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Praetorian Attacks/Moves


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10 réponses à ce sujet

#1
Mgamerz

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I'm building out Mod Maker and I can't figure out what some of the things the Praetorean has defined for it are. I've looked at the game scripts too but they don't seem to help.

Here is a list of stats from the bronze one.
    0.0, /*meleeattackinterval*/
    5.0, /*syncmeleeattackinterval*/
    8.0, /*blastintervalrangelow*/
    12.0, /*blastintervalrangehigh*/
    2.0, /*maxblaststofire*/
    200.0, /*beamstartoffset*/
    4000.0, /*beamendoffset*/
    2.0, /*beamduration*/
    200.0, /*beamdamage*/
    2.6, /*beaminterpexp*/
    4.0, /*nummissilestofire*/
    200.0, /*missiledamage*/
    150.0, /*missileradius*/
    12.0, /*leapinterval*/
    1.6, /*possessionbonushealthpercent*/
    0.0, /*possessedbarrierbonus*/
    0.3, /*synckillchance*/
    8.0, /*aggressiveinterval*/
    12.0, /*aggressiveduration*/
    8.0, /*shieldfrequency*/
    5.0, /*shieldduration*/
    2505.0, /*breachdamagethreshold*/
    5010.0, /*maxbreachdamagethreshold*/
    4.0, /*breachdamageresetduration*/
    9700.0, /*maxhealth*/
    7000.0, /*maxbarriers*/
    1455.0, /*shoulderarmourhealth*/
    1455.0, /*helmetarmourhealth*/
    1455.0, /*chestarmourhealth*/
    0.3, /*maxenemyshieldrecharge*/
    12.0, /*aishieldregendelay*/
    0.0625, /*aishieldregenpct*/
    380.0, /*powerthreshold_standard*/
    590.0, /*powerthreshold_stagger*/
    1000.0, /*powerthreshold_knockback*/
    0.8, /*hitreactionchancemultiplier*/
What are blasts? They don't seem to be missiles (as they don't use that name). Also what is beaminterpexp? And aggressive? Is the praetorian ever not-aggressive?
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#2
crashsuit

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If I had to guess I'd say a blast is a series of beams. The low-high interval may be defining either how long a blast lasts, or the interval of time between blasts.

#3
Mgamerz

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I can see the blast being the beam cooldown I suppose (8 - 12s). Perhaps the number of blasts is how many times it checks during a laser attack for a hit?

The platinum one has slightly different values.
    5.0, /*syncmeleeattackinterval*/
    7.0, /*blastintervalrangelow*/
    9.0, /*blastintervalrangehigh*/
    3.0, /*maxblaststofire*/
    200.0, /*beamstartoffset*/
    4000.0, /*beamendoffset*/
    2.0, /*beamduration*/
    200.0, /*beamdamage*/
    2.6, /*beaminterpexp*/
It does not seem to go above 3.

OH! Derp. Blast is how many times it lasers. On bronze it might only laser 2 times. I think the offsets are the distances (in cm) where it starts/ends. The closest you can get to the praetorian about 171cm before you hit the collision detection (gotta love profiles).

Wonder what interpexp is. Maybe I'll just have to fool around with it. Worked for me when I hacked on MMBN6.

#4
N7 Tigger

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Praetorian attacks? Well, there's Wallhack. Buttlazor. Zombie Buttlazor. Nom Nom Nom.


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#5
Catastrophy

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Might be how fast the beams cover the area?

And aggressive values might control the ratio between flying and touching down to attack.


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#6
Deerber

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Will take a look at this later when I got time, looks interesting.

#7
ex-Clusum

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What are blasts? They don't seem to be missiles (as they don't use that name). Also what is beaminterpexp? And aggressive? Is the praetorian ever not-aggressive?

Aggressive controls the amount of time praetorian can spend flying if I understood the scripts correctly

 

beaminterpexp is the beams interpolation exponent used for UE3's FInterpEaseIn function. Look into SFXPawn_Praetorian.Tick method for more details


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#8
Mgamerz

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I thought that's what it meant, but I don't know what the means to the player.

#9
Quarian Master Race

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which script is responsible for the behavior wherein they fire drill rounds 3 lasers out of their arse after I kill them?
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#10
KrrKs

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which script is responsible for the behavior wherein they fire drill rounds 3 lasers out of their arse after I kill them?

That would be LAG.dldll



#11
ex-Clusum

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I thought that's what it meant, but I don't know what the means to the player.

higher exponent values result in a slower beam acceleration