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Should most of the Inquisition die?


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#1
Revan Reborn

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I ask this question for a very simple reason. When dealing with a large ensemble of cast and characters, it generally adds to the emotion and the heart of the story if everybody does not make it through the end. Let me put things into perspective:

 

The Inquisition was formed out of desperation. After the massacre that took place at the Mage-Templar peace talks and the arrival of the Breach, the world was on the verge of collapse. Never in the history of Thedas has the world been so divided, and never has a more polarizing organization taken the field to resolve it.

 

How did the Inquisitor survive the Breach? Was he responsible? Where does his power come from? Is he truly the Herald of Andraste? Such questions will lead to honor and praise, while others will condemn and vilify.

 

What we do know is that the world has never faced a threat quite like this, and that casualties are likely to be high as a consequence. What sacrifices will the Inquisition have to make to complete its purpose? Is there a price that is too high?

 

How much are you willing to sacrifice to save Thedas? Would you sacrifice your army? Your advisors? Your companions? Or even your loved one? If these kinds of questions were to be posed in DAI, I believe it would make for an incredibly engaging and impactful story, albeit tragic.


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#2
Bekkael

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No thanks. Forced tragedy is overdone. Ideally in an RPG, I would like a range of choices depending on how I play. If I'm ruthless and cruel I would like to see more loss, but if I play carefully (including optional quests to better prepare) then I should have a "good" outcome. I don't enjoy a railroaded outcome, regardless of choices made.


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#3
Birdy

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DA and ME are the big games of Bioware.  There has never been a companion that you couldn't save.  Granted there are some options that might affect others and kill off another companion, but there's always options.



#4
Who Knows

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DA and ME are the big games of Bioware.  There has never been a companion that you couldn't save.  Granted there are some options that might affect others and kill off another companion, but there's always options.

Legion is an exception



#5
Revan Reborn

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No thanks. Forced tragedy is overdone. Ideally in an RPG, I would like a range of choices depending on how I play. If I'm ruthless and cruel I would like to see more loss, but if I play carefully (including optional quests to better prepare) then I should have a "good" outcome. I don't enjoy a railroaded outcome, regardless of choices made.

I wouldn't necessarily say it's a railroaded outcome and more so a dialogue on war and tragedy. No one is truly a winner in the end. Certainly trying to maintain the moral high ground may provide you with better steps to avoid risk and needless death. However, I also believe it makes for bad storytelling if the player has the ability to prevent any of his/her companions from being at risk of dying.

 

I thought Mass Effect 3 handled the deaths of Mordin and Thane incredibly well being some of the best scenes I have experienced in a BioWare game. I think the possibility of loss and failure should always be lingering to some extent. The slogan of the game, after all, is "Lead them or Fall." I would find it incredibly numbing and uninteresting if I had full control to shield and protect my companions from any tragic fates. This isn't a matter of forced tragedy but instead providing an impactful and emotional experience that isn't diluted entirely by the power and wishes of the player.

 

Why should we be able to have our cake and eat it too when this is never the case in real life?


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#6
Kieran G.

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I love it when rpg's like this can stress me out or give me a type of dread.

 

So i hope we can make a mistake and kill or very badly hurt our companions.

 

I hate and love the choices that break my heart, that my choice can go so wrong that i see character die. I.E taking too much time to start the Omega four relay.

But i want that through out the game, not just the end.


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#7
Revan Reborn

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DA and ME are the big games of Bioware.  There has never been a companion that you couldn't save.  Granted there are some options that might affect others and kill off another companion, but there's always options.

The point is some deaths are merely out of your control. For my ME3 playthrough, I lost Mordin and Thane, of which was incredibly tragic but also emotionally engaging and impactful. It certainly was much more memorable for me knowing that I couldn't be Superman and save everyone, as was the case more or less in Mass Effect 2. None of these protagonists are gods. Why should we have the ability to cheat death?


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#8
Revan Reborn

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I love it when rpg's like this can stress me out or give me a type of dread.

 

So i hope we can make a mistake and kill or very badly hurt our companions.

 

I hate and love the choices that break my heart, that my choice can go so wrong that i see character die. I.E taking too much time to start the Omega four relay.

But i want that through out the game, not just the end.

Exactly. It's these kinds of consequences that make you more appreciative of those around you. Nobody wants their friends to die, but at the same time the story isn't very compelling if no one has a chance of dying. Tragedy is oftentimes a part of the hero epic. Especially when the stakes are as high as they are in Inquisition, I'll be a little disappointed if everybody gets through this with only a few scratches.


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#9
Meltemph

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I woudlnt mind them being able to die. HOWEVER, any characters they want to consistently be a part of the world of thedas should not be able to be killed, imo. I think this is a very important thing to the...integrity of the setting.



#10
Iakus

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My patience for tragedy is a lot less than it was a couple of years ago.   :angry:

 

So no.


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#11
sylvanaerie

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The point is some deaths are merely out of your control. For my ME3 playthrough, I lost Mordin and Thane, of which was incredibly tragic but also emotionally engaging and impactful. It certainly was much more memorable for me knowing that I couldn't be Superman and save everyone, as was the case more or less in Mass Effect 2. None of these protagonists are gods. Why should we have the ability to cheat death?

 

umm no

 
I hated when I played FF7 and Aeris dies irregardless of anything I do.  

 

Death happens in real life all the time.  I don't need a game to remind me of that fact.  If it's something I choose (like the non-DR endings of Origins) is one thing, but having a forced death on me of my PC or companions just cheapens it IMO.  My US runs had so much more impact knowing my warden would be going to Denerim and dying that day than just having a death of a companion completely removed from my game experience and just 'plot determined'.

 

The ending of Independence Day was altered in such a way that instead of Randy Quaid just showing up with a bomb strapped to his plane and blowing up the aliens, you actually see the choice as it's made, the emotions playing out on his face.  Much more powerful to make that choice, even if it's the only option available to you than to have it thrust upon you.


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#12
ADeadDiehard

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Legion is an exception

ME3 is an exception. A bad one.



#13
Revan Reborn

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I woudlnt mind them being able to die. HOWEVER, any characters they want to consistently be a part of the world of thedas should not be able to be killed, imo. I think this is a very important thing to the...integrity of the setting.

Certainly. Killing off characters such as Morrigan or Flemeth, for example, would be out of the question. I also feel I should emphasize that this is not the player having the option to kill companions, as was the case in DAO. This is more tied to the story and the fact that some characters may be vulnerable to dying, especially if they are more minor characters. I just do not like the idea of the main protagonist being able to ensure that everyone will survive. I consider that incredibly unrealistic and unsatisfying from a storytelling perspective. In every great franchise there is tragedy along the way, whether it's Obi-Wan Kenobi becoming one with the Force, or Boromir sacrificing himself to redeem his previous failures. Someone is always at risk.


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#14
Meltemph

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umm no

 
I hated when I played FF7 and Aeris dies irregardless of anything I do.  

 

Death happens in real life all the time.  I don't need a game to remind me of that fact.  If it's something I choose (like the non-DR endings of Origins) is one thing, but having a forced death on me of my PC or companions just cheapens it IMO.  My US runs had so much more impact knowing my warden would be going to Denerim and dying that day than just having a death of a companion completely removed from my game experience and just 'plot determined'.

 

The ending of Independence Day was altered in such a way that instead of Randy Quaid just showing up with a bomb strapped to his plane and blowing up the aliens, you actually see the choice as it's made, the emotions playing out on his face.  Much more powerful to make that choice, even if it's the only option available to you than to have it thrust upon you.

I loved the movie Fury. I love moments in shows/movies that almost make you bitter with emotion at events that take place. I like feeling like I'm not in complete control and nothing is sacred. That feeling of dread and adrenalin going through your veins not knowing who is next is an amazing thing for me. That said, my girlfriend absolutely hates the feeling, so I get people dont like it. I however do.


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#15
Mukora

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Why stop there? Lets make it a real tragedy. The game should start with the Inquisitor killing his or her father. Then, whoever you romance is revealed to be your mother (regardless of gender) and in response to this revelation, they kill themself and you are forced to gouge your eyes out. And now your daughter hates men.

 

The end.


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#16
AshesEleven

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umm no

 
I hated when I played FF7 and Aeris dies irregardless of anything I do.  

 

Death happens in real life all the time.  I don't need a game to remind me of that fact.  If it's something I choose (like the non-DR endings of Origins) is one thing, but having a forced death on me of my PC or companions just cheapens it IMO.  My US runs had so much more impact knowing my warden would be going to Denerim and dying that day than just having a death of a companion completely removed from my game experience and just 'plot determined'.

 

The ending of Independence Day was altered in such a way that instead of Randy Quaid just showing up with a bomb strapped to his plane and blowing up the aliens, you actually see the choice as it's made, the emotions playing out on his face.  Much more powerful to make that choice, even if it's the only option available to you than to have it thrust upon you.

 

But NPCs can make that choice too.  Like Mordin did, or Grunt did (though he usually survives).

 

 

Yes, I would love to see some deaths.  Not everyone should survive this event.  



#17
BioWareM0d13

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Most?

 

Perhaps not most. But a casualty or two might be good. 


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#18
thats1evildude

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I don't know if we can really say the threat of the Elder One is greater than, say, the Blights. Things got pretty bad during those. Whole countries had to be abandoned.

 

That said, it is certainly different from the Blights.



#19
Revan Reborn

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umm no

 
I hated when I played FF7 and Aeris dies irregardless of anything I do.  

 

Death happens in real life all the time.  I don't need a game to remind me of that fact.  If it's something I choose (like the non-DR endings of Origins) is one thing, but having a forced death on me of my PC or companions just cheapens it IMO.  My US runs had so much more impact knowing my warden would be going to Denerim and dying that day than just having a death of a companion completely removed from my game experience and just 'plot determined'.

 

The ending of Independence Day was altered in such a way that instead of Randy Quaid just showing up with a bomb strapped to his plane and blowing up the aliens, you actually see the choice as it's made, the emotions playing out on his face.  Much more powerful to make that choice, even if it's the only option available to you than to have it thrust upon you.

Aeris' death is arguably one of the greatest scenes ever depicted in a video game. A large portion of FFVII's success can be attributed to the tragedy surrounding her death.

 

This isn't a matter of forcing death on you, but rather creating a more realistic and believable story. This is part of the reason I thought Anders' decision to blow up the Chantry in Kirkwall was so powerful and intense. No one saw it coming and it left an uneasy choice for the player to either kill him or spare his life.

 

I'm all for choice, and that's certainly what BioWare games are all about. However, I do not agree that we should be able to play God and control the fate of every character in the game. That, to me, cheapens the experience far more than any alleged forced death as it's incredibly unrealistic to believe someone important would not die in a war.



#20
Meltemph

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But NPCs can make that choice too.  Like Mordin did, or Grunt did (though he usually survives).

 

 

Yes, I would love to see some deaths.  Not everyone should survive this event.  

Yup, I love those kind of stories. I understand if they dont do it, because for some people it's hard for them to handle(The range of emotions friends and family have gone through, that I have witnessed, thanks to Game Of Thrones has been very educational on peoples reactions to these things). 



#21
AshesEleven

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I don't know if we can really say the threat of the Elder One is greater than, say, the Blights. Things got pretty bad during those. Whole countries had to be abandoned.

 

That said, it is certainly different from the Blights.

 

We don't really know the full extent of the threat yet, do we?

 

I mean we know demons are pouring through rifts across the continent.  But is anything else going on?  



#22
Aimi

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And now your daughter hates men.


how is that tragic
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#23
BloodyTalon

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Deaths should be based on choices.



#24
Mukora

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how is that tragic

The true tragedy is her entire life.

 

Spoiler


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#25
Grieving Natashina

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how is that tragic

I know, right?  It reminds me of the trope Murder Arson Jaywalking.