well i just wrote a post that took 30+ mins and hit post and it deleted itself lol.
Summing it up endings should reflect choices made and close off plots not carried over to new games, endings have been bad for a few games but the way the endings were handled has been different, Fallout 3 for example had the ending re works and it seams to go down better with fans then the extended cut of ME3's ending.
Ending a trilogy with a last scene of a hero taking a breath offers zero closure (would have worked for part 1 or 2) a lot of fans would have been happy for Shep to die to stop the reapers and have all the choices made reflected in the ending. The whole theme of Mass effect seamed to be free choice/choices mattering and the ending that railroaded players in a A,B or C ending just didn't seam to reflect what Shep would do of the theme of the game.
The Witcher which i'm replaying did this well for example the witch/villagers story line you had to choose between 2 grim actions, now while it really doesn't effect the ending it did get dealt with later in the game and both choices are once that Geralt could have made easily.
Now I know endings wont please every one that's a given as some people don't want the story to end, but the ending of a 3 part saga should reflect the theme and choices made not just be given over to artistic licence.
I really hope DAI deals with any player choices and plots that aren't going to be carried over to DA4 hell the lead protagonist can die for all i care as long as there is a reason for it and it fits the story.





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