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spells and skill suggestions


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17 réponses à ce sujet

#1
Ser Jynx

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Want more spells or skills? Request them here. Keep it calm, keep it cool, and keep it constructive. 



#2
Grieving Natashina

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<bows to Lynx>

 

I'll be happy to add to your thread once I play the game.  Otherwise, I can't say what I want/what I'm missing just yet.



#3
Ser Jynx

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Well I figured since there was some buzz going around I'd just make a designated place for proper spell/skill suggesting.  :)



#4
Grieving Natashina

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Haha, fair enough.  This is probably a better place than Scuttlebutt, for sure.  Quieter and folks are usually more likely to stay on track.

 

I will say that if they hadn't given archers Death From Above (which is pretty much Volley of Arrows 2.0,) that's probably what I would be requesting.  If I do think of anything, I'll be happy to contribute to your thread.



#5
Boboverlord

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It's hard to say... I don't know every skill yet but it seems warriors are the most OK. Now I think mages lack a little bit of pure disabling skills I guess? I'm thinking about gravity-related spells that attract enemies together for positional advantages. Or maybe some defense-lowering spells (not sure if other classes have similar skills or not). For rogue.... I think double-dagger is fine for 100% DPS while archer isn't that damaging (which is reasonable), but having access to poison & traps may help somehow.

 

People may also love to get shapeshifting skills back, but their utility is bad since DA:O so maybe no (and also no witches of the wild in the party available). Someone also said they wants rogues with more supportive role such as bard (since both warriors & mages have access to party buffs).

 

I can't think of anything else. Even though the number of skills in DA:I is the lowest, but the overall balance looks OK. Oh, don't let me make more action-oriented skills, otherwise DA:I will change its genre lol.

 

EDIT: What I want more is that the enemies have more access in skills than us so that they will pose real threat. I don't know whether blood mages come as enemies or not, but I've seen rift demons using an AoE slow spell which suddenly change the tide of the battle (and yeah, that fight was party-wipe) http://www.dailymoti...ie-2_videogames



#6
Ser Jynx

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Blood Mage:

http://dragonage.wik..._Mage_(Origins)

http://dragonage.wik...(Dragon_Age_II)

 

I've always loved that sick macabre feel that comes with the blood mage. But I think they need more toys and some more self abuse.

 

Like:

Bloody Spear: The blood mage makes an incision on their own palm and moves hand through the air sending several drops of blood through the air. Then the drops coagulate in midair and volley the enemy with shards of crystallized blood.

 

Bloody Maiden: (enemy must be covered in blood) all blood covering an enemy becomes a prison increasing damage taken, reducing movement speed, and a small DoT.

 

Guillotine: Large linear AoE (more like a large long oval) deals a lot of damage, requires a large portion of health or a dead body.

 

Infectious rune: drops rune on floor that weakens enemies trapped in the AoE. (costs small portion of health)

 

Plenty of ways they could make them sickos fight  :devil:

 

I would also like to see some skill synergies with the necromancer, reaver, and blood mage.



#7
Duelist

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Ideally for me, a dagger skill similar to Cripple from DAO. I've always been a fan of making it harder for my enemies to fight back and maybe a poison that disrupts spell and talent use. I'm pretty happy with what I've seen so far though.

#8
CavalierToast

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Want more spells
A proper Heal spell would be nice. :rolleyes:

#9
boissiere

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I have read in another thread that they didn't want to add blood magic for this game because it is the ultimate temptation and only led to evil or something close to that. Then, it was not good toward the game mechanics and they decided not to implement it.

For spells and abilities, I'll say after playing.



#10
ajiehb

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I have read in another thread that they didn't want to add blood magic for this game because it is the ultimate temptation and only led to evil or something close to that. Then, it was not good toward the game mechanics and they decided not to implement it.

For spells and abilities, I'll say after playing.

 

Great excuse to cut of a part of a lore of the game! We screw up with game mechanics so let's just cut off lore. I mean Blood Magic has a huge impact on both DAO and DA2 but... it's their game and they do what they want :( I'll definitely will miss Blood Magic.



#11
KoorahUK

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Great excuse to cut of a part of a lore of the game! We screw up with game mechanics so let's just cut off lore. I mean Blood Magic has a huge impact on both DAO and DA2 but... it's their game and they do what they want :( I'll definitely will miss Blood Magic.

(sigh)

 

This is a gameplay choice, not cutting lore from the game. Blood Magic is still in the world, its just your mages don't have access to it and can't learn it, which is frankly a heck of a lot more consistant with lore than having a high profile Blood Mage running around, opening their wrists in the middle of Kirkwall, and every Templar, Circle Mage and Guard just ignoring it. Necromancy is frowned upon. Blood Magic is absolutely forbidden and justifies an instant death sentence in the eyes of the Templar order. It might have been fun but it's well beyond lore friendly.

 

Sorry OP, back on topic - I have severe doubts that Necromancers will actually have Summon Undead spells. I want to raise a skelly army and turn my foes recently dead corpses against them.



#12
ajiehb

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(sigh)

 

This is a gameplay choice, not cutting lore from the game. Blood Magic is still in the world, its just your mages don't have access to it and can't learn it, which is frankly a heck of a lot more consistant with lore than having a high profile Blood Mage running around, opening their wrists in the middle of Kirkwall, and every Templar, Circle Mage and Guard just ignoring it. Necromancy is frowned upon. Blood Magic is absolutely forbidden and justifies an instant death sentence in the eyes of the Templar order. It might have been fun but it's well beyond lore friendly.

 

Sorry OP, back on topic - I have severe doubts that Necromancers will actually have Summon Undead spells. I want to raise a skelly army and turn my foes recently dead corpses against them.

 

What about Blood Mage running all around Templars in DAO and DA2, huh?) It's so forbidden and not lore friendly that we have seen Hawk performing Blood Magic inCGI trailer for DA2. Sorry but you are wrong. And are you shure there will be Blood Mage npc in the game?



#13
KoorahUK

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What about Blood Mage running all around Templars in DAO and DA2, huh?) It's so forbidden and not lore friendly that we have seen Hawk performing Blood Magic inCGI trailer for DA2. Sorry but you are wrong. And are you shure there will be Blood Mage npc in the game?

Huh? Thats... my entire point.  :huh:

 

The lore of Thedas says Blood Mages are hunted and reviled, executed - often on sight - by Templars for practising forbidden magic. Yet in the game you could practice Blood Magic openly with no consequences whatsoever. NPC Blood Mages hid is dark warehouses, and in caves on the coast, they snuck about in the underworld beneath Darktown conducting their outlawed and horrific business for fear of capture and Death. Hawke Blood Mages strutted about practicing blood magic all over the place, often in front of Templars, and no-one says a word. The gameplay contradicted lore. Thats why I'm glad its gone. 

It was a concession to let you play as a Blood Mage in earlier games (DA:O did it better to be honest, Wynne was at least suspicious, asking you about your 'strange magic') but it wasn't consistant with the rules of the world BioWare let you play in.

Also, Cassandra would probably gut you the moment she found out you practiced Blood Magic. She may be questioning her faith but she despises Blood mages more than books. 

And yes, I'm sure we will see Blood Magic NPC's DA:I. I'd lay money on it.


  • The_Prophet_of_Donk aime ceci

#14
KoorahUK

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Apologies to OP, didn't mean to derail thread.



#15
ajiehb

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That's not the point. How about Morrigan been a mage in DOA and not been chased by Templars? Lol I remember she has openly asked one of them like "what will you do if you'll fine one(mage) before you". Same with MC been Blood Mage. If it were against lore do you think BioWare would allow us to play as Blood Mage? It's lore friendly. It's just they changed game mechanics in DAI and have poor excuse to cut out Blood Magic. I can't see any other reason why in 3rd game we can't be Blood Mage.



#16
KoorahUK

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That's not the point. How about Morrigan been a mage in DOA and not been chased by Templars? Lol I remember she has openly asked one of them like "what will you do if you'll fine one(mage) before you". Same with MC been Blood Mage. If it were against lore do you think BioWare would allow us to play as Blood Mage? It's lore friendly. It's just they changed game mechanics in DAI and have poor excuse to cut out Blood Magic. I can't see any other reason why in 3rd game we can't be Blood Mage.

Apostasy isn't punishable by death, nor is it obvious that a mage is an apostate just by looking at them. Its a bit more obvious that someones a Blood Mage if they slit their wrists and someone they are fighting suddenly erupts in gouts of boiling blood. 

Point is, its a gameplay design choice not to allow players or their companions to play Blood Mages this time around. It's not  "against lore" just because you could in previous game, anymore than it is against lore that I can't play a Berzerker or Spirit Healer or Bard this time around. 

Why can't we? Aside from the visually impared Tempars you mean? Mike Laidlaw said in DA:I they wanted your specialisation to have meaning and be recognised by the story. Having an Inquisition led by a Blood Mage might be a little worrysome for The Chantry, the Templar Order, 95% of Rebelling Mages, Most of Thedotian Nobility and just about anybody else who has been brought up to fear Blood Magic (which is pretty much everybody) all of whom you are trying to unite. Thats why you can't be a Blood Mage.

If you need to continue this, there are other threads about this. I think we've derailed this one enough.



#17
ajiehb

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Now you say it's not against the lore but it's ok for noble Necromancer to lead the Inquisition? there is no logic at all :) But thank you. We should stop this absurd. Sorry for OT.



#18
Ser Jynx

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A proper Heal spell would be nice. :rolleyes:

Well it would need a very large CD or else it'd disrupt the mechanics. But it'd be nice to substitute for potions. Or have some gradual regen to top off the party for the next fight. 

I would definitely like some healing magic if timing was more crucial and it'd have to be used sparingly and cost a lot of mana. So it wouldn't just become the easy button (like usual).