DAMP Twitch stream: Wednesday 12th
#51
Posté 07 novembre 2014 - 08:37
Scylla mentioned that next time they might show off the necromancer and the reaver.
I hope they do, but with higher level teams say around 15 and above.
#52
Posté 07 novembre 2014 - 08:44
Alchemist :
An eccentric dwarf with an assortment of strange brews and explosives.
Necromancer :
A cold mistress of magic with terrifying power.
Looks like my Keeper will be aiming to craft or find an Alchemist Rigging and a Necromancer Raiment to unlock these fine ladies.
- Blackstork aime ceci
#53
Posté 07 novembre 2014 - 01:01
At least the Legionnaire seems able to build up armour on his own (although I didn't catch the way he does this).
He's generating guard by using Shield Wall and blocking attacks made toward him. Guard is a second pool of HP that need to be taken down before you take damage.
- Saboteur-6 aime ceci
#54
Posté 07 novembre 2014 - 01:10
He's generating guard by using Shield Wall and blocking attacks made toward him. Guard is a second pool of HP that need to be taken down before you take damage.
Yep.
Now my question about the additional health is if it is similar to Barrier in that it deteriorates over time; I would image so, just in the name of balance.
I also wonder if having a full bar of 'Armor' plus a Barrier will essentially provide the Legionnaire with double the health, and if such stacking will let him shrug off a direct hit from a Pride Demon or Behemoth?
#55
Posté 07 novembre 2014 - 04:36
I have not watched the Twitch yet. Question, with regards to character unlocks...Do I have to play a Dwarf LEgionaire Warrior in DAMP to unlock other warrior classes, or are the character unlocks random?
#56
Posté 07 novembre 2014 - 04:39
I think the options are like this:
You could be playing a mage, and in-game get a random card from a treasure chest, which turns out to be a warrior kit.
You can buy a pack from the store, having never played a warrior, and get a warrior kit card.
You can play as a mage, earn crafting materials, and make the armour for a specific warrior kit, which would then unlock that kit to play as.
#57
Posté 07 novembre 2014 - 04:41
Looks like you get them from chests (I'm assuming, they only really showed some random potion chest, but I only skimmed through it so I'm not frothing at the mouth to get my hands on it even more than I already am). The free chest he used at the beginning didn't give him a character. I'm wondering if the premium ones we get for the deluxe editions have more/higher quality stuff. Seems like a no brainer, but...
Man, I cannot wait to hop in.
#58
Posté 07 novembre 2014 - 05:14
Yep.
Now my question about the additional health is if it is similar to Barrier in that it deteriorates over time; I would image so, just in the name of balance.
I also wonder if having a full bar of 'Armor' plus a Barrier will essentially provide the Legionnaire with double the health, and if such stacking will let him shrug off a direct hit from a Pride Demon or Behemoth?
It doesn't appear that guard deteriorates over time. Guard only seems to go down when you take a hit.
- Vortex13 aime ceci
#59
Posté 07 novembre 2014 - 05:39
yep. Guard is double health and doesn't deteriorates while barrier is a set amount of health and deteriorates.It doesn't appear that guard deteriorates over time. Guard only seems to go down when you take a hit.
- Vortex13 aime ceci
#60
Posté 07 novembre 2014 - 06:11
It doesn't appear that guard deteriorates over time. Guard only seems to go down when you take a hit.
yep. Guard is double health and doesn't deteriorates while barrier is a set amount of health and deteriorates.
Yeah, you two are right. On watching Part 2 of the DAMP demo, I can see where the 'Armor' buff remains even when the group is running into a treasure room with no enemies in sight.
The more I go back and re-watch the videos the more I notice, which in turn makes me want the game all the more.
#61
Posté 07 novembre 2014 - 07:13
looks like fun ... let the exodus of ME3MP posters to this forum begin!!!
#62
Posté 07 novembre 2014 - 08:04
looks like fun ... let the exodus of ME3MP posters to this forum begin!!!
+1 ![]()
- MaxCrushmore aime ceci
#63
Posté 07 novembre 2014 - 11:11
You get grouped into a lobby and then select your class, buy chests, equip weapons, etc.
ME3MP did the same thing.
Sounds great. That's a versatile set up.
If it's like SP the speed of an enemy's swings varies according to the difficulty level.
That's great news!!! They were playing on easy... so it should explain the slow swings that could be easily kited.
#64
Posté 08 novembre 2014 - 01:33
Watching the Twitch video right now, about 23 minutes into and I really think its going to be awesome! I can't wait to play and the video so far has been very helpful!! Love it. Now back to the vid..
#65
Posté 08 novembre 2014 - 02:35
He's generating guard by using Shield Wall and blocking attacks made toward him. Guard is a second pool of HP that need to be taken down before you take damage.
Exactly. You soak damage to build GUARD at the expense of Stamina. I don't think it has a "parry active frame window" or anything that's strict timing based. It's basically if you turtle with Shield Wall you'll build GUARD.
#66
Guest_Dandelion_Wine_*
Posté 08 novembre 2014 - 09:36
Guest_Dandelion_Wine_*
I noticed she used the term "kick" as well and couldn't help wonder if being able to kick players during a game was now an option. You couldn't do that in ME's multiplayer, you could only kick people from the lobby.One of the devs said that if you're kicked out of the group you'll only get the loot/XP collected up to the point you were kicked out. Since they used the word "kicked" rather than "dropped" (due to poor internet connection) I assume they were referring to a means to expel leeches/trolls/AFKs. I know the ME3 MP had a kick function, but I've forgotten exactly how it worked.
#67
Posté 09 novembre 2014 - 02:09
I noticed she used the term "kick" as well and couldn't help wonder if being able to kick players during a game was now an option. You couldn't do that in ME's multiplayer, you could only kick people from the lobby.
Well ME 3 did have the idle auto kick for people who didn't touch their controllers for 2 - 3 minutes.
What the devs said does seem to imply something a bit more 'active' then that though. I only hope that if there is a group kick feature that people don't abuse it.
Yes the ability to keep gold and XP earn will help mitigate the frustration, but I do not relish the thought of a person playing a character in a non-optimal build being punished by the group for not playing 'correctly'.
#68
Posté 09 novembre 2014 - 08:16
^ I don't think I ever saw an unfair kick in FFXIV. I don't think they'll be a problem. I think being able to smite the trolls is gonna be much more important.
And, btw... with Shield Wall... do you block the full damage and 30% of it goes to the guard? Or do you block 30% and 30% goes to the guard?
And although Shield Wall doesn't seem to require strict timing, I think there is a parry ability with the daggers that kina does.
#69
Posté 09 novembre 2014 - 03:03
^ I don't think I ever saw an unfair kick in FFXIV. I don't think they'll be a problem. I think being able to smite the trolls is gonna be much more important.
And, btw... with Shield Wall... do you block the full damage and 30% of it goes to the guard? Or do you block 30% and 30% goes to the guard?
And although Shield Wall doesn't seem to require strict timing, I think there is a parry ability with the daggers that kina does.
I think Shield Wall blocks all incoming damage.
If you watch Part 2 of the demo (I believe its part 2) the part where they summon their first treasure room guardian you will see that the Arcane Horror lands one of its super attacks directly onto Korbin's face. But aside from falling over and losing all of his Guard Armor, he doesn't lose any health.
#70
Posté 09 novembre 2014 - 03:04
#71
Posté 09 novembre 2014 - 03:05
Here is the MP stream in one continues video
Thanks ClassyUnicorn ![]()
#72
Posté 09 novembre 2014 - 06:17
Cool. Thx for the explanations about shield wall. I suppose it wouldn't work against characters behind you, huh?
#73
Posté 10 novembre 2014 - 12:35
What I took away from the stream? Well besides just being happy to finally see a matchs full structure, you know random objective/quest pop up you don't HAVE to complete. secret treasure rooms and the whole revive/full heal between the 5 sections. Besides all that? Skills... Oh skills.
I took away that there are 44 things to spend points on, well, technically 42 since you already have 2 pre-spent. You also only have 19 points to spend between 2-20. 12 skills with 1 upgrade each, and 20 total passives. That's 6/10 per tab. Thats A LOT of meat that I simply wasn't expecting. If we skip back like 2-3 weeks what little I had seen, and it must of been an ooold old skill tree for demonstrational purposes. There was only like 6 skills total. The ones you started with weren't even ON the damn skill trees. So you know, seeing 12! total with the upgrade for your 2 starter ones being available? Color me gitty, whatever that color is.
- Vortex13 aime ceci
#74
Posté 10 novembre 2014 - 03:24
What I took away from the stream? Well besides just being happy to finally see a matchs full structure, you know random objective/quest pop up you don't HAVE to complete. secret treasure rooms and the whole revive/full heal between the 5 sections. Besides all that? Skills... Oh skills.
I took away that there are 44 things to spend points on, well, technically 42 since you already have 2 pre-spent. You also only have 19 points to spend between 2-20. 12 skills with 1 upgrade each, and 20 total passives. That's 6/10 per tab. Thats A LOT of meat that I simply wasn't expecting. If we skip back like 2-3 weeks what little I had seen, and it must of been an ooold old skill tree for demonstrational purposes. There was only like 6 skills total. The ones you started with weren't even ON the damn skill trees. So you know, seeing 12! total with the upgrade for your 2 starter ones being available? Color me gitty, whatever that color is.
The skills, and the variety of ways to spec our characters is the best thing about DAMP. Having duplicates of the same character no longer means that everyone has the exact same powers, and play styles.
I love how the sheer amount of skills will allow a group of 2 - 3 Keepers to have widely different power selections. One can be solely devoted to support magics, another becoming a glass cannon DPS monster, and the other specializing in hit and run tactics with ample use of Fade Step and passive buffs. I love the fact that characters are NOT locked into a single archetype (i.e. the Keeper is a support/"healer". Period) while at the same time; with the multitude of powers available; there will be nuances within a given role (i.e. two support/"healer" Keepers can have completely different power choices).
Color me gitty as well. And I believe the color is aquamarine
.
- themageguy aime ceci
#75
Posté 11 novembre 2014 - 02:36
I love how the sheer amount of skills will allow a group of 2 - 3 Keepers to have widely different power selections. One can be solely devoted to support magics, another becoming a glass cannon DPS monster, and the other specializing in hit and run tactics with ample use of Fade Step and passive buffs. I love the fact that characters are NOT locked into a single archetype (i.e. the Keeper is a support/"healer". Period) while at the same time; with the multitude of powers available; there will be nuances within a given role (i.e. two support/"healer" Keepers can have completely different power choices).
Agreed. I look forward to having a game with everyone playing the same character, yet still being "different" characters. Hmm, that makes me wonder if there is different dialogue used when you have 3 or 4 of the same character. "Shut up Elementalist!" "What did I do?!" "No, not you the other one." "No, the OTHER one!"





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