber

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I'll likely not accept certain companions into my Inquisition. I'm choosing to be a bit more... choosy, I guess.

 

You don't need all companions, and I really only plan to use the same three through most of a playthrough.

Why would I need to recruit them all. Nah, I'll just recruit a handful,

incase a mission comes where one of my main guys is unavailable or something.



#78
janddran

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I'll likely not accept certain companions into my Inquisition. I'm choosing to be a bit more... choosy, I guess.

 

You don't need all companions, and I really only plan to use the same three through most of a playthrough.

Why would I need to recruit them all. Nah, I'll just recruit a handful,

incase a mission comes where one of my main guys is unavailable or something.

 

It will be interesting to see if one can be picky and get away with it for you have your advisers too and presumably need to make them happy. Since they (two at least) are romancable I assume the reverse is true that they can become rivals (even if not the same as DA2), if not leave. I've skipped headlines I've seen on  Leliana due to spoilers.

 

If I understand  correctly you also send people out on missions to take over keeps and stuff. I don't know if one can accomplish this with three or not.

 

I hope you're right though. I don't see me getting along with Sera too well from what I've seen of her and I don't know about Viv, for starters. After Anders, trust will be a big thing for me. But that's part of the fun as well. Bioware may surprise us and Varric will turn into an abomination.



#79
GrayTimber

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It will be interesting to see if one can be picky and get away with it for you have your advisers too and presumably need to make them happy. Since they (two at least) are romancable I assume the reverse is true that they can become rivals (even if not the same as DA2), if not leave. I've skipped headlines I've seen on  Leliana due to spoilers.

 

If I understand  correctly you also send people out on missions to take over keeps and stuff. I don't know if one can accomplish this with three or not.

 

I hope you're right though. I don't see me getting along with Sera too well from what I've seen of her and I don't know about Viv, for starters. After Anders, trust will be a big thing for me. But that's part of the fun as well. Bioware may surprise us and Varric will turn into an abomination.

 

I think the advisers are to stay, but you don't have to be nice to them.

 

I assume, since a party is typically three and I've not seen any more at any given time.

I missread, my bad. I don't think you send companions out to complete missions. Advisers send scouts and forces and whatnot.

Besides, I'll have a handful, slightly more than three, companions. I'm good.

 

I'm not big on Sera or Viv, either, but probably for very different reasons than you.

Good thing: we don't have to recruit them.


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#80
Riverdaleswhiteflash

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I handle my companions in DA:O by telling them exactly what they want to hear and not doing anything they disapprove of in front of them. (With the notable exception of defiling the Ashes in front of Leiliana in my Chaotic Evil playthrough.) To whatever extent is possible I'll do the same in Inquisition.



#81
janddran

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I handle my companions in DA:O by telling them exactly what they want to hear and not doing anything they disapprove of in front of them. (With the notable exception of defiling the Ashes in front of Leiliana in my Chaotic Evil playthrough.) To whatever extent is possible I'll do the same in Inquisition.

 

I'll play Evil in my D&Dish games but I couldn't do that, even if it is a game -- probably my Catholic childhood prevents it, psychologically. It will be interesting to see what happens to the people's game who put that in their world state. I expect Andastre to do a smackdown on ya'all. :)



#82
GodBrandon

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I'm not going to let my companions influence my decisions this time around. Even if it's Cass, I'm just gonna say FDB



#83
zqrahll

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I want to kill Cassandra, Cullen, & Qunari Vega.     If Blackwall is annoying, I will just go sans warrior.  Varric & Freddie are the only 2 I'm really looking forward to.



#84
Kinsz

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1 word , mods :-)



#85
Doominike

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I want to kill Cassandra, Cullen, & Qunari Vega.     If Blackwall is annoying, I will just go sans warrior.  Varric & Freddie are the only 2 I'm really looking forward to.

Brace for disappointment and welcome to the club. The number of people I'd have fung out the airlock/murder knife'd if the games allowed...



#86
Riverdaleswhiteflash

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I'll play Evil in my D&Dish games but I couldn't do that, even if it is a game -- probably my Catholic childhood prevents it, psychologically. It will be interesting to see what happens to the people's game who put that in their world state. I expect Andastre to do a smackdown on ya'all. :)

I was raised Catholic too, and it didn't stop me.



#87
Ogillardetta

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I'll play Evil in my D&Dish games but I couldn't do that, even if it is a game -- probably my Catholic childhood prevents it, psychologically. It will be interesting to see what happens to the people's game who put that in their world state. I expect Andastre to do a smackdown on ya'all. :)

I was raised agnostic its almost impossible for me to kill someone in game and its hard to be evil. Religion has less to do with it and its more about how much you can disconnect yourself from your char i guess.



#88
ShadowLordXII

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If any of them take a level in stupid for no reason or for pointless drama, I'm knifing them.



#89
Vhaius

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I usually play the pragmatist in my first playthrough, so I'll hear out my advisers and companions but I won't make a 180 on my characters morality just to appease them. And if a companion tries to sway me with an ultimatum: "You do this and I walk!", I'll show them the door.



#90
l7986

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Me: Hey Vivienne lets go out on a date

Vivienne: No

Me: Come on you know you want to

Vivienne: No

Me: Please

Vivienne: Fine

Me: Really

Vivienne: No

Me: Excuse me while I go and cry in the corner



#91
SofaJockey

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I find Mark Darrah's answer on companions very interesting:

 

http://dragonage.wik...Expert_Showcase [6:00]

 

Mark references a lack of interaction as a reason for upset

and companions may get so upset they leave.

 

So how many companions did you have in past games who never left camp or their house aside of mandatory side-quests?


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#92
janddran

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I was raised agnostic its almost impossible for me to kill someone in game and its hard to be evil. Religion has less to do with it and its more about how much you can disconnect yourself from your char i guess.

 

I'll edit my comment later to avoid future misunderstanding as I don't feel like writing two paragraphs explaining it. It failed like a bad joke.

 

It's not your fault as my comment is probably easy to misinterpret -- but I wasn''t talking about religion per se in a serious manner nor trying to be pro or anti-religion on a game forum. It was one of those days I spoke a random thought as I thought about ashes and rituals. Defiling most anything considered sacred -- even if evil to another --has always bugged me in games.

 

Anyway, while I can be lawful or neutral evil or selfish and greedy and have no problems playing an assassin or killing for a goal, I have qualms about playing chaotic or psychopathic evil myself. I found that interesting as I'm old-er and not often bugged by mundane or fantasy things.

 

And it's just a game right? But kids, small animals and sacred "stuff" are apparently off limits in my gameplay --at least as far as my comfort zone. I owe that to a variety of factors and being weird about it is one of them. In Skyrim, for instance, I have a hard  time with killing a beggar for the Dark Brotherhood but killing the Emperor doesn't bother me. *shrug*



#93
Uccio

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Anyone questioning mages freedom gets the Crushing Prison.
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#94
andar91

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I'm pretty certain somebody from Bioware stated that there aren't any decisions (they thought at the time but admitted they should check) which will straight-up make somebody leave. Like, it's more of a cumulative thing. Do enough things where Varric disproves, and he'll eventually leave, but not in response to one decision.

 

I've never really had a problem with the possibility of companions leaving - sorta cool - but I've also never had it actually happen. I just play the character I want to play, and my companions generally go along with it. Even if they disapprove, they usually stick around.

 

I'm not a huge fan of min-maxing story, myself.



#95
CIA

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I just want Cole dead. Seems like an edgemaster, and I'm planning to play a rogue anyway.



#96
Jester

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I find Mark Darrah's answer on companions very interesting:

 

http://dragonage.wik...Expert_Showcase [6:00]

 

Mark references a lack of interaction as a reason for upset

and companions may get so upset they leave.

 

So how many companions did you have in past games who never left camp or their house aside of mandatory side-quests?

Zevran. 

Only him now that I think of it. 

 

To be honest, he doesn't actually say, that lack of interaction might be the cause for upset. 

He just says, that they'll change based on your interaction or lack thereof. The part about leaving the part because they might be upset with you is a separate sentence.



#97
janddran

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I find Mark Darrah's answer on companions very interesting:

 

http://dragonage.wik...Expert_Showcase [6:00]

 

Mark references a lack of interaction as a reason for upset

and companions may get so upset they leave.

 

So how many companions did you have in past games who never left camp or their house aside of mandatory side-quests?

 

This is an informative video. Thanks. I found the question at 5:00 appropriate too.

As to your question, I've never had a problem keeping followers. I think Zev was the exception the first time I played as I didn't grow my influence with him.

 

After seeing this video I think I want to add some of the people I don't care for (or their motives) just so I can verbally abuse them and kick them out later. :D



#98
LordParbr

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Despite the title I am anxious to see how things play out among companions and glad there are consequences. That said, the companion system was my least favorite thing in the Dragon Age series. I often felt forced to make decisions/take action or say things I would not have (ruining my roleplay) just to keep Morrigan or Allister or Anders happy (This problem is found in other RPGs too) because I needed their skills.

 

Now, it seems companions will be all the more important and I'm wondering how in the world the Inquisitor can keep both Cassandra and some of the mages like Viv. Sure I want to play the game and see how it rolls but if my game persona is somewhere between Varric and Cassandra (probably pro-templar, depending on the events) am I done for?

 

I'm glad the mages are nerfed a bit, but I'm thinking they will be needed as much as ever. But more importantly I hope there are things like quests to keep your companions even if you're rivals philosophically?

 

How are you going to play...be yourself (roleplay) or kiss companion butt or somewhere in-between?

 

Please keep answers low-spoiler, I imagine others like myself haven't investigated the game on purpose to savor the surprises ahead.

 

Thankee. :)

 

12 D, 8H, 56 min.

Well... I'm going to play smart for my first character. I'm mostly going to say what's on my mind, but if I sense that someone's about to leave whom I know I need to keep around for practical reasons, then I'm just going to tell them whatever they want to hear, like I would if I were actually in that position...