Just let my Inquisitor close the Breach and stop the Elder One without becoming a monster himself. Literally or figuratively
Ideally while surviving the experience.
Just let my Inquisitor close the Breach and stop the Elder One without becoming a monster himself. Literally or figuratively
Ideally while surviving the experience.
I'm gonna pretend I didn't read that. I know the thread says spoilers, but spoilers for other games. ![]()
I'd probably go with the whole last third of Wing Commander III: Heart of the Tiger. I don't even know if it's a great game all things considered (the worst load times I'd seen on any game before or since), but it is a critical part of a great series. With that out of the way, here we go:
I'd probably go with the whole last third of Wing Commander III: Heart of the Tiger. I don't even know if it's a great game all things considered (the worst load times I'd seen on any game before or since), but it is a critical part of a great series. With that out of the way, here we go:
Spoiler
Didn't read the spoiler as I am currently playing the game. It is a pretty good game, btw. It has a bad ending
?
I don't think games have bad endings, more or less just doesn't have the ending we wanted or expected. I didn't even know mass effects 3 ending was bad until i looked on the forums and saw people thought it was bad.
The same can be said for books, people stop reading a book series because one of the books had a " bad ending" . I like the stories being told, I don't want it to end the way i want it to, its not my story.
Sometimes I think that the definition of an ending that players use and the definition of an ending that developers use are different.
Players generally mean the last few moments of the game were as it feels like developers mean the situation of the world at the end of the game.
In DA:O - the arch daemon is dead no matter what you do, but the status of the world is different depending on the Warden's actions. It is those differences that developers tend to be referring to.
I so hope Inquisition doesn't end up anything like Destiny, that ending was so unsatisfying I gave up on Bungie for good.
Can you even call that and "ending"? I would call it bull shite... see what I did there ![]()
I played Mass Effect 3 when it came out and joined in on all the nerd rage over the ending. I have since played the whole trilogy through again and with all the DLC (Citadel especially) it was an amazing f'ing series.
And no ending can be worse than the ending of King's Quest 8
Amalur and Fable 3 come to mind. Also, most of the recent Final Fantasy games have had lackluster endings, not including Crisis Core. FF9/10 did a decent job on the ending as well, though 8 was a travesty. And, of course, the elephant in the room, ME3. Bleh, just so much bleh all over that one. Don't even get me started. I can't go through that again.
There are others but those are the first that come to mind. Video game endings are kind of an extreme deal, either they're good or bad, no real in between, and more of them end up on the latter end of the spectrum than the former.
As long as the endings are better than ME3's.
To be honest, ME3's endings are better than some of the crap we've gotten lately.
To be honest, ME3's endings are better than some of the crap we've gotten lately.
Only after the Extended Ending
I played Mass Effect 3 when it came out and joined in on all the nerd rage over the ending. I have since played the whole trilogy through again and with all the DLC (Citadel especially) it was an amazing f'ing series.
And no ending can be worse than the ending of King's Quest 8
Wasn't a very good game in general. Can't believe that I actually played it to the end.
To be honest, ME3's endings are better than some of the crap we've gotten lately.
A lot of people hated the ending to Borderlands. Obviously it's less of an anticlimax when you replay it and know what's coming, but I remember a lot of griping when it first appeared.
Also, I don't know if anyone here is old enough to remember Drakan? I know that wasn't exactly a "great" game but it was quite fun. Except, having spent the entire game tracking your kidnapped brother, you finally get to defeat the Big Bad Dragon and you learn your brother isn't there anyway. Made the entire game feel like a total waste of time!
On a side note, a cliffhanger doesn't necessarily make for a bad ending. It just needs to be handled well. Let's not forget that ME1 ended on a cliffhanger. Yes, we were allowed a sense of achievement in having defeated Sovereign, put Saren out of his misery, and climbed bruised but not broken from the rubble of the Citadel ... but the closing scene, as I remember, is of the entire massed fleet of reapers poised to attack.
Going back to my Metal Gear examples, let me explain...
Metal Gear (could go either way; see my reasoning for MGS1)
Metal Gear 2: Solid Snake after credits (bad plot twist here)
Metal Gear Solid after credits (could go either way)
Metal Gear Solid 2's ending was basically
Metal Gear Solid 2 after credits (bad cliffhanger)
Mass Effect had an excellent ending. It wrapped up its own story while building excitement and anticipation for the sequel. Mass Effect 2, same thing. I was so excited when the music peaked and it showed
Didn't read the spoiler as I am currently playing the game. It is a pretty good game, btw. It has a bad ending
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If you are enjoying it, you should definitely play the other installments, including Privateer if you get the chance. As far as WCIII goes, there's a big plot twist about two thirds of the way through the game (you'll know it when it happens) that I didn't care for at all. But to my knowledge, it wasn't poorly received by fans in general. The internet was in its very early stages at that point, but I don't remember there being any kind of backlash against it. I'm the only one I know of who really didn't like it.
If you are enjoying it, you should definitely play the other installments, including Privateer if you get the chance. As far as WCIII goes, there's a big plot twist about two thirds of the way through the game (you'll know it when it happens) that I didn't care for at all. But to my knowledge, it wasn't poorly received by fans in general. The internet was in its very early stages at that point, but I don't remember there being any kind of backlash against it. I'm the only one I know of who really didn't like it.
Oh, okay. Thanks for your reply, btw. I do want to play the other installments of the series. WCIII is the one my father bought way back in the 90's when it came out on PS one. I recently picked it up (after twenty years....
) because my father enjoyed it and I liked the whole look and feel of the game.
Only after the Extended Ending
The Extended Ending didn't fix a single problem. And it added new problems. The entire ending from start to finish was one giant problem.
The Extended Ending didn't fix a single problem. And it added new problems. The entire ending from start to finish was one giant problem.
The Extended Ending fix a huge amount of problems and plot holes, but that's okay, there will always be complainers about the ending.
Not to be overly American with my story preferences, but all I want is an opportunity to achieve a happy ending.

Sure, but that was obvious nonsense.This is also a direct contradiction from what Sovereign tells us about how the Reapers are infinite, gained sentience before organics, and their purpose is beyond our understanding.
This is a problem, yep. I can't blame ME3 for not finding an answer for the silly premise ME1 stuck it with.But the bigger problem is, why would synthetics actually want to kill organics? A synthetic being can live the equivalent of thousands of organic lifetimes within a few days. It would very quickly do all the thinking that it would ever be capable of doing and have nothing left to continue living for. This is a problem that's brought up as part of a joke in Mass Effect 2 ("some seconds are harder than others") but completely forgotten about right after that moment.
I
1. NWN2 OC: If you were evil, this was a great ending. If you were not, it was too obviously written for a sequel. I call this a "I went through all that to have THAT happen?" ending.
Guest_EntropicAngel_*
There was a huge plot hole. Here it is:
This is also a direct contradiction from what Sovereign tells us about how the Reapers are infinite, gained sentience before organics, and their purpose is beyond our understanding.
But the bigger problem is, why would synthetics actually want to kill organics? A synthetic being can live the equivalent of thousands of organic lifetimes within a few days. It would very quickly do all the thinking that it would ever be capable of doing and have nothing left to continue living for. This is a problem that's brought up as part of a joke in Mass Effect 2 ("some seconds are harder than others") but completely forgotten about right after that moment.
I'd probably go with the whole last third of Wing Commander III: Heart of the Tiger. I don't even know if it's a great game all things considered (the worst load times I'd seen on any game before or since), but it is a critical part of a great series. With that out of the way, here we go:
Note that this was much worse in the released game than they intended it to be. A crucial scene is missing from the PC release, though I'm not sure it really addressed your concerns.
N7KnightSabre, you may want to look here after finishing the game. It's the fourth scene.