BEFORE - Also voting for Necromancer class, but I'll take Keeper too on the Mage front too.
Am really looking to see how the abilities across the party synergise, CCC's etc, and just how the team rolls as a unit. Also hoping the devs show us how combat should be done, rather than wiping after 5 mins as usual (sorry Cameron I know you were tired. Often, apparently
)
Necro would be cool also. I am really curious to see how they work, since we haven't really seen that particular Mage spec used in Thedas yet.
Also while I know this isn't the thread for it, you are absolutely right about Cameron and all the Devs who came on Twitch exhausted, sick and at the end of the final push for this game. Mike Laidlaw, Mark Darrah, Cameron Lee, the entire DA Keep crew, the Skyhold design guy whose name escapes me, you all are champs!
I know if I had to show my potential customers something I was lead on, that I was still trying to finalize, and was under the weather, fatigued, and stressed, I don't know if I would be nearly as gracious or generous with my time. You should all be commended for your efforts. I also want to say a big thank you to Derek Hollan and Scylla Costa for keeping us in the loop about DAMP both on these forums and on Twitter. To all the writers and Devs who have teased us all on Twitter, Mike Laidlaw, Patrick Weekes and Brianne Battye in particular, thank you for exciting our imaginations without spoiling much. You Rock!
Appreciative Ramblings Concluded.
We now return you to your regularly scheduled thread... This has been a special broadcast of Appreciative Ramblings 2014...
TL: DR
The DAI development team are some BAMFs. By which I obviously mean Brandishing Apple Martini Fiends.