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Great Games with terrible endings (spoilers)


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#51
Nisseman

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If they only took a look at the old games like baldurs gate series.

 

They had some of the best endings i remember!

 

Baldur's Gate 1: Badass armored figure kills you'r father, proves to be you'r brother, hatching a diabolic plan, and a awesome voice and attitude. A guy you really dont want to mess with.

 

Baldur's Gate 2: And insanely powerful mage who starts out torturing you, then wipe out the shadow thiefs like they are nothing.

Alot of cinematics that also follows his story and reveals abit about his next move. And when you finally kill him, he drags you to hell with him, and force you to battle him there! *did not see that one comming*.

 

It feels really great because you also follow the *antagonist* in their plans, little by little. It's not some random dude/monster that just sat behind it all the hole game. they actually did something themself!! 

 

Hope they can learn from this in future games

 

Sorry for the bad english.


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#52
Spectre Impersonator

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It's really not that complicated, giving fans what they want.

 

Here's a simple list of what the majority would like in an ending:

 

•Closure / No Cliffhangers

•A feeling of achievement (that the last 50 hours weren't a waste)

•An option for a reasonably happy ending

 

And that's all it takes. Look at the simplicity of KOTOR's basic good guy ending. Was anyone bitching about that? No, because it was simple and sufficient.

 

Apparently it's very in fashion right now to go "bittersweet" as though a simple ending is either "too Hollywood" or too predictable. With current trends as they are, I would absolutely find a decent simple ending to Inquisition to be a lot more shocking than some try-hard attempt at poignancy or a pretentious disgrace like Mass Effect 3.


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#53
Birdy

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your not a weirdo, i liked dragonage 2 more than origins also.

Haha, Being the minority is the weird ones.  XD


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#54
Aimi

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I dislike the end to almost every strategy game ever.

Where most strategy games - Civilization, Total War, Europa Universalis/Victoria/Hearts of Iron - shine are the early and middle points of a given campaign. Early on, you're relatively weak, but so is everybody else (usually) so you have a moderately difficult time. As the game wears on, you grow in strength, but so do your enemies, pitting you against the other players in a series of titanic, tipping-point, seesaw battles to determine primacy.

But in the endgame, your empire is usually impossible to challenge. No opponent can seriously marshal the forces to defeat you. All they can really do is slow down the inevitable. Rapid reversals of fortune almost never happen, because the player isn't an idiot and because the game would have to be either incredibly unfair or incredibly random to force them in. There are rarely mechanics that can break up a player's empire that the player can't counter, because to do otherwise would make the game less fun. (Few even attempt this, instead focusing on methods to slow down player expansion with statistical penalties. Those that have tried, such as the Rhye's and Fall mod for Civilization, have had mixed results, and like I said generally aren't all that fun.) The player is an immortal god-empress with nearly perfect control over her society, but the upshot of that is that once she gets strong enough, she can never see that strength ebb away.

Unlike a roleplaying game or a fighting game or a shooter or an action flight sim, there is no difficult final boss to face down other than the player's own boredom and irresolution to continue dealing with what is realistically a foregone conclusion. More often than not, that final boss wins.
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#55
Birdy

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...I'm not sure you do.

 

Spoiler

*shrug* Maybe it's a game of similar name.



#56
ericky

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Please no one of those "mysterious disappearing" endings again.
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#57
Birdy

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Please no one of those "mysterious disappearing" endings again.

What? Two games in a row wasn't great enough for you? XD



#58
Giantdeathrobot

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I loved Shadow of Mordor's ending, it tied perfectly into the overarching story of Talion being slowly but surely taken over by Celebrimbor, who's actually a villain as revealed if you pick up all the collectibles; he calls himself the Bright Lord of Mordor. Hell, even the weapon reforges hint at that, turning Talion's human-looking weapon into elvish ones until even his dagger -the broken sword of his dead son which Talion keeps in his memory, mind- is changed.

 



#59
Osena109

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I loved Shadow of Mordor's ending, it tied perfectly into the overarching story of Talion being slowly but surely taken over by Celebrimbor, who's actually a villain as revealed if you pick up all the collectibles; he calls himself the Bright Lord of Mordor. Hell, even the weapon reforges hint at that, turning Talion's human-looking weapon into elvish ones until even his dagger -the broken sword of his dead son which Talion keeps in his memory, mind- is changed.

the  lack of a final fight was crap No celebrimbor is not evil  he was tricked in to making the rings of power and he tried to stop the dark lord he allso forced 3 rings for the elves that the dark lord could not  control  lol i needed those lulz  wish i did not know so much about the lord of the rings but playing shadows made  learn abit



#60
Lennard Testarossa

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the  lack of a final fight was crap

 

A 'final fight' isn't a requirement for a good ending.



#61
Osena109

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A 'final fight' isn't a requirement for a good ending.

It was  a slap in the face the boss  bleed his son and wife like a  stuck  pig 



#62
Shelondias

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The last game I played where the ending was so bad I regretted playing at all was Neverwinter Nights 2.  

Spoiler

 

This is why I play MMOs, mostly.  DA2 wasn't horrible, but it wasn't the incredibly satisfied feeling that I got when I finished DAO.

Yeah that was a dumb ending but then we got Mask of the betrayer and all was forgiven as far as I go.



#63
Nisseman

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Give me Irenicus and Sarevok again !!!


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#64
EmperorKarino

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Haha, Being the minority is the weird ones.  XD

 

being a minority isn't necessarily weird, but i get what you are saying.


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#65
Neverwinter_Knight77

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I always hated how Kojima would always end the Metal Gear games with a bizarre cliffhanger (a.k.a., a sequel hook) after the credits. MGS2, especially.
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#66
BellPeppers&Beef023

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I think Mass Effect 3 was doomed from the very beginning, irregardless of EA oversight or more deadline extensions. I'd like to think that the main intent of the ending was always to generate controversy as a priority, plot/lore/narrative consistency be damned. The "We want it to be memorable, and talked about for a long time" pseudo-intellectual schtick or something like that.

 

I'm confident the DA writers have much more sense than that.


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#67
Isaidlunch

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I'm pretty tolerant of most endings; the only ones that bother me are the ones that throw emotion out the window in favor of trying to impress the player with how complex(/convoluted) the plot is or with some pretentious message. The two main ones that come to mind are Mass Effect 3 and Bioshock Infinite.

 

ME3 spoilers

Spoiler

 

As for Bioshock Infinite...

Spoiler



#68
Guest_EntropicAngel_*

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Has it been stated DA:I will have diffrent endings? if so  sweet


People have already forgotten?

Someone at Bioware said that there were "dozens" of endings, which Mark Darrah later clarified to be 40 significantly different endings, and tons of little permutations.

Still sounds like nonsense to me.

#69
VikingDream

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Bad ending = we can make a DLC ending and sell it this time lol

 

Any one remember  the "vastly endings for ME3" that boiled down too 3 different colours of space magic? I just hope the ending for DAI are vastly different and not some hype to get sales. 



#70
Lebanese Dude

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Dunno about you guys but the choice between Synthesis and Destroy was one of the toughest decisions I ever had to make.

 

I ended up picking Destroy because I felt it was the right choice while bawling because I figured it meant losing my Shepard, EDI, and the Geth. It pulled at my heart strings like mad.

Then "An End Once And For All" kicked in and I melted into a hot emotional mess.

 

I did not expect a happy ending. Shepard turning out to be alive shocked me.

 

If that's not a good ending I don't know what is.

 

 

Granted I played a year after release (I didn't even know about the release problems as I was too busy playing other games) so I don't have a colored view of whatever mess the game was in before the EC and DLC. Honestly the current iteration is amazing and I suggest you play it again with an open mind.


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#71
Rawgrim

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People have already forgotten?

Someone at Bioware said that there were "dozens" of endings, which Mark Darrah later clarified to be 40 significantly different endings, and tons of little permutations.

Still sounds like nonsense to me.

 

I have to say I am sceptical about that one. I still remember ME3 was said to have over 20 endings, and that all the choices in ME1-3 would affect the ending.


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#72
VikingDream

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I picked the MEHEM after waiting for over a year for the ending to be fixed and even with the extended cut the ending was still no closer to what i'd expect with maxed out assets and such, I picked no star child and no space magic thanks to mods ME3 got a better ending ;)

 

I just hated that you had no choice its was pick a colour and deal with it no chance to see if the geth and quarians could actually carry on rebuilding together ect, star childs BS about organics and synthetics just killing each other I would have loved to ram the unification of geth/quarians down his throat lol. The fact the ending created a ton of plot holes and removed all player choice was a major downer IMHO.

 

I like an ending to reflect what i've done in game if its a story driven RPD different endings that reflect actions and choices is a most and having vastly different out comes is what makes these games worth replaying.  


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#73
SomeoneStoleMyName

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Best video gaming ending in the history of gaming imo.

And I've had gaming as a hobby for 23 years and counting.



#74
Guest_EntropicAngel_*

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I picked the MEHEM after waiting for over a year for the ending to be fixed and even with the extended cut the ending was still no closer to what i'd expect with maxed out assets and such, I picked no star child and no space magic thanks to mods ME3 got a better ending ;)
 
I just hated that you had no choice its was pick a colour and deal with it no chance to see if the geth and quarians could actually carry on rebuilding together ect, star childs BS about organics and synthetics just killing each other I would have loved to ram the unification of geth/quarians down his throat lol. The fact the ending created a ton of plot holes and removed all player choice was a major downer IMHO.
 
I like an ending to reflect what i've done in game if its a story driven RPD different endings that reflect actions and choices is a most and having vastly different out comes is what makes these games worth replaying.


Maybe this is a bad idea, but I'd like to point out that A) the Catalyst has eons, EONS, EONS of experience with the issue (I don't think some special snowflake human meathead is going to solve this issue), and B, he specifically says that in the past humans and synthetics have come to an accord, but the end result was conflict. There was no plot hole (as far as this point is concerned, and really for most of the plot hole arguments). But I digress.

 

As far as vastly different outcomes, the only way to do that in a way that actually allows them to maintain universe continuity is for the choices to be very insignificant things. There's a reason we aren't going back to Orzamar. There's a reason why they forcibly broke up the circles (in a manner of speaking) in DA ][ (that reason being, in DA:O one of the boon's was to free the circle in Ferelden). It's not possible to show these kinds of things in such detail.

 

The only other game in recent history I know of that does this kind of thing (outside of ME, which was regularly criticized for a lack of visible consequence), The Witcher, has one spectacular example, but deals with the endings by jumping to a new area each game (something DA does as well). it's just not a hugely feasible concept for a game to have pyramids of unique, divergent content.


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#75
Burricho

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Please do not let DA:I have bad ending after puting 50 hours in to shadows or mordor the ending was crap i have noticed most games over the last  few years have done fable 2 comes to mind same ending as shadows of mordor  same with the force unleshed 1 and 2

Fable 2 wasn't a great game. I have never played force unlseshed, only force unleashed so I can not speak to the quality.